Lonelyshade

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  1. Problem nah , legistation nah ..
    Simply but then they would have to censor movies and everything .

    What probaly would pass and should have passed , is that violent bloody video games that involves cutting up people headshot with brains splattered all against a wall
    Should have been moved to 18+ same rate as sexual stuff .

    That can simply put the blaim back to parents , if they allow there kids to play those games.
    Not that modern parents care much anymore ...

    So much for common sense , and politicians are politicians they use our money to give nice parties ... nice for the ones who attend , not so nice if you really know what they do with our money .
    But then again we pay them to do something , and when they finally do something .. we all vote them to do nothing .
    So basically make up your own mind . we just pay them to sit there look good and hopefully not screw up so much or keep screwing in private parties so we can all moan what a worthless bunch politicians are .
    But in the meantime we keep paying and voting for the same .
  2. Lonelyshade

    Shields

    God how sad a quote and reply game who doesn´t even scroll back to where it quote and reply , but makes up things

    Go back to where the quote and reply is valid to what powerset .
    Or you can´t even remember what that reply entitles to what quote . here let me help you its WP quote not ICE quote.

    2nd cuting out parts to make you look good only makes you lose foolish , especially if you can´t remember what part it entitles too .
    When a text is taken out of context it loses a lot of meaning . especially if you can´t even bother to scroll back to read your own damn quote.

    Guess what you taken a lot of text out of context made your own version .
    So offcourse you wont ever understand , cause you dont want to understand .

    Now lets have the popcorn and watch the show . we can all scroll back and see all the edits and all the junk .
    Lonelyshade no edits .. praf gee how many edits.

    but good here without quoting

    1 the set is not balanced compared to other def set alone.
    Aside from kinetic shields god knows how much that one still needs help .

    2 the game according to you and your own opnion
    Cause even now on easiest setting there is still the EB at the end of the arc . nope its no longer a easy LT or Boss.
    Guess you haven´t been finishing arcs a lot alone .

    3 oh finally something logical i agree the whole nit picking of the damn set ..
    But i offered a solution to fix the set .
    One with the shields hp buff into tier 1
    Thats based on whats needed for lower levels
    As for higherlevels , well get some IO its fixed .
    Sorry sure DEV can say they dont balance around IO
    but thats a double moral they know it .
  3. Lonelyshade

    Shields

    [ QUOTE ]
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    So you seriously take S/L defense without having quickrecovery before 18 ? on a tanker who has a basic rubbishe attack forced on them ?

    [/ QUOTE ]

    Er, yes. I don't know any tanker who doesn't. You may have notcied Ice doesn't get Quick Recovery, ony WP gets that. No other tanker set gets end recovery so early, and guess what, people have been playing them for years without crying. And if they skipped thier S/L defence or resistance they would certainly be crying, or thier team would. You really seriously do need to learn to play.

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    wow you would be suprised its definetly higher then 4

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    Thta's funny, because 4 is the highest number of mobs you can get in a solo spawn.

    [ QUOTE ]
    Making it early on impossible to solo

    [/ QUOTE ]

    If you are fighting +6 mobs and trying to solo AVs and EBs, and other such thing the devs don't intend you to do, then this might be true, but it is quite sufficient to complete a normal mission.


    [ QUOTE ]
    I FIND THE GAME BORING AS TEAMING

    [/ QUOTE ]

    I suggeste you go play a single player game then.



    What you are trying to do is play the game in a way that it was never intended to be played, and then, when that doesn't work, you are saying that the game is broken.

    [/ QUOTE ]

    waste of time even reading can you go read your own post .

    Or do you just cut part of somebody post without even knowing what you said before guess memory is failing you ?
    S/L goes into ice and ice has quickrecovery ??

    Good thing i quoted your post .. gues you can´t even rememebr what goes where ..

    Now praf all good and well i am done discussing with a brick wall . who has a memory problems other then provoking.

    I suggest you do not offer me suggestions, thank you very much .
    unless you want to pay for my 2 account
    Done deal no hard feelings everything done.

    So recap for the DEV cause of all the endless pointless derailing of topic .

    Shields is too low def value , needs too many slots.
    And no selfhealing panic button .

    Phalanx i dont even mind cause its skippable or people can take it is there choice .
    One with the shields should be tier 1 to make it workable .
    Atleast it makes tanks able to tank on raw hp bag together with the low defense value , should be enough till later on.
    thats my conclusion .
  4. Lonelyshade

    Shields

    [ QUOTE ]
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    Who the heck you are not going to use a +damage toggle and taunt aura ??

    [/ QUOTE ]

    Taunt aura solo? Who else are the mobs going to attack? What are you smoking?!!!!

