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Posts
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Yep, it was one of those "evil grindy AE" badges that I had done just a couple of weeks after it was introduced. Yep, a badge that only took a couple of weeks to finish was definitely far too "grindy" to be left in the game. Oh well, that's a tangent better left for another thread.
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The Devs introduced Prestige as a means to make sure people wouldn't be able to insta-build big SG bases with Influence on Day One. You could argue we don't need Prestige anymore but it's now been in the game for five and a half years and at this point it's likely never going to be changed. Do you really think the Devs are ever going to bother removing any other "rich player regulators" like that?
I guess it's worth suggesting, but I wouldn't hold my breath for it either... -
Quote:Sure there's the idea of avoiding content you don't like to do. But if it takes say 10 or 20 trials to quickly collect the threads and components you need to actually craft the incarnate powers you want are you really saving yourself that much time buying iXP that you easily earn the first few times you run those trials anyway? Unlocked incarnate slots mean nothing if you don't have the threads to do anything with them. *shrugs*Yeah, I ran some trials. Then I got tired of running trials. So I paid for my iXP. Dumb? Maybe. I dunno, I think I'd be dumber to run trials I'm tired of again and again just for another 10% iXP toward a power I can have now without ever running another trial.
I simply don't see the argument that anyone would actually "save" any significant time whatsoever by buying iXP. Maybe the strict soloer is happy with that opportunity, but for the 99% of the rest of us buying iXP is just pointless. -
Quote:Yeah I've had my /auctionhouse bind buried in my pop-menu selections for over a month now. I linked it with the AE tablet emote so when I bring it up it should do that emote with it. But if it's suppose to have its own emote like Turgenev's suggesting I'll have to change that around. No big deal.A few more days until I get this guy/badge! I can't wait for /auctionhouse!

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Quote:That's pretty much what I meant in my first post on this thread. It's cool they're finally allowing people to get the 5th column gladiator, but that's not going to keep people from still wanting the old Anniversary badges as well, even if there's now that much -less- justification for it.Give it 'til May. Someone'll bring up the whole anniversary badge "issue" all over again.

I have nothing against the idea of getting a new MekMan gladiator via some new reasonable method. But the idea of linking ANY badge to the Anniversary badges was always a stupidly shortsighted idea to begin with and the fact that the Devs have finally decided to de-link the 5th column badge from them proves that point quite completely. -
Too late...
At least you're only a week ahead of the proper date this time, but it is weird that you got the server slot at a different time than your bugged Vet award. If that's not yet that much more evidence that the Vet awards are forever going to be screwy in this game I don't know what is.
You think there's suppose to be a unique new emote for this Vet power? That's the first I heard about that. Sure it would be cool but I'm not exactly sure that's going to happen. I suppose we'll see - maybe it's buried in the upcoming patch as an "undocumented" feature. -
Welcome to the Test server.

Unfortunately there's really no way to "instantly" level any character on the Test server. There have been a few times during beta testing when the Devs offered strict "one-time" level bumps to test out new powersets. But there's never been any other way to do that and there probably never will be either. Basically the Devs want people to actually "earn" level 50s. If they let people just "test drive" them at will they'd probably be less willing to play for real.
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Quote:All I'd say to that is that it shows there's a huge disconnect between the Devs and the forums. The lack of access to that badge has been an "issue" with some players for well over 5 years now. This topic has come up every few weeks/months on the forums throughout that entire period of time. It seems relatively sad that it apparently took a live video chat to finally get noticed.One interesting thing is that this has actually happened quite fast - the current badge dev, Black Scorpion, was unaware that this badge was an issue with some players until it was brough up on the live video chat on March 31st.
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Quote:Granted the -1 versions of many AVs aren't really all that much easier than the +0 versions. Still it's yet another point to quibble about as to whether one person's Master badge is more "valuable" than another person's. That was the key question of this thread despite the fact I still argue it's -not- a reasonable point to worry about in the long run.Yes there was the -1 bug, plus the Ouro portal, starting with a dead teammate for Veng, and low spawning the maps.
I always laughed about the -1 bug since you are still fighting some amped up AV's even at -1. A -1 Reichsman in Khan/Cuda doesn't strike me as much easier then normal setting Reichsman, but that's just me.
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Quote:I know I've reported the one about The Instant Army not awarding its souvenir several times since August 2010. I realize most people don't care about the souvenirs, but for my main it's been the -only- Ouroboros souvenir (both red and blueside) that has not been working. That means that was the only Ouro "gold star" I didn't have done. Now along with badges I'll have that particular collection done as well.Lots of very nice fixes. It's good to see old bugs getting squashed.
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Wow I know a lot of people who are going to be happy about that. Linking that badge to those TF/SFs makes sense considering I've seen that as a suggestion here in the forums for a few -years- now.

