LordXenite

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  1. Quote:
    Originally Posted by Sadyre View Post
    Sadly, given the way they care about kheldians, suck it up, it won't be fixed, like all other kheldians bugs
    Umm... I'm still waiting for the double-Mire and the double-foot-stomp to work like they used to when I could invoke both Mire or Flare AoE powers by first executing the Dwarf version of the power and then using a bind to shift to Human-form and execute the Human version of the power... I think BaBs said that this ability was not the target of one of the fixes in I13 and the Devs are/were working on it... but hey... I'm getting blue in the face here and the world seems a bit black around the edges... ya'know?
  2. Quote:
    Originally Posted by DumpleBerry View Post
    Remember, if your SG dies because all the RL people in it quit the game, and you move to an active SG, you are dead just dead to all those people IRL.
    I team with dead people?!
  3. Wow P_P, that's exactly how my Samoyed pup (at age 10 she still thinks herself a Puppy Princess) would behave if she could communicate with people at that level. We're just very lucky all she can do is give kisses, snuggles and look at you cutely.
  4. Quote:
    Originally Posted by SpittingTrashcan View Post
    Thanks. Math time!
    For obvious reasons, I think I'd love to hear Arcanaville's math on this...
  5. The more I think about this, the more I think the answer lies right under our collective noses, and the answer is, AE. The same way we create our character, the Devs could let us create multiple Lv50 characters the live in AE only, and have any power-set combinations that are allowed by the game for any AT we choose, and spec them any way we like.

    The only restrictions would be that these characters, since they are "virtual" and for self-exploration purposes only, cannot leave the AE environment, as in they cannot even set foot outside the Virtual Environment AE provides, and naturally they cannot team or engage in any of the in-game content.

    In other words, the only thing we will be able to do with these characters is fight an endless stream of critters from different factions with different strengths and weaknesses so that we may learn which power-sets we'd like to focus on for our next "real" character, taking the real one from Lv1 to Lv50.

    If we're given this system, I truly do not see the difference business-wise in where a person spends their time, in the AE, or the "real" game.
  6. Quote:
    Originally Posted by EvilGeko View Post
    ...I don't think Castle will go for three secondary effects.
    You're probably right...

    Quote:
    Originally Posted by EvilGeko View Post
    It just seems like you're turning PBs into a sort of Hard-Light Traps Defender with these changes. The idea of a buff pet that gives PBs some extra team support doesn't seem out of character.

    In fact, I'm really liking what your suggestions would do. PBs as a tough as nails, Defender would be awesome IMO. Leaving the Control/Blaster to Warshades. Of course, with the forms retaining their Blaster/Tanker abilities, I don't think this would change the character of the AT too much.
    That's what I was going to for.

    Quote:
    Originally Posted by Redlynne View Post
    Mastermind controls for Photon Seekers
    No way...
  7. Quote:
    Originally Posted by EvilGeko View Post
    But again, the only thing I find offensive here is that you and PrincessDarkstar seem to think that just because someone doesn't like your beloved Kheldians, they must only care about effectiveness.
    But that's all I ever saw you talk about, at least in this thread...
  8. Quote:
    Originally Posted by KingSnake View Post
    I'm not sure i'd agree the dev's feel THIS way about it.
    If the Devs would've wanted us to be able to test power-sets straight at Lv50, all they need do is enable it on the Test Server, problem solved! The fact they've never done this demonstrates in my opinion, that allowing us to test power-sets without actually committing to playing them, isn't something the Devs ever wanted to allow.
  9. Quote:
    Originally Posted by EvilGeko View Post
    Excellent idea.
    Why thank you.

    Quote:
    Originally Posted by EvilGeko View Post
    ...I don't think the stacking should be so limited. I think instead simply removing the -defense (or the KB!!) would be preferable.
    Actually, I myself like the -Def and the KB, which is why I figured the -Res self-stacking should be limited to 35%, however, the -Res and -Def as far as I understand would stack on top of any other debuffs that someone else would cast, so it seems good enough in my opinion. Perhaps it'd be even better if PB's were able to slot -Res enhancements on some of their attacks...?

    Quote:
    Originally Posted by EvilGeko View Post
    How about a PB style version of Force Field Generator?
    I believe that would be contradictory to how I see Peacebringers so while I won't cry out against something like that, I won't hold my breath for it or otherwise promote it.

