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I've always thought it was funny that people who don't bother with costumes too much can never understand that there are some people who play this game with the primary interest of making as many costumes as possible. It's simply another subset of player just like the people who like to build bases, who like to run Hami raids every day, who like to PvP, who like to collect badges, who like to PL level 50 characters, who like to RP in Pocket D and so on.
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The idea of a temp power that would allow us to use the tailor anywhere is hardly a new idea.
I've seen people making this suggestion on and off for years now.
Doesn't mean its not always a good idea for a Vet award.
I'm almost surprised it hasn't happened yet.
As far as the "cooldown" goes there's really no reason why it couldn't be once every 5 minutes.
The 63 month Vet Power Reveal only has a 5 minute cooldown.
This tailor power could work the same way. -
I know there are some salvages that are limited to 99 (such as Halloween salvage) and others limited to 9999 (such as most merits and tickets).
I'm not sure off-hand if there's anything limited to 999.
Since we know you can have more than 99 shards my guess is that the shard limit is 9999.
It might turn out to be "only" 999, but either way that's going to be more than enough.
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Quote:I can understand your points and I realize some people really dislike the Day Job badge system. I don't absolutely "love" it myself. But I think the key difference between us is that I never let the Day Job badges dictate my enjoyment of playing with my main badging characters.The key word in the first paragraph is I can play my main "more" I played him when new stuff came out and i did a lot of tfs with him but i just didnt use him for any old itf or katie.
in the second paragraph i said i dont like day jobs and i dont.
and the 3rd paragraph i said i found it annoying to go to the day job and place yourself just so to get the right one cause some of them are overlapping slightly. It was aminor frustration when it was placed wrong.
The net effect of that means that while you're now done with them I still have about roughly 3 weeks to go before I'm done. I guess it'll be crummy for me for those 3 weeks. On the other hand a month from now we'll BOTH be done with them and while you strictly avoided playing your badgers to get done ASAP I enjoyed playing my characters for as long as I wanted any day I wanted.
Frankly I valued my ability to play any character I wanted for as long as I wanted for all those past months far more than a short 3 week period that won't make any difference in the long run. Enjoy your hard work on that.
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Quote:I think the "hate" comes when the desire to earn all the Day Job badges morphs into the desire to earn all the Day Job badges AS SOON AS POSSIBLE. It's the ASAP part that irks some people and instead of blaming themselves for imposing that self-determined goal they choose to blame the Devs for it. Go figure.I don't understand all the Day Job Badge hate when compared to the more onerous badges
It takes 504 hours (21 days worth) of logged off time to earn a Day Job badge. Even if you played a character 3 hours a day (thus only earning 21 hours a day towards Day Job badges) it would only take 24 days (21 hours x 24 days) days to earn a Day Job badge. Merely three extra days per badge. Even if you did the same for all 28 Day Job badges possible you'd only be talking about an extra 84 days. Less than 3 total months. Since Day Jobs have now been in the game for 24 months (as per December 2, 2008 with Issue 13) I really can't be convinced that the difference between 588 total days (28 badges x 21 days) and 672 total days (28 badges x 24 days) is worth crying about. Would 84 extra days of having to park in the right spot before logging off really be THAT horrible when you had to do it for the bare minimum of 588 days to begin with? I don't think so, but of course YMMV. *shrugs* -
Quote:While I enjoyed the mannequin idea I think movies like Avatar point towards the eventual path the Star Wars trilogy will follow.And this time around they will use ACTUAL MANNEQUINS instead of flesh and blood actors, as the latter, even at their most soulless and sterile, exhibit too darn much emotion.
We all know the Original Trilogy will likely get the "3D treatment" in the next few years. I believe that's only a baby step towards the final fate of those movies. I suspect that by 2020 (whether Lucas is around for it or not) the original Star Wars trilogy will get completely remade as a 100% CGI'd affair that'll use the likenesses of the original actors digitized for brand new "live" action scenes.
Consider the following fact: We recently watched Carrie Fisher's HBO special Wishful Drinking. In it she specifically mentioned that Lucas owns the LIKENESS of her as Princess Leia as she appeared in those movies. That means if he gets the tech to use that likeness as a CGI animation he could basically use her (as she appeared in 1977) at ANY point in the future. It's likely that Lucas owns the likeness of all the other actors in these movies as well.
