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Posts
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energy assault is amazing now. does great dmg and now has a reliable KB and high dmg power in power push which will save you butt alot.
the 2 powers i would not take for energy are whriling hands and sniper blast. WH doesnt do much dmg and costs alot and snipes arent really useful on doms so yeah
do make sure to get power push though and slot it with dmg its now one of your best powers (cant stress this enough) -
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I for one am happy Broadsword is villainside in SOME form or another.
Finally.
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im looking forward to doing a BS/nin stalker, could never do katana stalkers and i always wanted to pair BS with nin -
gravity is great when your fighting a tough boss since your singularity can hold a boss on its own easily so you can run in and hit it hard with your melee dmg powers
also nothing gives me more of a laugh than a mob running towards me when im in a office building and using lift on them so it slams them into the ceiling. never gets old -
guess ill try it on test and see how i like it, just wanted few opinions on how it is now thx all
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is whirling hands still a dinky PBaoe on doms or is it actaully useful now?
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so is domination now basically a way to recharge END?
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well its like a multi use power now. need some end right away? hit domination when ready. need some mez protection? hit dom. need some extra mag and duration on your controls for that tough group ahead? hit dom.
its still the same power except for the dmg bonus and im glad they took it out and just added it to dom base dmg, i was tearing it up on my new grav/energy dom earlier. the low levels dont seem like a huge hassle anymore -
also a good power for 4 kinetic crash IOs for some KB/KD protection. im suprised they really upped power push's damage like that
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so i saw power push had its damage bumped up from .4 to 1.64 so is it a good damage power now as well?
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What is the advantage of Painbringer on any pet anymore? No more recharge bonuses. The end recovery is of miniscule help generally. So we are looking at the minor +damage. Not a good reason to justify the set.
I however went Thugs/Pain. It was the absolute easiest MM I have ever made. I steamrolled everything on the hardest difficulty starting in my teens. There was so very little to do or worry about. It is my recommended combo for beginners to the AT.
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Are you blind? The thing gives an AMAZING amount of regen when slotted correctly, and that damage bonus is very nice and stacks VERY well.
Look closely at it again
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Yes, I am framilliar with what it does. Sure it does great regen and recovery, but honestly BOTH go to waste on assbot. Lemme explain. The recovery in negligable as my assbot rarely gets drained of end. And the regen, nice, but as it is, IM A PAIN DOMINATION MM. He's standing in my AE with every other pet. He's fully healed. So again, what am I doing right to keep my pets up and solo the hell outta crap without having to PB my top tier pet that you're not?
Or are you theorycrafting about PB off of the numbers you see that it can do to targets.
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Once again you failed to realize the extra damage, so -1 for you.
Second I never said you had to freakin put it on your pets. Hell if you're on a team give it to the brute, I'm sure he'll love it. Oh, and by the way, no, I don't just look at what Painbringer can do since I have several levels of Pain Domination experience. I KNOW what it can do when slotted correctly.
Take it or don't that's up to you, but I find it's very useful.
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world of pain+ painbringer will give your bot 49% extra damage. even if your dont need the +regen/recover id never wanna pass up that much extra damage on a AOE machine -
sorry quick thread hijack long as we're talking bout storm. but out of curiousity how is the damage on lightning storm for a MM?
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id have to say do 1 pain and 1 dark. 1 /pain MM is enough to keep lots of pets running with suppress pain+nullify pain and the occasional single target heal for pets in danger of dropping, the buffs/debuff are really nice too.
i think dark will be great for the 2nd MM because of the enforcer's +def aura all stacking with eachother (leadership buffs from enforcers buff other people's thugs to, nice eh?) and being added onto by dark's -tohit. dark also has tar patch which will stack nicely with angushing cry.
theres bunch of other great things that will work but its 6:30am and i really dont feel like typing all of them -
been thinking bout making a axe brute. how good is axe on brutes?
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it makes me sad when i see a storm corr in the 20s without freezing rain yet and only has gale (required i know) and O2 boost
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well while your wishing for thermal ill be wishing they take brawl out of punks/arson, soldiers and battle drones cause i dont really see why they need it unless its just to irritate the player
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Never said I was wishing, I said it has been rumoured and hinted at.
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ill laugh when i see flaming ninjas running around lol -
well while your wishing for thermal ill be wishing they take brawl out of punks/arson, soldiers and battle drones cause i dont really see why they need it unless its just to irritate the player
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so if the dev's increased the range of his fire breath that would probably solve alot of problems with the arsonist im guessing
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so i just hit 18 on my thugs MM last night and got my arsonist and i was like "yay! more damage+fire damage!" i heard he was crazy with running in but i didnt expect it to be this bad, throws 1 cocktail then runs right in and dies pretty quick.
is it his brawl that causes this? cause ive had this problem with mercs and bots and it always seems to be because they have brawl. -
mine is a thug/pain so those 2 +res IOs + world of pain= somewhere around 37% res to most dmg types. yay!
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quick question, if i slot the +resist and +def uniques in gangwar do you have to summon gangwar for your pets to get the bonuses?
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Why in Ripper over Spines Burst? Much more efficient.
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my spine/wp is killing mobs so fast already with BU+throw spines and spine burst (both with normal dmg procs) that I didnt need it in spine burst so i threw it into ripper and my lunge, impale and ripper all have purple dmg procs. it really did bump up my single target dmg -
if you can afford it the purple chance for fire damage is great in ripper. really boosts single target damage for me
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I think they just need to make banes with more melee attacks like the spin the exacutioners do and maybe a few others. Make them more like the night widow has like 6-7 attacks in melee.
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your thinking of whirling mace and i think it be great if they dropped 1 of those crappy aoe/cone blasts to fit in whirling mace.
i also think it be a great help (to mace powers in general) if they increased the chance to stun on Bash and Pulverize. 10% for bash and 20% for pulverize is too low