    [/ QUOTE ]

    What the heck can´t you read nope its - damage thus equel to resistance ALL , and a + damage higher then a assualt.
    cheaper too , you want to say you dont want to use it ?
    nope narrow minded of you to bash it on a taunt aura .
    So you never use invincibility , never use any lightning field (even higher endurance cost) or use any of the other taunt aura solo ... so what are you smoking.

    [ QUOTE ]

    How many mobs do you fight solo? 4 at most. Even if you take AAO at face value (I gather it is actually a lot less than that), thats only 40%. Not much, especially on a brute, since it is 40% of base damage, and damage output on a tank isn't critical.

    [/ QUOTE ]

    How many mobs do you fight solo ?? wow you would be suprised its definetly higher then 4 .. especially once you get your endurance fixed .. you are not going to waste on the 3 minion stuff .. and COX definetly takes account with that , on higher levels with mobs spawns very close to eachother .
    But guess something you dont know about cause its not documented often .

    [ QUOTE ]

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    Pardon you taking all those toggles at what level ?

    [/ QUOTE ]

    That is 3 toggles. S/L defense, Mez protection, and E/N protection. You will have, and be running them from level 18.

    [/ QUOTE ]

    So you seriously take S/L defense without having quickrecovery before 18 ? on a tanker who has a basic rubbishe attack forced on them ?
    Do you even played a WP tanker before the quick recovery level ? ah i guess that explains why you love shield skip the lower level content without playing it , get straight to it will work stuff .
    Tip here WP is so good cause of the none toggles lower level on , in a team you dont even need S/L cause of the greater HP BONUS and REGEN that healers shouldn´t even have problems keeping you up .

    [ QUOTE ]

    I would go through the rest, but you appear to completly miss the point. They are all more expensive to run thier basic defenses than shields. Sure, some have better hp and end recovery powers, but this is where you need to learn to play. You see, there are these things called inspirations. They can give you endurance, or hp, or even increase your defense.

    [/ QUOTE ]

    Well yes thats why i skipped quoting cause we can´t have a serious agrument or convincing if we keep bashing on petty trivals things .. can we .
    Now i cannot see your point cause you cannot see mine.
    Now want to see why SHIELDS is a bad set , cause DEFENSE VALUE EARLY ON ARE TOO LOW and END COST TOO HIGH without a PANIC button like DULLPAIN .

    You cannot slot 6 slots into a power early on to say thats acceptable , 15 def is simply too low value for a scrapper.
    Now even if its 18% value its def that early on will be overcome , by higher level mobs . you dont tank green or blue mobs , when they invite you into pug , you tanking usually red mobs .

    [ QUOTE ]

    I still really can't see why you think Shields is a high end cost set.

    Defensively a bit weak, yes. You would expect that with it's damage and team buff.

    [/ QUOTE ]

    Finally we are getting into a diccusion that i wanted to delete all the damn quote BS game thats totally senseless.

    The problem is the weak DEF value , coupled with no panic button , the need to 5-6 slot it to be acceptable .
    Making it early on impossible to solo (other then broadsword who will make it hit softcap anyway) the shields will eat up slots , thus lowering your damage output thus lowering your time to kill mobs before they get there lucky streaks of hits in .

    When you cant even solo reasonable 5+ mobs what makes you think in team you can tank ? especially if team has no healer ...


    [ QUOTE ]

    I can certainly see that someone who prefers to solo wouldn't like it, so if you had been complaining about that, I would have understood. but high end cost?!!! The very idea is so utterly insane I really can't understand it.

    [/ QUOTE ]

    Ok let me simply put make it clear a solo tank who can take the challenges to the max will do well in teams.
    A team tank who cant even tank 7+ mobs just hide there or buckles over when stuff gets a bit too tough .
    There is a huge difference in tanks , if you cannot even take on 5+ mob , who else can ?

    [ QUOTE ]

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    if you were ICE in I2 you were dung of hp when we were fighting +6
    There wasn´t no artificial DEF calculations
    There was no DEF resistance debuff .
    So i wonder what the heck you are saying ..
    Glacial didn´t even had that nice -10% damage .


    [/ QUOTE ]

    Given that I was quite low level at the time, I didn't fight many +6 mobs when I first started. I was fighing +1s, where Ice was fine. Nor do I fight +6 mobs now, given that there are no level 56 mobs. Not that it matters, since level difference has no effect on the effectiveness of def sets now.

    [/ QUOTE ]

    Well then you were not there when people hitted purple Frostfires missions , lol infact most stuff were purple .
    Till ED sets the limit on +3 people were always fighting +3 or higher cause of mix teaming , something that rarely happens , but still sometimes does with old COX players .
    See experience differs doesn´t mean i am right definetly doesn´t mean you are right .

    [ QUOTE ]

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    Is it so hard to remember what you said a couple one sentence back ...


