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Posts
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Joined
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Ok, made a few adjustments. Got GD to recharge at 3.45 seconds. Took out 1 set of Kinetic Combat.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shock Blade: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(29)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(29)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 10: Static Shield -- GA-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(50)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(36)
Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal(36), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), RgnTis-Regen+(45)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42)
Level 28: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(43)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(40), FotG-ResDeb%(46)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run -
Thanks, I had not realize that I failed to toggle CJ during my build. Going to try and add Lotus just havent figured how.
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This toon is so much fun to play. I finally got it to lv 35 yesterday. Decided I better start making the final build. This is what I came up with. Please review and and help me to make it better.Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shock Blade: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (13) Aegis - Endurance/Recharge
- (13) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Razzle Dazzle - Accuracy/Recharge
- (34) Razzle Dazzle - Endurance/Stun
- (34) Razzle Dazzle - Accuracy/Endurance
- (34) Razzle Dazzle - Stun/Range
- (36) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Recharge
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance
- (43) HamiO:Nucleolus Exposure
- (A) Run Speed IO
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (46) Fury of the Gladiator - Chance for Res Debuff
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run -
Cool, now that I understood! So that is why there are so many copycat toons playing pvp? Quick question, so what enhancements benefit MA?
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Didnt mean to lash out. It was just that alot of that stuff seems like rocket science lol. And yes most of the toons I have faced are melee based. Not enough pvp on Protector. All of my positional defenses are above the soft cap: 45% . My expectations are to have fun. I dont take losing as serious as some. It is only a game if im not mistaken?
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Quote:Wow, a 'dude this wont work' and 'this is why' would of sufficed. But your explanation of why didnt even make sense "because they use type defense shields is a positional defense set". What the hell does that mean. I have fared very well in RV and the toon is fun to play. That's what this is all about.Ok this is a bad pvp build and a bad pve build
On top of that Shield is a horrible set for pvp
Just a couple things Kentic combat is a waste om shield why are you spending 160million for some of the kentic combat which only give positional defense of 1.88 on shield. This is a typical mistake by people Kinetic combat are great for sets like Invul, WP, because they use type defense shields is a positional defense set. You be better off using Touch of Death, Obliertaion and Makos in your build
you want to softcap at 45 at all 3 position and you will still lag behind a fire/reg in pvp
Why only one recharge in active defense you want two even if you have hasten this is all your mitigation and with the blessing of the zyphers nerf you are wasting slots adding a kb protection.
You need to do a complete rebuild imo
Melt armor is worthless period and if you are using it as a set mule that goes back to your terrible build
Also what pvp are you trying to perform because an arena build is different from, an RV build and it is different from a Sirens Call build yea that all matters as well -
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Dragon 3: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Rchg(25)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def(27), LkGmblr-Rchg+(40)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), Mrcl-Heal(7), Mrcl-Heal/EndRdx(11), Mrcl-Rcvry+(42)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Health -- RgnTis-Regen+(A), Panac-Heal/+End(25)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(23), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Hectmb-Dmg(34), Hectmb-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Armgdn-Acc/Rchg(37), Armgdn-Acc/Dmg/Rchg(37)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(43), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob(50)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Ok guys this is my PVP for my fire/shield scrapper. Any tweaks would be appreciated. -
Mine is named Mage Spyder
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All this info is great. So tell me this, why does a Call to Arms lv 30 cost so much more at Wentworth and the Black Market then the lv 15 if they do the same thing? The lv 15 is so much better for gameplay.
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So the lv 50 Luck of the Gambler 7.5 Recharge. Its recharge bonus is only good to lv 47?
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Ok here is my question. I just read that globals exemplar only to 3 under. So is it better to slot the lv 30 global of a set or lv 40 of a set? For example: Edict of the Master - Defense Bonus? I'm guessing the lv 30 because of when you drop in lvs during task forces. You would be able to use as low as lv 27 with the lv 30 and only will be able to use the other to lv 37. Please help.
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Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Summoner: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(19), Numna-Heal(34)
Level 2: Corruption -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(43)
Level 4: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(43)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(23)
Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(39), Zephyr-Travel(40), Zephyr-ResKB(46)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(34), RgnTis-Regen+(36), Mrcl-Heal(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: World of Pain -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(50)
Level 30: Suppress Pain -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/EndRdx/Rchg(37), Numna-Heal/Rchg(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- AnWeak-DefDeb(A), AnWeak-Acc/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-Acc/DefDeb(48)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Painbringer -- Numna-Heal/Rchg(A), Numna-Heal(46), Numna-EndRdx/Rchg(46)
Level 47: Hell on Earth -- C'Arms-+Def(Pets)(A), EdctM'r-PetDef(48), SvgnRt-PetResDam(50), ExRmnt-+Res(Pets)(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
I have decided on this build. A few tweaks here and there. I have started to use bodyguard macro. OMG it is bad ***! -
Thx so much for the info. It wil definetly come in handy.
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This is also my first crack at a villian...this is what i have came up with. Any advice would be appreciated!Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Summoner: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Decimation - Accuracy/Damage
- (9) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (40) Decimation - Damage/Endurance
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Devastation - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
- (A) Jumping IO
- (A) Run Speed IO
- (A) Miracle - Heal
- (19) Miracle - +Recovery
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
- (40) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Endurance/Recharge
- (36) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Endurance/Damage/Recharge
- (25) Expedient Reinforcement - Damage/Endurance
- (31) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Call to Arms - Defense Bonus Aura for Pets
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
I will be there again! Had a great time! Sign me up for Ernesto.
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I would like to have my own personal hideout. My own Fotress of Solitude for say. I like the sg thing. But I like to solo a few of my toons. A place to store recipes and what nots. It could be put into an expansion pack.
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I really didn't know were to post this. It's idea I've had for awhile. I like doing the sg thing. But I have toons that I like to solo. What I would really like is a base of my own. Like my own fortress of solitude or batcave. Build it the way I want it. Leave stuff for my other toons. Were I could store recipes and what not. Every hero has a city were they protect. They could access there base with some type of portal system only in the city that they chose King's Row, etc. The ideas are endless .The devs could package the idea into an expansion pack. I really hope this idea gets around. It would make the game more enjoyable for myself and many more. Thank You