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Posts
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Quote:You're doing it wrong. You can't stop reading until your eyes are gushing blood.I think there may have been a few good points in there, but my eyes hurt now.
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I just realised I'm going to be needing a Dual Whips powerset... and Whip Control... and Whip Defence... and maybe Whip Resonance... or Whip Emission... better get "cracking" BaBs & co!
Maybe we can have some of those bizarre lightwhips from the Star Wars expanded universe as custom weapons - silliest... lightsaber... ever... -
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Quote:If this was a loot-driven MMO like WoW or EQ then I'd agree with you, but CoH is still a pretty casual MMO when it comes to loot - the entire system is optional after all. In most MMOs you'd struggle to get by with vendor-bought gear, but this game is still balanced around SOs.Loot systems don't work by having everything be good, they work by having lots of crummy stuff, some pretty good stuff and a little bit of REALLY good stuff.
The devs have already taken steps (too many, IMO) to 'concentrate' the good stuff (tickets, weighting, merits, etc). They can't go too much farther down that road without invalidating the entire point of the system.
I don't think concentrating all the mez sets together or merging a few other categories would hurt things too badly - you'd still have PvP IOs and Purples and HOs as the pinnacle items to strive for, you'd still have orange sets being rarer than yellows and some categories still having one set that outshines all others by a large margin (Positron's Blast I'm looking at you), and you'd still have people looting a mez set and thinking it was junk.
What you wouldn't have is quite so many "junk sets" in circulation and not quite so many people looting a mez set that not only could they not use (perhaps on any character they had), but most powersets can't use (Confuse for example - Mind/Ice/Illu/Plant Control plus Ninjitsu and I think that's it), leading to the recipe being almost totally worthless on the BM/WW too. It would just make some of the junk that gets dumped on vendors a bit more widely useful.
Too late now though, obviously - I was just dreaming out loud. -
Quote:Yeah I've read most of the others I think, I just forgot to check the European Lounge sub-forum until today...I recommend reading as many reports as possible. I took a lot of notes, but I may not have written down everything, and I could not attend all the panels, nor did I spend a huge amount of time talking to developers. Like, I didn't hear the thing about Hamidon mentioned by Fuzun, and apparently others didn't record the comment about adding extra colours.
Not that I'll take my own advice and read the other reports. Not soon anyway. I'm still shell-shocked.
For shame!
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Quote:Admittedly I've spent rather a lot of inf on my Bane, Crab and Widow builds (not started bidding for the IOs for the Fort yet), but the Bane and Widow are no slouch in the single-target damage department compared to my L50 Brutes/Stalkers/Scrapper - exceeding their capabilities in most cases - brute-wise only my pre-nerf EM/Elec and my SS/Dark approached them for ST damage and specifically burst, likewise my EM/EA Stalker. Over time my Widow can out-dps all of my brutes/stalkers/scrapper (claw scrapper probably comes closest).I think so, I think that if you ask VEAT players they'll tell you that their solo damage still doesn't compare with Brutes for example and their solo survivability still doesn't compare with Masterminds. Personally I wouldn't know because I don't play VEATs much (if at all) but if I recall correctly, VEAT burst damage is still lagging behind the other Villain ATs'.
The Bane also has burst damage that compares very favourably with the alpha-strikes on my Stalkers/Blaster and outdoes the Widow/Brutes/Scrapper (though the Bane does have slow-animating attacks and some redraw when setting up his debuffs, so he gets outpaced on dps over time - but not by much as he ends normal fights so fast - he hits like a truck which is why I slightly prefer him to the Widow). In terms of survivability my Bane and Widow are both soft-capped so they can out-survive my Bot/DM MM and most of my other L50s in most situations (RWZ challenge notably, against an RWZ L54 Rikti spawn with 3 bosses).
Also never underestimate fear of nerfage - some VEAT players may not be entirely truthful about their capabilitiesVEATs are incredibly good, even with basic IO sets (all of mine were cheaply frankenslotted before I went for the multi-billion full-on crazy of soft-capping and perma-hasten).
Quote:Actually, I see the Jack of All Trade concept even in Human-only Kheldians since the Human-only Kheldian has to mix in powers from several disciplines, each mediocre on its own, but the mixture itself can become quite potent, sometimes proving to be very effective in more situations than a normal AT could be effective in.
Quote:Huh? I find that confusing, who said anything about limiting mez-protection to Human-form?!so I wanted to comment on that premise:
Quote:Has anyone even considered what would be the price Kheldians would have to pay in term of DPS or survivability if the Devs did decide to grant some wishes and gave Human-form mez-protection and shortened or eliminated shape-shifting?Quote:In light of the Kheldian Dwarves becoming a Break Free of sorts, I think it's quite clear how the Devs want Kheldians to be able to deal with being mezzed.
Quote:I think many would agree that Warshades are certainly capable of epic performance both in DPS and crowd control (disorient-stacking FTW and all that) and Peacbringers can be quite difficult to kill (three self-heals across Human/Dwarf forms and Lightform plus Human shields) but their DPS potential still lacks in comparison with the peaks Warshades can reach and tanking is already underrated in the game as it is.