    [/ QUOTE ]

    Based on you comments, I can certainly see why you would have that problem. I'm sorry, but I don't think it's possible to explain using only words of one syllable.

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    Oh i read it too , so guess what you have a different interpertation then mean so let keep to that different opnions.

    [/ QUOTE ]

    Well, given that you are incapable of understanding my post, I guess it's understandable that you find comments like:

    "It is not the intention that all content in the game be soloable"

    and

    "EBs are not designed to be solo content"

    Difficult to comprehend.

    [/ QUOTE ]

    Well basing on your lack of understanding , I FIND THE GAME BORING AS TEAMING there is no challenge . just rush jobs for me , mission after mission the same amd when finally the challenge is right , and wipes happens and teamwork failurs show , people run off to do the same boring stuff again XP a HOUR .
    Atleast while soloing i can find different situation and soloing AV and EB is challenging for me .
    Why atleast i have a chance to faceplant i dont mind running back 18 times till i get it right or admit defeat.

    Now a whole different attitude or play style .
    Thus i see glancing flaws so obvious in shields that for solo and team work its rubbishe .
    That needs specialise defender corrupters to make it even workable . or broadsword parry .
  5. Lonelyshade

    Shields

    [ QUOTE ]
    [ QUOTE ]
    Shield works with 2 toggles for defense 0.42 , the third toggle is that nice damage toggle you definetly want to use .


    [/ QUOTE ]

    I agree with the other posters. The damage toggle is certainly not a toggle you are going to use all the time. Especially not if you are solo and low on end.

    [/ QUOTE ]
    Lets play lawyer quote game cause seems you want to play it.
    Who the heck you are not going to use a +damage toggle and taunt aura ?? what are you smoking

    You want to not use a -damage to oppenents and -damage to you toggle ?


    [ QUOTE ]

    As for end costs, compare to other tanks:

    Ice: 0.78 End/per sec (without CE), for marginly higher protection from S/L/C/E/N, but with great gaps for Psi and Fire.

    [/ QUOTE ]

    Pardon you taking all those toggles at what level ? 50 ??
    Oh and ice doesn´t have a nice Endurance recovery power does it ?? .

    And dullpain doesn´t cover much does it at all ?
    Increase HP Selfheal and increase regen rate is not some kind of damage prevention or soaking ?

    [ QUOTE ]

    Dark: 0.63 for equivelent levels of protection, but with a weakness for energy, and mez holes.

    [/ QUOTE ]

    Pardon dark has energy weakness ?
    What are you talkin about ?
    Dark is the perfect set unless in your opnion you skip stuff , dark is more then 0.63 endurance set thats only complaint about dark its very heavy toggle set .
    Again your view is too limited .

    [ QUOTE ]

    Fire: 0.52 for lower levels of protection, with vunerability to psi and cold, and huge mez holes. Gets a good self heal, but that doesn't come end free.

    [/ QUOTE ]

    What does the selfheal cost for a halfbar of life ,
    Healing Flames is terrific and you say its expensive its damn cheap to use . and guess what it heals up all damage .

    [ QUOTE ]

    Invunerability: 0.71, and is only really good against S/L

    [/ QUOTE ]
    Want to make me laugh its only good for S/L
    Then it makes shield globaly dung pile ..
    God that the set gave the idea of WP .. DEF RES and REGEN .
    You really talking trash here invunerability is good especially with the -5 base def soon removed its one of the beter set out there , that stacks up DEF then hits the RES .
    and the resistance number aren´t even so low to cry about.

    [ QUOTE ]

    Stone: 1.25!!! for about the same level of protection, but added regen. Makes up for it by getting GA.

    [/ QUOTE ]

    What the hell are you talking about so on some of your set you skip important stuff like cloak of darkness .
    But in stone armor you take all the junk pile ?
    Sure double moral ?

    [ QUOTE ]

    WP: 0.84, also high, but gives probably the best all round protection, and has QR (it needs it)

    [/ QUOTE ]

    Where in god name do you get 0.84 with only 3 toggles
    And one of the toggle you can skip till very late .

    [ QUOTE ]

    I could go on, but by your definition, every tanker set (and scrappers, brutes and stalkers) are unplayable.

    [/ QUOTE ]

    You beter stop , causse i suggest you read your own anwsers first , but i was polite enough to not go into the [censored] Quote REPLY garbage , but since you need to have a trade mark here you got it .

    [ QUOTE ]

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    But since basice tanker hp without shields is nothing but a pile of hp something icetanks found out .


    [/ QUOTE ]

    I've been playing an Ice Tanker for 4 years. It is far more than just a pile of hp. It sounds like you are one of those people who doesn't understand def, and so dismisses it as useless.

    [/ QUOTE ]

    really then you sure dont sound like that at all .
    When DEF was worthless and you know what , if you were ICE in I2 you were dung of hp when we were fighting +6
    There wasn´t no artificial DEF calculations
    There was no DEF resistance debuff .
    So i wonder what the heck you are saying ..
    Glacial didn´t even had that nice -10% damage .

