Lobster

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  1. [Sidebar: Oh sweet, we have the forum bug where I have to re-login EVERY SINGLE TIME again. Awesome!]

    Any chance I could make a request that some of the a/e-merit purchaseable auras be made T9 options? Launch-day vet here, but even given that I have nowhere near the time (I can't team much at all these days, for one thing) required to farm all the trial merits to ever acquire those auras, but I'd really like them. Hell, I'd pay money for them if you stuck them in the shop....
  2. I have to say....with this new business model I'm spending even more per month on the game. Good... and bad from my perspective. I suspect I'll let one of my monthly accounts go premium so I can spend that money on the main one.
  3. Lobster

    elec/pois!

    Quote:
    Originally Posted by UnicyclePeon View Post
    I am not sure what my question is either.

    I guess I feel like I have been seeing lots of buzz about Electric control. Maybe its the elec/cold soloing AVs combined with the fact that Time and Poison are new and have good synergy with Elec.

    So I was just casting about for what all is going on with it, etc.

    Lewis
    It's just a really solid, fun set, I guess. They found a way to make sleeps useful without PB+domination? Lots of people like jolting chain too - the one power in the set I don't ever take. The pets aren't particularly interesting or powerful, but they (eventually) get the job done. In addition, he pbaoe -end/+recov toggle + standing in your sleep patch generally saves me from having to 2 or 3 slot stamina (depending on build & cont or dom). Nothing wrong with an extra slot or two.
  4. Lobster

    elec/pois!

    Quote:
    Originally Posted by UnicyclePeon View Post
    Cool. I am used to low damage controllers. I have ice/ff and earth/ff both at level 50. But I keep seeing people rave about various elec/cold and elec/poison characters, so I am just trying to figure out what the deal is.

    I have an elec/ff level 35 and an elec/storm 33 and elec/psi dom in the teens, so I dont have any high end experience with it.

    Lewis
    I'm only level 40 at the moment. Damage comes from exactly where you would expect it to (powers that do damage.). Your question confuses me. Elec/ is indeed a low damage set. Better than Ice though, IIRC.
  5. Lobster

    elec/pois!

    Quote:
    Originally Posted by Papaschtroumpf View Post
    pardon my ignorance but I just posted about wanting to make an Elec/ controller and poison is secondary I only dabbled with as an MM.

    What are the synergies, how do you play it?

    is the control that great that you don;t seem to go for any def or res from the set bonuses?
    My initial post kind of covered that. None of the poison debuffs break sleep. Elec has a sleep patch. Poison has a pbaoe toggle debuff that goes well with the elec pbaoe toggle debuff. Poison has a hold. 2 holds = guaranteed boss lockdown.
  6. Lobster

    elec/pois!

    Quote:
    Originally Posted by Malakim View Post
    Damn I'm loving this idea. The sapping possibilities with elec/ and poison trap sound awesome!
    I honestly haven't had a need for poison trap yet (but it's a good play for a 4 slotted hold set anyway). Just did Quatrexin (sp?) in the Black Scorpion arc as an EB and sapped him pretty quick. Totally forgot about the trap. The long 1v1 made it clear that 1 slot in stamina is not enough. I'll be adding one more and trying the numina proc to see if that does it.
  7. Lobster

    elec/pois!

    Here's my planned build for the curious:

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Poison
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), HO:Perox(17)
    Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A)
    Level 2: Chain Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(3), Det'tn-Acc/Dmg/EndRdx(5), Enf'dOp-Acc/EndRdx(15), AirB'st-Acc/Dmg(39)
    Level 4: Envenom -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(5), AnWeak-Acc/Rchg/EndRdx(25), AnWeak-DefDeb/EndRdx/Rchg(43)
    Level 6: Weaken -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(7), Cloud-Acc/EndRdx/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(39)
    Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
    Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(25)
    Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(34)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(37)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 22: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(23), Decim-Dmg/Rchg(31), Decim-Acc/Dmg/Rchg(37)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(27), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
    Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
    Level 30: Super Speed -- EndRdx-I(A)
    Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
    Level 35: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
    Level 38: Venomous Gas -- UndDef-DefDeb/EndRdx(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(40), Achilles-ResDeb%(40), Achilles-DefDeb/Rchg(40)
    Level 41: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
    Level 47: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
    Level 49: Charged Armor -- TtmC'tng-ResDam/EndRdx(A)
    Level 50: Musculature Total Radial Revamp
    ------------

    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    For whatever reason, I opted to slot for +dmg after +rech. I may pull a slot out of NB so I can fit an Achillis -res proc in Weaken.

    I don't think I'll have much actual need for power sink, but it got me a couple set bonuses that I wanted....
  8. Lobster

    elec/pois!

    Quote:
    Originally Posted by Pattern Walker View Post
    Just looking at the two sets made me think that they would have good synergy, it's nice to have confirmation from someone who's played them.

    My problem with the two sets is conceptual. I just can't figure out a good character concept that combines these two pretty disparate powersets. I'd love to make an Electric/Poison controller, but anything I can think of seems pretty cobbled-together.
    Mine has something to do with electrified mercury or something (which may not even be possible for all I know)... power re-coloring helps. All my stuff is kind of a dirty-green poison-ish color (because some of the powers didn't have the right silver-y shades and I wanted them all to match). There must be some chemicals that are toxic when a charge is applied...
  9. Lobster

    elec/pois!