  10. Quote:
    Originally Posted by Steel_Omega View Post
    I did not know that the Dwarf from actually had a Stamina regen factor to it. That was one of the main reasons I didn't take it at Level 20, because I wanted Stamina on my Human form (I had been having HUGE Endurance issues up to that point).
    White Dwarf (and Black Dwarf as well) generates Endurance, but also consumes endurance. If you slot EndMod;EndRdx essentially you get to have White Dwarf on (which grants you mez protection and enhanceable shields to everything but Psi damage, IIRC) and it will generate endurance in modest quantities. Without slotting, the endurance generation is enough to offset the endurance consumption of Dwarf form itself.

    Quote:
    Originally Posted by Steel_Omega View Post
    ...When I finally start slotting White Dwarf, what powers should have the priority? Since I really mostly team with a Scrapper, Antagonize doesn't seem all too important because he can handle himself, for the most part. Should I six-slot White Dwarf (3 DamRes/3 EndRdx) before I actually slot it's attacks powers?
    OK... here goes: First, because you're teaming with a Scrapper, White Dwarf which usually increases your survival in melee would not help your Scrapper friend very much. One power in the White Dwarf arsenal: White Dwarf Flare, allows you to inflict a -Def debuff on enemies around you and also usually knocks them down, so if your friend does not require an increase to his ability to hit targets, and KB may annoy him White Dwarf Flare may become an annoyance more than a useful power.

    If you intended to actually do some tanking in White Dwarf, then yes, you'd benefit greatly from 3 +Res; and any combination of EndMod;EndRdx enhancements. Especially if you're frankenslotting IO's, however as you've mentioned before, your buddy probably will not require you to tank for him and since he is playing a melee-centric character, it seems you will both benefit more if you took the Blaster-ish path.

    About the slotting itself for White Dwarf and its attacks, I usually try to use a respec to slot-up White Dwarf Sublimation, and White Dwarf Flare after-which I focus on White Dwarf itself and then the two single-target attacks and antagonize gets my attention only when I can slot IO's like the Chance for Psi Damage and +EndRdx/+Recharge IO's.
  11. Quote:
    Originally Posted by Novella View Post
    What inherent danger are you speaking of? Stygian Circle makes use of dead bodies and dead bodies are not a danger. Dark Extraction also uses dead bodies as well. Eclipse uses live enemies, and I am sure that when the power was created the devs assumed that a person would have Inky Aspect because Inky makes using Eclipse risk-free unless you are fighting groups that have a boss in them.
    That's the whole point. Fighting groups with Bosses in them sometimes makes it so it's more difficult for a Warshade to waltz in and execute powers that require enemies, defeated or alive. Also since a Warshade can only execute these powers in Human-form, they are exposed then to mez attacks from Bosses and other enemies who are not defeated yet, including added aggro from the next spawn etc.

    Granted these dangers are minute and can be mitigated by using inspirations or employing other powers before executing those powers that may render the Warshade vulnerable, but still those dangers exist, and to just add insult to injury here, imagine what happens when a Warshade on his last few points of HP rushes to a bunch of defeated enemies to use Stygian Circle only to notice at the last minute that those enemy corpses that were just there a moment ago, are... gone, and with them, the chance to completely heal! This has happened to me more than once, so it cannot be dismissed despite it being a gross miscalculation on the player's part!

    Quote:
    Originally Posted by Novella View Post
    Because Warshades have the ability to cap so easily I think it would be fairer to increase Peacebringer damage in human form leaving form damage the same and increase the base resistance by 10% across all types.
    And I would suggest the Devs accomplish this by improving Build Up so it's usable in the forms and its recharge time is decreased; and perhaps its duration increased. I wouldn't mind increasing the base resistance of PB's across all forms, but I'd rather see -Res added to each of our PB attacks in a stack-able manner as I have previously suggested.

    Quote:
    Originally Posted by Novella View Post
    Also lowering the recharge time of Photon Seekers to the same timer as Trip Mine would be perfect for me because they are essentially a PBAoE mini-nuke since the pet AI is absolutely horrible with them. I would be happy if they changed them from pets to functioning just like Trip Mines that float but not seek.
    I'd love it if Photon Seekers would recharge faster, but I don't feel there's a need to change the way they behave, as I've learned to utilize them both as a PBAoE and a surprise damage/KB spike that follows me to the spawn I've teleported myself into and goes KABOOM just when I need them to...
  12. Quote:
    Originally Posted by neoblayde View Post
    so the concept could be generally the same but temporary in nature. that solves more issues that have been "stated".
    It still does not solve the issue where the Devs have decided that for a player to be able to "test" how a power-set performs in its higher levels, the player has to commit to playing that power-set from Lv1 up.

    The most productive offer I can suggest to you is that you go into an AE building, and create AE missions with power-set combinations that you wish to explore. If you like what the enemies can do to you, odds are you're going to love what you can do to them with the same power-sets you've tested. That's the closest you're going to get at the moment.