Saying PBs have heals as an advantage over an Eclipsed Warshade, is like saying a /Regen scrapper has heals as an advantage over a soft-capped /SR or /Shield scrapper - the PB like the Regen has the heals because they need to use them as part of their ongoing playstyle to survive, whereas the res-capped Warshade like any def-softcapped characters takes very little damage over time (albeit the def-capped one will experience spikes more than the very slow HP loss the res-capped character takes).
Basically I don't see it as a PB advantage in the same way that I avoid Regen, because having survivability based on click-heals means that you lose time in your attack chain for doing damage, and on a PB it's another thing to pay attention to, when the Eclipsed warshade can usually ignore their HP bar and only pay attention to their Eclipse buff (until fights are over and they can pop Stygians to top off HP/end).
Quote:Perhaps the question the community should focus on is what can be done to distinguish Kheldians in this game so that they may be appreciated more without stepping on anyone's toes?
Peacebringers are my main problem, because at the moment my sole impetus for playing a PB would be that I've never played a PB before and consequently don't have a L50 PB - otherwise I'm really struggling to feel enthusiastic about playing one. -
I think the worst things about the IO system are that:
1) The Devs didn't combine all the "mez" type IOs into the same sets, like the "mez" attribute on Hami-Os does. If Sleep/Hold/Stun/Slow/Immob/Fear/Confuse/Intangible/Knockback were all offered on "mez" set IOs, instead of being split into separate sets (with Intangible having zero sets at all, currently - not that I care), then it would mean less "clutter"/"junk" in the drop tables. Any mez set IO being dropped would have a chance at far wider usefulness/application for those who looted it, compared to players looting a Sleep set or a Confuse set. In terms of nomenclature they'd be just like Hami-Os, so you could have Acc/Mez IOs, Acc/Mez/Rech IOs, etc in sets, where Mez was a stand-in term for any control effect that could be enhanced. Sure, it might be overly helpful for some powers that have multiple effects (Carrion Creepers springs to mind), but not too overpowering I shouldn't think.
2) The Devs have separate snipe sets. Another source of junk IO drops - snipe sets should have just been ranged sets with Range and/or IntRdx added, for those who wanted to slot for that. It's not like every aspect of existing IO sets is actually useful in some powers anyway (Resist passive powers gain no benefit from EndRdx or Rchg boosts on Resist sets). I might have gone further and combined PBAE sets with melee sets, and Targeted AEs with Ranged sets, just to further cut down the number of set categories, while increasing the number of slotting options on each power.
3) The Devs allowed IOs to drop for every level from L10 onwards (within each set's level range):
a) I think it would have been better if IOs only dropped for every 5th level (i.e. L50, L45, L40, etc.). This would have reduced the clutter in personal storage and at WW/BM, and made bidding on (and listing) IOs at WW/BM a lot easier, as you wouldn't have to "spread bid" across several level ranges to improve your chances of getting certain IOs. As for what level would drop for certain players, I'd have made it so that L47+ players would only get L50 drops, L42-46 players would only get L45 drops, L37-41 players would only get L40 drops, etc.
b) I also don't think Set IOs should have started dropping until L30 (even though I do actually start using them in the early L20s myself), and I would have scaled every single set in the game from L30 all the way up to L50 - that way you have a wider choice of sets at those levels and no set becomes obsolete at higher level (such as existing sets that cap at L20 or L25). It would have made a lot more sense to me if TOs were kept for L1-10 only, DOs for L10-20 only and SOs for L20+, but also introduce common IOs at L20+ and then set IOs at L30+ as the "advanced enhancements" for endgame players.
4) Set bonuses are lost when exemping. I think they should always be available if the power they are slotted in is available, regardless of the level of the IOs slotted there - to do otherwise just punishes high level players for using set bonuses in their build when they exemp down.
5) Too many different salvage types. Halve how many there are, or if IOs had been L20+ for commons and L30+ for sets then you could have just had two categories of IOs for all level ranges - one type to make commons and one type to make sets from.
6) Some sets have too little choice in IO boost types. I'd like to have seen IO sets having more IOs in them than you actually needed to get the highest set bonus. I might have limited it so that the highest set bonus you could get would be for slotting 4 of the same set, just to encourage some variant slotting from players, with perhaps 6-8 different IOs in each set (so you could have a few IOs in a Ranged set with +Range without rendering that set totally pointless for players who didn't want +Range). Then, rather than the usual 5xPosi+proc we see in Targeted AEs in builds (usually skipping Dam/Range unless in a cone attack), or 5xCI+proc (rchg builds) or 6xMako (positional def builds) we see in melee powers, it would usually be more like when you see 4 Kinetic Combats and 1-2 other IOs in melee powers (in builds going for typed def) or frankenslotting 2 from one set, 2 from another, or 3 and 3, etc. - just a bit more variety in slotting - and for attacks it might not always be the same 2/3/4 IOs being used.
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The IO system just suffers for having too many IOs in every drop pool and level range, so the chances of getting one you can use from a drop is miniscule, there are just too many categories on WW/BM to bid in, and yet at certain levels you have very little choice over which sets to use. Plus it suffers from too many arcane hidden rules that can confuse new players (like the rule of 5, how procs work in toggles, how the 120sec duration IOs work, etc.). -
Quote:I was going to say that, but you beat me to itI don't get it. No one has yet replied: "No, we don't all sound American, you lot sound English."
