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Posts
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Crud! Crud! Crud! Crud!
Batten up and Bunker down
Sooner's 'bout to ROCK this town.
Ghost and Shade and Demon Horde,
are all lined up across the board.
When scenes jump from friend to friend
You KNOW the peace is soon to end.
So as we watch this rising tide,
Best strap in for a bumpy ride! -
The question I asked that was probably too late to realistically get an answer was if there were any power sets, like Empathy, Poison, or Shields which are unlikely to be proliferated, due to issues with the new archetypes.
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Just to respond to a comment you made in game Sooner, yes. Yes, you are evil.
EDIT: There we go. -
Why do I have the suspicion that he'll have far mor than he really needs come Wed?
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Oh yeah, I forgot the thing is actually timed. Well, I picked up a set if Shivans on M I today, but when I got to Warburg the Arachnoids stopped me cold. Forgot how much more difficult it is when fighting PvE under PvP rules.
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Quote:They are technically two different things. Rogues are still considered Villains as far as Patron Pools, trading, and the market go, and Vigilantes are considered Heroes.Villain<->Rogue/Vigilante<->Hero
I'd imagine that each "<->" takes a week, so at least 6 weeks to go full circle. You know that people will do other things when they are the opposite faction.
Edit:
The developers could have been a bit more consistent with naming. Rogue and Vigilante should be two different things, or they should use the same name for the middle. -
Actually, I would have liked a couple Middle Age faces a while back. I know it's tradition not to have parents in comics, but it would still be nice to have something between the twenty something regular faces and the eighty something older ones.
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Quote:That's actually what I was hoping for. A system where you can't move more than one step per week, but you don't need to spend ALL WEEK on one character. Lets the player move several characters at once.I think he meant a real week of cooldown. Meaning: no matter if you're a Vet who can polish off the content in one night, or a n00b who has to do it over several days, once you move one notch over (from Hero to Vigilante, for example), you can't proceed on the path to the other side until a week elapses.
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Quote:Whoa, where did you see 1%? I was under the impression that it would be a week per faction change. Hero to Vigilante, then Vigilante to Villain a week later.One would hope so. In fact, has anyone bothered to do the math on this one? If they're shooting for 1% a week, that's 100 weeks to fully switch over. According to the Internet, there are 52 (and a bit) weeks in a year, so that's TWO YEARS to switch over ONE CHARACTER. This is so completely stupid that I have a hard time believing that's what they're really shooting for. Either that answer was misspoken and ambiguous, or we're reading it wrong.
I want to think it's what Futurias suggests, in that you can switch over much more easily than that, but will have to wait a week before you switch back. Which would make sense. -
OK, I've got to do this before this thread goes too much farther, or I won't be able to stand it.
Can we get a Flu Booster? -
True, they're going to want those with only a couple of characters to have plenty of content to run, but on the other hand, there are people with multiple accounts which are full on some servers. It's an edge case, I'm sure but I doubt the devs would want anyone stuck grinding out the same missions for a year to get all of their characters to the gray. Also, the consideration that after the first character or two, it could easily become repetitive. We have the new 1-20 Praetoria arcs, the Incarnate level, and whatever the unannounced content is.
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Gives me time to get myself a stack of goodies, and early enough that I can show up without having to worry about game day. One question, though: What do you mean when you say "in the time allowed"?
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That's what I expect as well. It's just that I have a number of characters who will be switching at least one side (and one that will be going from Villain to Vigilante). I just hope that it's more a timer issue, rather than actually taking a full week of missions to swap.
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Quote:Well, I read this thread because it had been hovering around for a while. However, it's entirely possible that a discussion could form around WHY it's not fun for some, and what steps could, and may, be taken to reduce that aspect of the raid. For example, I stopped going because of the nigh guaranteed death from the blooms. Has there been any attempt to avert them, or is the philosophy still to rez the raid off Oil slick?I have to ask those of you that don't find Hamidon fun... Thank you for pointing out that some people don't find it fun. So why read/participate in this thread?
Meanwhile, I will have to agree that the problem really isn't advertisement, but a lack of interest in Red side as a whole. Everyone involved in a Hero Raid would know that the next one, usually set at the same time, would be Villain's turn, but since people actually avoid that part of the game, there simply aren't as many people with 45+ Villains. -
Although, I am anxious to find how how Seamus got his very particular injuries.
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If there's that much interest in this lately, what would you all say to a special weekend edition of the event?
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First thing I'm doing on that day is sending myself six e-mails, three with 1 million influence each, three with 1 million infamy.
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One's a mentally imballanced criminal in a suit of power armor, one's...well he's also a mentally imbalanced criminal in a suit of power armor. Together they fight imbalance!
Wait, what? -
Damn my pessimism, though. I'm now extremely suspicious of Grandfather.
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Quote:And the easiest way to evade is to get out of the zone when there's someone that's actually trying to PvP. It's been said many times that Shivans aren't necessary, so why go through something you don't want for something you don't need. And the people that completely avoid the zones altogether never have to worry about someone trying to stop them from doing what they want. At least, no one they can't report.My only point is nothing about PvP limits it to only being kill the other player, and even when it is some times a tie is preferred to a lose. As such, evasion is as valid a means to achieve your goals in PvP as it is in PvE.
Quote:Firstly, not all of us opposed to moving content out of PvP zones are actually PvPers, or at the very least I'm not, though I am interested in seeing Shivan, nukes and bunkers be developed into a more interesting, non-death match PvP. As to my intent in this thread, it is to prevent one group of player's complaints from invalidating a potentially interesting avenues of content. -