I suspect this move will also make it that much more UNLIKELY that we'll ever get another way to get past Anniversary badges considering one of the arguments for making them available again was to be able to also get this gladiator badge. Time will tell of course... -
Quote:Wasn't there also a short period of time when people could make Master runs at the -1 level Difficulty setting (thus setting the AVs to -1) and still get the Mo badges before it was fixed? That's yet another "reason" why some peoples' Master badges should be stripped... (Also for the same humor's sake your post was written.)I think everyone who got Master of Statesman or Recluse in the first roughly one month should have theirs removed because they had a number of easy-mode abilities available at the time. Soft-loading the maps, starting with an already-dead teammate for Vengeance bait, and an Ouro portal that could tank for the team because it generated hate from mobs that were near it. These things were each as much of a reduction in difficulty as the Alpha level shift and the minor debuffs from Interface put together. The Ouro portal one was probably more effective than the Alpha shift and all of the other Incarnate powers thus far put together.
(That was for humor's sake. I don't actually think that.)
The majority of my classic Master ofs, and Apex and Tin Mage, were done without the level shift, mind you, so it was only a factor in Lady Grey and Barracuda. I'm not even certain how much of a factor, but it certainly didn't hurt our chances. I just wanted to point out that those earliest runs were able to be done easier, as well. I don't begrudge those who used any of those techniques, and I won't begrudge anyone who got any of them with the Alpha level shift, or any of the new Incarnate abilities. I know exactly how difficult my runs of these were, and that's enough of a sense of accomplishment to me that I don't have to worry about if someone else had an easier time of it.
Basically I tend to think those who dwell on the idea that certain badges are being "devalued" need to take a step back and get a bigger-picture perspective on the matter. The game is always going to evolve regardless. *shrugs* -
Quote:I'd agree that paying for the iXP is kind of dumb. It's so quick to run through a few trials to get them that it's almost pointless to have that option. It was clearly put in as a concession to all those "soloers" out there. But this thread has nothing to do with iXP.If you buy xp, or pay to create the rares and ultra rares, you're just plain dumb. by the time you have the xp for all of the slots, you'll have most of what you need to craft.
If the Random Number Generator doesn't give you the Rare of Very Rare incarnate component drops you need then buying them becomes a viable option. For example I've run probably 50 trials on my main and have only gotten 2 VRs so far. To craft the other T4s I wanted I bought the VRs I needed. *shrugs* -
Quote:As I implied before I suspect that the Devs have decided not to give us any more no-death Masters because they've also come to the conclusion that they tend to make players "irritable".I would be in favor of the devs changing the TFs that award the classic Mo badges so that they are in line with the new Mo Badges. Not sure how many changes would be required. One badge could be awarded by defeating the Phalanx without killing any of the bots. Another could be don't defeat the Flyer in the STF. Another could be defeat the Future Phalanx on the ground in the LRSF. No deaths make for very irritable TFs.
But by the same token I think that instead of getting rid of that requirement completely they've decided on a compromise solution which directly involves the Incarnate powers. With Incarnate powers those original no-death Master runs are going to be arguably easier to accomplish in the long run. What's the point of getting rid of the "no-death" requirement if that requirement is no longer quite so annoying as it used to be? I consider this a fairly reasonable solution for those on both sides of the love/hate no-death Masters requirement issue.
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Quote:I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".You cannot activate powers while flipping... so no, it is not acrobatics.
Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs? -
Quote:TBH, I really don't absolutely "enjoy" the marketeering I've done in this game. To me it was always a means to an end. About a year ago I decided I wanted to finish Purple/PvP IO'ing some of my builds and decided the least painful way to do it was via low-effort crafting spread over months. I've never been one to "gold farm" so it was a solution that fit the amount of effort I wanted to put into it.Do you think there's a place for a guide called something like "How to make the inf for your Incarnate slots even if you hate the Market"?
The side effect of that now is that long after I finished getting all the IOs I needed for my builds I now have many of billions of INF left over - more than enough to buy a few Rare or Very Rare Incarnate components as necessary.
As always YMMV. I suppose I just wish more people would explore the options available to them rather than just jumping to the "I need rich players to give me some of their unwanted INF" as a solution to this situation. *shrugs* -
They didn't nerf the benefit of having the Alpha Incarnate unlocked for Master runs after Issue 19.
I really don't see why they would nerf other Incarnate powers during Mo-runs either.
I think it's clear that the Devs are simply going to allow previous content to become "easier" for Incarnates to do. They are going to be giving us other new Incarnate content that will challenge us in the future. They no longer need the original no-death Master runs to serve as the "top-end" challenge of the game.
The fact that the latest Master badges have moved away from the no-death format shows us that the Devs have decided that was a little too harsh a requirement to begin with. I suspect that instead of removing the no-death requirement completely from the game they decided to simply let those runs be easier with Incarnate powers as a reasonable compromise. -
Quote:I don't consider myself an "ebil marketeer" by any stretch of the imagination. I don't flip items for profit and certainly don't try to corner any markets or anything like that. All I use the market for is to buy recipes and salvage so that I can sell crafted IOs back to the market.The ol' "teach a man to fish" route. I don't believe most players understand how easy it is to get Hero Merits, nor how to maximize their value.
But while I don't do anything to become super-rich in this game I've easily made well over 25 billion INF in the last year or so doing some very causal "spend-10-minutes-a-day" type market crafting. I don't even mess around with H/V merits which would probably make my making INF even quicker. Basically it's very easy to amass far more INF than you ever need so it's hard to have that much sympathy for long time players in this area.
The "teach a man to fish" idea is an admirable one, but seriously the guides are already out there.
I think people just need to be more willing to solve these supposed problems on their own. -
Quote:Well for example the Empath badge was first reduced to 100 million from 1 billion in Issue 13 then finally reduced down to 10 million in Issue 16. Ultimately it doesn't matter that much for the purposes of this thread but there have been badges which have been reduced more than once.Hm, odd. I remember ish 13 as the "badge readjustment" issue. My MM logged in and dinged Empath immediately after the servers came up and about six alts dinged immortal that day. Can't recall a second adjustment, but ah well.
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Quote:They reduced Empath about a month after I finally got the original 1 billion HP version. For a long time I jokingly suspected that Positron did that specifically to spite me because I had given him a lot of direct personal grief about it here in these forums. I guess I'll never know the actual truth behind the timing of that.Oh, I agree entirely, it was only that they changed the requirements for Zookeeper changed about 2 weeks after I'd spent hours on Monkey Island with my Ice Tank to earn it

