Mad Grim

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  1. Quote:
    Originally Posted by Nihilii View Post
    A video. No plain text announcement.

    "Fix everything issue"... Right. Fix your stupid marketing, Paragon Studios. Not everyone is fluent in english, not everyone wants to hear you blabble for minutes when only seconds would be needed to convey the actual information.
    And for those people they can wait till someone puts out a comprehensive list of everything. Though really, you get more information out of these talks than you'd ever get from them posting stuff.
  2. Quote:
    Originally Posted by Agent White View Post
    You mean like they've been doing since Freedom? Every major issue has fixed bugs, included quality of life improvements, AND had new shinies. It's not an either/or deal, the Devs do both.
    Focusing. They're putting the focus on fixing things. In Freedom the focus was the game becoming free, in i22 it was DA, in i23 it was Night Ward. This time it is fixing stuff.

    Yes, I know they won't, and indeed can't, fix everything. I also know that inevitably some fixes won't work, and that some will cause more problems. But it seems to me that they really are trying to appease everyone. Not possible, but a valiant effort nonetheless.
  3. All I want for christmas is Toggle Suppression.
  4. Quote:
    Originally Posted by Another_Fan View Post
    Now this is fun.


    Here is the summary if you are looking for it

    http://boards.cityofheroes.com/showthread.php?t=292856
    They're really doing it, they're fixing all the things.

    I'm gonna say it now despite having no evidence to support this- issue 24 is the best issue since issue 1.

    Because they're finally focusing on fixing what exists rather than shoving out the newest shiny.

    That said Bio Armor is the coolest set of all time and should be shoved out now.
  5. I made a Praetorian Water/Time Corruptor, and my friend made a Water/Electric Blaster. Both of us like the set, especially how it looks. Stacking whirlpools is a blast, especially when they start scourging.

    Dehydrate is one of my favorite powers in the game now. It is incredibly fluid looking, the hand movements for it are just better than you normally see in this game. The power itself is good too, good damage and a heal over time meshes well with Time's heal. Basically gives me a constant regen.

    Water/Time means that they enemy really can't run away. 25 currently, I do see Steam Jet being a problem, as currently I stay in the center of the crowd.
  6. Mechanically this is a fantastic buff.

    Thematically I will sorely miss my apocalyptic end-all blast.

    At least they'll keep the epic look.

    Overall feeling of happy acceptance, looking forward to it.
  7. Quote:
    Originally Posted by Rakeeb View Post
    Ultimately this topic isn't worth worrying about, and I regret making it. The devs don't care about set balance anyway.
    What?

    The sheer amount of ignorance that statement requires is mind-boggling.

    I'm sorry, but really?
  8. Wind blast would be great!

    Copyright infringement isn't a real problem. The game already handles stuff like this by deleting the offending characters, due to stuff like wolverine claws and a storm set existing.

    Light blast with solid lasers would be cool as well.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Ninjas survive better when you use Provoke.
    Well yes, but so does everything else.
  10. 1. Lock AIB in a room with Photon Seekers, use whatever comes out

    2. Lock THB in a room with Pulsar, use whatever comes out

    3. Toggle suppression
  11. Quote:
    Originally Posted by Arcanaville View Post
    As a matter of fact, the burnout mechanic is *exactly* what inspired me to think about this particular buff/debuff set idea. But its tricky to do right because its *immensely* exploitable if done wrong.
    One easy exploit: if a set has burnout, you can take the power pool burnout and have all powers recharged whenever you want them, indefinitely.
  12. Answer me this: What would you or anyone else lose if soldiers were added and mercenaries buffed?

    Now this: What if we just gave up on mercenaries and added soldiers, how much would people lose then? I'll answer this one: an entire powerset.

    That is what I'm going off. With your idea you are completely replacing a set that some people like, with a set they may not like. There is a reason they have never done this: its stupid. You aren't trying to fix mercs, you gave no suggestions for trying to fix mercs- you gave suggestions akin to a new powerset replacing mercs. Just because my view differs with yours doesn't make it "weird complaining".

    Yes, those are all problems with mercs, problems that my suggestions (the ones you seem to be ignoring) would help to fix. They aren't irreparable; if you take the time to look you can see many ways in which they can be improved without replacing the whole thing. I'm not accusing you of any ulterior motives or attacking you in any way, I am simply disagreeing with your view.