Mark my words people - it's almost guaranteed to happen at some point, for better or worse.
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Quote:Bananas are a type of food grown from plants.I'm repeating myself here, but here's my opinion of the two of them, so you know where I, personally, am coming from:Quote:Here's the basic problem I'm having with the "Snyder = Bay" position:
I think there are quite a few directors BETTER than Snyder. But because I believe Bay is one of the absolute WORST directors working today I'm willing to elevate Synder into a position somewhere in the middle of the overall list. On a scale from 1 to 10 (1 being worse and 10 being best) I'd give Synder like a 5 or 6 and Bay a 1 (or less).
So while I don't think Synder is the best director ever I think it's grossly unfair to lump him in with the likes of Bay.
I'd bet telling a director "you're artistically just like Bay" would probably be taken as an insult in that industry.
There's a reasonable enough difference between Bay and Synder to make a very obvious distinction between the two.
Why you're not seeing it is anyone's guess. *shrugs*
Bay: Loves slow motion
Snyder: Loves slow motion
Bay: Makes films with poorly written scripts
Snyder: Makes films with poorly written scripts
Bay: Uses terrible actors
Snyder: Uses terrible actors
Bay: Loves to make things explode
Judging from his new movie trailer,
Snyder: Loves to make things explode.
And to be fair, and not being a film school graduate or anything, maybe I'm simplifying things too much. But that's how I see thier movies. I never claimed to have any special training or anything that made my viewing of movies any more insightful than anyone else's.
Tomatoes are a type of food grown from plants.
Scientifically speaking Bananas are classified as fruits.
Scientifically speaking Tomatoes are classified as fruits.
Bananas have peels that while edible are often removed before eating.
Tomatoes have peels that while edible are often removed before eating.
Banana peels tend to change color as they ripen.
Tomatoes peels tend to change color as they ripen.
Now with all those similarities would you actually say that bananas and tomatoes TASTE exactly the same?
Yes, I'd have to say your comparisons between Synder and Bay are GROSSLY oversimplified.
I don't really care if you don't like either one, but at least don't like them both for the reasonably obvious reasons... -
Quote:While I'd give the Devs a few points for attempting (many years ago) to come up with a clever scheme to provide "before and after" badge text for when you used or didn't use a respec token I'd submit that all that scheme did was completely convolute this situation.For the Hero respecs, the "earned the respec" badge has different text than the "used the respec" badge, so you can tell by that. The version that you get upon completing the trial talks about how your powers are fluctuating in the present tense, while the one that replaces it after you redeem the respec talks about how your powers were changed in the past tense. I've only ever run the Villain respec trial once, and redeemed it long ago, so I can't tell you about those for certain, but I'd bet they're the same as the Hero ones, with different text for both versions.

I'd suggest the Devs use the classic "Keep It Simple Stupid" mindset and simply get rid of any related extra "before and/or after" badges. Basically regardless of whether you currently have the "before" version or the "after" version of a badge the game should reassign it to a single generic version. If they simplified it down to just 3 hero respec badges and 3 villain respec badges (without regards to the original "before or after" concept) I suspect much of the problem with just allowing anyone to earn all 6 badges in a straightforward way would be eliminated. -
Quote:I didn't say (or care) whether or not I thought Day Job badges made "sense" or not. I was simply trying to drive home the point that because which badger gets done with Day Jobs a week or two before someone else won't matter 6 months from now I've never let them dictate how or when I played my characters. You've got to take the reeeaaaallly long view with this.For you. Not for everyone. For instance, me, and the OP. The idea of being rewarded for keeping a toon logged OUT makes no sense to me.
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People without an unlocked Alpha slot getting kicked from teams running the Apex or Tin Mage Incarnate TF is regrettable but justifiable.
People without an unlocked Alpha slot getting kicked from teams running ANYTHING else is very sad and smacks of unbridled elitism.
I've yet to see it happen but it doesn't absolutely surprise me. There are still people out there who use things like Vet badges as a discriminator as to whether a person is allowed to stay on a team or not. It's unfortunate but MMO elitism has always reared its ugly head anyway it can. The best we can do is to try to not be guilty of it ourselves to keep it to an absolute minimum. -
Quote:It was YOUR choice to not play your own badge characters. If it was important enough to you to be done with them ASAP then that was your choice, not the fault of the Devs.As of today new years eve. I am finnaly done the day jobs on blue and now red side. It stunk and was not fun. But i can now play my badger more So thats good.
