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Quote:Eh, Quills is a PBAoE aura that does tiny damage up-front and moderate dmg over the course of a longer fight. The general survival difference between Stalker and Scrapper on a team isn't that large because the Scraps usually have powers that will draw/keep aggro on them while a Stalk does not. Quills will just assure you die as fast as a Scrapper would before taking into account HP values.
And Quills doesn't work well on a Stalker purely because it's not a power they can choose. If they could, though, it'd work fine since aura effects of that sort are now suppressed (not turned off) on Stalkers while Hidden.
I quite prefer a bigger, instantaneous effect that doesn't require me standing next to angry foes on a Stalker. Which brings up another choice factor: what if someone someone feels like playing a melee that doesn't have to be drowned in foes to be effective? Like, if I'm playing Willpower, that's going to mean I need to be surrounded all the time? Or anything with a dmg aura? Maybe I just want to hit things and stand where I want to?
[EDIT]Oh oh! or if a teammate has KB powers? Lol, can hear the prissy Inv and WP Scraps and Brutes already. On a Tanker, I generally don't care as I can force the foes to run right back with Taunt, and on a Stalker, I actually enjoy KB. Single separated foes means ST dmg is more valuable. If the KB keeps everything huddled? Well, that's just win win for everybody. -
Lol did you check Tar Patch's entry? It also says:
http://tomax.cohtitan.com/data/power...=Pets_TarPatch
Quote:RunSpeed -0.9 for 0.5s
Effect does not stack from same caster
JumpHeight -500 for 0.45s [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster
Max RunSpeed -3.5 for 0.45s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
-10 Fly for 0.45s [Non-resistable]
Effect does not stack from same caster
RES(All Types) -30% for 0.45s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
RES(All Types) -30% for 0.45s If target is a player [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster
Unknown Null 0 for 0.45s [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster -
There could be complications to rebalancing such powers by improving their damage or lowering their activation. Some blast sets don't have snipes so making them into high powered blasts (even if interruptible) may require rebalancing the rest of the containing set.
Also, bleh, another dmg dealing blast in a set full of ranged blast? Isn't that what the rest of the set is for?
Anyway, the way I see it, you could either tweek the values of the snipes to better balance them vs the utility they currently provide, or you can add more utility to the snipe to better balance it with its values.
If I were given the option of a sub-optimal ranged blast that did something special vs an on par ranged blast, I'd probably pick the former if only because, as a blaster you've got plenty of damaging powers and as a Def/Corr, you've got plenty of other powers you need to be using too.
Adding AoE effects would be interesting but it kind of removes one current use of a Snipe as a pulling tool. -
I think they should lower the recharge of the crashing nukes and add a -HP crash to it so they can pull it off as much as HoB and RoA
Blasters should be all about the nuking.
But rather than revamping old nukes, I'd rather the devs put variety into the tier 9 of future sets. It's either crashing PBAoE, crashing Targeted AoE, crashless targeted AoE or crashless PBAoE. Something *new* please? -
I believe Tar Patch must be used on the ground as well. I can't remember if you can use Glue Arrow on a flying target, but I know you can aim Disruption Arrow to work in the air.
Also, Glue Arrow is a targeted effect while Tar Patch is a summoned entity. I personally like to target a foe and click rather than use the mouse but YMMV with that. -
Really? Is that what he was talking about?
What sound does it make then? -
*snickers*
..that calendar. -
Fix'd.
Seriously, I I ever form teams and I find there's a dom come up on my window as not on a team, I'll ask em. More than one? You bet! But they seem to be rare, I'm not often on the same team as one with a dom.
They're just so fun to play and team with...the only one I kinda shake my head at is Gravity doms because they don't cause as much chaos-ownage as your standard dom. -
Quote:I do.In fact, I've also seen Elec/Shield Scrapper farming. There is no way Stalker can match that burst damage even with Spines. So does Stalker always have better burst damage? I don't think so.
If Stalkers had a SD equivalent, being able to launch 2 massive AoEs that don't break hide + another AoE that has a 50% chance to crit in AoE and a 100% chance to crit the target *is* better burst on average than the equivalent SD melee because a Stalker can make sure to use these powers in conjunction with Hide/placate/BU. The extra burst provided by the AT's inherent will make up for the slight variation in melee mods vs Scrapper while pushing beyond Brute when damage is capped.