    [ QUOTE ]

    [ QUOTE ]
    And expect it to tank in lower levels ?

    [/ QUOTE ]

    Not really, tankers don't come really into there own (as in take all th aggro for an 8 man invincible team) until SO levels, but that has pretty much always been the case, and applies to pretty much any set.

    [/ QUOTE ]

    Pftt skipper sorry tanked for 8 man in the hollows , tanked for 8 man at tsoo with a fire tanker getting knocked around that i had to use breaks free .. thats even pre 20 .
    I gues you were one of those stone tanker hiding in a corner waiting for the group to wipe ? with rock armour.
    And just waiting for granite ?


    [ QUOTE ]

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    Now factor in a attack of 7 endurance divided by recharge time .

    [/ QUOTE ]

    Which is why brutes (who have ltp) slot attacks with end reduction before shields. As I said earlier, doesn't matter on a tanker, since you don't need to keep attacking.

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    Sorry since see you own post section one paragraph before.
    Tankers dont come into there own till SO ...
    Is it so hard to remember what you said a couple one sentence back ...


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    How the heck do you know DEV design policy ?

    [/ QUOTE ]

    Because I read what the say on the US forums. It ain't rocket science.

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    Oh i read it too , so guess what you have a different interpertation then mean so let keep to that different opnions.
    Thats it now can you stop this quote and post garbage .
    Cause been very polite , either post your whole opnion in one post .
    Or at least read your own post .
  6. Lonelyshade

    Shields

    ok praf since you ask me so kindly to point it out for you
    turn on your real values in power called endurance consumption and endurance recovery .

    you have a endurance recovery of 1.67 on a base of 100 endurance .

    Shield works with 2 toggles for defense 0.42 , the third toggle is that nice damage toggle you definetly want to use .

    Coming to a total of 0.63 endurace usage persecond , now that isn´t bad with stamina.
    But since basice tanker hp without shields is nothing but a pile of hp something icetanks found out .
    and at lower levels they infact use hoarfrost more then anything else .
    Now factor in a attack of 7 endurance divided by recharge time .
    You get your nice endurance per second use for your power.


    Now you bring a shield defense set that cost 0.42 endurance with lousy defense on the market . without a selfheal.
    And expect it to tank in lower levels ?
    Yes it can tank if a defender yes it can tank if this and that , but if it can´t even solo well , how the heck do you think it can tank well . there is no panic button once you hit +2 or +3 mobs the basic value is already too low .
    (now listed on the test realm forums us are the scrappers value so value for tankers are higher )

    Now we have a similair two sets with the same value already early on Stone armour , Ice Armour , both have a selfheal .
    Heck remove those self heal and see how well they tank early levels , infact ask any of those players when they really start to invest into the toggle powers .
    Instead of the heal portion .

    So when do you see when you activate a toggle that you only use 0.083 endurance ?? when real numbers are out there .

    done happy now ?

    How the heck do you know DEV design policy ?
    What is now DEV design policy changes next week .
    What was past DEV design policy doesn´t apply anymore .
    So keeping onto old stuff is what kills the game faster then ever .
    Infact i am happy they changed there DESIGN policy that its possible to have unlimited Endurance cause of IO .
    That its possible to reach pre ED nerfs or powerlevel .
    Sad is that the pre ED mobs are no longer there and zones are being changed .

    But that alone proofs you cannot speak for the DEV neither can I ,

    So step of the high mighty throne cause you are like the rest a subsriber that you might have invested more heart into it , doesn´t make you more more right , maybe a bit more special but not more right .
  7. Lonelyshade

    Shields

    Visit too many wow forums praf ?
    Gee that you are passionate about the shields doesnt mean there are flaws.

    Sorry to say i play the way i want !! why cause i pay for it . if i want to solo play that i can in almost any mmo .
    Thats what i pay for . if you dont like it dont force your what you think is your fun idea on others.
    So unlees you want to pay my 2 accounts , you dont tell how to play the way i want .
    Now unless COX bans soloing , then every AT should be able to solo , every mmo that forced team play onto others at LOW LEVELS has been a failure so far .
    DDO had to be rewritten to accompany soloist .


    That shields is weak is obvious no matter how much you break it down in a silly wow style reply

    but lets get to discussion 0.63 endurance a second on a 1.67 endurance return leaves how much for attacks.
    A standard minion needs how much epd to kill (epd endurance per damage ) .
    Sorry there is a reason why stamina miracle quickrecovery numinance convinience are so godly .
    Or any IOset that gives + total endurance .
    Endurance equels Damage , no damage is no fun .
    You can stand there for hours with your granite armor .
    If you can´t kil anything you get bored .