    I realize I failed to address the medic: give him a fast recharging AoE heal, take away his brawl attack, take away his grenade or turn it to knockdown. Give him fast recharging Empathy buffs that he won't use on those that already have them.

    There, problem solved without burning him and sticking another soldier in his place. All of the other problems you stated I already addressed. Without attempting to remake the entire set.

    Also, I disagree with any suggestion that involves taking an existing enemy group and turning it into an MM set.
  13. Khorak, you are assuming that everyone agrees with your view of soldiers. And yes, if you just introduced soldiers without buffing mercenaries no one would use mercenaries. That is not what I'm suggesting. I'm saying buff mercenaries instead of replace it with a completely different powerset, since perhaps some people like having Rambo. What you are saying is "I think this set is rubbish, the design is rubbish, everything sucks, everyone has to agree with me!" so instead of fixing it like they have done with every other buff in the history of the game, you want them to replace it with your vision of soldiers. Your vision seems to be based around what is real, despite this game not being real. I'm not saying these guys shouldn't exist, I'm saying they shouldn't completely replace Mercs, because then you'd have a lot of pissed off Merc players.

    And if you'd read the post, I gave suggestions to help fix Mercenaries. And as for an airstrike not being plausible in a gave, could just go with you throwing out a bunch of bombs yourself.

    And yes, Oni seems out of place in the ninja set, especially since his face looks like the designers got drunk and went comatose while drawing it. Oh, and yes, I have suggestions for Ninjas too:


    First of all, their T7 power should be changed. Perhaps it is just because I always pair nins with an active secondary, but I stop using Smoke Flash in the mid 20's. It costs too much endurance. You could conceivably give them something like Gang War instead, with a few alterations. For instance- ninjas strike from the shadows, yes? Then make the ninjas that appear have Hidden on, and give them only melee attacks. This way, they all strike out with a critical at the same time. Have them stick around about 2/3 the time of the Gang War thugs. Give them higher damage but lower health. In this way, not only do Ninjas gain a place to put more of those pet uniques, but they further cement their place as the MM damage kings.

    Well that's my first idea for them, my second is this: Giving each ninja the inherent Conservation of Ninjitsu, which works thusly: In any martial arts fight, each side has only a finite amount of ninjitsu in a given encounter. Therefore, one ninja is death incarnate, while an army is nothing but cannon fodder. So give all the ninjas a weakened Vengeance ability that goes off when they die, much like Nemesis lieutenants. The fewer the ninjas remaining, the harder they are to kill and the harder they hit. This effectively turns their squishiness into a weapon.

    Installing one or both of these suggestions would make Ninjas an actual force to be reckoned with, as they should be. If both, then of course the extra T7 ninjas should NOT have the vengeance power. Also, make the Oni better at prioritizing, either take away his sword or teach him to use it with one hand and throw fire with the other.

    Perhaps give them an optional costume update. Put a drop down menu in the power customizer to choose between different models. Currently, yes, they look like crap. Same with mercs. But again, optional. And no, making you do it when you respec is not optional, because then you could never change your build ever without converting to the new version.

    Oh, and yes, both a medieval set and a cloning set would be awesome.
  14. I would recommend the Ninja/Time. The Ninja/FF will be able to get them loads of def but little other mitigation and no heal. Time gives nearly as much def (if you are willing to get Mace Mastery it gets absurd), tohit and damage debuffs, recharge debuffs, holds, and run speed debuffs as well as a serviceable heal. The good thing about the heal is that it is over time, so if you use it just before they take extreme damage, rather than waiting for it to recharge they'll just heal back up. Also, Time offers damage buffs for your nins, and a massive AoE def/res debuff for your enemies for quick killing. And said enemies will not be able to run due to two layers of caltrops, Distortion Field, and Time's Juncture.

    Time is just about the only thing able to consistently keep ninjas alive. I've actually got a Nin/Time as my main. So yes, I'd recommend Time over Force Field.
  15. Mad Grim

    Nin/Sonic???

    If you are set on sonic, I'd recommend Beast.

    -Beast has innate res to stack with it
    -Beast has innate def for when your res can't go any higher
    -Beasts have innate heals except for the two normal wolves
    -the T7, Fortify Pack. With no slots and the full 10 pack mentality (which you get within the first 10 seconds of a fight), you gives them 15% def and about 500% regen. Their natural def is 12%. Add in a def IO and maneuvers, your pets are nigh invulnerable killing machines.
  16. I do not like the idea of replacing mercenaries. Rather than go out and buy a new toy, break out the duct tape and fix what we have. How?


