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Quote:I watched the whole thing last night and it looked like the first minute or so was still working for me just now.Boo, Link doesn't work for me. I go YT, it seems to start fine, and flashes to a 0:00 long video. YT works fine for everything else.
Hope you get to see it... -
Quote:I highly suspect the reason why they can't fix this is that they've simply lost track of most (or all) of the account data that would've told them the exact difference between how much time a person's been subscribed/VIP versus how much time they haven't since CoH:Freedom launched. No amount of clever coding will help them deal with a situation where they don't have the data needed to implement what they want from this. That's probably why Posi has just given up without considering reasonable alternatives.Speaking as a long time programmer, there is always ways to fix any code. It depends on how much willpower exists to fix the problem.
As we all know the Devs never had the whole "account time" thing completely under control even before CoH:Freedom. Ever since the beginning of the Vet program there were semi-random people getting Vet badges many MONTHS earlier than they should have even been able to given the "rules" of the system. I submit that whatever this "3rd party" accounting system is/was that it's been screwing things up for many years now.
I sincerely hope Posi and the other Devs will be willing to stop beating their collective heads against the wall and come up with a simpler solution to this that does not involve all those faulty and convoluted account gyrations. That's probably been a coding nightmare for them for years anyway. This issue deserves a real alternative, not just a bunch of Devs sticking their heads in the sand and giving up. Surely almost any course of action would be better than the "nothing" we have now at this point.
Quote:I got the usual 8 year badge (Rhapsodic?) but not the literal "8 Year Veteran" badge. By all rights that should hit around the 28th of April. -
Shouldn't events like in this pic cause some kind of recursive space-time paradox thingy that destroys the universe or something?
[EDIT] At least I haven't seen a pic of Richard Hatch and Jamie Bamber at the Apollo Theater in New York yet... -
Quote:I thought it was a cool little character moment. Kind of helped to reinforce the idea that the Hulk is a "loose cannon" even at the best of times. It also led into the Hulk's final chaotic ragdoll moment with Loki and made that little "outburst" seem that much more realistic coming from this huge green dude who we now know is randomly willing to punch even his own friends around much less the bad guys.Ha! That's pretty apt, actually. In more than one way.
That moment came up specifically in the discussion during the car ride home. She didn't like it much, she thought it too random and out of place in the moment of the film.
I liked it because it showed the Hulk keeping memory across appearances and doing something 'playful' if a bit violent to a cohort...
In short, an example, I think of the contrast between someone who grew up enjoying Marvel comics and someone who didn't sitting in the audience for the film. -
Quote:I don't really have a problem with this new KB to KD converter proc being in the game.This.
anyone that offers to buy one for another player is a build fool you shouldn't be teaming with anyway.
KB or don't KB I really don't give a flying **** when you team with me.
But it's pretty clear to me that the only people who really "hate" Knockback are the people who like to play the few AT/powersets that really lose effectiveness when critters are scattered around. I tend to hate built-in weaknesses in my characters like that so I don't usually bother to play those gimped powersets that encourage you to have silly fears about Knockback. *shrugs* -
Quote:Yeah I like the look of this as well. If they're smart they'll figure out a clever way to have the eventual "death" of Beck lead into what we saw in TRON Legacy so there will be some kind of overall continuity.I like it, but from what I recall of Tron Legacy, Beck isn't in that movie so since this series is between the movies I'd have to speculate that Beck is doomed to be derezzed.
Maybe Beck will be important in finding Flynn and helping him escape from Clu so that he'll be around for TRON Legacy to happen. Maybe Tron sacrifices himself to Clu's reprogramming so that Beck and Flynn can get free and then Beck follows in his mentor's footsteps to sacrifice himself for Flynn. Would be a cool way to end this animated series. -
Quote:Hunh, I'm surprised we've never had an official response to this issue (other than the aforementioned "canned" Support responses, which aren't much of a response at all).
I sat next to Posi during dinner at the Pummit, and asked him specifically about this exact issue. He said that the vet "year" badges are completely and irrevocably dead, kaput, and that's that. Apparently the figuring up of paid time and awarding of badges is somehow involved with a 3rd party (vendor) of theirs and he indicated that there's simply no way to fix the code involved (he was QUITE emphatic about this issue being dead, which is why I'd expect that they would just post up something about it at some point and be done with it).