    And i dont consider it fun to run around not able to click buttons after 3 mob spawn and hitting rest .
    ENDURANCE management is not a fun style to play .
    Sure its no fun either to have unlimited endurance . but between running out of endurance and unlimited endurance .
    Which style is more fun to play .

    Sorry how much you love that set its one full of flaws .
    And yes in the end somebody will say its great .. but sadly everybody got there own opnion so do I

    And it wasn´t even a rant post like yours .

    Do read your post and check your real numbers the first paragraph already contains a error .. but i am happy kind dont even want to rule argue .
  8. Lonelyshade

    Shields

    The set is terrible simply put too many holes to plug

    1 Endurance at lower levels , means soloing is going to be a hell . and 0.21 endurance toggles doesn´t leave much attack options endurance till very late .(since 2 slotting for endurance is a must already , so let alone def slotting)

    2 no self heal combination with lower defense number early on again means every mission is a hell
    So forced again into aidself for some survivability .

    So again its another electricity set cool graphics gaping holes that means you are forced to be powerleveled .

    While Electricity was doable cause of aidself early on and conserve power later on , i can´t imagine to be able to take down EB solo with shields on anything above heroics till 20 . no endurance for a good enough attack chain , not enough slots for attacks cause defense eats up all the slots

    So hurray one of those i want to be PL sets again .

    If they are serious about fixing it first step is make One with the Shield tier 1 , so like WP you can solo without toggles till a certain stamina level .

    The 0.61 endurance is simply suicidal cause eating up 9 slots just for endurance slotting early on .

    The last biggest downfall is the mezz toggle , while understandable , cause no way in hell 0.81 endurance is playable without stamina if its a toggle.
    Its again one of those if people forget to apply it .
    A death trap .

    Well like said before in brutes , the set looks terrible other then concept ideas , and only starts to rock when powerleveled .
    Ah well guess thats what they want people to do.
  9. Fair enough ,

    So its the Elite boss , the 3 spawns in mayhem or the boss in mayhem .
    (am not counting relentless soloing where heroes becomes semi av , that needs a lot of endurance to solo kill something out of reach for most stalkers around your levels)

    So well longbow spawns seeing trough your stealth , you get a warning when they are coming a nice blue letter warning in chat , thats when you find a nice position to kill them .
    and same time kill some stuff like mailboxes bla bla .

    As for EB busting clean out the minions and LT with hit and run tactics first (AS one run away placate one and kill etc while you run away towards elevator or something else)
    or use standard pulling tactics (taser knives etc) , where you scrapper kill the whole spawn .
    The EB certain EB are simply too hard to solo , Calistix for example , that one requires a really special build to solo or truck of inspirations and timing , infernal is same story .
    But most EB like balista for example , is doable .
    it cost inspirations either blue red definetly some purple (till you got your 2 stacks of Divine Avalance up 30% def bonus)
    Its most important as stalker not to waste inspirations at all at LT fights , that sets you up for boss fights with 1 or 2 inspi max , and EB where you probaly have to pop 4 or more , this counts for other squishy at as well .

    Now for example if you didn't have Divine Avalance or ninjablade set, for a balista kill you need to pop 2-3 def cause stalkers are squishy , and getting hit by one of the ET or other high damage attack , is usually a quick 2 shot.
    But then again stalker starts out usually with a 25%-50% hp headstart. the rest is just dont get hit dont run out of end and kill him . DEF inspirations are overpowered currently , thats why most players carry some of them around for the tricky bosses it simply means a 1 min 30 second free game play .

    Ok partly the problem of stalkers is a tight fit nowadays , in the past 2 attacks suffice , nowadays 3 is mandatory usually i skip placate till 22 .
    But at 25 you past that level have stamina , have the selfheal , just forget about caltrops , smokebombs .
    Fix the attack chain and def setting first .
    Consist of sting of the wasp , divine avalance (usually on ctrl click after the AS strike) and the aoe cone (forgot the name and too lazy to look it up ).
    Now i usually have Air superiority for bosskilling or EB busting since every knockup is worth the redraw , cause every knockup is 2 second no incoming damage . while in short term fight it isn't much , but in 1 min+ fight its a lot of avoidance freely given at cost of redraw.
    (but thats my personal choice cause of flight travel addiction)

    Now diffculty level is also important , dont know many who solo on relentless all the AV or Heroes anymore .
    Since the regen rate is insane and melee people do not have the -regen unlike some other AT who do make it a breeze
  10. [ QUOTE ]
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    Nope other endgame content in other mmo is not a myth cause its a forced endgame content.

    [/ QUOTE ]

    You mean like WoW, where I simply don't do 'end-game' instances? Grinding instances doesn't appeal, so I don't. There is nothing in the game which forces you to play it. You just discontinue your subscription and say "that was nice."