    Serum is almost universally regarded as suckish. I've personally never tried Mercs so can't comment. However, here be an idea to replace it: Air Strike. You hear a plane fly overhead and bombs drop on parachutes. Each bomb acts like a pseudo-pet so you can slot RIP IOs in it. The bombs do high damage and knockdown, so provides some mitigation too. They would take a bit of time reaching the ground, and would probably be used like Seeker Drones- and alpha absorber. Make the Soldier's Full Auto a wider cone. Shorten the recharge on all of Spec Ops' support abilities by a ton. Take Flash Bang down to 35 seconds and increase the stun. Change Rifle Butt to the ranged stun in Assault Rifle so they run in less. Tear Gas should have a recharge of ~60 seconds and the damage debuff should last the same. Increase the damage on SCAR Snipe. Increase the Immob on Web Grenade so it can be perma without enhancements. If these guys are supposed to be the support then make them actually be support! Also, you should probably change all of the knockback to knockdown, the scatter really hurts damage. Most of their AoE is cones.

    Voila, they are now strong. Oh, and still mercenaries. Your idea is basically designing a set from the ground up anyways, so instead of replacing what we have, just make it a new set- soldiers. Which are different from mercenaries.
  17. Quote:
    Originally Posted by Yorukira View Post
    The only way I would want to have knigths in this game would be if they created a Horses!!!!!
    It would be awesome if they come riding in like the bruise in a motorcycle!
    So they ride in on the horse, jump off, and kick it to the side?
  18. More I look at this set, more it doesn't seem OP. At first glance it is, the powers are powerful. But much of it has to do with positioning and thinking, much likes traps. Really, that is what this strikes me as- magic traps. And I like that.
  19. Purely aesthetic suggestion- perhaps Rage Orb should start small and grow rapidly as it taunts, then when it explodes all the enemies hit with it have a smaller version appear somewhere on their body. Just to make it more obviously DoT
  20. Pirates!

    First tier- Scallywags. They have cutlasses and blunderbusses, one in each hand. High single target damage, maybe a few cones and a single PBAoE.
    Second Tier- Cannoneers. They have giant cannons that do lots of AoE damage and burn patches, but are slow to fire and have rather lower single target.
    Third Tier- First Mate. Powerful buffs and debuffs, controls, leadership abilities. Also has a cutlass and pistol, with fewer but stronger attacks than the Scallywags.

    The T7 power should be Keelhaul, where a giant ship appears out of nowhere and runs over your targets.

    Or maybe Stormy Seas, a TAoE pulsing knockdown power with large waves.
  21. Yes, yes, it should be an MM set.

    But yes, yes, it is OP. It basically takes the greatest powers from a bunch of other sets and makes them cooler. I guess you could make the recharge and end costs high, but there is a fine line there between OP and Unplayable.
  22. Quote:
    Originally Posted by Trilby View Post
    Do AE AV's count or are they as hard as their normal versions?
    They should be the exact same as the normal version.
  23. Did it with my Ninja/Time before I started to IO him.
  24. Quote:
    Originally Posted by EvilGeko View Post
    Those combos aren't the whole AT.


    I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets.

    You can't easily compare HEATs to everything else that way. They have one set of powers to choose from, so comparing it to other singular sets of powers is not unreasonable.

    If you want to play an SoA that bad, play an SoA and stop trying to turn Khelds into them. That would be terrible. SoAs are much too toggle and forget. They are easy to play, khelds are not. HEATs are more versatile, VEATs are more stable. Turning one into the other does not fix things, it just screws over the people (who are the majority here) who like how the AT functions. Yes, it needs some tweaks, and this is a big one. If they add in Toggle Supression and change a few of the PB's attacks (solar flare...) to KD instead of KB, it would solve all the 'major' problems with them.

    As for lack of mez protection, hello Dwarf. Also, for warshades at least (not experienced with PBs), there are numerous ways to protect yourself from mezes. Kill them, mez them first, have fluffy take it, ect. Mez protection doesn't only come in the form of numbers.
  25. Quote:
    Originally Posted by Memphis_Bill View Post
    So, if you despise them so much... why are you in this area of the forums again?

    And I can't take your complaints about a storyline seriously when you praise the utter lack of one on VEATs.
    VEATs have a story line, it just so happens that 95% of the missions are in fact the same one- "Go get list nao."