I'm fairly shocked to hear that at least one person claims to have been awarded one recently, given Posi's black and white response to my question...guess they don't understand even how the code is broken.Quote:interesting, and i would assume the same as you
personally if they consider the system dead they should just remove all of the yearly vet badges because otherwise poeple will still be expecting them, and yes i know this means i would lose at least 5 badges but at least i wouldnt be expecting another badge come this july when i cross the 6 year mark
Despite my best efforts to maintain my optimism it was becoming fairly clear that there was a serious problem that wasn't getting dealt with here. But of all the possible ways to handle this situation I think Posi has picked the worst possible one. Just letting it go off into the weeds when we know that so many people are left hanging with various badges that should be awarded, especially considering there have been at least a handful of people who have actually gotten these badges lately REGARDLESS of what Posi's trying to claim, is very sad on several levels.
There are at least two better "Plan B" options that would be more acceptable than the current scenario:
1) I still believe my idea to have these annual Vet badges trigger off of a person's account creation date would be a viable alternative to the way the Devs have been trying to make these work. Apparently the Devs have become so narrow mindedly focused on trying to make their original idea work that they've become numb to the possibility that they should just step back and accept that they need to do something radically different. Again I totally understand that basing these badges on a person's account creation date will no longer reflect how much actual time that person has been subscribed or not. But clearly that detail doesn't really matter to Posi anymore anyway based on the fact that he's willing to just let these badges fall off the proverbial edge of the map. If he's truly given up on the type of badge he wants we might as will get a type of badge that actually WORKS consistently.
2) If for some reason the Devs can't or won't give my above idea a try then the only acceptable "final solution" should be for the Devs to remove these badges from the game the same way they removed the AE badges. It would make absolutely no sense for the Devs to leave a broken set of badges in the game that people will no longer be able to count on standing for anything, especially once again if a few random people are just going to get a handful of these things without any rhyme or reason. It's completely unfair and infuriating to think that some few people might simply "get lucky" and get the badges they are supposed to get when most other people won't.
Quote:I would tend to agree that they should be removed if they are indeed broken (and this comes from perhaps the only person to have the 8 year badge verified on the badge hunting sites).
The only way a badge system like this can work is if we have trust and confidence in the system. If Posi's willing to just hand-wave and pretend this will not be a lingering problem then I think he's chosen the shortsighted cop-out as opposed to making a hard but respectable command decision. I hope that he and the other Devs will consider my alternatives and make a better choice here. Posi has the opportunity to do the right thing, he only needs to be willing to see that he needs to act. Sweeping something like this under the rug is simply -not- the right thing to do. -
Quote:If I could get dollars for seeing MM pets running amok I'd be a millionaire by now. I can't count the number of times I've seen MMs with worse control over their pets than I have with my Fire Imps.Most people seem unwilling to invest the time and energy needed to make sure they're not running wild. I wish I had a dollar for every time pets go streaking off into the distance when a Tank is trying to pull Seige to the desired spot. Repeated requests to heel pets go unheeded.
Yeah, have to say this AT really ought to have an IQ test attached before you can roll one. The only thing worse than a careless MM is a careless Stormy - and don't get me started on THEM.
MM players who actually know what they're doing with their pets can be awesome - sadly I don't often see many good examples of that. -
Quote:As awesome as Peter Dinklage has been this season and really throughout the whole series, Charles Dance is rapidly becoming my favorite actor to watch in the series. ...Hopefully he's spared.Quote:Dance has been a great addition to the cast, without doubt. And after reading the books, I really can't image anyone else as Tywin Lannister. He's completely nailed that part.
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Quote:Thanks but I'll just watch how it plays out in the show. From what you imply there seems to be enough book-divergent parts that it'll be something everyone ought to watch regardless of prior book knowledge. And if there's stuff I guessed wrong we'll all know soon enough.Some pretty good observations, Lothic. If you have specific questions you want answered send me a PM.
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Still liking the show for the most part, probably because they haven't mentioned the Wall lately as much as anything else.
A few random comments:
1) The millisecond John Snow found an "attractive Wildling" you pretty much knew she was going to be his eventual first sexual experience (tell me that's -not- going to happen) and that somehow she was going to lead him "Dances with Wolves" style toward interacting with the Wildlings. I'm not going to assume Snow will totally "go native" and join the Wildlings at this point, but his interaction with them will at least help him learn more about these people and understand who he's dealing with when the time comes.