    Of course, as a result, having hit level cap in WoW, I got bored real fast and came back to see the new content in CoH. When Wrath comes out, I'll play a bit more WoW, though, frankly, I'm currently enjoying my new Scrapper too much to get overly enthused about WoW just now.

    I, frankly, find the concept of forcing people to do anything in an MMO rather strange. Have they got electrodes wired into your brain, or something?

    [/ QUOTE ]

    I find people playing MMO a kind of wierd have i got wired into my brain or do you , i mean why waste time on a virtual world , when there is a persistant mmo outside bigger beter and more dangerous and where you get direct profit and contact ;So you decide your own answer .

    Sorry its not about wow but since its the only mmo you know ; ok since you hit the level cap you can‘t do anything but grind ; well lets take it back to cox then .
    What is there to do here at 50 , what you can't do in wow .
    wow offers more thats it , so if you dont like that forced stuff , and say thats what makes you fail at wow .
    so you would say everything you apply to wow is here too .
    except no forced stuff like raiding , forced guilding forced teaming .

    grinding nobody is forced to grind i dont grind in wow .
    and i wouldn't care about gold . every raid gives me netto profit and let me have more time to play other mmo .
    so i play wow for the raids , and team organisation .
    this one for the solo play .
  11. [ QUOTE ]
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    Persistance was the best way I found to make my stalker easy to play. At higher level she can fight damn well, has self-heal and if all esle fails (which it rarely does) Placate comes in handy lol

    [/ QUOTE ]

    And how did you deal with hostages ambushes and mayhems? Plus the EB's?

    [/ QUOTE ]

    The real question is how did you get to 25 without doing all those at low level ?

    Hostage after killing the Boss with a AS buildup red and yellow inspi , and a second hit from your regular attack kill LT then the Minion .
    hide is off but since there is only 2-3 minion coming your way , dont say you can't kill those with your regular attacks .

    Well mayhems are same story as the hostage situations just simpler .

    Elite boss , well for you save a purple def inspiration .
    Buildup some red inspiration AS kill it .

    Since you taken ninjutsu with a nice primary of ninja .
    Divine Avalance after AS on auto makes you unkillable , sorry you hit the soft defence cap with ease .

    I think you should practise a bit more solo , you probaly skipped a lot of content , so you are at a level where your skill stinks terrible , and your powerset aren't even bad choices for a stalker .

    If you can't scrap it out with 3 +1 minions then i think you should give it up , sorry to say any AT should be able to kill 3 +1 minions . or they really lack playing experience .
  12. Well truth is since the buff to hp and damage , stalkers are easier to play then ever .

    The problem is that you need to set out a different attitude , you AS one LT , the rest you scrap it out .

    So in that attitude what you fail to exploit or see .
    That its a weaker scrapper version , now powerchoices are also very important , WP High Pain tolerance makes live a lot easier on stalker , especially with reconstruction .
    Try that one first to get the hang of it before moving over to other more complex min max melee machines .

    Well fun factor thats the hard part since brutes are fun.
    Stalkers are turned into a weaker version by comparison .
    So the fun factor is the challenge that its hard to solo a stalker .

    Look played old stalker and new one , the big difference between old stalker when released that 2 basic attacks are enough to scrap it out , in the new cox version you need 3 basic attack at lower level to scrap it out .

    So invest into a air superiority (the best ever melee move cause of the knockup) for completing your chain .
    thats easy mode , or for hardcore mode just play with 2 attacks and loads of inspirations .
    and i do solo stalkers too including all your problems you mention , just problems is brute just leaves them behind .
  13. Nope other endgame content in other mmo is not a myth cause its a forced endgame content.

    Now i like and love Cox cause i am not bounded to do TF or whatever or team to get stuff ,
    But would that keep more people if people are forced to do stuff teamed and improve .
    now current subscriber base nope , but other subscriber base ? have a lot of players coming back to WoW after i recommend this game to them , they all left cox cause there is no endgame content .

    That meaning they aren't forced to do anything .
    So while they liked cox and the system once they hitted 50 they saw nothing to do and releveling didn't apply to them.
    Team work around 40-50 isn't even remotely interesting .
    its a must cause of faster xp , but by no means necessary.

    Now there are flaws in this game its all in the upper area.
    While all flaws around midlevel and items are fixed currently .

    So sorry to dissapoint you this a experienced active player of more then 3 mmo . and one of the reason this mmo is still on my pay per month list , is cause it so solo friendly and so none forced to do anything .
    So its a double edge sword , one side i pay for what i want.
    other side i can see what drives people away , that goes against what i want or pay for .
  14. truth is the level cap isn't the problem , its the lack of team organised endgame forced content is .

    capital on the forced . unlike other MMO where you are forced to endgame do something , in CoX there is no such thing , and the majority of the customers dont want a change.
    Thats why you see so much bad bla bla about end of CoX when level cap is raised .
    Infact i think level cap raising is good way forward .
    But then again am in a minority and play more then one MMO at a time .
    (even if i am on holidays currently)
  15. I wouldn't recommend , its doable but then put them on defensive , so they act like a toggle shield .