Same goes for Fire Armor's Fiery Embrace working specifically *with* the burst abilities of a Stalker.
It's right there. Just transpose those sets to fit Stalker and you'll have your answer. -
Quote:From the point I was reading, it wasn't 'which is better' but 'if you're 1-2 shotting things and surviving, what use is being 'better'?'. I could be wrong about what you're debating though, but it seems subjectively 'equal' to me as one leverages 'burst tactics' and the other leverages 'slightly superior stats'.How about you go back to what started all of this? Let me help you: It was a question of which is better. All analysis points to a scrapper.
We're not debating which is acceptable. I've never denied stalkers from my teams because I know full well they can do "good enough." The fact of the matter is that "good enough" is very clearly not "better" in any way.
The slightly superior stats will always look 'better' when you disregard what the other is leveraging. -
Quote:i.e. It'd doesn't matter if you defeat stuff and survive fine, Terror, because on paper, Scrappers are better! And elitists only need that for a reason!Because, if you were a scrapper, you would require less red inspirations to do the same damage and you would one shot yellow mitos more often.
You would also survive more, which in turn gives you more damage. Defeated characters don't do much in the way of damage.
So just drop it, Terror >_> -
Quote:Uh, you did catch where I said 'Old Hollows' or 'Hollows back in the day', right?High level mobs can be completely avoided in the Hollows. The Hollows haven't been dangerous since War Witch herself went in a few years ago and made the aggro range based on mob placement waaaay better than it used to be.
That said, I have to admit I didn't really die a lot in the Hollows back then but I did learn a lot. Particularly, how I was able to jump up walls and surfaces, how fences can block LoS, how to zoom in/out my camera quickly for safer travel, how to use SJ/Teleport without dying, etc.
As you said, dying a lot isn't the problem. Not for new players or threatening their subscription. -
Quote:Yeah, we should probably stop wasting time and have something like that put on the table.
Now, I'd actually like to see a burst AoE damage comparison at some point, but for purposes of our discussion here, Stalkers in general are going to be weaker in burst AoE than Scrappers, and for that sacrifice they gain in single-target burst damage, which is something the game doesn't really reward much.
The many times I see posted that Stalkers are bad at AoE just make me shake my head. Yeah, Stalkers are bad at AoE compared to ATs like Blasters, Controllers or Dominators. But vs Brutes or Scrappers?
I'd query that the ATs compared with like sets would show the disparity isn't big. Because Scraps and Brutes aren't really great at AoE either. And when comparing outliers like Fire melee, would really prove my point in that it's not the AT that's bad at AoE but just the sets currently available. If there were no such thing as proliferation, then I'd have no point to stand on.
I'd further imply that it's not the amount of AoE a character has but the quality of the AoEs. Yeah, it might be decent to great AoE DPS to cycle your 4-5 AoEs on paper, but on teams with members with 3-4 of their own AoEs, AoE DPS is pointless. Things will be dead before you get through your 3rd AoE. My point being, losing a PBAoE or some AoE might be a hit in AoE DPS, but if you can make up for it with AoE burst (the more important of the 2 types of AoEs), you're in the driving seat.
Example: a blaster with a crashless nuke. No one gives a flying flip about the Scrapper's Dragon's Tail or Whirling Sword when the Blaster just dropped a quarter+ of a spawn with BU+Aim+Rain of Arrows.
Really the same goes for an applicable example, Dual Blades. Yeah, Stalks loose out on the tasty DPS AoE combo of Blinding Feint + Typhoon Edge but gain the oh so tasty AoE burst combo of BU + 1kcuts from hide. Would the Stalker be better off for AoE if they still had Typhoon Edge? Yeah, for AoE DPS. But things'll already be dead before you even bother queueing it up. And that goes for any melee DBs. -
Quote:Sooo dying even though you have a fighting chance is somehow more depressing than dying when you have 0 chance because the high level mobs will alpha-gank you before you can react?I'm trying to make the point that dying a few times from high con enemies that you didn't watch aggro on in a Hazard zone is just a part of the game as it is, and WAI.
Dying because you dared to fight an even con LT and minion, or got ganked by mass ambushes, all in a standard mission set to +0/x1 is not what I would call balanced OR fun.
Or are you implying these ambushes give you 0 chance of success? -
Quote:The Hollows was a cakewalk compared so waves of idiotic ambushes that some missions get. No way near the same thing.
