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Posts
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Good news for trap MM's!
I do think corruptor traps need a bit of extra oomph though since MM's have the option of attacking while laying traps. -
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It was the 'Might be a bit low now though' comment that confused me
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Ah yes. I meant it might be a bit low for some other people who are a bit higher than me. -
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I got gangbuster badge if anyone wants to do the slot machine contact next week
Might be a bit low now though :S
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What level are you?
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32 -
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Agree with Max though, what's with all the jumping about heroes? You end up looking like a bunch of demented Gummi Bears
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Hmm, need to bring a -jump toon in to stop all them bunny hoppers
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Wasnt around last night but had good fun a few weeks back with my traps MM and his -jump webnades of doom! -
I got gangbuster badge if anyone wants to do the slot machine contact next week
Might be a bit low now though :S -
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im sure my [censored] will be on fire from your fireballs regularly
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This just doesnt sound right at all -
Whats everyone else doing with inventions on there MM's.
Been having a good look and thinking about getting as much HP as I can and maybe a little resistance. I feel a bit spoiled for choice though :S -
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So do the Seeker Drones do their debuff per drone?
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Yes.
Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
Where did you get the 30% debuff figure?
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Its 15% apiece for MMs. Red Tomaxes site only lists the Corrupters values as far as I know (under Pets).
MMs buffs are 3/4 of Corrupters.
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Ah. I read the "load of old traps" guide on the US forums today and forgot it was in the corruptor section of the board
15% is still sweet though, especially when you can stack it up to 60% in some cases! -
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So do the Seeker Drones do their debuff per drone?
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Yes.
Unless they changed it then both of them going off will cause a 40% damage debuff. And if you have another set ready to go you could get 80%
Where did you get the 30% debuff figure? -
Glad your enjoying it
I liked my monday night trapper so much I made a new one to play the rest of the week. -
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I've been curious to see how stacked traps would perform for ages so this was a barrel of fun for me.
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2 poison traps should get rid of a /regen quite fast(You can get 2 by yourself)
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I think it would have to be tested in a controlled manner. I've seen regens LOOK like they were struggling once they succumb to poison trap though. And yep, I'll be around tonight -
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Umm... you sneak up on your enemy. Build Up + AS then follow up with Placate OR just use your powerfullest attack = Target Dead. Sounds pretty easy to me.
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So here you say stalking is easy.
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I hit them before they AS and THEN they run away.
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And here you say stalking is hard.
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anything that isn't a Stalker stays and fights
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And this bit I just dont believe. I always try and get as much space as possible on things like doms, corruptors, blasters etc. -
Two spine/ninja (just because I like ninja and it has perception) stalkers GI'ing each other until they get those stealth IO's. You could fire 2 built up impales from outside the hero's visibility range. Never seen this idea through to the end due to altitis but I'd be willing to give it another shot.
Edit: Could use this with a strategy stalkobot mentioned yonkers ago. He described 2 stalkers who would torpedo the heroes while switching travel powers. That way the stalker could get out of sight by the time the attack landed. Was something like that anyway. -
Here is what I play on the weekly trapper team:
Archetype: Mastermind
Primary Powers - Ranged : Ninjas
Secondary Powers - Support : Traps
01 : Web Grenade Empty(01)
01 : Call Genin Empty(01)
02 : Caltrops Empty(02)
04 : Triage Beacon Empty(04)
06 : Train Ninjas Empty(06)
08 : Hasten Empty(08)
10 : Acid Mortar Empty(10)
12 : Call Jonin Empty(12)
14 : Super Speed Empty(14)
16 : Force Field Generator Empty(16)
18 : Kuji Kiri Empty(18)
20 : Poison Trap Empty(20)
22 : Aid Other Empty(22)
24 : Maneuvers Empty(24)
26 : Oni Empty(26)
28 : Seeker Drones Empty(28)
30 : Fistful of Arrows Empty(30)
I just threw this out there so I havent put the slotting in. By level 30 I really fancied attacking, thats the only reason I took fistful of arrows and I will prolly respec it out later. If I didnt have 7 other traps users with me any time this gets played I would prolly not have taken triage beacon. So, in a more regular pve build I would drop the attack and triafe beacon, for maybe aid self and possibly more leadership powers. I also just picked whatever powers seemed more useful at the time. It seems to work pretty well though. -
eh. Acid mortar can be set just close enough to pull for you and its a tough little bugger to take down. Seekers have an awesome range and recharge. Drop them in the middle of a spawn to pull aggro, then charge in and drop everything else (traps that is). I think yer both bonkers but eh well
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Seekers are great!
I only have stamina problems at the start, when summoning and buffing all the pets and then the traps as well. So a few IO's should really solve it IMO. -
I've been curious to see how stacked traps would perform for ages so this was a barrel of fun for me.
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Eh well. 11 seconds is still awesome!
My highest MM is ninja/traps so I might try and get hasten up at least a bit faster than it is just now. Skippable powers would be triage beacon, except I use mine on the regular traps team where triage beacon is good since we have a cow load of them.
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Has anyone tried using IO's to get hasten perma on a traps MM? The thought of having poison trap up every second is pretty juicy (a bit unrealistic but you get the point :P). I wonder if it would even be worth it, if the sacrifices in slotting would only give a tiny benefit.
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Smart stalkers are a joy to team with on my dom. Its a win win situation
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I like the thought of a new animation for the web nade type power but I think it should be from either an external device (crossbow!!), or capsule (Im thinking the mutagen animation) that 'explodes' on contact to form the web.
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The OP's new webnade thing reminds me of that netgun thing from Predator 2. -
There are some real howlers on the US boards atm. Been thinking of making my mind/psi perma, or as close as I can get, drain psyche up very often must be uber annoying.
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Ice/kin seems a popular choice. Could also see fire being nice and maybe rad for the -def to give your kin powers a better chance to hit. Oh and sonic as well! Erm.. I dont think this will help much will it :S
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I'd rather see the trip mine (detonator for MM's) replaced with an autocannon that fires webnades like mad