elec/pois!


Duke'Rai

 

Posted

Of course, I tend to enjoy elec/ anything... but still, elec/pois has solid synergy: NONE of the poison debuffs break sleep & the +recovery from elec/ is plenty to run the /pois toggle, attack, etc. without having to slot stamina (at least at level 40 with SOs). Plus - to take advantage of Conductive Aura, you were going to be in melee range anyway, right? Might as well throw Venemous Gas on there for extra safety and damage!

If you've been looking for something that pairs well with elec/ or /pois, I suggest you check out elec/pois. Between this and my nin/time, I'm really enjoying i21.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Just looking at the two sets made me think that they would have good synergy, it's nice to have confirmation from someone who's played them.

My problem with the two sets is conceptual. I just can't figure out a good character concept that combines these two pretty disparate powersets. I'd love to make an Electric/Poison controller, but anything I can think of seems pretty cobbled-together.


 

Posted

Quote:
Originally Posted by Pattern Walker View Post
Just looking at the two sets made me think that they would have good synergy, it's nice to have confirmation from someone who's played them.

My problem with the two sets is conceptual. I just can't figure out a good character concept that combines these two pretty disparate powersets. I'd love to make an Electric/Poison controller, but anything I can think of seems pretty cobbled-together.
Mine has something to do with electrified mercury or something (which may not even be possible for all I know)... power re-coloring helps. All my stuff is kind of a dirty-green poison-ish color (because some of the powers didn't have the right silver-y shades and I wanted them all to match). There must be some chemicals that are toxic when a charge is applied...


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Pattern Walker View Post
My problem with the two sets is conceptual. I just can't figure out a good character concept that combines these two pretty disparate powersets. I'd love to make an Electric/Poison controller, but anything I can think of seems pretty cobbled-together.
The concept that comes to my mind is some mad scientist type armed with both electrical gadgets and chemical weapons. Just use one of the Head Detail "breathers" with grillwork on it to explain where he's spitting poison from; /Poison really needs alternate animations, with both spitting and from-the-hand animations for everything.


Arc #40529 : The Furies of the Earth

 

Posted

Here's my planned build for the curious:

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), HO:Perox(17)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A)
Level 2: Chain Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(3), Det'tn-Acc/Dmg/EndRdx(5), Enf'dOp-Acc/EndRdx(15), AirB'st-Acc/Dmg(39)
Level 4: Envenom -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(5), AnWeak-Acc/Rchg/EndRdx(25), AnWeak-DefDeb/EndRdx/Rchg(43)
Level 6: Weaken -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(7), Cloud-Acc/EndRdx/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(39)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(25)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(34)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(23), Decim-Dmg/Rchg(31), Decim-Acc/Dmg/Rchg(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(27), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Venomous Gas -- UndDef-DefDeb/EndRdx(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(40), Achilles-ResDeb%(40), Achilles-DefDeb/Rchg(40)
Level 41: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 47: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
Level 49: Charged Armor -- TtmC'tng-ResDam/EndRdx(A)
Level 50: Musculature Total Radial Revamp
------------

Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)



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For whatever reason, I opted to slot for +dmg after +rech. I may pull a slot out of NB so I can fit an Achillis -res proc in Weaken.

I don't think I'll have much actual need for power sink, but it got me a couple set bonuses that I wanted....


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I was driving today and I just though of elec/poison, I was going to make a post about it but found this here so Id thought Id share what my new controller will be. I WAS SO happy to see how well the sets work together in mids. I JUST cannot wait to bring this to the trials and start getting t4 incarnate powers


Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(5), Apoc-Dam%:50(5), G'Wdw-Dam%:50(7)
Level 1: Alkaloid -- Heal-I:50(A)
Level 2: Envenom -- AnWeak-Acc/Rchg:50(A), AnWeak-Acc/Rchg/EndRdx:50(7)
Level 4: Chain Fences -- GravAnch-Immob/EndRdx:50(A), GravAnch-Hold%:50(11), GravAnch-Immob/Rchg:50(13), GravAnch-Acc/Immob/Rchg:50(13), GravAnch-Acc/Rchg:50(15)
Level 6: Weaken -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(15), SipInsght-Acc/Rchg:50(17), SipInsght-ToHitDeb/EndRdx/Rchg:50(17), SipInsght-Acc/EndRdx/Rchg:50(19)
Level 8: Conductive Aura -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(19), Efficacy-Acc/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod:50(23)
Level 10: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(25), FtnHyp-Sleep/Rchg:50(25), FtnHyp-Acc/Sleep/Rchg:50(27), FtnHyp-Acc/Rchg:50(27)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 16: Kick -- Dmg-I:50(A)
Level 18: Paralyzing Blast -- GladNet-Acc/Hold:50(A), GladNet-Acc/EndRdx/Rchg/Hold:50(29), GladNet-Acc/Rchg:50(31), GladNet-Rchg/Hold:50(31), GladNet-EndRdx/Rchg/Hold:50(31)
Level 20: Tough -- S'fstPrt-ResDam/EndRdx:30(A), GA-3defTpProc:50(33)
Level 22: Weave -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(33), RedFtn-EndRdx:50(33), RedFtn-Def/EndRdx:50(34), RedFtn-Def/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(34)
Level 24: Invisibility -- LkGmblr-Rchg+:50(A)
Level 26: Synaptic Overload -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(36), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(37)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(37), BasGaze-EndRdx/Rchg/Hold:30(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(40)
Level 35: Poison Trap -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(40), UbrkCons-Hold/Rchg:50(40), UbrkCons-Acc/Hold/Rchg:50(42), UbrkCons-Acc/Rchg:50(42)
Level 38: Venomous Gas -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(42), DarkWD-ToHitdeb/Rchg/EndRdx:50(43), DarkWD-ToHitDeb/Rchg:50(43)
Level 41: Fissure -- Posi-Dam%:50(A), Posi-Dmg/Rchg:50(43), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Acc/Dmg/EndRdx:50(45), ExStrk-Dam%:20(46)
Level 44: Seismic Smash -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(46), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(48), Hectmb-Acc/Rchg:50(48), G'Wdw-Dam%:50(48)
Level 47: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), RedFtn-Def/EndRdx:50(50)
Level 49: Earth's Embrace -- Dct'dW-Heal:50(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Containment
Level 1: Sprint -- QckFt-RunSpd:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), Efficacy-EndMod:50(11)
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 85% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 130% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 9% FlySpeed
  • 38.15 HP (3.75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 30.5% (0.51 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 12.92% Resistance(Fire)
  • 12.92% Resistance(Cold)
  • 9% RunSpeed
  • 2% XPDebtProtection


Elec/poison SO MUCH SOFT CONTROL its like having full shutdown on mobs. biggest would be the -end/-recov for the ultimate SAPPER! this new poison trap is just sick OP with electric static field and conductive aura.


 

Posted

Damn I'm loving this idea. The sapping possibilities with elec/ and poison trap sound awesome!


Malakim

-Playing since COH beta and still love the game!

 

Posted

Quote:
Originally Posted by Malakim View Post
Damn I'm loving this idea. The sapping possibilities with elec/ and poison trap sound awesome!
I honestly haven't had a need for poison trap yet (but it's a good play for a 4 slotted hold set anyway). Just did Quatrexin (sp?) in the Black Scorpion arc as an EB and sapped him pretty quick. Totally forgot about the trap. The long 1v1 made it clear that 1 slot in stamina is not enough. I'll be adding one more and trying the numina proc to see if that does it.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

pardon my ignorance but I just posted about wanting to make an Elec/ controller and poison is secondary I only dabbled with as an MM.

What are the synergies, how do you play it?

is the control that great that you don;t seem to go for any def or res from the set bonuses?


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
pardon my ignorance but I just posted about wanting to make an Elec/ controller and poison is secondary I only dabbled with as an MM.

What are the synergies, how do you play it?

is the control that great that you don;t seem to go for any def or res from the set bonuses?
My initial post kind of covered that. None of the poison debuffs break sleep. Elec has a sleep patch. Poison has a pbaoe toggle debuff that goes well with the elec pbaoe toggle debuff. Poison has a hold. 2 holds = guaranteed boss lockdown.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Lobster,

Where does your damage come from, mainly? I mean, I see that you have damage in Chain Fences. You have Assault, Gremlins, Ball Lightning, and the Patron Pet. But I dont see much else. Do you find it sufficient? Where does the bulk of the damage come from? How is that patron pet? I have never used one myself, because of concept mismatch mainly.

Anyway, just curious.

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Lobster,

Where does your damage come from, mainly? I mean, I see that you have damage in Chain Fences. You have Assault, Gremlins, Ball Lightning, and the Patron Pet. But I dont see much else. Do you find it sufficient? Where does the bulk of the damage come from? How is that patron pet? I have never used one myself, because of concept mismatch mainly.

Anyway, just curious.

Thanks,

Lewis
Wasn't directed at me, but from my experience:

Teammates, mainly. (From my experience with my Ele/Rad/Mu) It's not high damage by any stretch, but it's not the lowest either.

Sufficient? Depends on how you define sufficient. Soloable? Yes, but Slow-loable. I team, so damage output isn't a priority on those builds not suited for damage.

I like the Mu pet mainly for concept since my character is a Mu Priestess. And it does help make up for gremlins lack of damage.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Cool. I am used to low damage controllers. I have ice/ff and earth/ff both at level 50. But I keep seeing people rave about various elec/cold and elec/poison characters, so I am just trying to figure out what the deal is.

I have an elec/ff level 35 and an elec/storm 33 and elec/psi dom in the teens, so I dont have any high end experience with it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Cool. I am used to low damage controllers.
I'm not, maybe the combination is not for me.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Cool. I am used to low damage controllers. I have ice/ff and earth/ff both at level 50. But I keep seeing people rave about various elec/cold and elec/poison characters, so I am just trying to figure out what the deal is.

I have an elec/ff level 35 and an elec/storm 33 and elec/psi dom in the teens, so I dont have any high end experience with it.

Lewis
I'm only level 40 at the moment. Damage comes from exactly where you would expect it to (powers that do damage.). Your question confuses me. Elec/ is indeed a low damage set. Better than Ice though, IIRC.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I am not sure what my question is either.

I guess I feel like I have been seeing lots of buzz about Electric control. Maybe its the elec/cold soloing AVs combined with the fact that Time and Poison are new and have good synergy with Elec.

So I was just casting about for what all is going on with it, etc.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I am not sure what my question is either.

I guess I feel like I have been seeing lots of buzz about Electric control. Maybe its the elec/cold soloing AVs combined with the fact that Time and Poison are new and have good synergy with Elec.

So I was just casting about for what all is going on with it, etc.

Lewis
It's just a really solid, fun set, I guess. They found a way to make sleeps useful without PB+domination? Lots of people like jolting chain too - the one power in the set I don't ever take. The pets aren't particularly interesting or powerful, but they (eventually) get the job done. In addition, he pbaoe -end/+recov toggle + standing in your sleep patch generally saves me from having to 2 or 3 slot stamina (depending on build & cont or dom). Nothing wrong with an extra slot or two.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Cool deal. I myself like Jolting Chain. Just because with high recharge (in the power and external ally buffs; I've not maxed out my own builds yet) its pretty funny. Perma AOE knockdown. Good times.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Elec/Poison/Mu now 50+1 all tier 4 and I have to say that this is the most fun controller I have played in a long long time. I dismissed elec as a lame and very subpar set but it really is fun and its own kind of powerful.

The set really feels like a "power" sapper, able to reduce res def to hit dmg end and end recovery of the bad guys in a matter of seconds. Poison really is a fine set and if you are sick of Rad like I am I say try poison out. Poison may not offer safety for you but if your on top of your sleeps/confuses/holds/sapping then all you really want is that yummy -res.

btw envenoms splash effect stacks with its prime target so you can have a few selected targtes effected with 45% res debuff.

Finally the damage isnt that bad when you proc out jolting chain with dmg procs. I find that containtment + interface and your standard patron or epic aoe will be more than enough to wipe a spawn of +0/+2 at x8.


 

Posted

Just hit 50 & did my alpha unlocks last night. Still a fun combo - my particular setup is a little weak vs. single targets... weakened honoree got me once (I forgot to bring BFs... DOH!) and when I did kill him it took a while, but wasn't terrible or anything.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I will roll this once they fix the proc issue in Poison Trap.



 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
btw envenoms splash effect stacks with its prime target so you can have a few selected targtes effected with 45% res debuff.
WHAT!? i was told it didnt? wow i need to go level my /poison more then :P