2) The instant "The Mother of Dragons" entered Qarth you pretty much knew that someone there would take her dragons and that there'd be some intrigue with that. It's hardly surprising that the guy who helped her into the city would be the one to take advantage of her vulnerable situation. I'm not going to pretend I know exactly how her visit to Qarth will be resolved, but you pretty much had to know that the city was not going to be the safe haven it first appeared to be.
3) The moment they put that messenger/squire guy (sorry, forgot his name) in with Jamie Lannister we knew that he was going to be a dead man. Once you've established a character nasty enough to push boys from tall towers you pretty much expect the only way Jamie's going to handle anyone else he considers "inferior" to himself is as sacrificial pawns. Not saying I don't like the way he operates (for instance I loved his disrespectful quips at Brienne and how he overtly told his new "squire buddy" that he was going to die). Just saying he's become a bit predictable in his dickishness.
4) I figure there's about a 99.5% chance that those two burned bodies Theon displayed back in Winterfell are NOT the two Stark boys. They were probably those two farmboys we saw running around that Theon used as a diversion to let the real Stark boys escape. Yes Theon's having to be all brutal and nasty to prove his worth to his father but I suspect he still cares enough about the Starks to not want to want to kill them outright. He's clearly not totally evil because he wants to be - he's just stuck in the position of having to be nasty in order to gain back his family's respect.
5) It'll be interesting to see what Tywin Lannister does with Arya Stark. He pretty much knows she's not a commoner and at this point he might even already know exactly who she is. But sooner or later he'll have unquestionable proof as to her identity. I suppose he'll try to use her to get Jamie back but of course she still has one more "kill any man you want" card from that assassin guy so maybe she'll kill Tywin via that guy. -
Quote:That's kind of interesting - I hadn't really thought to compare Hunger Games and Avengers directly but I guess it's worthwhile since they both made a ton of money recently.First $100M+ second weekend. Very nice.
Saw it again with my teenager daughter this weekend. Interesting contrast in perspective. She all grumpy because "Avengers" trumped out her "Hunger Games" so soon. She understood that it isn't a zero sum game, but she wanted to the rosy period of recognition for her favorite to last longer.
She also thought that once it got going there was too much boom and not enough dialogue. Her favorite scenes that she quickly rattled off when asked were when the characters were interacting and talking. I thought that was interesting.
To my mind neither film was absolutely perfect, but strangely enough they missed that mark almost for opposite reasons. The Hunger Games needed about 10 more minutes of action where the Avengers needed about 10 minutes -less- action. The Hunger Games dragged a bit in a few places and the final arena fight scenes were a bit lacking. On the other hand Avengers sort of glossed over the relevance of invading army a bit too much. It almost didn't matter who they were just like it doesn't matter in most video games and while that's fine for your average video game I would have liked a few more minutes to fully understand why they'd bother to invade Earth in the first place. As someone who hasn't read the Avengers for decades like other fans out there it would filled in the backstory a bit more for me.
All in all I'd give both movies 8/10. Since we're guaranteed to get sequels to both we'll just have to see if they can both shore up their minor failings in their pacing next time around. -
Quote:I wouldn't argue that you are wrong about this point. But I do believe that their original plan to structure Praetoria around a strict level 1-20 setting was fundamentally flawed to begin with and yielded this unfortunate vibe that all we got was a "level 1-20 tutorial" out if it.It was never planned to be anything like that - the 1-20 content was paced to come to a natural end at 20.
In fact I believe the only reason we got First Ward and Night Ward was that the Devs decided to make an attempt to "correct" the original level 1-20 design flaw and give players the higher level Praetorian content they wanted from the beginning. -
Let's just say I think you're going to become more knowledgeable about how binds/marcos work in this game. For what's it's worth I've been using hundreds of different binds for years and they have proven to be useful for all sorts of things.
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Quote:Sure I don't directly "speak" for the Devs. But I have been playing this game since CoH beta so I'm pretty confident that my "opinion" is based on the sound history and precedent the Devs have established.Why do you assume to speak for the "devs"? You can have your opinion, but it just doesn't jibe with me. You can buy a jet pack recipe for 20 influence on the market. For all intents and purposes, they're permanent.
And you've YET to explain the different between flying over a group of mobs with a flying carpet or hover board as opposed to the jet pack. Where's the big advantage?
The bottom line is, in my view, they suppressed the toggles because it was the easiest option. I could point out a multitude of similar instances in the game, where something doesn't work in the best way possible simply because it was easier to leave it as-is.