    Perhaps, one day, in the future (i.e. after Going Rogue goes live, maybe...) the Devs could be persuaded to let us enter AE and use AE to temporarily re-build our Lv50 character by using different power-sets within the same AT, and the temporary build will be functional in some sort of randomly generated mission the AE console will create for us. However, if you find you do like the temporary combination you've respeced into, you would still have to roll a new character and level it up from Lv1 just like everybody else would. That's the best compromise I can offer, and if THAT's the idea you suggest on the Suggestion Forum, that idea I can stand behind.
  13. Quote:
    Originally Posted by neoblayde View Post
    I didn't say they [the Devs] owed me anything..
    True, you implied it, you didn't outright say it.

    Quote:
    Originally Posted by neoblayde View Post
    This idea will not cut down on the time players play the game if it is a vet reward. instead it will encourage more players strive to achieve a high ranked vet status.
    Actually, since your idea seems to cater to those with the Instant Gratification Syndrome, as you yourself demonstrate later on, this idea will lead to much frustration when people figure out that there's nothing they can do to speed up those special respec awards but wait for their vet awards.

    In addition, I don't know if you've noticed it or not, but the Devs have been very careful with their Vet awards ensuring that each Vet award does not change the gameplay experience in favor of those with the vet award in comparison with those how have yet to reach the award. Your suggestion actually goes against that and will sow more disgruntlement among the players.

    Quote:
    Originally Posted by neoblayde View Post
    This reward is not a complete build respec it is for one set only. You have to play to 32 to obtain it and have high ranking vet status.
    And this will increase the amount of tossed-aside power-sets and decrease the amount of deleted/abandoned characters. Which in turn, will mean that people will not have to play more characters and invest more time in leveling up a character... which means, more people could get more bored with less characters, faster. To Paragon Studios/NCSoft this would read as less money in the long run!

    Quote:
    Originally Posted by neoblayde View Post
    A lot of builds I would like to play but going from level 1 to level 50 with it just to test it out isn't feasible to me. If I feel that way then chances are statistically speaking that others will to.
    Of course others feel like that, and that's exactly why the game needs it to stay the same!

    Remember what I said before about Instant Gratification Syndrome? You're the absolute demonstration of it. You're disappointed with a power-set choice, for whatever reason, and you want to change it and want it changed now. This would mean that instead of rolling a new character and leveling that character with the a different power-set combination, you would basically save yourself the time, which means you would play the game less in the long run.

    MMOs' are based on the assumption, no... the prediction, that players will finish experiencing whatever content the Devs are putting into the game, be it story-arcs or classes or individual power-sets or even skills, faster than the Devs have time to actually develop newer content. Your suggestion would shorten the time the Devs have based their business model on, so from their point of view, your suggestion is a complete catastrophe!

    Quote:
    Originally Posted by neoblayde View Post
    It is an option only available one time to a build. so you arent constantly respecing to test all the sets so after you have done so you quit the game. which is what seems to be the issue here.
    Then your suggestion is equivalent to asking for a way to create a character at Lv32 instead of Lv1 if the player has attained the Vet status, which again goes against the concept of not allowing Vet awards to fundamentally change the gameplay experience.

    Quote:
    Originally Posted by neoblayde View Post
    I would play more build types if I didn't have start from scratch just to try a new secondary or primary. besides that a vast majority of your time spent in the game is from levels 32 - 50 anyway.
    See how you admit you're basically cutting down time which is bad from the MMO business model point of view?

    Quote:
    Originally Posted by neoblayde View Post
    If the power-swap is really that bad of a suggestion then what about the additional enhancement slots under this same concept?
    Actually, there already are speculations that Going Rogue may bring with it ways to earn more slots, but no one's sure about that anyway. Not just yet.

    Quote:
    Originally Posted by neoblayde View Post
    like i previously posted i am new to the forum aspect, i didnt see a spot for suggestions, just general discussions. so why dont you point me in the right direction of this forum post please.
    Actually, the place to post suggestions is here, but I dare speculate that had you posted this suggestion in there, the resulting flames would have been far far worse.
  14. Quote:
    Originally Posted by PrincessDarkstar View Post
    Overall I think PB's and WS's should be more closely alligned, with PB's being 35-40% of a Warshades total power but constantly, with Warshades being allowed the higher peaks due to the inherant danger in casting their powers. The other differences would be that Warshades have controls as mitigation but PB's have the heals.
    Which is exactly what my suggestion attempts to accomplish, however with the added value of allowing the PB to AoE-heal.