What do all of you guys sound like when you sing karaoke? Do you try to imitate the artist who did the original song, do you sing in your own voice, or is there a singer in your vocal range that you always tend to sound like?
When I sing karaoke solo I tend to stick with either Tom Jones, Frank Sinatra or Robbie Williams tracks, as I don't struggle to reach any notes in their vocal ranges. Plus I like their music (not my favourites though), most karaokes have at least a few of their tracks (usually lots) and I know most of their hits by heart without needing the teleprompter, which helps. I don't consciously try to mimic them, but I've been consistently told over the years that I do sound a lot like one of those three - big Tom - which is ironic, because my speaking voice is certainly nothing like his, I have no Welsh relatives (well, a couple by marriage, none by blood), and I sound nothing like him inside my head when I'm singing. Sadly it also doesn't translate into women throwing their underwear at me either -
Thanks for the info Ravenswing - good write-up and I'm glad you had a safe trip home.
Quote:This is something I hadn't heard anywhere else and which makes me very happy - thanks for relaying this info. I really hope the Devs manage to add this at some point.They are looking at tech to implement dual chest emblems, and also to have more than two colours in the costumes. No news on when, however.
Quote:Speaking of 'things that bug us,' I did have a chat about the feelings of people regarding the merger of the forums. The community people area aware that there is something of a feeling of being stuffed in a corner and ignored, and they are trying to do something about it, but I can understand the point that it isn't easy. We would complain we were ignored when the boards were seperate, and now we complain when we're all together. Frankly, I think we were better off being ignored and seperate (and therefore the moderation wa smore culturally appropriate), but that's my opinion and it's my choice to post less.
I just can't keep up with discussions here like I could on the EU forums, due to the volume of replies and new threads, so it just feels more impersonal to me (I feel more distanced from the community, but ironically closer to the Devs). That's even though I continue to only read the same sub-forums I did before (mainly General chat, Comic & Hero/Villain Culture & Archetypes/Powers - plus Dev/Community Digests of course). There's no way I can spare the time to keep up with most of what's being posted on those sub-forums, whereas I could on the old EU forums.
I try to be more selective and skim-read a lot more, but Comic & Hero/Villain Culture in particular grows so fast here that I could waste hours daily just trying to read everything that might interest me in that single sub-forum (plus I have to be so much more careful not to run into spoilers for US movies or TV series we haven't seen yet on this side of the Atlantic).
I've noticed that the time I spend on the forums when I do visit has gone up, but the frequency of my visits are decreasing because I just know that when I visit I'll end up spending more time on the forums than I want to. Tbh I probably need to give up posting, go back to lurking, read Dev Digest daily again, and just resist skimming any other sub-forums until weekends when I have more time to burn. -
Quote:This is exactly how I feel. In fact this whole thread is like an explanation of why I vastly prefer playing redside to blueside.This kind of thing is a large part of why I barely play hero-side these days. CoV doesn't really suffer from this issue. There are a couple of points where you're asked to go talk to people, but it's pretty much just the PvP zone reps and Seer Marino, and none involve a huge amount of travel. The devs even thoughtfully placed Seer Marino next to a helicopter from Cap to Mercy.
I'd love to see some of these clunky mechanics and pieces of outdated design cleared up on hero side - the game would be so much more polished for new players, and I might go back to the many abadoned heroes I have. It does especially seem a shame when we know the tech is there for auto-introducing contacts, seeing as it's used extensively villain side, and in a few places hero side.
Someone wrote in one of the GR threads that redside will be dead after GR's launch, as everyone will be able to play the redside ATs on blueside where they can get teams, and it just didn't ring true for me. Sure, I prefer redside ATs to blueside ATs (all except for Blasters, who I can't wait to take redside), but I also prefer redside content to blueside content, hence why 14 of my 17 L50s are on redside. GR's appeal for me is that, after a completely new newbie experience, I'll be able to play blueside ATs on redside where the best quality content is - hopefully a lot more people will think that way too. GR could be the "saviour" of redside.
Quote:The Security Chief, IMHO, should (a) be moved to the newspaper and/or (b) be a "Click him specifically to get his hunts" style mission.
Last but not least, we know contacts can be "introduced" without having to talk to them, with the popups we get at various levels. Give a checkbox to "Move to inactive" or something similar and I think everyone would be happy.
Quote:My biggest worry with Going Rogue is that it will merely highlight just how poor the original hero content is.
Quote:This is the other major problem with the original City of Heroes content: the contacts are, for the most part, mission dispensers with no character at all.
This needs to change.
First: replace the original contact models with models created with the costume creator. Most modern contacts use the player model and player-available costume parts, with some having unique parts. This may seem like an odd suggestion, but the old models are really ugly and could use a major facelift.
Second: get rid of duplicate contacts. There are a number of contacts that share the same arcs. Double the contacts does not mean double the content.
Third: make the contact MATTER. Your contact should have a personal involvement in the story, either by showing interest and concern through dialog or by showing up in the missions themselves. They don't have to be the star, but the contact should be meaningful to the story in some way. Most original contacts don't figure into the story at all and are utterly forgettable and completely interchangeable.
