MarquandDance

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  1. Good news for trap MM's!
    I do think corruptor traps need a bit of extra oomph though since MM's have the option of attacking while laying traps.
  2. [ QUOTE ]
    It was the 'Might be a bit low now though' comment that confused me

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    Ah yes. I meant it might be a bit low for some other people who are a bit higher than me.
  3. [ QUOTE ]
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    I got gangbuster badge if anyone wants to do the slot machine contact next week
    Might be a bit low now though :S

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    What level are you?

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    32
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    Agree with Max though, what's with all the jumping about heroes? You end up looking like a bunch of demented Gummi Bears

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    Hmm, need to bring a -jump toon in to stop all them bunny hoppers

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    Wasnt around last night but had good fun a few weeks back with my traps MM and his -jump webnades of doom!
  5. I got gangbuster badge if anyone wants to do the slot machine contact next week
    Might be a bit low now though :S
  6. [ QUOTE ]
    im sure my [censored] will be on fire from your fireballs regularly

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    This just doesnt sound right at all
  7. MarquandDance

    IOing a MM

    Whats everyone else doing with inventions on there MM's.
    Been having a good look and thinking about getting as much HP as I can and maybe a little resistance. I feel a bit spoiled for choice though :S
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    So do the Seeker Drones do their debuff per drone?

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    Yes.
    Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
    Where did you get the 30% debuff figure?

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    Its 15% apiece for MMs. Red Tomaxes site only lists the Corrupters values as far as I know (under Pets).

    MMs buffs are 3/4 of Corrupters.

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    Ah. I read the "load of old traps" guide on the US forums today and forgot it was in the corruptor section of the board
    15% is still sweet though, especially when you can stack it up to 60% in some cases!
  9. [ QUOTE ]
    So do the Seeker Drones do their debuff per drone?

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    Yes.
    Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
    Where did you get the 30% debuff figure?
  10. Glad your enjoying it
    I liked my monday night trapper so much I made a new one to play the rest of the week.
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    I've been curious to see how stacked traps would perform for ages so this was a barrel of fun for me.

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    2 poison traps should get rid of a /regen quite fast (You can get 2 by yourself)

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    I think it would have to be tested in a controlled manner. I've seen regens LOOK like they were struggling once they succumb to poison trap though. And yep, I'll be around tonight
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    Umm... you sneak up on your enemy. Build Up + AS then follow up with Placate OR just use your powerfullest attack = Target Dead. Sounds pretty easy to me.

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    So here you say stalking is easy.


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    I hit them before they AS and THEN they run away.

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    And here you say stalking is hard.



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    anything that isn't a Stalker stays and fights

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    And this bit I just dont believe. I always try and get as much space as possible on things like doms, corruptors, blasters etc.
  13. Two spine/ninja (just because I like ninja and it has perception) stalkers GI'ing each other until they get those stealth IO's. You could fire 2 built up impales from outside the hero's visibility range. Never seen this idea through to the end due to altitis but I'd be willing to give it another shot.

    Edit: Could use this with a strategy stalkobot mentioned yonkers ago. He described 2 stalkers who would torpedo the heroes while switching travel powers. That way the stalker could get out of sight by the time the attack landed. Was something like that anyway.
  14. Here is what I play on the weekly trapper team:

    Archetype: Mastermind
    Primary Powers - Ranged : Ninjas
    Secondary Powers - Support : Traps

    01 : Web Grenade Empty(01)
    01 : Call Genin Empty(01)
    02 : Caltrops Empty(02)
    04 : Triage Beacon Empty(04)
    06 : Train Ninjas Empty(06)
    08 : Hasten Empty(08)
    10 : Acid Mortar Empty(10)
    12 : Call Jonin Empty(12)
    14 : Super Speed Empty(14)
    16 : Force Field Generator Empty(16)
    18 : Kuji Kiri Empty(18)
    20 : Poison Trap Empty(20)
    22 : Aid Other Empty(22)
    24 : Maneuvers Empty(24)
    26 : Oni Empty(26)
    28 : Seeker Drones Empty(28)
    30 : Fistful of Arrows Empty(30)

    I just threw this out there so I havent put the slotting in. By level 30 I really fancied attacking, thats the only reason I took fistful of arrows and I will prolly respec it out later. If I didnt have 7 other traps users with me any time this gets played I would prolly not have taken triage beacon. So, in a more regular pve build I would drop the attack and triafe beacon, for maybe aid self and possibly more leadership powers. I also just picked whatever powers seemed more useful at the time. It seems to work pretty well though.
  15. eh. Acid mortar can be set just close enough to pull for you and its a tough little bugger to take down. Seekers have an awesome range and recharge. Drop them in the middle of a spawn to pull aggro, then charge in and drop everything else (traps that is). I think yer both bonkers but eh well
  16. Seekers are great!
    I only have stamina problems at the start, when summoning and buffing all the pets and then the traps as well. So a few IO's should really solve it IMO.
  17. I've been curious to see how stacked traps would perform for ages so this was a barrel of fun for me.
  18. Eh well. 11 seconds is still awesome!
    My highest MM is ninja/traps so I might try and get hasten up at least a bit faster than it is just now. Skippable powers would be triage beacon, except I use mine on the regular traps team where triage beacon is good since we have a cow load of them.

    Edit: Whoops, forgot to say thanks :O)
  19. Has anyone tried using IO's to get hasten perma on a traps MM? The thought of having poison trap up every second is pretty juicy (a bit unrealistic but you get the point :P). I wonder if it would even be worth it, if the sacrifices in slotting would only give a tiny benefit.
  20. MarquandDance

    Stalkers

    Smart stalkers are a joy to team with on my dom. Its a win win situation
  21. [ QUOTE ]
    I like the thought of a new animation for the web nade type power but I think it should be from either an external device (crossbow!!), or capsule (Im thinking the mutagen animation) that 'explodes' on contact to form the web.

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    The OP's new webnade thing reminds me of that netgun thing from Predator 2.
  22. MarquandDance

    Nerf Dom's!!!

    There are some real howlers on the US boards atm. Been thinking of making my mind/psi perma, or as close as I can get, drain psyche up very often must be uber annoying.
  23. MarquandDance

    Brawl Index Help

    Ice/kin seems a popular choice. Could also see fire being nice and maybe rad for the -def to give your kin powers a better chance to hit. Oh and sonic as well! Erm.. I dont think this will help much will it :S
  24. I'd rather see the trip mine (detonator for MM's) replaced with an autocannon that fires webnades like mad