And you could do other people's missions to avoid the Hollows back then.
I did plenty of times before King's Row and newspaper missions came into play.
With completely new players they CANNOT avoid Pratoria first time time through. NOT AT ALL the same thing in anyway shape or form.Quote:Thats also a horrible example. The Hollows mobs in the Gulch were invariably purple and heavily Boss laden. If nothing else, they taught you how the hell to stay away out of aggro range.
This is getting spanked about by +0/x1 mobs in a basic instance. There is a whole world of difference there.
I was saying, dying a lot is not going to push away new players. A game that isn't fun will tho. -
Quote:I think you sorely underestimate the tenacity of new players.Yes, there is, new players need to win a lot so they have a foundation of successes to build some confidence on. New players forced into Praetoria are likely getting pissed off and quitting if they're not getting advice and support from older players. They're also probably wondering why the game turns into a cakewalk after they leave the starting area.
I know *I* didn't get discouraged when I died over and over in the Hollows way back when...and in my perspective, the Hollows was *mandatory* then too. -
Quote:Ah, well if it's just opinion then alright, cool.So is everybody else except the people talking about math, Geko, and how placate works/is supposed to work. This thread has all along been people stating their opinions regarding difficulty. What's your point?
I'll just say I don't agree, primarily because many characters are just built with holes.
An AR blast/corr might rip through Carnival at +1/x4 even bosses because their lethal blasts do lots of damage but toss the same character at Longbow and you might have to turn down your difficulty.
Or that Electric Armor Brute might be completely invincible vs Rikti but get turned inside out by Arachnos.
You can't say you should be able to play all content at x difficulty on the exact premise on *why* you altered your difficulty in the first place. If mission b was too easy for you and you upped the difficulty from y to z so it wasn't as boring, you should expect mission c to transpose that difficulty if it was only mildly challenging back at difficulty y. -
Quote:If I can play many missions on +1/x4 with little risk of defeat, I should be able to play all missions on +1/x4 with some risk of defeat, with some encounters on +1/x4 presenting a significant risk of defeat. I should not face a significant risk of defeat on every "trash" encounter within the mission.
Lol where's that rule from?
Now you're just making **** up... -
Quote:I think that's where knowledge comes into play. Besides knowing more about the map, knowing about the enemy is good too. Taking out the right mob quickly will help.Furthermore, it's imperative I defeat ambushes FAST, because the next one will spawn on a set timer, not when I've killed the previous one. If I dilly-dally, I'll get mobbed by 20 people, as I have on multiple occasions. At that point the only thing I can do is hide around the corner, score one critical and run away, at which point a Repair Companion will just heal the damage I did and they'll keep chasing me. If I do manage to down one, a Construction Companion will just rez him. Again and again.
Even when this tactic is successful, it takes FOREVER, and at that point I already consider the mission a failure. If it were just one mission I'd shrug and move on, but when three arcs back-to-back had ambush spam, that got to me.
But as far as timed ambushes, I haven encountered some but never 20 mobs...you can't even keep aggro from 20. The cap is only 16 so I'd have to see it to believe it. Never encountered such a thing except in whacked out AE missions.
Quote:No. No, it really does not work that way. I've played Stalkers, I've used placate a crapton, and it does NOT work that way.
Placate
Ranged, ST, Foe Placate, Self Stealth/Hide
Quote:So, sure, you can still run. And the ambushes will follow you. You can run past other spawns just fine. That will not magically stop the ambushes from following, firing on you as soon as in range because they flat out ignore stealth, and getting to you. End the hell of. -
Quote:Just for clarity, Stalkers actually have a higher base crit chance that increases with teammates:Scrappers don't actually have a higher critical chance. I can't check Staker critical chance since it's listed as "Special" anywhere I can check, but I believe they have the same 5% base chance plus some percentage extra for team-mates in range, out of hide. Scrappers also don't really have better defences. Scrappers and Stalkers have the same defensive numbers, and Scrappers often have better Defence numbers (by a bit) due to Hide. In the case of Energy Aura, the Stalker version is actually superior to the Brute version, believe it or not.