    Of course, I tend to enjoy elec/ anything... but still, elec/pois has solid synergy: NONE of the poison debuffs break sleep & the +recovery from elec/ is plenty to run the /pois toggle, attack, etc. without having to slot stamina (at least at level 40 with SOs). Plus - to take advantage of Conductive Aura, you were going to be in melee range anyway, right? Might as well throw Venemous Gas on there for extra safety and damage!

    If you've been looking for something that pairs well with elec/ or /pois, I suggest you check out elec/pois. Between this and my nin/time, I'm really enjoying i21.
  10. I can't even log back in to get the server list.
  11. I've taken a couple swings at merc (ff,dark,storm,pain) and /storm worked the best FOR ME. In the end, dark may be stronger, but storm was just a lot of fun and the only merc I ever enjoyed enough to take all the way to 50 and through the I-trials.

    procs are indeed a great idea.

    It addition to the general awesomeness of /storm, tornado also lets you slot the extra recharge intensive pets uniques for an extra 5% def & 10% res, which really helps.

    Not to mention hurricane, which I've found to be one of the best synergy powers with mercs.
  12. Playing through a nin/time right now and it's about as painless as a nin mm has ever been. Up to level 25ish & the FW content, started running +1 around level 17-18. I could turn it higher, but I'm running this at a "casual gaming" level.

    You really have to be in melee with them - much of the strength comes from the awesome debuff aura.
  13. Lobster

    News from PAX

    I haven't had time to go through the whole thread but I just wanted to jump in and say that I really appreciated the dev interaction at PAX. They gave thought out answers to the questions asked at the panel (and will hopefully be taking a look at the things suggested during the Q&A) and the booth and were just all around friendly.

    I stopped in at the M&G, but it was a little late and not much seemed to be going on, hopefully folks had fun!

    Has the dude dressed as Lord Recluse chimed in yet? Who was that?
  14. Quote:
    Originally Posted by Hyperstrike View Post
    Have you had it working for a clean install since the advent of the new launcher?

    The IT boss in me says "Work laptop is for work. Bad employee!"
    No, I have not done a single clean install from the launcher... I have it up and running on 5 separate machines from pre-launcher days (XP, Vista, W732pro, W764home x2).

    The IT boss in me says that I have to take the laptop home for a couple days to be on call while I'm not in the office so I might as well do something else with it.

    I don't mind if I can't get it working (the normal game runs fine, just can't get the beta up), as I won't need to have this machine at home much after this period, but I hadn't encountered this situation so wanted to know what's up.

    A much better error message would be: "File too large for Fat32. We no longer support Fat32." Or something...

    Plus, I suppose I have a personal attachment to Fat32. I have a fat32 backup drive on all my machines so I can get to it via really old school, super simple stuff if needed. That drive generally happens to be the drive I run my games off of... because it's one of the ones that doesn't get wiped in a system reformat, etc.

    Then again, I have most stuff backed up to the NAS now... Still, I don't have time to redo everything!

    Quote:
    Originally Posted by Rajani Isa View Post
    I believe when they mentioned officially dropping Win98/98SE support.

    Might not of been explicitly stated, but I do not recall FAT32 ever being explicitly supported either.
    That works as an explanation as far as legalese parsing goes. Time marches on.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    In short, it isn't. FAT32 has been a deprecated filesystem for system hard drives for approximately 10 years now (since the advent of Windows XP).



    If you don't mind my asking, why, specifically? Are you running Win98/ME?
    Does the game explicitly state it no longer supports Fat32? I have it running on plenty of Fat32 drives... I guess if it can get it in, it works but otherwise you can't get it in?

    Work-issue laptop. We use the FAT32 partition for some boot up/backup/recovery stuff that I haven't had time to find a boot cd setup that supports our nics and ntfs blah blah old system blah blah overworked 2 people doing the work of 4 blah blah economy blah.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, not sure how the updater downloads, but it MAY be that it dumps all the update files to a single "scratch" file while downloading. If so, it's possible that said file exceeds maximum file size for FAT32. Any way to convert to NTFS and try again?
    It downloads all 6gb as a SINGLE FILE? That's...the hell? How is it supposed to install on Fat32 systems then?

    Unfortunately the laptop in question needs to have a Fat32 drive for access from a boot disk & other random junk.

    Quote:
    Originally Posted by Father Xmas View Post
    FAT32 has a maximum file size of 4GB (32bits, funny that). Since the Beta downloads a 6GB file, I think I see the problem.

    You will probably have better luck installing the beta on one machine and copy the beta folder, launcher shortcuts and then run a repair.
    I tried that. Same error. Well, I copied the files at least - is there something I can copy/muck with to adjust the launcher status? It may still be trying to initialize instead of scanning the files.
  17. Update: I copied over the beta files from another machine... and still the stupid launcher says not enough disk space!?
  18. I'm trying to install the subscriber beta on another machine [W7Pro-32 bit].

    The drive has 90+ gigs available. Yet the install stops after a few seconds and says: "There is not enough space on the disk."

    Yeah. Awesome. Anyone know how to fix this?

    The drive is Fat32... I saw that some other NCsoft Launcher install games had issues there - file size too large maybe?
  19. Super quick spot impression:

    I did a quick demon/sonic test the other night (couple RWZ rikti missions), bumped to 50. T1 Cardiac alpha, +5% def +10% res ios, rest basic SOs.

    It was no stronger than nin/time and, indeed, felt weaker at least vs. rikti.

    There are a couple factors at play here, and my non-optimal build was definitely one of them. Lack of healing compared to time was also pretty noticable - even with really solid resists (I want to say pets were at 81% or so S/L, rest less).

    I'll try and put some more time in tonight and shift the build around a bit.

    It was definitely more "fun" for me than anything /ff, and I think it will be a really solid team contributor (I *love* sonic in teams), but I'm not expecting this to be the new bots/traps or bot/dark or anything. If I had the time I'd go through the patron arc so I could get Scorpion Shield and see how close I could get to S/L/E softcap with IOs, maybe try messing with aid self + taunt/tankermind build, etc.

    I don't think I'll be running it as a "main" mm, but I'll definitely be doing some kind of /son in a new 2 or 3-box mm team.
  20. OK, I had a bit of time to do some testing tonight.

    I ran a few rikti missions out in RWZ at various difficulties. Nin/time, tier 1 cardiac.

    I was able to do up to +2/5 or +3/1-2ish with sos & no problems, although +3 took too long for my tastes. Adding in the +5% def & +10% res ios and +2/6 rikti was doable without working too hard.

    This is with very little micro. Basically none beyond all/attack and follow/defend.

    That's solid enough for me. Not to mention fun I took the jump telekick on a whim, but it actually worked pretty well for getting into melee range for the pbaoe debuff aura.
  21. Quote:
    Originally Posted by Reppu View Post
    Everyone, EVERYONE, claims to be a master of their respective AT. The problem is, you stated this as well as admitting you had very, very little time to test. If you were as experienced as you claimed, you would KNOW that a few minutes is NOT enough to test a Mastermind set and all of it's synergies. THIS is why I questioned you, or rather called you out on it.

    Regardless, I may have been somewhat dismissive of you, but I still /responded to everything you said/. You didn't do the same, so don't call me out and then do what you claimed I did, but I actually didn't do ;P
    I made no claims about being a master, nor did I see any reasons to refute your points. I don't disagree with you, never said that I did.

    I don't see anything for you to call me out on. You were just pointing out what I already stated.

    I'm just annoyed by you bringing that kind of attitude to these generally civil forums. You disagree with me? Fine. Say that. There is absolutely nothing to be gained by "questioning my experience" nor by "moving on". Since when did the display and waggling of epeens become necessary here?
  22. Quote:
    Originally Posted by Reppu View Post
    I'd question your experience, by merit of Ninjas being the biggest micro-heavy petset of the lot. If you're capable of juggling the Jounin's needing proper set up, the positioning of the Oni, and leashing the Genins, while also able to constantly use all of Time's powers fully? I salute your micro-management prowess.

    And going by the fact you said you had very little time to test it... ahem. Moving on...
    Thanks for being dismissive. Swell of you.

    I posted a quick impression, made no claims about being the be-all-end-all absolute final what not.

    I've played enough MMs over the years to be pretty confident of my own assessments of a power set within the bounds of my playstyle (which, lately, is not end game stuff). I should have said that, I suppose, because you seem to have taken me as speaking for more than just my opinion.

    If you want to attack my experience then... I'm just confused.
  23. Quote:
    Originally Posted by Reppu View Post
    Bottom of the barrel would be mercenaries, not Ninjas! That aside, I think the numbers are a little too low for /Masterminds/. Due to the hybrid nature of the set, it had to have lower numbers than the specialized ones. It makes sense.

    But I feel the differences on an MM.
    I'd say that's debatable, but give the advantage to mercs because they are ranged, so generally more survivable. In the right circumstances, either can be stronger though. /shrug.

    I had very little time to muck with /time tonight (beta server shut down almost right after I got home)... but I think it would go just fine with either set. Lots of slows to keep things at range vs. mercs... and defs + -tohit to go well with ninja in melee range. Stuff inside your pbaoe aura is basically capped vs. ninja (they were at 35% with maneuvers & the /time +def). Throw the pet +def +res stuff in there and you're solid. Not to mention the heal over time is perfect .... AND the single target buff gives 300% regen slotted in addition to the other stuff.

    So... I only had a couple mins to actually play with it in mission, but, as a guy who has specialized on MMs and played a ton of them... I got a fairly favorable impression from that already. It will not be bottom of the barrel. MMs won't benefit as much from the t9, but it is what it is - I'll probably save it for a clutch heal & +end.
  24. The numbers look pretty solid, synergies as well. Will be testing with the bottom of the barrel (ninja) as time permits.
  25. Lobster

    No panel at PAX?

    There will be lobsters at PAX. Well, at least one.