If you want to argue that it would be too much work to set powers to re-toggle after deactivating a vanity travel power, I'd have to shrug and say for all I know maybe you're right and hope that a developer would follow up on the question. But the game balance argument doesn't pass the smell test, given the inconsistencies I've already pointed out.
When I point out that the jet pack provides the same advantage that the flying carpet does, you resort to "Jet Packs are not permanent travel powers. Apparently that makes a difference to the Devs." That's a huge assumption.
Can you explain to me why ALL forms of flight in this game either have travel suppression or toggle suppression? Sure I might be willing to agree with you that "forcing us account for retoggling powers" might actually be a more annoying form of game balance than basic travel suppression. But I would have to posit that as far as the Devs are concerned they are both accomplishing the same thing - they prevent us from kitting into MOBs without negative consequences.
You are fighting an uphill battle with this regardless of whatever I say about it. You are basically asking the Devs to make it easier for you to do something (specifically to fight without consequences while using these travel powers) that they've already gone out of their way to strictly DISCOURAGE via travel suppression. To put it bluntly I think you're spitting into the wind with this suggestion.
I wish you all the luck but please don't hold your breath for this... -
Quote:Right the simplest answer is most often correct. We have Travel suppression in this game for a reason. We have Toggle suppression in this game for a similar reason.Oh, I understand perfectly what you're trying to say. I just think you're wrong. De-toggling powers was easier than creating new animations or setting the powers to re-toggle after deactivating the vanity travel power, so they went with that. Occam's Razor. The simplest answer is most often correct.
Quote:Again, how is flying carpet any more abusive than jet pack? And how does Coyote run fit into all of that? It's no better than Ninja and Beast run, which don't suffer from toggle suppression. Where is the game balance issue?Quote:Again, please explain this presumptive abuse of power. How is Coyote run different than ninja or beast run? How is flying carpet or hover board different than a jet pack? What advantages could they possibly give a player that their non-detoggled vanity travel powers do not?
Coyote Run includes a Stealth component. Apparently that makes a difference to the Devs as well. -
It's actually probably safe to say that everyone would prefer it to work this way.
Doesn't mean it's going to happen.
No one really likes travel suppression either yet we've had it in this game for years.
It's a game balance mechanic. The Devs could have easily made this thing work in a way that would have allowed toggles to automatically reactivate after shutting off the travel power yet they DIDN'T make it work like that. The reason for that almost couldn't be more obvious to me. *shrugs* -
Quote:I'm not 'trying' to argue with you either. I'm actually well aware of the "animation issues" concerning these powers. But I'll point out that if the Devs weren't at least secondarily happy with the idea that toggle suppression prevents abuses then why are most of the traditional travel powers subjected to travel suppression where there is no question there is no issue with animations in those cases? I realize it may be a little tricky to understand what's going on here but toggle suppression is actually serving at least TWO purposes, not just one. The need to manually re-toggle is a game balance mechanic.The reason flying carpet, et al. toggles powers had nothing to do with game play. They've even said this, if not on the forums on one of the "Freedom Friday" Facebook threads. It was solely because the powers put your toon into one specific pose (eg: standing with your arms folded on the carpet) and if you had access to your powers you could alter that post, and they didn't want to program for that. It was just easier to not allow movement out of that pose. Ditto the coyote. They didn't want to program for a coyote swinging a sword, etc.
Your argument of abuse falls flat when you take into consideration jetpacks. Jetpacks don't take up a slot, they're free, and you could do exactly what you hypothesized doing with a jetpack: fly over an enemy, toggle the jetpack off, and attack.
Ninja Run and Beast Run are the same speed as coyote, yet, as you pointed out, toggles aren't suppressed when using either of those powers. They are with coyote because said powers could toggle the form or pose of the coyote, hence the suppression. If you draw your sword with ninja run or beast run activated, it simply moves your toon into the regular "sword" position. No new animation required.
You are right that it wasn't "an accident" that powers are toggled off, but rather than a power abuse issue it's because it makes programming those particular travel powers easier. I have absolutely no problem with that. I just want the toggles to come back on when you deactivate the power.
I'm not trying to argue with you, I just wanted to get past the whole "possible abuse" angle because that isn't the issue. If re-toggling is extremely difficult then I can see not altering the powers to work as I've suggested. I just don't think that is the case.
