Katana/Electric Armor
Looks like a nice build, and very well put together. Kat/Elec is an awesome combo, great synergy from the two sets, I bet it's been fun so far
Just a few points :
- You did not activate CJ on the build, so you're actually way above the soft cap with one application of DA. You can probably make it work without the +3% Glad IO or with one less Kinetic Combat set.
- You miss some recharge in GD to have the GD->GC->SD->GC work. This chain is such a beauty, that's one of the main points of having /Elec as a secondary for the +20% rech. It requires 250% rech in GD (or GD recharging in less than 3.43 sec). I'm sure you can get there as you're close to it at 3.56 sec.
Optionally :
- If it was for me, I would try to get Lotus in the build to have at least one AoE, it's a very stylish attack. But it seems here that you want to get a single target powerhouse, so YMMV.
- A fun idea you might want to try : you can frankenslot LF to get like +80% dam as well as -end. So after a Power Sink, it would just take like 8 sec to get the mobs close to you to 0 endurance., and keep them there. It turns you into a "sapper", critters then can just use some kind of a "brawl" attack that is harmless to you and your team. While it works great on brutes, it might have a bad side effect on a scrapper because your LF doesnt taunt : that means that at 0 endurance mobs may start to run away from you faster than they do usually. If I play the set, I'll try it anyway
Have fun with your scrapper, this combo could be my next reroll
Thanks, I had not realize that I failed to toggle CJ during my build. Going to try and add Lotus just havent figured how.
Ok, made a few adjustments. Got GD to recharge at 3.45 seconds. Took out 1 set of Kinetic Combat.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shock Blade: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(29)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(29)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 10: Static Shield -- GA-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(50)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(36)
Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal(36), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), RgnTis-Regen+(45)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42)
Level 28: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(43)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(40), FotG-ResDeb%(46)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
3.45 wont be enough. You're loosing 1 or 2 server ticks of 0.132 sec, while not being alot and barely noticeable while playing, it will still impact your dps. Being so close, and having such a budget for the build (with the PvP procs at 2 bil each), I would try to make it perfect if it was for myself.
There is also another issue, it's the accuracy in Divine Avalanche. You have 72.9% chance to hit on +4s, and it can be a pain when you miss this power at critical times.
To fit Lotus Drop in, I would drop Physical Perfection. It would be best to do the maths precisely of course, but I'm pretty sure that with stamina slotted, Energize + Conserve Power are enough to sustain your chain indifinitely. And in case it wouldnt, Power Sink is here to help too.
I made a quick draft for myself using your build (because I really liked it !). It has 95+% acc against +4s in all the attacks, the soft cap with one DA, the chain without a gap, and Lotus slotted. But I dont use PvP procs because they're too expensive, removing the proc in GD made it easier to run the chain, but that would be a loss in dps for you.
Edit : if you want to use the build I posted and pass on the PvP IOs, I made a few tweaks to it, it was more a quick draft before. Especially the slotting in GD is better as now :
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Wow u did it! Thank u so much!
No problem, glad if you like it
(I edited and made some small tweaks in the build above)
I was bored, so I thought I'd take a shot at a build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(9), Achilles-ResDeb%(50)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(40)
Level 2: Flashing Steel -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(3), Armgdn-Acc/Dmg/Rchg(3), Armgdn-Acc/Rchg(5), Armgdn-Dmg/EndRdx(5)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(39)
Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(40)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(21), Mrcl-Heal(21), RgnTis-Regen+(23)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 22: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
Level 24: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 26: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(31), Dct'dW-Rchg(34)
Level 28: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(42)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 22.4% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 57% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 205.8 HP (15.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.2%
- 17% (0.28 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 10% RunSpeed
------------
Set Bonuses:
Hecatomb
(Gambler's Cut)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Charged Armor)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Flashing Steel)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Conductive Shield)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Divine Avalanche)
- 7.5% Enhancement(RechargeTime)
(Divine Avalanche)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Static Shield)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)
- 2.5% (0.04 End/sec) Recovery
(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(The Lotus Drops)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Grounded)
- 3% Defense(All)
(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Soaring Dragon)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Golden Dragonfly)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 2.5% (0.04 End/sec) Recovery
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
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This toon is so much fun to play. I finally got it to lv 35 yesterday. Decided I better start making the final build. This is what I came up with. Please review and and help me to make it better.Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shock Blade: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
Level 1: Charged Armor- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (13) Aegis - Endurance/Recharge
- (13) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
Level 2: Lightning Field- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance/Endurance
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Divine Avalanche- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
Level 10: Static Shield- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 14: Combat Jumping- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
Level 16: Grounded- (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Boxing- (A) Razzle Dazzle - Accuracy/Recharge
- (34) Razzle Dazzle - Endurance/Stun
- (34) Razzle Dazzle - Accuracy/Endurance
- (34) Razzle Dazzle - Stun/Range
- (36) Razzle Dazzle - Accuracy/Stun/Recharge
Level 20: Energize- (A) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Recharge
Level 22: Swift- (A) Run Speed IO
Level 24: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
Level 26: Stamina- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
Level 28: Soaring Dragon- (A) Achilles' Heel - Chance for Res Debuff
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance
- (43) HamiO:Nucleolus Exposure
Level 30: Lightning Reflexes- (A) Run Speed IO
Level 32: Golden Dragonfly- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (46) Fury of the Gladiator - Chance for Res Debuff
Level 35: Power Sink- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
Level 38: Tough- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 49: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 4: Ninja Run