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Out of all the badges I listed the nerfing of the Zookeeper badge from 10,000 down to 1,000 was probably the most "unnecessary" badge reduction ever made.
To put it in perspective there was reasonable mathematical evidence to suggest that a 1 billion HP Empath would've taken the average player 10 YEARS of DAILY playing to earn without farming it. Clearly that was always set way too stupidly high. On the other hand killing 10,000 Rikti monkeys is by comparison very easy to do. Even at 10,000 it was far from being the hardest Defeat badge in the game. A dedicated badger can currently get 10,000 Rikti Monkeys in a few hours if you hunt them in the right places.
But like I said before the Devs in general don't seem to have any problem making many badges "easier" to get whether justified or not. I enjoy the fact that I earned the Master badges back when they were "hard" to get. Sure they are easier to get now, but that doesn't really upset me too much. I'm willing to have some badges devalued than to have a situation where a billion HP Empath never gets fixed. -
I think the Empath badge should still be set at 1 billion HPs healed like it was before Issue 13.
I think the Immortal badge should still be set at 1 billion HPs damage like it was before Issue 16.
I think the Leader badge should still be set at 2 billion Influence like it was before Issue 16.
I think the Illusionist badge should still be set at 500 summoned Illusionists like it was before Issue 16.
I think the Zookeeper badge should still be set at 10,000 Rikti Monkeys like it was before Issue 5.
I think the Back from the Future badge should still be set at 1,000 Pillboxes like it was before Issue 16.
I think the Fabricator badge should still be set at 10,000 crafted items like it was before Issue 16.
I earned -all- of these badges back when they were set at their original values.
The point is that the Devs don't seem to have any problem with the idea of "devaluing" badges over time. All my effort to get those original badges doesn't really matter at this point. The game evolves and it is what it is.
Likewise I earned all the original no-death Master badges back before Issue 20. Obviously as time goes on and we get more powerful via Incarnate abilities those no-death Masters are going to become easier and easier. Sure on some level that kind of sucks, but at least you know when you got them for yourself. Ultimately I don't have a problem with older content getting easier as long as the Devs are able to continue giving us newer content that'll be even more challenging.
Basically, I would not hold my breath that your suggestion will be implemented. *shrugs* -
Either we should have been awarded these loyalty rewards on April 18th or they just should have had the period that we had to be subbed last up until April 28th. The idea of "completing" the requirements for the rewards but then still having to wait for them is a tad silly all things considered.
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Yeah I live in Central Florida and the local talk radio has been ripping this thing apart for several days now. On some level it's cool a govenment agency is doing something with a superhero theme, but given the context it seems pretty wasteful and disrepectful all things considered. Oh well...

