Mad Grim

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  1. Blasters need help.

    MMs do not need help, except perhaps Ninjas and Mercs.

    Tanks do not need help, some just have an inferiority complex.
  2. Quote:
    Originally Posted by DreadShinobi View Post
    Yes. Except for potentially Repel, but that shouldn't be used anyways.
    But I like Repel!

    Ah well, Storm it is then.
  3. Time Bomb really should be replaced with Detonator so I can blow up my 'allies'.

    That said, quick question- do all the Kinetic powers force redraw?
  4. Mad Grim

    Illusion/Staff?!

    Quote:
    Originally Posted by SerialBeggar View Post
    I was going to suggest the Power Analyzer Mk I/II/III temp powers, but looking at those screeshots in the wiki, it doesn't seem to list powers. Or do they and the screenshot is just cut off?
    The analyzers just list stats.
  5. Mad Grim

    Psionic Armor

    No, we need Gravity Armor, not Psionic! I want everything that approaches me to be flung back a few dozen feet.
  6. Mad Grim

    Illusion/Staff?!

    Actually, I think Ill/Staff would work epicly. You have all the insane mitigation in Illusion, and Guarded Spin from staff. Think a Dominator focused entirely on melee, except they don't get Illusion. Which sucks.
  7. Blood Mandate is recommended mostly due to it being really cheap, it giving good all around enhancement values, and it giving good set bonuses as well. You can generally pick up the whole set for about 10mil in my experience.

    You will want to find spots for the +5% def, +15% AoE def, and +10% res IOs. These are much more expensive, however. For good reason- each pet in Supremacy range receives those bonuses. You could probably slot two of them in Prot Bots (I don't use them for damage, purely support), and another in Drones.
  8. Quote:
    Originally Posted by Werewolf1 View Post
    Thanks for this, it really helps a lot! Question about the Alpha though, would not Musculature help with damage and such?

    I was going to take a look at Warworks myself, they seem to fit in with the theme im going for.

    Really? the A-Bot has a perma -1000% debuff? Thats insane...crazy good but I did not know that!
    Yes, Muscular would probably be best if you aren't going for i-cap. All Alpha powers transfer over to the pets.

    Plasma Blast- 4 second recharge, -500% regen for 30 seconds
    Dual Plasma Blast- 25 second recharge, -500% regen for 30 seconds

    Due to how many attacks he actually has, animation times and what-not, it all apparently ends up with -1000% regen perma. Most likely has spikes of being higher. So he should be able to floor the regen of AVs/GMs
  9. Quote:
    Originally Posted by MrLiberty View Post
    because as an emp, you have that team/league window up where you can see it.
    Wait wait wait. Wait. There are people that don't have that window open?

    I just naturally keep it open on all characters.
  10. For Judgment- I'd say Ion, due to it hitting the most enemies.

    Alpha- Are you going for he Incarnate soft cap? If so, Agility will help out. You'll find no use of recharge, really. Your Endurance should be fine. Accuracy is almost a non-factor with pet sets. Really you are basically free to choose whatever here, none of them help that much.

    Interface- Diamagnetic or Degenerative for AVs/GMs, Reactive for other stuff.

    Lore- All of them hit like a truck, just different sized trucks. Really balanced, just choose whatever looks nice. Though Warworks have the best AoE, Cimerorans have the best ST.

    Destiny- Barrier helps for resistance, def should be good. I don't know how much Rebirth increases max health for pets, could be nice.

    I don't know of any AVs that outright ignore def. Some might have higher acc, and a lot of def debuffs, but if you can hit the i-cap you should be good.

    As for taking on GMs and AVs- the A-Bot has perma -1000% regen (Reppu's number)
  11. Quote:
    Originally Posted by UnicyclePeon View Post
    Ice/dark corruptor. You can stack slow/resist debuff patches with her freezing rain. Your shadow fall and her steamy mist stack. You have healing and -regen and -tohitbuff. You will dramatically help the team survive. Also, youll have a blast set to zap stuff with, which is always fun.

    Lewis

    Beast/Time, not Beast/Storm.
  12. Mad Grim

    Mm dps

    Quote:
    Originally Posted by Jibikao View Post
    Finally see somebody that understand Ninja the way I do! I am a long time Ninja/FF user and he is +3 Incarnate now.


    There are other factors that reduce Ninja's overall damage and usually involves the "fear" factor in their caltrops and roa and how Genins would knock back and the ninjas "wait and watch". The DoT damage also ends as soon as the target is dead.


    Ninja is a really problematic set but potentially, Ninja has very good ST damage. I've beat Black Scorpian with Ninja/FF and beat a Giant Monster on Monster Island with incarnate powers (without my Vanguard pets, who actually deal one of the worst ST dps, my Ninjas run low on endurance and couldn't keep up with the dps).
    I've got the aforementioned Ninja/Time, who is actually my main. Force Field will get you a tad more def, but lacks the buffs and debuffs of /Time. /Time also has a small amount of -regen, which allows for better AV and GM soloing. On that front, I've beaten quite a few, including (recently) Lusca. Granted, I used some T3 incarnate abilities, Including Diamagnetic that offers -regen.

    And yes, runners are a problem, another good reason to pair with /Time- they still run, but very slowly.

    As for Demon outdamaging with the -res, yes, it is possible. Probable even. Then, Demon really has no outstanding weakness- AoE heal, great resist, top notch AoE and ST damage. The Prince is very sturdy and even has some control.

