-
Posts
405 -
Joined
-
-
Always take it. Always love it.
Blues fall from the sky anyway. By the time you nuke, pop a blue or 3 to get back to full, and get to the next spawn, you'll be start recovering end after an attack or 2 anyway. -
I have a BS/WP that I wanna work on. Figure no better benchmark than Iggy's to work off of.
Thanks man -
I cant find your original thread. My search foo sucks. Did you ever post your build by chance?
-
-
-
Bumping....still for sale
Also have a +3% def proc as well. Make bids. -
-
PM Bids. lvl 50, and if it's NOT on pinnacle, then we're both gonna have to be online for the transaction over gleemail.
Serious offers only, and some trust is obviously gonna have to be involved for both parties. Work in the AM, I'll check tomorrow and we can trade on sunday when I'm off.
Thanks
~LZ -
All my brutes AND tanks have taunt. Teams appreciate it.
Take it, slot it for the set bonus, love it... -
You already know (obviously) that I fully endorse this
-
-
So whatcha think?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Fire Sword- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (45) Kinetic Combat - Damage/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Resistance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance/Recharge: Level 40
- (3) Reactive Armor - Resistance: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Panacea - Heal/Endurance: Level 50
- (5) Panacea - Heal: Level 50
- (5) Panacea - Endurance/Recharge: Level 50
- (37) Panacea - Heal/Endurance/Recharge: Level 50
- (45) Panacea - Hea/Recharge: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (7) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (7) Recharge Reduction IO: Level 50
- (A) Absolute Amazement - Stun: Level 50
- (9) Absolute Amazement - Stun/Recharge: Level 50
- (9) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (15) Absolute Amazement - Accuracy/Recharge: Level 50
- (31) Absolute Amazement - Endurance/Stun: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (11) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (19) Reactive Armor - Resistance/Recharge: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Miracle - +Recovery: Level 40
- (21) Regenerative Tissue - +Regeneration: Level 30
- (23) Numina's Convalescence - Heal: Level 50
- (25) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (29) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (33) Performance Shifter - Chance for +End: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (25) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Resistance/Recharge: Level 40
- (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Armageddon - Damage/Recharge: Level 50
- (34) Armageddon - Damage/Endurance: Level 50
- (36) Armageddon - Accuracy/Damage/Recharge: Level 50
- (36) Armageddon - Accuracy/Recharge: Level 50
- (36) Armageddon - Chance for Fire Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Titanium Coating - Resistance: Level 40
- (43) Titanium Coating - Resistance/Endurance: Level 40
- (43) Titanium Coating - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Damage/Endurance: Level 35
- (40) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Kinetic Combat - Accuracy/Damage: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (42) Mocking Beratement - Taunt/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (46) Kinetic Combat - Damage/Endurance: Level 35
- (46) Kinetic Combat - Damage/Recharge: Level 35
- (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Chance for Knockdown: Level 50
- (50) Ragnarok - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Single Shot
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 27.9% Defense(Smashing)
- 27.9% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 6% Defense(Psionic)
- 16.9% Defense(Melee)
- 9.13% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 63% Enhancement(Accuracy)
- 7.5% Enhancement(Range) (in PvP)
- 67.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 7.75% (in PvP)
- MezResist(Immobilize) 18.8%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 7.2% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 17% (0.28 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Fire Sword)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Dull Pain)- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
- 10% (0.63 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
- 22.5 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
- 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Boxing)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Resist Elements)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Unyielding)- 3% Defense(All)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Health)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Resist Energies)- 3% Defense(All)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Sword Circle)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Invincibility)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Greater Fire Sword)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Cremate)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Breath of Fire)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough Hide)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
-
Hrm....I'll have to check his map but I dont think he has ANY allies tbh.
And the fix today of the "stacked items in one room" doesnt apply cause it's an outdoor map, only click is the final piece to the arc. -
Something may have broke in the patch *shocked face*
-
Nope, but an unpublish and republish fixed his map...
-
see, that seems like a mission that doesnt have a minion/lt/boss or a default power that was removed.
we're talking 1 xp 1 prestige on a map that gave full of everything yesterday -
getting 1 xp per mob even with EB...not custom mobs either.
-
Ok, already told Frentic, and we're gonna check it, but I'm told there needs to be an EB present in the map now?
-
Aye....this map is dead too now. Getting next to crap for xp. Yesterday full xp. Minion/LT/Boss are all in the map....
-
<QR>
O Trust me, I have a 45 Claw/Invul scrap, a 50 Invul/BA Tanker and a soon to be 50 Fire/Invul brute....
Brute is my fave by far. Gonna be capped to S/L with one in Invince, and DP WILL be perma.
It's VERY survivable, I'll be taking med pool for those "Lucky shots" or exotic toxic/psi damage.
I'll be dropping tons of cash on him, and he'll indeed be a god.
Just strikes me as odd that Invul is seeing such little discussion as of late, tis all -
Quote:I've not given up on mine. Have a Fire/Invul at 43 and love him. Soon as I ding 47 I'm dropping over a billion easilly on him.Played my lvl 22 em/inv brute some last night after noticing this thread. At 22 she's got 53% S/L DR. That's nice all by itself in a void. Once I get invincibility and a perf shifter +end proc in her build, I'll start to see her shine.
After cranking up her recharge to get Dull Pain as close to permanent as possible (320 recharge, lasts 120, hell, only need 71% more recharge from SetIOs to do it, that's easy) crank up the regen with the health uniques and some HP buffs, maybe even shoot for the HP cap with perma-DP, on top of all the resistance and defense?
Invul doesn't suck.
Just seems like the invul crowd has drawn silent as of late.