I dont really like the day job badges. Bad idea to make badges for not playing your favorite characters however because of it i probably have 15 more 50s then i would have so i guess i see what they were doin.
I wont miss "needing" to log out in a certain spot. And i wont be pissed when i log back in to realize i just was in the wrong spot and i missed 5 days. That was frustating.
please NO MORE day jobs in future issues!!!!!
Frankly the fact that it's going to take me a few more weeks to be finished doesn't really bother me because I've continued to have fun playing my characters regularly for all these months leading up to this point. Six months from now it won't really matter that you had the all the Day Jobs badges a few weeks longer than I have. Beyond yourself who'll know the difference?
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Quote:I'm a few weeks from being done with the crossover Day Job badges on my main badgers and while it'll be nice to be done with them (again) I've never really considered them an extreme "frustration". Heck when you compare them to many of the things badgers have had to do to collect other badges Day Jobs are hardly the worst of the lot.I completely agree with this post. I'm about 2 weeks out of my last day job set with my primary badger. Day Jobs made me STOP badging on all my other toons from sheer frustration.

Let's just say I've never let Day Jobs keep me from playing my badging toons or doing anything extraordinarily frustrating. I'm going to "pay" for that by simply being a few weeks behind other supposedly "top" badgers in getting a couple of badges. As Patteroast implied after playing this game for almost 7 years I can deal with being a few weeks behind a few other people as far as getting them done.
Day Job badges aren't (and never were) that big a deal... -
Quote:I won't ever reflexively say that "if Director X (like Bay for instance) made it I'll automatically avoid it no matter what".Not liking a particular director's style doesn't mean he's a horrible director, or makes horrible movies. There's a far cry from saying "I don't care for his style" to saying "He's a hack and here's why you all should loathe him, and if you like him, you've got no taste in movies" which is what you've pretty much been saying the entire thread.
I don't subscribe to "if Director X made it, I'll avoid it no matter what." You miss good movies that way. There is no director that walks on water and creates gold with every movie, not even Spielberg or Hitchcock or any other big name you can think of.
Well maybe I'd say that for Uwe Boll, but there's always an exception to any rule...
On the other hand Bay (in particular) has laid a long enough track record of generally accepted cringe-worthy movies that chances are extremely high any of his future movies will be equally horrid. It's not like he's had a misstep or two - he has an established record of artistic awfulness. Basically Bay is at the point where he'd have to come up with something truly extraordinary to overturn all the bad marks against him so far. Frankly I don't see that happening.
Synder in contrast is no where near Bay's level of awfulness. -
Here's the basic problem I'm having with the "Snyder = Bay" position:
I think there are quite a few directors BETTER than Snyder. But because I believe Bay is one of the absolute WORST directors working today I'm willing to elevate Synder into a position somewhere in the middle of the overall list. On a scale from 1 to 10 (1 being worse and 10 being best) I'd give Synder like a 5 or 6 and Bay a 1 (or less).
So while I don't think Synder is the best director ever I think it's grossly unfair to lump him in with the likes of Bay.
I'd bet telling a director "you're artistically just like Bay" would probably be taken as an insult in that industry.
There's a reasonable enough difference between Bay and Synder to make a very obvious distinction between the two.
Why you're not seeing it is anyone's guess. *shrugs* -
Quote:I agree with most of what you said but I just wanted to comment on the latest 3D initiative. We chose to watch the new Tron in 2D not only as a tribute to the original but because (except for maybe Avatar) I've yet to see a truly good example of a 3D movie in the last year or so that really needed to be in or made good use of 3D. *shrugs*Seeing it in 3D just took my breath away; this is the only other film since Avatar that I felt used 3D properly and to its fullest advantage.
I have no doubt that eventually most if not all movies will be in 3D and it'll become as accepted and perfect as color in movies has been for many decades now. I also think that the latest wave of 3D is indeed a big improvement over previous attempts at it. But with all that said I still think 3D in movies, as of 2010, is still annoyingly experimental and far from what it should and/or could be.