    So no slots into them and put them on defensive ,wish passive would work , but sadly passive dont divide up the damage you recieve .
    So just use them as a damage shield or body guard and resummon them when they are dead . instead of healing or taking care of them a bit like faster gangwar group .
  16. Honestly anything MM with secondary dark is a winner.
    So if you like your concept of playing Mercenary sure it isn't the most powerfull , but it sure doesn't fail .

    Nothing really is a failure in MM even merc trickarrow (i know i know)
    It isn't the most powerfull but it surely isn't unplayble.
    Guess its more what you want , if you want min max uber super duper AV killer machines ,then well mercenary wont cut it with a dopey secondary .
    But if you just want to have fun who care even if you take all the attack powers that most think are redundant.
    The one playing and paying is you , not them .
    Dont think ever a MM was discriminated for having mercenary powerset in a team .
  17. Lonelyshade

    DB/Wp Build

    Well i dont know why you need hasten
    Cause the DB recharge so fast its hardly needed that one , taking hasten for only conserver power that 3 recharge fixes to a respectable downtime of 1 min .

    So well interesting build but you are missing the strong point of WP that with health and stamina , endurance and regen is a thing of the past .
    But then again not telling you to alter stuff .
    Just hasten is a bit not needed unless you are worried about slow effects in pvp .

    Slotting wise its beter to go for a 2 piece set IO last one a standard 50 IO , especially if the bonus is recover regen
    since while on paper it might like small , the benefit is huge and still keeps you the same value you want . with 3 50 IO
  18. But anything with rage in a brute is a winner.
    Even SR , cause of way fury and rage now with shields +damage it looks awesome.

    But honestly i dont like the shields setup , def is too low resistance almost none excistant , no self heal so aid self is a must .
    So think its another Elec Armor set , while fun to play a gimp , and probaly will make another gimp brute shields.
    The values currently look too bleak , so i must admit think am going scrapper shield for this one , cause as brute i think would have made a mace/shield just for concept .

    But then again the question you rather ask is SS/shields beter then SS/wp , well even with the added damage i dont think so unlimited endurance and regen always beter then low value def with fixed endurance term.
  19. Look Shannon is right about taunt , its the most selfless power to take , and it isn't even a bad power to take even for solo or pvp .

    The problem more is cause of tight fit slotting and power choices people drop it , cause its situational
    Same way i dont even take a taunt aura till i can afford the endurance in solo play .
    Now what people want to do with there build is there problem , but if you are promoting team play and without proper tools, thats a different story .

    Thats the point shannon makes here , taunt is a team play tool in the right hands it outshines everything cause its cost 0 endurance , instant group snap aggro , properly slotted (something few people) its the bomb .
    Now the issue with tauntless tanks is more the slotting .
    Its no good to be a tank without your attacks properly slotted either way , damage still a huge chunk of threat .

    Look some of us can tank without a taunt or taunt aura, or heck tank as any AT , in small groups of till 4 . but does that make life easier on the group or yourself ? no it doesn't

    Now the thing is more once you hit the 8 man purple spawn /av +3 for all , thats where beside skill your powerchoices and slotting makes a difference , where your 2 def/res or 3 def/res really shines or makes you buckle over.

    Thats where you say taunt is a beter choice since autohit is more reliable then punchvoke or anything else low mag.
  20. (Just learn to read up loud like you were taught how to read a newspaper )
    Look the game is damn boring , one cause the mobs always stay the same .. so we have a repeat cycle of this mob does that , this one does that .

    Now while at 40 range malta are fun , infact i love malta and sappers .. irritating but atleast people have to priotise targets.

    Now i hate freakshows , why cause there isn´t anything uber in there that needs to be take care of ASAP .

    these are example what people like , Freakshow fine nice and easy , malta ah dont want them cause of irritating sappers.

    Now see this point of the game , its not about XP its about challenges in a team .
    You got 4 good players you are infact done ,
    Lets say you got 1 good tank , 1 good scrapper , 1 good controller and 1 good empath , the team is done , anything that the game throws at you is boring .
    (we are talking about skilled players and not those who run in , run out and dont touch bosses/mob till finally its a sliver of health .)

    Teaming infact was fun when hollows was there sure a wipefest but fun , it teaches people teamwork .
    that part even removed was already saying they simplified the game . you got keep pugging till you find people who could play .
    Nowadays you do not even need to team to get XP , i barely have time to team cause of a set pattern of getting mission accomplishment badges . its even tighter fit to finish arcs so fast is the XP .