    I'm willing to give up on AoE-heals and other team-based powers though in favor of the -Res (and -ToHit debuffs) attached to every attack power, and the decrease in Build Up's recharge coupled with enabling it in the Nova/Dwarf PB forms. That would be just... awesome.
  15. Quote:
    Originally Posted by PrincessDarkstar View Post
    I find the corrolation between those who hate the shapeshifting mechanic and those complaining of a lack of power interesting.
    Agreed.

    To speak more precisely on the matter of new ATs' though, if an AT comes out fresh from the Devs' and all (or most) of its inner-workings are passives (all normal or stronger modifiers without any obvious weaknesses) my interest in this AT will probably be lowered by that fact. I suppose I'm simply the antithesis to EvilGecko at least on this issue. For a character to feel fun for me, I need to feel my characters succeeded because of my actions, not despite them.
  16. Quote:
    Originally Posted by neoblayde View Post
    Bash as much as you want suggestions to better the game should be look upon as a plus not flammed at start.
    You're absolutely right. Suggestions that better the game should not be flamed. However, any suggestion that goes against the business model of the game, which is to encourage income by encouraging people to spend more time in the game — this is an MMO after all — is simply not good for the game, it's bad for the game.

    Quote:
    Originally Posted by neoblayde View Post
    The first concept of the notion was not good, as I quickly learned from the criticism. Hence it was revamped to address the prior issues.
    Any suggestion that allows people to cut down on the time it takes them to try a new power from a different power-set without actually committing to growing a character with that power-set as an original choice, from Lv1 to Lv50, will essentially decrease the time said person spends with their character(s) hence with the game itself.

    If you are suggesting things that would increase a player's saturation level and therefore the boredom a player feels towards their characters, you're going to get a resounding no from the Devs and the community.

    Quote:
    Originally Posted by neoblayde View Post
    This is how new ideas come about to improve what we do, game. So how about some suggestions to better enhance the gameplay of the COX community and not a ton of unnecessary flaming.
    How about reading through the Suggestion Forum first so you can actually check and see for yourself which suggestion were shot down and which suggestions actually encourage productive debates, before suggesting anything?

    Quote:
    Originally Posted by neoblayde View Post
    Let the Dev's tell me no and give a reason why personally, you are not the Developer.
    Sorry, that's not going to happen because the Developers are busy developing the game. What's more, the Developers owe you nothing more than to allow you to log in and play the game according to the EULA for as long as they keep the game servers open and you keep paying the subscription fees. Other than that, the Devs owe you nothing more.

    Quote:
    Originally Posted by neoblayde View Post
    Perhaps the ways it was brought up in the past were not adequate and obviously so.
    No, what's not adequate about this suggestion is that it leads the game towards a direction the Devs do not wish to take, period.

    Quote:
    Originally Posted by neoblayde View Post
    Provide to me an adequate reasoning as to why this will not work and I will revamp the idea until it fits all.
    It's not that your suggestion will not work. Mechanically, it will work. However, what people are telling you is that the idea itself to allow people to replace power-sets or even mix powers from different power-sets, even if those are powers within the ATs' scope, that idea is simply bad for the game as a whole because eventually it leads to cutting down on the time a player spends in-game making characters and growing them.
  17. Quote:
    Originally Posted by Steel_Omega View Post
    ...I love my current Human-only Peacebringer so far, who is 24. What I am trying to do is give his second build a Dwarf form option so that he can pseudo-tank when he needs to...
    Considering all the parts in your OP that I've emphasized, I would in your place take White Dwarf at Lv20 because even if you do not slot any of the Dwarf powers, White Dwarf comes with its own Heal and a PBAoE power that at the very least can buy you some time to use Human-form powers like Pulsar, Photon Seekers and Dawn Strike.

    Since it's on the 2nd build you're doing this, you won't really lose much by taking White Dwarf at Lv20 because even if you don't take Stamina, White Dwarf itself can be used to regain endurance faster than a Stamina-less Human-form can, providing you put some EndMods/EndRdx SO's in your White Dwarf power.
  18. Quote:
    Originally Posted by Obsidian_Force2 View Post
    Now that I got my "neener neener" out of the way i'm seriously really wondering what your trying to advocate for now.

    Your initial request was something to make it more team friendly and now i'm not sure what your looking for in changes. Seriously.
    Initially I embraced the idea that a TriFormShade™ can buff themselves with two Mires and Eclipse and blast things with Nova, and I felt it was balanced by Peacebringers not having to rely on defeated enemies to rez/heal/buff themselves.