Fourth: cut the fat. Rewrite the longer arcs and remove the pointless fluff missions that don't advance the plot. We don't need to clear out 5 different warehouses when we'll get the point after clearing out just one. Scrap the boring arcs or rewrite them to be at least somewhat interesting. And cut out the non-arc missions. Most of them, anyway.
Doing these things not only removes a lot of the disparity between the old and new content but it also encourages longtime players to level characters through content rather than powerlevel past it. One of the attractions of powerleveling is being able to skip the boring crap.
Like you say blueside contacts are just forgettable mission dispensers - from L1 until L30-35, I find - only then do you start getting a single contact per origin/level-range offering a certain arc, so you can recall easily who offers what (e.g. Gordon Stacy is the only one who gives "The Revenant Hero Project" arc). It's particularly insane at L20-25 where there are 6 contacts for each of the 5 origins offering the same content, all based in either Talos or Indy Port. One of the origins - science - has no arc in that range, so you have 30 contacts at L20-25 across two zones, with only 5 "pools" of missions they draw from, but only 4 story arcs in total for that range (and a ton of filler).
By comparison CoV arcs are shorter and more fulfilling, there is a story-based reason their contact is offering them, the story is clearer and more focused, they are more memorable and they have less single mission filler before/after - and some CoV contacts offer multiple arcs.
If the Devs do revamp the blueside contacts (hopefully cutting them down to 1 contact per level range, per origin) then all the one-off filler missions they remove (hunts included), that have nothing to do with the arcs, wouldn't have to be wasted - hunts could be added to the Security Chief of the zone they're set in as repeatable missions, and all other filler could be added to the newspaper (lord knows it needs some handcrafted missions in there).
Then the only other change I'd like to see is mayhem and safeguard missions either being added to Ouroboros, or once you outlevel them have them being selectable from the brokers that can offer them (with an auto-exemp feature), because at the moment they're the only content in the game I feel is mandatory in each level range on redside, as you need the explore badges from them for an accolade power, and it's a hassle to obtain them later if you miss any.
However I'm more than willing to wait until after GR for all of this and I'd trade most of it away in exchange for getting some new map tilesets for indoor maps - running around the same offices, sewers, warehouses, labs, etc. is getting samey after 3+ years. Often I can get 20% of the way into a map and know off by heart the layout of the entire map from there to the end. -
Put me in the group with the other Equilibrium fans wanting a really flashy pistols set - after seeing the Herocon video I cannot wait to make my Dual Pistols / Energy Blaster.
Quote:Nothing in-game now can affect PBAE radius - Boost Range does nothing for PBAEs, but it pushes out the range at which Targeted AEs and Location-based AEs can be aimed/fired (but again their radius remains unchanged).I don't believe that boost range increases the radius of PBAoEs sadly.
Boost Range does boost the area covered by a cone, just by virtue of increasing its range - the degree of the arc stays the same, but as the cone is pushed further out from you, the furthest end of it has a wider spread - that, plus the additional range, makes it cover a much larger area than usual. -
Quote:That's what I get from reading the coverage too.I don't get where people are coming from with all this 'GR is ONLY lvl 1-20'.
1-20 are the levels you can REMAIN NEUTRAL. Fully neutral, from the Praetorian origin. At that point, from what has been said, you must either pick Hero or Villain. I would hazard a guess that means Vigilante and Rogue too, as the Devs said in the past that it was a goal to allow characters to remain 'in the shades of grey'.
After 20, then there is the rest of Praetoria to get through. Given the side switching is not just a switch, as Positron said, that would logically mean some sort of missions, arcs, something like that. Thats just part of it. And thats open to all levels.
GR won't just be 1-20 content. Sure, I can't prove it until a redname drops in here and confirms that, but I will safely bet that I will eat one of my hats if Praetoria is only lvl 1-20 stuff. It doesn't gell with what we know and have been told.
I'm really hoping that GR matches CoV in terms of content added - it's likely going to sell for the same price, a graphics update is being applied around the same time, it's adding new powersets and new costume pieces (we're not sure about archetypes yet) and a new starting location, plus new features (side-switching as opposed to bases), so the least it should have is as much content as CoV's L1-40 launch had - after all, content should be much easier/quicker for the Devs to create nowadays, what with the mission architect system in place (as it was designed mainly for the Devs and their new hires, but tweaked and released to us).
I'm sure I read someone saying GR is supposed to have four big zones - if each zone covers a ten-level spread that's forty levels right there, with perhaps the other ten levels following in the next issue (like they did for original CoH and CoV). -
"Once upon a time there were three alternate versions of the same man who went to war, and they were each assigned very hazardous duties. But I took them away from all that and now they work for me. My name is Zeus."
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Quote:I want to read your edition of 1984 - I had to read mine twice (once for pleasure, a second time on my degree course) and I don't recall any dual pistol gun-play in it1984?
Or any one of a thousand "Utopian society ruled by an evil dictator" scifi concepts out there?
