A New Human/Dwarf PB


Justaris

 

Posted

Hey all. This is my first time posting on the forums since they've changed the format, but I'm not a new player to CoH. However, I am to to using Kheldians and, more specifically, Peacebringers.

After I hit 50 on my main Tanker about a year ago I look a little break form CoH. When I finally came back I decided that I'd play a Peacebringer since I'd heard so many good things about them.

I love my current Human-only Peacebringer so far, who is 24. What I am trying to do is give his second build a Dwarf form option so that he can pseudo-tank when he needs to. My problem is I'm not sure WHEN to take the Dwarf form (I'm not in an absolute hurry to get it) and I was thinking that around Level 30 or 40 would be the perfect time. Do you guys have any advice?

Oh, and please don't ask about the Nova form. I would play it, but I just can't stand the look of it. I'm very superficial sometimes...


 

Posted

As with most things for Kheldians, there's really not a hard and fast answer. Since you seem to be focusing primarily on human form with Dwarf as a backup or 'pocket tank', then I think the 30s are a reasonable time to pick up the power. For one, you start getting three slots per non-power level, which allows you to better slot the Dwarf over the course of the 30s. Second, the 30s are about where mez effects start becoming exponentially more plentiful, so that's about when you're going to want your turtle.

I'd probably take Dwarf at 30 or 32 in your position. Or earlier if that fits better in your build and just wait to slot it until the 30s, which could be advantageous to you if you go back and do TFs in the 20s at some later time.


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Posted

Thanks for taking the time to give your advice. I usually end up teaming with my friend who I've done a Leveling Pact with. He plays a BS/Sh Scrapper and I think the two of us make a decent team. The only problem is that we sometimes get in over our heads with mobs and have no real escape except to, well...escape.

I'm very interested in getting him to 50 and possibly even making him my main toon. I really like the versatility of Kheldians. I've come to realize that, most of the time, people don't expect much out of you, but if you play the AT well people are always pleasantly surprised!


 

Posted

I would take it as early as you can (When there isn't a better human power) and then only start actually slotting it whenever you have some 'free' slots.

Sometimes I find that taking a power like dwarf later on means you might end up having to put one extra slot into a power you dont really want to, having the power early means you can slot it as and when you like.

On my Warshade I took it early (20) but didn't slot it at all until the 40's.


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Posted

Quote:
Originally Posted by Steel_Omega View Post
...I love my current Human-only Peacebringer so far, who is 24. What I am trying to do is give his second build a Dwarf form option so that he can pseudo-tank when he needs to...
Considering all the parts in your OP that I've emphasized, I would in your place take White Dwarf at Lv20 because even if you do not slot any of the Dwarf powers, White Dwarf comes with its own Heal and a PBAoE power that at the very least can buy you some time to use Human-form powers like Pulsar, Photon Seekers and Dawn Strike.

Since it's on the 2nd build you're doing this, you won't really lose much by taking White Dwarf at Lv20 because even if you don't take Stamina, White Dwarf itself can be used to regain endurance faster than a Stamina-less Human-form can, providing you put some EndMods/EndRdx SO's in your White Dwarf power.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

PrincessDarkstar: Thanks for your input. Since I missed my first real opportunity to take Dwarf (at Level 20) I will take it at Level 26, which is my next possible time to take it. Like you said, I will wait until later Levels to actually slot it, but it will be nice to have "just in case".

LordXenite: I did not know that the Dwarf from actually had a Stamina regen factor to it. That was one of the main reasons I didn't take it at Level 20, because I wanted Stamina on my Human form (I had been having HUGE Endurance issues up to that point). I do have a question for you, though. When I finally start slotting White Dwarf, what powers should have the priority? Since I really mostly team with a Scrapper, Antagonize doesn't seem all too important because he can handle himself, for the most part. Should I six-slot White Dwarf (3 DamRes/3 EndRdx) before I actually slot it's attacks powers?


 

Posted

Quote:
Originally Posted by Steel_Omega View Post
I did not know that the Dwarf from actually had a Stamina regen factor to it. That was one of the main reasons I didn't take it at Level 20, because I wanted Stamina on my Human form (I had been having HUGE Endurance issues up to that point).
White Dwarf (and Black Dwarf as well) generates Endurance, but also consumes endurance. If you slot EndMod;EndRdx essentially you get to have White Dwarf on (which grants you mez protection and enhanceable shields to everything but Psi damage, IIRC) and it will generate endurance in modest quantities. Without slotting, the endurance generation is enough to offset the endurance consumption of Dwarf form itself.

Quote:
Originally Posted by Steel_Omega View Post
...When I finally start slotting White Dwarf, what powers should have the priority? Since I really mostly team with a Scrapper, Antagonize doesn't seem all too important because he can handle himself, for the most part. Should I six-slot White Dwarf (3 DamRes/3 EndRdx) before I actually slot it's attacks powers?
OK... here goes: First, because you're teaming with a Scrapper, White Dwarf which usually increases your survival in melee would not help your Scrapper friend very much. One power in the White Dwarf arsenal: White Dwarf Flare, allows you to inflict a -Def debuff on enemies around you and also usually knocks them down, so if your friend does not require an increase to his ability to hit targets, and KB may annoy him White Dwarf Flare may become an annoyance more than a useful power.

If you intended to actually do some tanking in White Dwarf, then yes, you'd benefit greatly from 3 +Res; and any combination of EndMod;EndRdx enhancements. Especially if you're frankenslotting IO's, however as you've mentioned before, your buddy probably will not require you to tank for him and since he is playing a melee-centric character, it seems you will both benefit more if you took the Blaster-ish path.

About the slotting itself for White Dwarf and its attacks, I usually try to use a respec to slot-up White Dwarf Sublimation, and White Dwarf Flare after-which I focus on White Dwarf itself and then the two single-target attacks and antagonize gets my attention only when I can slot IO's like the Chance for Psi Damage and +EndRdx/+Recharge IO's.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati