-
Posts
416 -
Joined
-
Quote:Drat! There goes my plans to make a Cyborg Super Booster character wearing a trenchcoat and fedora named N1PPL3S who shouts "MY NIPPLES EXPLODE WITH DELIGHT!" as his Self-Dectruction battlecry ...If your character's name was N1PPL3S (or other inane against-the-TOS rubbish), I'm the one (or one of the people) who reported you.
*ducks random Propelled objects* -
Quote:Truth, right here. Angry_Citizen, if you're going to throw a temper tantrum about CNN allowing coverage of gaming issues, and if you seriously think that's somehow taking away from coverage on African warlords, you should be complaining to CNN. The community's efforts to get coverage of City of Heroes on CNN, as CNN has done with World of Warcraft, is not a sign that the community needs to "grow up."Then what of the official articles posted by actual CNN reporters for WoW seeing a dip in subscribers, hype surrounding the Pandarama expansion, the recent Blizzard security breach or the ruckus created by ME3 fans over the ending of the game?
If you don't care about the situation, fine. But please don't belittle the people who do. -
GAAAAAAAAAAAAAAAHHHH!!!!
I used to rely on NCSoft Game Time Cards to play City of Heroes! It was so much easier than breaking out a credit card! Then they stopped stocking them in my area!
They weren't even selling these kind of cards! -
Quote:Would Black Mesa Source be relevant to your interests?I miss when first person shooters were like Doom and Quake, not Call of Duty and Battlefield. If TF2 ever came out with some sort of single player campaign mode, I'd probably never stop playing it.
(Yes, they're finally getting somewhere with it.) -
I thought the whole point of iReport was to allow people a chance to report on news directly relevant to their interests, which CNN would then approve based on its quality. CNN itself runs a website that, in theory, has plenty of space for all kinds of articles, including African warlords. Or to borrow a Wikipedian catchphrase, "CNN's website is not paper."
Speaking of Wikipedia, I tried to cite the vetted iReport carticle on the City of Heroes page, but it was immediately removed by a Wikipedian saying that op-ed pieces don't count. C'est la vie. -
As my flagship hero is an AR/Devices Blaster, I had way too much fun using Trip Mine on groups of Trolls trying to set up explosives in The Hollows.
"I want boom now."
*BOOM*
... I think I'm supposed to stop them from blowing something up ... -
-
We make boom at Red River later?
-
Quote:From what Richard Garriott said in an interview with Eurogamer around Christmas last year, this situation happened in reverse during Tabula Rasa's development.We were the red headed stepchild. We were developed outside of NCSoft with them providing startup money. Every other studio they partnered here with failed miserably with Tabula Rasa being NCSoft's Ishtar.
[...]
It's a case where they don't get us. How do you grow a brand you don't get?
At first, Destination Games wanted to make a game that would appeal to the Korean and greater Asian market. So for the first two years, they worked on an iteration of Tabula Rasa that looked like this and played like this. However, the feedback they were getting from Korean playtesters indicated it wasn't working; the Asian-inspired design of the first Tabula Rasa came off as foreigners trying to imitate Asian culture.
Quote:Originally Posted by Richard GarriottThe way it was phrased to us was, "Look, imagine we were going to do a European castle: instead of making the stone walls nice and straight, we'd make them sort of like an inflatable castle, slightly curved, like a marshmallow castle. We might not notice that it doesn't look like a good castle, but you would immediately notice that it was cartoony versus strong and powerful."
Now, me, personally ... I would have pushed for both versions of TR to have been published. Maybe the first version could have been a distant prequel reworked into the storyline of the second game, like select humans from the 1800s taken by the Eloh to help fight the Bane on distant planets or something. Who knows, Tabula Rasa v1 could have brought in enough money to offset the delay and costs incurred developing Tabula Rasa v2. Now that I know more about this "all-or-nothing" strategy employed by the big companies, though, I don't think NCSoft would have ever considered it ... -
Quote:Huh ... We're talking about the game by Smith & Tinker that was going to be Mechwarrior 5, right? The one with the trailer of that mech pilot in his cockpit, deploying UAVs and fightiong a Marauder and an Atlas?Bill: Re the MWO beta, You really should do it. It's a very small company...and it's a great franchise to support. Seriously it's not a "Nickel and dime" you to death game
the devs for that game act with integrity and creativity. If they find something game breaking they TELL the community and say "Sorry we'll patch that ASAP" and they do it.
MWO is NOT an MMO. It's a PVP Mech Simulation. I mean..dude..it is SO CLOSE to MW3 or 4 with gorgeous graphics.
MMOs can be more than RPGs like City of Heroes or World of Warcraft; what matters is that the game has a elements of a persistent world (even if most of the game is instanced) and somewhere in-game where you can meet up with more than just a few players.
So, Square's Front Mission Online, which I think took place during one of the wars on Huffman Island, was an MMO PVP Mech Simulator ... and I wish I could have played that one, but they never released it outside of Japan and shut it down a year or two before I found out about it. ;_; -
Indeed, an awesome story!
I agree that it would have been great to have civilian air traffic up there. Aside from the military or Longbow choppers (I'm guessing Longbow?) it would have been cool to see news station and PPD helicopters flying around ("... lookin' out over that Golden Gate Bridge on another gorgeous sunny Saturday and I'm seeing that bumper-to-bumper traffic ..."). -
I'm definitely glad that the option to ignore publishers is becoming feasible, now that we have crowdfunding systems and digital distribution platforms like Steam. If an indie developer can successfully take advantage of both, then they can completely avoid having to sell themselves to publishers and investors.
-
You can still see the whirlybird from the ground level, but if I recall the shadow is never directly under it. If you stand around Atlas Park's open areas you might see it fly past ... I want to say that it always flies in a straight line over City Hall, but I'm not certain of that. It's how I first saw it, though.
-
... That explains why that one guy who wrote the "City of Children" blog post linked to it in the Kotaku article about the Unity Rally ...
-
A-HA! I knew I took screenshots of them! Now that I look, though, they seem more like a hybrid of Apache and Comanche to me. Weird.
-
No, there really is an Apache flies above Atlas Park regularly. You can't get near it because it flies above the War Walls, but you can get pretty close.
-
Quote:By the way, American_Knight, this is the other half of my rationale behind what I said, concerning CoH-vintage MMOs operating under smaller and/or independent studios.But money is a resource too. If spending $10 to make $11 on one thing while spending $10 could make $12 on something else, why stick with the first thing?
The way I'm seeing it, those smaller and independent studios aren't as focused on maximizing profits like a big publishing company such as Electronics Arts is, and it's probably because they are small and independent that they can get away with it. Big businesses have a lot of stakeholders who want to see ever-increasing profits, so there is a lot of outside pressure to make as much money as possible.
I'm willing to bet that at least some of those studios running CoH-vintage MMOs aren't publicly traded, either--which would keep other companies from either performing a hostile takeover through a tender offer to shareholders, or from buying enough stock to be on the board of directors and putting pressure on the studio to change its plans.
In either of those cases, I think a studio independently running an MMO only has to worry about getting enough revenue to continue operating the game. If they see an opportunity where they could shut the MMO down to invest their funds into something that would (or does) bring much more profit, that's ultimately their decision--they don't have to worry about pleasing shareholders or getting the ax from upper-level management due to not being beneficial enough compared to the duds and blockbusters.
In other words, those studios are free to "do it for the art," or as a labor of love. -
It's because I'm comparing his example to what was said of Electronic Arts' strategy in Escapist Magazine--that duds are used as tax write-offs, and are therefore more valuable to the company than a game that makes a modest proift, but isn't a blockbuster. Did you read my opening post?
-
Quote:I'm gonna need some more coffee tonight.CoH's best year is comparable to Aion's current quarterly revenue. Factor of 4 here.
Quote:Yes but that's business, and not just the entertainment business. I once worked at a company that destroyed a bunch of excessive old consumables for their product because it was more favorable financially to get the tax write off than putting them on sale and sell them off at a loss to the few customers still using the older version of our product that consumed them.
Though from this context, it definitely explains why MMOs of CoH's vintage (or older) are still operating just fine with smaller and/or independent studios. Or why Cyan Worlds has been able to keep bringing Myst Online Uru Live back from the dead ... -
Okay, I was wrong there, and should have said that during its first few years City of Heroes brought in an amount comparable to Aion's current revenue.
That doesn't invalidate the point I was trying to make, though, in that City of Heroes used to be way more profitable in its first few years, and that the mentality Electronic Arts has might be also present in NCSoft--that they would kill an otherwise healthy MMO just because it can't be used as a tax writeoff like a dud, nor bring in a massive amount of revenue like a blockbuster.
Are you counting the huge spike from the sale of City of Villains, though? -
Mainly, I'm just seeing this as a case where a large business like EA or NCSoft could decide to kill a still-profitable title because it actually offers them less benefit than a blockbuster or a dud. A counterpoint to the guys saying "Companies only shut games down when they are unprofitable. QED."
-
So I've been reading gaming news articles today. After seeing a Kotaku article where EA's CEO swears the company is not evil, I was linked to this:
"The Conquest of Origin" by Escapist Magazine.
It tells about the life and death of Origin, the game company responsible for the Ultima and Wing Commander series--the old stomping grounds of names like Richard Garriott, Chris Roberts, and Warren Spector--and the way it was slowly torn apart by Electronic Arts. All the things that could have been, sunk by corporate politics.
For example, this bit struck me in particular:
Quote:Emphasis mine.Spector's games (Ultima VII Part 2: Serpent Isle, Ultima Underworld, System Shock and many more) consistently brought returns a small studio would think quite respectable. But the economics of a billion-dollar corporation are different. For EA it makes more sense to reach for the sky with every single project. The games that die or get cancelled become tax writeoffs, and the rare hit pays for all the rest. The worst case is the mere modest success, a mediocre return on equity without corresponding tax advantages.
Doesn't this sound a bit like the present situation with City of Heroes and Paragon Studios? I know it wasn't always like this; City of Heroes in its first few years of life made as much as Aion or Guild Wars 2 do now. However, we know that up until this month, City of Heroes was bringing in several million bucks. Call me naive, but I find it hard to see how all the expenses of continued maintenance and development of the game could exceed that kind of revenue. I wonder if this might be the more likely explanation for NCSoft's "realignment of focus."
If nothing else, I think it's food for thought for the smug detractors responding to articles on "Save Paragon City!" insisting that the only logical explanation for NCSoft's actions was that the game was operating at a loss and therefore should be left to die. -
-
I definitely want to try and hit the cap, at least, on my flagship hero and villain, by doing all the quests on the way up. I at least want to see the whole story of the game before it's gone forever.
I also want to see Night Ward on my flagship Praetorian, but I only unlocked First Ward content for Premium ... -
Quote:As someone I know said when he saw some of the comments in the Kotaku article, "there'll always be a peanut gallery."Really... some people want to let it go? Wonder if they were thinking let someone else develop it?
It kind of reminds me of when Jason Scott blogged about the sudden closure of AOL Hometown. Although he got a lot of positive feedback, some of the responses were negative, smug, and unhelpful which he categorized in a follow-on post. I think we're looking at a similar situation here, just in a different context. Or to put it like Jason Scott did, the non-positive responses can be lumped into the following general headings:
- Allow me to explain why I play a different title/don't play MMOs. I am awesome.
- If The Game Is Free, No Compassion For Thee
- City of Heroes is unprofitable and deserves to be shut down, based on a number of criteria that I mostly made up
- I sure do hates me some CoH and the People Who Play It
- Watch as if by magic I say something indicating that not only did I fail to read the details or consider what's going, I apparently didn’t even read the article I'm commenting on or, possibly, my screen.
You'd think an event like this would cause people to think, "if it could happen to CoH, it can happen to my game" and consider the consequences of investing so much of their life into it. Just because something's old and doesn't have state-of-the-art graphics doesn't mean it deserves to be thrown away like tissue paper. That so many sites dedicated to retro gaming exist, and that so many older video games are constantly being 'ported to new consoles or featured on digital distribution services, stands as a testament.