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Quote:Yes I've considered it, but do VEATs pay dps/survivability for their mez protection by comparison? I don't believe so. Maybe the payment should be in versatility/flexibility /shrug - if not form-limited or form-restrictive, then perhaps being duration based.Has anyone even considered what would be the price Kheldians would have to pay in term of DPS or survivability if the Devs did decide to grant some wishes and gave Human-form mez-protection and shortened or eliminated shape-shifting?
I personally wouldn't want shapeshifting eliminated either, as it's the one thing that makes HEATs really stand out (even if it does make them trickier to play than other ATs and require more attentiveness than most).
I also feel that the "jack-of-all trades" tag only applies to Kheldians intending to tank, i.e. ones taking dwarf form, slotting it well, and often playing in groups that need/want tanking - even then you need to work hard to maintain aggro as you lack a taunt aura. Also if CoV has proved anything it's that tanking isn't needed except for perhaps some AVs/GMs. I slotted dwarf well on my tri-form WS, sacrificing human form usefulness, and yet 99.9% of the time my WS is basically just a damage dealer as tanking is not needed/wanted. Besides tanking and damage-dealing I don't see any other roles Kheldians can claim (my WS only controls as well as some of my Blasters, less well than some of my Corruptors/Defender, certainly not on par with my Controllers/Dominators).
As for mez protection, limiting it to human-form only would be a balance in itself for Peacebringers over Warshades (as I feel WS's do their best work in nova form backed by mire/eclipse), and would be no help whatsoever to my WS playstyle.
Personally I'd still like to see mag2-3 passive mez protection for nova and human forms of both Kheldians, just so that being mezzed wasn't guaranteed in large spawns from factions where every minion/lieut has a chance of mez on their basic ranged attack (Carnies, Rikti, Malta's grenades, etc.), but not high enough to guarantee mez immunity against persistent mez-specialised bosses/lieuts (if you don't otherwise take care of them).
Then to close the gap between PBs and WSs, and because PBs favour human form moreso than WSs, maybe PBs could have a further mez protection buff to stack on their passive, either click-based and duration-limited, or (my preference) on the later toggles.
The Blaster-solution might work too - letting PBs and WSs use their (first) 2 single-target ranged attacks in human and nova forms when mezzed, like Defiance (Mk2) allows - the blasts on human form look pretty weak on paper, but this would be a big boon to nova form.
As for other ways to improve PBs (and notably damage output) compared to WSs, I like your -res idea from your other thread. Some other solutions might be making the bonus damage for PBs self-buff based (like Blaster Defiance or Brute Fury) - perhaps even make it like Dominator Domination, where you build a bar by attacking, then release it as a self-buff with an inherent power button. You could make this bar form-dependent, as from what I've read PBs don't form-dance as much as WSs (again, not played a PB, so not totally sure) - then a PB could build the bar up in any of their 3 forms, then trigger the buff (which could be 30-60secs of enhanced damage, perhaps with some mez protection like Domination has), but switching forms might zero your existing bar (this would be similar to Warrior Rage in WoW, where, when I played it, changing stances would zero all of your built-up Rage - admittedly WoW's Rage is used to power attacks, rather than as a direct damage boost, but the principal is similar so I mention it here).
I'd also like to see Dwarf forms getting a damage/taunt aura to help them tank better in those cases where you might like to try and fill in for a tanker (or a brute/mm built for tanking), for those who enjoy that playstyle. It wouldn't affect me much with my WS, but it might help PBs - maybe that could be made PB-only as well to close the gap between both Kheldian ATs /shrug.
Oh I like your idea for turning the PB heal into a PBAE heal too, but then I'd like to see the same done with /Storm's O2 Boost as well because I dislike playing characters with targeted heals (but otherwise love /Storm), so I'm probably biased. Turning PBs into more of a support-role Kheldian might ultimately be the best way to differentiate them from the damage/survivability kings that WSs are. -
Graphics are usually much lower priority than gameplay for me, yet I was impressed by that video. I will certainly bear in mind the recommended specs of GR when I buy my next PC, once they're announced (though I need to know SW:TOR's recommended specs as well
).
I just hope some of the older lower-res costume pieces from original CoH will be getting an update soon, as they already contrast poorly with newer costume pieces and zones, but they would contrast horribly alongside "ultra mode".
Quote:Yeah both of these are my only (slight) disappointments to come out of that video. For purely gameplay reasons I'd like to see a market merger and that all archetypes plus all zones be available to all players from the beginning (extra options = good, playerbase not being split = good).My biggest gripe is that they are not addressing the whole side switching issue to make it true side switching. For instance most likely the archtypes will still be hero or villain. I was expecting to say make a brute on heroside on day one. To me that means I wont have to waste time doing all the side switching stuff but start out as a brute. The other thing you commented on is the market issue. I was hoping they would just merge them and get it over with at this point but if they are keeping them seperate thats just pointless. My guess is that even the vigilanties wont be able to trade with villains or the rogues to trade with heroes. That to me is complete garbage.
Admittedly I can also see very good story reasons why the Devs would want to keep them separate - and probably programming/code-base issues too - and also economic reasons. Though I hope the Devs wouldn't be swayed by that as the in-game economy is still entirely optional and not central to gameplay (and I say that as a marketeer who uses IOs exclusively) and could easily adapt to a merger.
Quote:Even if WW & BM remain distinctive and your player can only visit one type, what's to stop him from buying a purple recipe in WW carrying it to a villain friend and giving it to them? Or buying a luck charm for cheaper prices in BM and giving it to your mid-20's hero friend, saving them thousands?
Heck, one mission would make it not worth doing for a Luck Charm for me personally (it's not like 25-75k inf takes long to earn at any level), and I'm pretty sure switching sides will take longer than one mission. Admittedly I often can't be bothered to zone through a base portal to use one of my stored Luck Charms rather than just paying for one (as long as they're not selling for over 100k reliably), so your mileage may vary (and it's true I do zone very slowly nowadays).
It will be interesting to see if the side-switching process will make it less attractive to use it purely to move a couple of purple sets from blueside to redside, though. Mainly because of lack of frequent availability redside, not so much to save inf.
Yeah this is a big issue for me as well; the Devs have to find a way to make inspiration trades/gifts between factions work. -
Quote:I thought he looked more like John Preston.Also, that picture of Tyrant looks like Statesman's original costume.
Oh wait, a Dual Pistols powerset, a utopian city with underlying issues and a regime that polices the thoughts of its populace? I think it's clear which movie the Devs were inspired by when they came up with Going Rogue...
No complaints here! -
- I must never ask Arbiter Daos "how are your kids getting on?"
- Captain Mako does have a sense of humour. I just wish that he didn't.
- I must never joke about "mind bleach" around Kalinda; I did once and now I can't remember my childhood.
- Wretch reacts badly to being painted green in his sleep.
- Never begin a question with "I wonder what would happen if..." within earshot of Vernon von Grun unless you are 100% sure you want to know the answer.
- Kittens still dislike water, even if you replace their legs with fins and give them swimming goggles... or so Vernon tells me...
- Surprisingly Efficiency Expert Pither does not consider it efficient for Bane Spiders to use skateboards on duty patrols.
- Do not mock Dr Aeon's kidnap insurance policy - the compensation payouts are funding 95% of his Mad Science.
- Amanda Vines wishes she could afford a kidnap insurance policy.
- Telling Viridian spoilers about his favourite soap opera is possibly the most stupid thing you can do in the Rogue Isles.
- Black Scorpion does not find it amusing when you upload a virus to his armour that forces him to do jumping jacks.
- I must never joke about Ice Mistral being frigid if there is a chance she might hear about it.
- De-icing the crotch area of Bane Spider armour is time consuming... and somewhat painful.
- Introducing Vernon von Grun to Doc Buzzsaw may not have been the wisest move I ever made.
- The Arbiters frown on Bane Spiders using their mental network to pass around smutty jokes.
- Lord Recluse does not understand what "ROFL" means and he is very slack at updating his Twitter.
- Reminding Captain Mako and Barracuda that they are "butt nekkid" is a good way to get your armour dented.
- Wearing a white sheet and making spooky "wooooo" noises will incur the displeasure of at least one Arachnos patron.
- "Hauntingly beautiful" is not a suitable compliment to use when making an apology to Ghost Widow; apparently she has heard it too many times before.
- Referring to Tavish Bell as "Taco" one too many times can result in Crey taking out a restraining order against you.
- Posting videos on YouTube of Arachnobots falling off the edge of platforms in Grandville is against the Arachnos terms of service and can result in docked pay.
- When a newly-converted Tarantula Mistress asks you "does my bum look big in this?" there is a correct answer and a safe answer - choose wisely.
- Tarantula Mistresses can't handle the truth.
-
I have the same procedure I carry out in the same order on every new character:
1) /hide from searches
2) Expand hotkey bar to all 3 bars
3) Options Menu: Load Default Options File, Load Default Chat Settings & Load Default Window Settings
4) /bindloadfile the .txt I made to re-assign the shoulder buttons of my mouse* and the F key (toggle-up bind)**
5) Move inspiration window
6) Claim veteran rewards
7) Drag powers to relevant hotbars***
8) Set up combat monitor****
9) Get SG invite + promotions (if my SG-mate is online) & enter SG mode
10) Play... (or logout if I'm keeping the character for a forthcoming duo/team or dxp weekend)
* to click-buffs like BU/Aim, Rage, Dom, AM, T9-godmodes, etc. or powers I need to access fast like Taunt, Placate, Hurricane
** F-key = turning on every toggle I run constantly (for log-in or after end-crash) then for toggling travel powers (e.g. alternating CJ/SJ)
*** Bar 1: ST attacks/controls; Bar 2: AE attacks, controls, debuffs, heals, ranged attacks for melee ATs, etc.; Bar 3: toggles, buffs, pets & utility powers; Bar 4: teleports & temp travel powers; Bar 5: other temp powers.
**** Move Speed, Regen, Recov, Base Def, a typed Res, Last Hit Chance, To Hit Bonus, Damage Bonus, Recharge Bonus, Stealth PvE (if applicable) - I like to know at a glance when any of these get debuffed. -
If I had to pick which villain archetype was most Blaster-like it would either be Stalker (burst dps focused) or Dominator (melee/ranged mix, active defence required) - all 3 archetypes need good situational awareness, both for prioritising targets and for identifying threats that can kill them fast.
My first L50 Stalker was Energy/Energy and that was very squishy and played very blapper-like, but my second L50 Stalker was Elec/Nin and that was pretty solid and felt rather Scrapper/Brute-like for survivability, albeit with incredible area burst damage that felt quite Blaster-like.
I guess the two lessons to take from all of this is that:
a) No archetype is exactly like another archetype - even those that share the same powerset choices can differ a lot.
b) Often the powersets you choose can define your role and affect your survivability as much as (if not more than) the archetype you pick. -
Quote:This page on Paragon Wiki explains where the Jet Pack Vendors are for both heroes and villains. The only thing incorrect on that page is that you don't need to be L40+ anymore to enter the Shadow Shard as a hero, as the level limits on hazard zones were removed in I16.Ok i seen the mention of jetpacks a few times where do you get those? I like the recall friend of teleport maybe ill keep it for that.
However it is still much easier for a villain to reach their Jet Pack Vendor (there are no enemies between the ferry and the vendor in Grandville, and you can reach that zone by ferry from Cap au Diable easily at most levels) than it is for a hero (who likely needs to use the Green Line train to get to Peregrine Island, then travel the full length of the island - by sea is probably safest at low level - to Portal Corp, then zone in to Firebase Zulu to get to the vendor).
Raptor Packs last for 2 hours of use (so turn them off when you're not actually flying, to conserve them, and note they do use endurance as a toggle but much less than Fly), and cost just 10,000 inf, though you get one free for completing the level 5-9 Mayhem/Safeguard missions. Alternatively you can buy a jetpack booster pack from the NC Store for real money, which grants an unlimited use flying pack to all of your characters, but it only lasts for 1 month real time. -
I have a tri-form Warshade, though most of my slots went into Nova & Dwarf. It's still the most fun I've had levelling any of my 17 characters that have hit L50, just because the tactics available are like no other archetype in the game. My WS's playstyle was almost fully formed by L22, with just eclipse/pets and more slots to look forward to.
I think I'd have found my WS unplayable without keybinds (which is why I've never tried) - imho frequent and fast form-switching is inherent to an effective tri-form WS playstyle - I have form-changes bound to the two side/shoulder buttons on my mouse, which also switch hotkey bars/trays and re-bind the Teleport powers between Human and Dwarf (to Alt+LeftClick). I do wonder if so many players hate Kheldians because they don't use keybinds. Or maybe Kheldians are just like Marmite - you either love 'em or you hate 'em.
Quote:This has been my experience too (though I levelled my Warshade to L50 pre-Inventions and IO'd it up later).Never tried a PB because on paper they don't appeal to me, but my WS was my out and out favourite character from about level 22 onwards. Just great power after great power, and tight slotting meant I was also constantly looking forward to dinging regardless of the reward. Plus in her 40s Frankenslotting (my preferred way of using set IOs) probably was more fun to work out and worked better for her than any other character I've played in the 40s.
The ability to switch between roles mid-fight is just so much fun. I was actually very disappointed when she hit 50.
My Warshade is awesome in large groups of mobs (I duo'd to L50 with a friend using mainly hazard-zone spawns), but I can't see how a Peacebringer could be as good from the powers they get (basically they lack mires & eclipse to buff nova form, no decent pets, nor any end-recovery tools).
The only thing I can see PBs have going for them is better survivability/tanking when solo against small spawns - I've always assumed they were meant as the solo Kheldian AT - but the I16 difficulty changes mean that even solo WS's can have huge spawns all the time now. And really the survivability of a PB (with 3 heals and +hp) isn't something it can brag about over a WS, as with perma-Eclipse, Stygian Circle and Dwarf my WS is near unkillable.
The main WS weakness is to mezzes, which the PB also shares, and a switch to Dwarf cures that for both of them - though the WS Dwarf will be doing more damage than PB Dwarf thanks to Mire(s) and will have much higher resists while Eclipse lasts.
So PB is currently the only archetype in CoH/V that I have never played.
The only characters I have that approach my Warshade for awe-inspiring effectiveness are both of my VEATs and my Archery/Energy Blaster, though admittedly the latter three are heavily purpled (my WS only has one purple set atm). My WS was notably more awesome than the Blaster on just SOs. For area damage the Blaster wins for burst damage (but isn't as survivable), while the Warshade beats the Crab for consistent area damage due to better pets, higher damage and shorter animation times on attacks - the Crab only wins on having mez protection.
Admittedly at L50 for both soloing and teaming I prefer my purpled-up Bane Spider and Night Widow as they're just good at almost everything and require less faffing around than the Warshade (i.e. no form-dancing or buff prep re: eclipse/mires), but the WS can still take apart a large spawn faster than them.
Quote:I haven't IOed out my WS yet. When I do I plan to lean on mez resistance and recharge.
Sure, you can go for mez resist, but even 100% status resist (which is impossible to get for all mez types) only halves the mez duration you suffer - I tried going the full mez-resist route on my L50 Blaster and tbh I wasn't that impressed so I switched his secondary IO focus (after +recharge) to +def - better to avoid mezzes than mitigate them, imho.
Quote:Yet everyone's 'god' stories come from Warshades. PBs always get left in the dirt.
That said I probably will play a PB one day - it's one of only 4 ATs in the game I don't have at L50 yet and I'm currently working on the other 3. But I'm really not that enthusiastic about playing a PB - if I do get a PB to L50 it will probably be more because I want to have one of every AT at L50 than because I'll actually enjoy it.
So Warshades certainly don't feel like fail to me, even compared to VEATs, though I suspect Peacebringers might - time will tell. -
Quote:Funnily enough this is exactly what I'm planning to do for my next dominator (which will be a Yeti shaman-type character that can use ice magic), or at least I will once I've finished levelling my Plant/Electric Dominator (and a few other current projects).You can make an ice/earth dom if you'd like a melee toon using arctic air and ice slick for mitigation. Earth assault was clearly meant to be a melee-focused assault set, right down to the screen shakes. Also, the slows in ice control mesh nicely with the knockdown in earth assault because things get up slower after you knock them down.
Set the earth assault powers to "crystal" and tint them light blue and/or white, if you'd like a cold-based character.
I'm sure Ice/Earth will have terrible end issues, not just because of Arctic Air, or because the I15 dom changes seem to have given doms worse end issues than they had before (or so it seems for my three doms), but because Stone Melee - which Earth Assault borrows most of its powers from - is a very end-heavy set too. My friend has a Stone/Shield Brute, which I duo'd with all the way to L50, and it had worse end issues than any of his other dozen or so L50s, and much worse than any of my 17 L50s ever had.
But if it is possible to make it work then an Ice/Earth dom should have a ton of mitigation in melee and be rather effective. -
Thanks Soul. I just read back through this thread and thought I should clarify something for everyone else, as they haven't been privy to the ongoing PMs/tells between us:
Originally, back in June, I requested a poster for my arc "A Mythos of Mystical Mysteries" (ID 84285), one of two MA arcs I had completed at that time (both of which I created, tested and published in the space of two weeks).
However by the time Soul could begin making a poster for me (early September) I had completed my third MA arc: "Overshadowed by History" (which I spent more than a month on - creating, testing and balancing) - I felt that this newer arc was more deserving of a poster because a) it's by far my best arc story-wise, and b) it needed advertising as it wasn't getting as many playthroughs as my other two arcs (my second arc got played by people who loved my first arc, but my third arc was completed much later so I think it missed out on any early goodwill/buzz I earned with "Mythos...").
So instead of a poster of a death cult in a graveyard, Soul's brief changed to creating a poster of a lady in a red dress fleeing from a Nictus along a street/alleyway. I also wanted the poster done in a film noir style to reflect that the arc is influenced by events in the past and has some darker overtones.
All in all I think Soul did a fantastic job - by changing the location from a street/alley to tunnels it makes the lady's plight more scary and claustrophobic (she's the contact for the arc btw), and Soul's interpretation suits the arc better as some of it takes place in tunnels (Council base maps). And Soul also found a great way to fit the Council symbol into the image, something my friend/SG-mate and I didn't notice at first glance, but saw when studying the pic more closely - very clever.
Thanks again, Soul - I've changed my forum sig to include the poster and give you due credit for it - cheers! -
Quote:Oh, you did not want to go and do that! Now you've opened the door for me to request another map.Please keep try to keep suggestions focused on maps that are currently in the game but not in Architect. A good example of what I'm looking for is Lord Mayhem's write up for the SERAPH lab map. It's also very helpful on my end if you can specify what mission you found it in, as it can help me track it down easier.
When I made my third Council-heavy arc "Overshadowed by History" there was one map I searched for in MA yet couldn't find, but I knew it existed as I recalled playing a Striga Isle mission on it. What I needed was a Council tunnels map with hatches in the floor that you drop down through at the beginning (see this picture for reference), which then led on to a fairly standard layout Council base - however I didn't want to use the Mega-Mek maps from the Hess TF (which are already in MA), because the Mega-Mek had nothing to do with my arc story.
I don't play on blueside much, so it wasn't until recently that I re-discovered that particular map and was able to type /whereami to get the map name, and also pin down exactly which mission it was used in:
Map name: COUNCIL_VAMPYRI_LAIR
Map type: Council unique
Used in mission: Destroy the Vampire Lab
On the arc: Return to Vampyr Mountain (L25-29)
From contact: Tobias Hansen
In the zone: Striga Isle
So I'd be very grateful if you could add this map to the MA please, Dr. Aeon - if you do then I promise not to kidnap and beat you up in-game for at least two weeks... (actually, is it even possible to avoid a "kidnap and beat up Dr Aeon" mission in CoV? There are so many of them!).
Oh and I would also love to see all of the maps added to MA that Kobolt_Thunder, Dark_Respite and Zamuel listed earlier in this thread. Thanks Dr. A!
Oh and while you're at it, and because I know Mad Science is capable of anything, I would also like to have Christmas four times a year...
...and a flying car...
...and a full scale Optimus Prime statue in my garden...
...and a moonbase with a death-ray that can target Earth...
...and a pony...
...a gold-plated cybernetic pony with lasers for eyes and rocket-assisted hooves!