    Now back to topic on -range , sorry bad seriously sad idea .
    Lets say now the tank has to even do less work .
    in switching target , and moving to tank a another mob .
    infact makes offtanking totally worthless , just hit taunt -range they will come , cause they cannot shoot .
    Makes other players like offtank scrappers , controllers , suidcidal blasters with nukes , totally not needed.

    In this game there are already so few moments you have to priotise targets to kill , that making this change , would even kill the last bit of fun that people have .
    Into mass herd game and nuke game .

    Now yes gauntlet is totally nihil , agree like defiance it has to be changed in teaching people how to tank even if it has a solo factor .
    Instead of just punchvoke , that even scrappers with high enough damage can get .
  21. [ QUOTE ]
    Yes because being able to -Range one target per Taunt is so extreme.

    And it doesn't matter if it affects the AI or the Range of an enemy's attacks, either way the critter will have to close distance.

    Edit: Yaharr.

    [/ QUOTE ]

    ITs not one target per taunt , in pvp fine maybe it would work , but in pve it would affect a lot of targets.

    The game would be even more simplified as it is now .
    Sorry you know whats wrong with this game , is that if a group goes well the game becomes so boring .

    Sorry was in a TF the other day , and aside from the one mass faceplants (that was fun ) the rest of the TF was a monotome of charge kill heal , charge kill heal ... for 2 hours , no tactic changed no way to speed up things , no need for other tactics .

    Sorry now i understand why some people find this game boring . cause if you have too skilled players this game is boring , there is such huge margin for error .
    That the game becomes frustrating boring , with - range even more so , sorry there is no need for tanks to go grab other groups or scrappers to go offtank .
    Or even some other creative idea , it just make it even more herd up the mobs and nuke it down .

    Now i dont know why people love it but i can´t stand 2 hours of herd and kill game , thats like wack a mole .
    Without any risk at all .

    Sorry more bosses and elite bosses spawns when group past 4 people , cause currently its heck boring , other then zerg tactics and no brainers.

    the heck with XP curves so give risk versus rewards .
    Currently the XP versus risk is so minimal that game becomes stale mate , especially in team , but everybody abhores a bad pug of debt and runs off , instead of seeing it as a challenge.
  22. Bye rockjaw bye Aero bye Kerensky bye Bridger .

    Hope to run into you guys in a other MMO when it comes .
    Sadly NCSOFT dont have a clue what they lost here .
    It wasn´t the game that kept the people , it was the community and excellent support and enthousiastic ncsoft group that kept EU servers up for all this time .
  23. Lousy idea sorry to say the few mobs that stayed at range or are annoying Mook Hitman for example.

    Are meant to make life a bit harder , mistakes more costly.
    If we change taunt to -range , we are back at square one in CoX where we all pile up and kill everything (well we still do that ) but then people complain its too boring again.

    You know taunt on tank should be BASE , punchvoke should be reworked into something else .
    And make tanks more fun to play maybe reverse rage bar .
    The more damage a tank takes or avoided , the faster the bar fills up , learns tank to tank instead of shrank .
    He its like brute rage bar but reversed , he its like old worthless blasters defiant , but wait on tank it could be usefull .

    As for herding and stuff and farming , no matter how many attempts they tried to stop it , it seems to be only worst and chasing away casual players with raising difficulties and boredom .
  24. Lonelyshade

    Cyborg leakage

    Jetpack sorry should be 30 day usages , but then again its a bonus item intended for something else .
    Sorry not going to buy that one .. like most of us wont .
    But then again the few who would , is still free NCSOFT money.

    Cyborg pack definetly going to buy it sorry , enough people complained about the wedding pack , but still bought it :P
    Now wouldn´t care even if it was reskinned models like half the wedding pack was , as long the laser eye is there .
    Power well let it be something good this time , i wouldn´t care [censored] but if you want to make more buy it , then let it be something good this time . or else include the PDD hardhat suit as bonus for that price .
  25. Lonelyshade

    i13 Architect

    I13

    Architect seldom have i the urge to say , BAD BAD SUPER BAD idea , while yes its good to be creative and allow some of the brilliant people around to use there creativity and imagination .
    This system is definetly exploitable beyond anything .
    So no xp no inf no drops , means very few play it other then friends and curiosity .
    Xp Inf and drops will mean simply alienating new players from those who custom build farming stuff , AV busting missions , simply put raising there own difficulty with gigantic rewards , no need to play any arcs at all other those accolades and badges ones .

    2nd concern will raise how are you going to beat some of the brilliant creative minds who will make every issue content seems so trival . never ever underestimate players creativity .

    The rest yeah , especially about time too the booster packs
    More please dont mind to throw more money for the game you love , you know you got a dedicated fan base even if half them are nay sayers .