Basically 3D in movies today is not -quite- worth it. Avatar shows us what it could be like, but until movies of that quality can be made for far, far less than like $500+ million I'm not really going to consider the technology "ready for prime time" yet. I figure we have at least another 5 or 10 years before it's really worthwhile. -
Quote:From a post in this thread a few days ago...****pardon the threadjack****
I love living in New York! Your wish is our command (since 2004!)
http://www.barcadebrooklyn.com/
Yep, wished I had thought of the idea that there are probably a few good arcades still around.
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Quote:I'm no raving Snyder fan-grrl or anything of the like, but even if Snyder is currently "stuck" or "stunted" as a director I still think he's many levels above Bay at this point in the "at least I'm still willing to see another movie that he makes" category. I've pretty much given up any hope for Bay at this point. *shrugs*I semi-agree with JeNeSaisQuoi. While I will definitely see this in the theater, based on genre/style alone (I do like me some eye-candy), Snyder does seem a little stuck, kind of like John Woo over the last 18 years. Whether "stuck" becomes "stunted" (like Woo, the Wachowskis, Bay, Tim Burton and to a lesser extent Tarantino) remains to be seen. He is of course, still something of a fledgling director and has plenty of time to move beyond style to substance. The choice of chewier source material could likely be all that he needs to take it to the next level (see Guillermo del Toro).
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Quote:Actually if you go back a rewatch the original Tron (something we did about a month ago in prep for watching the new one) you'll realize that The Dude was actually sort of there from the beginning. A younger version at any rate.But I think Jeff Bridges is channeling too much of The Dude.
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Beggers can't be choosers.
If you want "real" 80s styled arcades you'd probably need a time machine at this point.
All I was offering is the most obvious alternatives that exist today. *shrugs*
[EDIT] Either that or go to other countries (like Singapore) where they have generic game arcades with specific games which I will not (and never did) name or mention here. -
I have no problem with the system being in the game for those who use it. But I never have and likely never will.
For me I have no problem recognizing friends and/or "good" people on my own and I would never bother wasting even a second of my precious time one-staring an idiot I'll likely never see again. These reasons are the same reasons I've never bothered "ignoring" anyone either. I have much better uses of my time than trying to catalog random idiots in this or any game. *shrugs* -
You know you guys wanting to go to 80s style arcades still have places like Dave and Buster's and Chuck E. Cheese's to go to.
I'm sure there are other alternatives sprinkled around.
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Basically this new movie had all the good things (i.e. cutting edge visuals) and all the bad things (i.e. weak simplistic plot) that the original had for its timeframe in the 80s. I loved the original (back when I saw it in the theaters when I was like 10) but having seen it recently I realize how it was lacking as a movie and left me with wanting more. This new movie merely followed the same path by leaving me wanting a stronger more interesting story to go along with the pretty visuals.
As a sequel to the original movie Tron:Legacy simply updated the 80s era CGI with 2010 era CGI.
Beyond that it was more or less the same basic movie with the same good parts and bad parts. -
Quote:Cool costume but her arms look weird to me. Thats what makes it look cg to me as well...For what it's worth I noticed that the image above was a CG/photoshop job pretty much instantly.Quote:A quick glance at the face and you might be fooled but any examination of the picture itself shows clear signs of it being painted/cg instead of real.
I didn't bother to address that because I figured it was more or less obvious.
A good job, but still obvious. *shrugs*
The fact that it's not "real" doesn't really detract from its (or the other images from this artist) ability to serve as an example of what a WW outfit for a possible future movie could be like. -
Quote:Chances are you'd have to be radically altered to be able to comprehend "all the knowledge in the Universe" as well.Sure, there's an enormous temptation to go to billions of other worlds and have millions of lifetimes of experience, but I agree with others here in that I don't think we're built to live that way without some radical changes in both our mind and outloook.

While Durakken poses an interesting "either/or" choice for contemplation basically BOTH choices have us become something far greater than merely human. As a being which has transcended mere human existence on this unimaginable scale I doubt the simple dimensions of time and space would really be important to you any longer. Having an eternity to twiddle your thumbs wouldn't really be any better or worse than having all knowledge at the "last" hour at that point.
Might as well contemplate how many angels can dance on the head of a pin...