Bottomline there are MANY reasons why the Devs will likely never remove toggle suppression from these powers or make it easier to re-toggle afterwards, not the least of which is that they'll probably not want to waste the development time on it. The animation issue is a big one in this mix, but it's not really any more important than overall game balance which will always trump everything else. -
Quote:As I said before I'm perfectly willing to accept the idea that the implementation of GR was handled badly.Creating an expansion based on an alternate reality with a new starting point for players (and directing new players to start there) is an odd design choice. It's like, if someone created a Star Trek MMO (hypothetically speaking, of course) and players were directed to start in the Mirror, Mirror universe and play there for the first 20 levels.
With Star Trek, players already know the primal universe from the TV shows, movies, novels, etc. But, with CoH, new players might not know about Paragon City, the Freedom Phalanx, and everything else. So, being directed to start in a goatee universe could be confusing and dismaying to them.
I just refute the idea that its fundamental setting was its main shortcoming.
My only serious problem with it was that it was originally only designed for levels 1-20 instead of 1-50. -
Quote:I suppose we can simply agree to disagree on this point.No, they weren't. This is the point. People like making trash like this because it's Anything Can Happen Day and they can do whatever they want with The Property because there are no consequences. Continuity nerds like them because they like looking for all the little jokes. Everyone else just rolls their eyes and waits for it to end.
Back in the day on rec.arcs.sf.tv, the running term for mirror universe episodes (in any series) was "moron universe".
Don't worry, the world will continue to spin even though someone out there thinks you're wrong on this. *shrugs* -
Quote:If you could use Flying Carpet or Rocket Board to zoom in over MOBs and dive bomb into them by simply shutting off the travel power and have all your toggles back up instantly I could see how that could be borderline abusive, especially if you could do that with a "temp" travel power that didn't take up one of your other power slots like Fly or SS do.I'm not sure how the vanity travel powers could ever be abused. None of them are, for example, as fast as the regular Fly, which you can now get at level 6. Or maybe you meant something else?
More than likely, I think they just didn't think about it (like enhancement catalysts not being useful after you've gotten six) or didn't want to take the time to code it.
I do think they'd sell more of the vanity travel powers if retoggling wasn't an issue.
Remember the Devs gave us Ninja Run and Beast Run which DON'T have the toggle suppression on them. This tells me that they specifically wanted to have toggle suppression on things like Flying Carpet or the Rocket Board on purpose. I seriously don't think it was merely "an accident" that those powers got saddled with toggle suppression.
And as far as the "if the Devs did X, Y or Z they would sell a bunch more of them" argument goes it's pretty clear that they make things work the way they want them to REGARDLESS of how it might impact sales. For example if they really wanted to sell a whole bunch of Server Transfer tokens they could easily make them cost only like 50 points each. Sometimes it's not really about how much money they might make or lose - sometimes they simply want to maintain game balance regardless. -
Quote:Even easy things to code take -some- amount of time to implement. And the big hurdle you'd have to overcome is convincing the Devs there's enough of a need or desire for this.I know that, for me, using the powers isn't worth retoggling, and thus I haven't purchased any since the hover board. If it did work this way (and I'm convinced it wouldn't be that difficult to code, but what do I know?) I'd probably buy them all.
I'd love to see a developer comment on this.
Sure I agree it would be nice if the vanity travel powers worked the way you suggest. But for all we know the Devs actually -want- these powers to be somewhat annoying to use because they don't want people using them to rush into MOBs too easily. The fact that these powers force people to manually retoggle keeps them from being abused in combat situations. -
Except of course that the vanity pets and those "wacky" travel powers are relatively high-ticket items that many people have already paid real points for. More than likely the only things that will ever be "freebie" items will be relatively low-cost consumable items. *shrugs*
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It's always possible that the Devs will simply make a list of all the possible things they will allow to be freebies and -randomly- pick one item from that list every week to be the freebie of the week. That's probably where the "random" element in this is going to come from. *shrugs*
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It probably wouldn't be impossible to do, but it likely would not be absolutely trivial either.
The game saves an overall "image" of the state of the character record as you're logging off. As far as we know it can only currently do this as a final "clean-up" activity while logging off. There's probably no current way to log the state of the toggles -while- you're actively playing. The data structure maintaining that info may only exist in the character record stored on disk.
So they'd have to come up with a way to keep track of that info dynamically as you're playing. This would add to the overall info they'd need to maintain in memory about your character while it's being played which is something that might not be as easy as it would seem. You'd instantly run into extra server bandwidth issues if nothing else.
Bottomline we should probably assume that if something like this was easy to do they probably would have already considered it.