    I do like ninjas a lot, but they do need some work on survivability- More def would be nice, and some lethal resist (they have body armor). But yea, Ninjas should have more def than Beasts for sure. As is, the Jounin is the only one with outstanding defense.
  13. Mad Grim

    Mm dps

    Yes, I was counting Genin. And Actually, if you take a defense set like FF or Time (Not gonna even mention Traps, Nins run out of FFG), they can survive. Especially Time, the recharge debuffs, damage and tohit debuffs, and the res and def debuff really work with Ninjas. Farsight is the key, of course, if you try hard enough you can soft cap them all. Jounin are easy to soft cap, and actually live more than Oni because of this.

    But yea, with Thermal they will be squishy as hell. However, if you're just teaming there shouldn't be much problem.

    As for the Nins having top ST damage- they do, edging just ahead of Demons, who are hax.

    Oh and I find that Genin outdamage the Jounin, due to Jounin standing pack and using poison dart.

    The Oni... he's weird. In melee he refuses to cycle all of his attacks, I believe. Otherwise he does great damage, and is the source of much of your AoE. Though you should watch out- Rain of Fire tends to make stuff run. Though if you're running time, you have Distortion Field, two layers of Caltrops, and Time's Juncture to slow them to a crawl. Also, his RoF is based on an Anchor, probably to void him casting it constantly with no targets or something stupid like that.

    EDIT: http://boards.cityofheroes.com/showthread.php?t=286590
    Some numbers regarding ST damage.
  14. Perhaps something like the Spectral Terror, only more shadowy, would be appropriate.
  15. Quote:
    Originally Posted by Nokua View Post
    Have you seen the male lion models?

    HURRRRRRRR is all I can think of when I see one.
    That is kinda true. They look like stuffed animals, and on the two lowest qualities don't even have eyes.
  16. Mad Grim

    Mm dps

    Are you talking AoE or ST damage? Ninjas will have the best ST. Their attack chain is seamless, and they do nothing but attack. As for AoE, either Bots or Thugs, due to their burn patches.

    I see MMs as sort of a 'do everything' kind of AT.

    Tanking? Yep
    Support? Yep
    Damage? Yep
    Control? Depending on your secondary, Yep.
  17. Quote:
    Originally Posted by Kathari View Post
    Dark Armor sucks. My first toon was a Claws/Dark scrapper. If you want dark armor take fiery aura and paint it black. The first four powers are great, but then its all down hill. Stealth on a brute? Meh. Cloak of Fear, meh. Oppressive Gloom, meh. Soul Transfer, bleh. Compare those to burn, rise of the phoenix, fiery embrace, consume.... or overload et al of electric....

    If I was rolling a /Dark I would go Dark Melee because at least then you get some end help.
    No mention of the awesomeness that is Dark Regeneration? For shame.

    Don't look as stealth, look as death
    Cloak Of Fear- mitigation
    Oppressive Gloom- mitigation
    Soul Transfer- mag 30 stun on a 25 foot radius

    Dark is much more survivable than Fire.
  18. Quote:
    Originally Posted by ricohdah View Post
    Kinetics. I love speed boosted pets, they seem to move as fast as players. The recharge boost will help /Time through the lower levels, until fully IO'd. Don't forget the other powers like Transfusion, Siphon Power, Transference, Fulcrum Shift etc.

    Go Corruptor and pair Kinetics with Sonic Attacks. The damage resist debuff is nice and any KB will not be much problem with pumped up pets.

    I really hope devs give Kinetics to MM's someday.
    I hope they give Cold and Rad too.
  19. A beast/time MM would already be covered on basically all the bases. Beasts have good resist and def, Time gives more def and a reliable heal, as well as plenty of mitigation and a good def/res debuff. Also to tohit debuff aura.

    So you can safely pick whatever you want and be fine.
  20. Quote:
    Originally Posted by Dz131 View Post
    Ok I passed the SSA. Basically the webnade helped alot since it stopped him from floatin around the map randomly. I also dropped Medicine for Presence and it also seems to help. Except you need to constantly spam it. However not having a decent heal for my pets really hurts, now that I'm in DA. Because apparently everyone and their mom has aoes. I don't recall ever going through this with my thug/dark
    1) try picking up Repair if you don't have the room for the medicine pool. Not as good as Aid Other, but better than nothing.
    2) Do you have Teleport? If so, put pets on BG and teleport yourself into the middle of the mob. This way they are forced to open fire at range and you take the alpha.
  21. Blaster: Electric/Electric (ZAP)
    Controller: Ice/Ice
    Defender: FF/Arch
    Scrapper: StJ/SR
    Tanker: Inulvn/SS
    Brute: TW/WP
    Corruptor: Dark/Dark
    Dominator: Mind/Psi
    Mastermind: Demon/Pain
    Stalker: nin/nin
  22. Quote:
    Originally Posted by RevolverMike View Post
    I have yet to destroy an AV with a T4 Ionic Judgement.
    Then you aren't doing it right!
  23. Though I don't think I've ever seen someone completely halt a thread with one post, so... yay for you? I don't even know any more.
  24. Quote:
    Originally Posted by DarkGob View Post
    Nothing makes you feel like a deigod like running out of endurance halfway through an epic battle.
    That's when you throw lightning at them and call it good.
  25. Mad Grim

    Kheldian Fashion

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Baha, third time going through the arc I just wanted the reward table.
    I've only been through once, and I tend to never accept backup. One, they are often more trouble than they're worth, and two there tends to be badges for going solo.