    From all the discussions I took part in lately, I realized that even if PB's may seem more Tanker-ish (at least to me they do), there are still some internal imbalances between PB/WS powers, and since a Black Dwarf can boost its ToHit/Damage while inflicting damage, it would help White Dwarf become more appealing if alongside the mitigation White Dwarf Flare provides, the White Dwarf could also boost itself without having to drop to Human form, and hopefully at a rate similar to what a Black Dwarf can do.

    It's even easier to see how Dark Nova has an unfair advantage because the Warshade can boost not only their Nova's ToHit/Damage but also its ability to resist damage; an effect that Bright Nova cannot duplicate. Hence, I chose to add to my original suggestion — at least on top of the -Res addition to every attack part of it — improvements to Build Up to allow Bright Nova and White Dwarf to be able to use it and also decrease its recharge time.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    P.S. From the Heats are fail thread, not all people who look for performance find Kheldians lacking.

    There is a definite middle ground between the performance nazi's you think are ruining the game and people who just like to build something they enjoy in the most effective manner and i think you often miss that fact.
    In-game, I haven't really met a lot of people who claim Kheldians are fail, and any of those people who have told me in-game that they are disappointed with Kheldians based on their performance have obtained some food for thought from teaming with me on my Kheldians, so much so that some are giving Kheldians another go.

    Do not worry, I know performance enthusiasts are not ruining the game, and I'm married to a person who just likes to build something she enjoys. I can't ever miss the fact that there's a middle ground. It's just that more often than not, it's too difficult to notice the middle-ground camp because those in the other camps are simply much more vocal... after all, they're enthusiastic.
  19. Quote:
    Originally Posted by Obsidian_Force2 View Post
    You mean "moar damage"?
    Yeah... sorta, I guess...

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Careful, this can get you burned at the stake by some people...oh wait, you have your own torch.
    Well, if you remember my OP with the suggestion that each PB attack would inflict a self-stacking -Res effect, having Build Up more often and allowing it in the forms is essentially accomplishing the "moar damage" directive. So... I've been burning myself since the OP it turns out.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    carry on...
    Will do!
  20. Quote:
    Originally Posted by Cynical_Gamer View Post
    But the Longbow suck. We need something cool like the PPD. Interesting branches, lots of different uniforms, and they aren't Longbow. What else could you ask for.
    I'd ask for something I've never even seen before because for me, anything else would not be Epic. Especially not if I've already kicked its butt several times over on both Red and Blue sides.

  21. Paragon Studios will probably shut down the CoH/V servers before this idea will ever be implemented simply because CoH/V is modeled in such a way as to promote the creation of many characters by the players.

    Your idea, while sounding very cool and all, goes against the concept of encouraging players to create more characters and will eventually discourage character-creation to the point where players may end up with several Lv50 character which they will respec every so often so that they may explore the power-sets available to each AT.

    This is not what Paragon Studios or NCosft wish to encourage since it has already been demonstrated that people will burn through content and level up a character from Lv1 to Lv50 in a matter of weeks to months — and that's assuming one practices restraint in ones' playing habits.

    TLDR :: You're asking the Devs to start sawing the tree upon which they are perched, and that's not good for any of us who want to see this game live longer and prosper.
  22. Please excuse this necro-posting as I do not want to create yet-another thread, and this post is about a possible Peacebringer modification, so without further ado.. how about if Build Up recharge time was decreased and Build Up itself were usable in both Dwarf/Nova forms, would that help PB's decrease the gap between them and WS's?
  23. Quote:
    Originally Posted by Socorro View Post
    Do Khelds defeat enemies and help complete missions (or help do so) as efficiently as other ATs, either solo or on teams? I don't really know, but that is something that could be quantified.
    I think that's a question only the Devs can answer because only the Devs know exactly what levels of performance Kheldians were/are supposed to have. In my opinion, whenever players claim that since Kheldians have shields and melee attacks they should be compared to Scrappers, that's when things start to go crazy...
  24. Quote:
    Originally Posted by SpittingTrashcan View Post
    I could analyze attack chains that stay in human, nova, or dwarf form, but then I'd be accused of doing it wrong.
    And you would be if your goal was to produce the most effective TriForm attack chain. Especially if you solo.
  25. Quote:
    Originally Posted by mousedroid View Post
    1. Name: Bang-Bang and gender: female.
    2. Archetype: blaster and power sets: dual pistols and (most likely) devices, including pools: unknown as of now.
    3. Origin: natural.
    4. A quick description of their appearance: 6' tall, athletically-built caucasian woman with short blue hair (possibly a wig). She wears tinted glasses that hide her eyes, a black patent-leather bodysuit, a gun belt, a dark purple suede leather jacket and dark purple patent leather boots.
    Hello Lara Croft?