That said, Scrappers have a slightly higher base hit points mod (Stalkers have Blaster hit points) and a 1.125 melee damage mod to Stalkers' 1.0. The differences are there, they're just not very meaningful. The biggest drawback Stalkers suffer isn't in survivability, it's in their lack of AoE, since they typically trade a PBAoE power for Assassin's Strike, Electrical Melee notwithstanding.
Scrappers = 5% vs minions and 10% vs Lts/Bosses/etc.
Stalkers = 10% vs all and +3.something% for every ally within 30ft of you.
Their defensive values are indeed the same but their buff mods are different. Self dmg buffs are higher on a Scrapper. Stalkers do get additional crit chances thanks to Hide/Placate as well as the opportunity for a double crit on attacks after placate. -
Quote:I was asked, since ambushes can negate your AS, why bother with the AT at all. I answered that. AS isn't the only thing Stalkers can do and just because ambushes can make its use a hassle, doesn't take away from its usefulness in other situations.Concept. Playstyle. Certain Set combinations. Because they feel it will be fun.
I'm just confused as to what point exactly your trying to make with Scrapper/Stalker here, of which one your....yeah, Im just lost.
Quote:Wh-?
You do realise that Placate is a ST effect only? And that as soon as you take ANY damage its effects on the placated enemy are broken and you are unhidden? Sure, Placate will hide you! From one out a ten strong mob, who will then proceed to plaster your sorry corpse across the floor and walls.
Scrappers at least have higher crit chance, generally better defences at that level, and slightly higher HP (IIRC). Brutes have Fury, which even at those level can even the field, higher HP and generally stronger armour too. So, in fact, they'd likely survive...because they don't rely on the stealth Stalkers do that is subsequently negated.
If you run, the other spawns you run by won't see you. Of course, if you want to have an AoE placate, you can craft one.
Quote:Strangely enough, I don't find sitting around twiddling my thumbs while I have to wait to heal much fun. YMMV.
Quote:Furthermore, running from ambushes is pointless. They will follow you to the ends of the earth. They'll open doors, ride elevators, use emergency staircases and they WILL find you. You need to travel pretty much the full length of an entire instance if you want to put enough distance between them and you so you can rest. And even if you manage to do that (I found a ceiling pipe that was out of reach of the Ghouls), you'll get one shot at the ambushes. When you get damaged THEN, you are out of options but to leave the instance.
Is it pointless? Or just a tactic you're unwilling to exploit? I admit running out of an instance is pretty cheap and I try not to resort to it. It's usually the last option right next to dying and using an inspiration to come back to get them off my back. Somewhere else on that list is 'placate Lt/boss and run to a far side to kill the minions' and 'placate minion then run a circle on the map to catch it by itself'. -
Quote:Really, though - what else do Stalkers have that Scrappers don't? Outside of Hide and the criticals it brings, I can't really think of much.Quote:Skip ambushes...that can and will hunt you across the whole map...and that totally ignore stealth.
So...I can't stealth them...and I can't fight them. Bloody wonderful.
Quote:Oh yeah, I have Placate that can stop...One Minion, LT or Boss. That does sweet naff-bleeding-all against large ambushes. And oh looky, AS works in Hide...which I effectively dont HAVE because the cheating shites home in and ignore all stealth! What then, exactly, amd I meant to do in this situation? Not enter the mission?
And you bet I'm complaining about Scrappers too. I've run plenty in my time, and never has one been decked with contemptous ease by ONE LT and a minion. Kinetic/SR Scrappers obviously don't bloom until at least SOs and later levels...so WHY am I facing enemies that insist on kicking my already so-so defences repeatedly in the nads, before finishing it off with an unhealthy combination of SS and Kinetics? Seriously, that combination is broken as all hell. Giving what ammounts to a fire blaster kinetics as well equates to broken in my mind. Sure, I love the concepts. But, as of right now, their mechanical implementation is NOT what level 1-20s should be facing. Not by a long shot.
...
Well, their options are bleak here.. It's either fight or die for most power combos. Some have tricks like stealth but that's a lvl 20+ power...
Quote:Yes, and why do you think so many people took it? Hmm, maybe because outside of certain builds and heavily IO'd characters most ATs suffered without it. Having to use rest every other mob, despite good slotting, insp use and taking care with attacks suggests a lot more than just 'people whining'. If everyone has it anyway, just maybe theres a reason for that?
Thankfully the Devs listenend and fixed Jacks 'vision', which was a load of steaming turd in the first place...
I don't reprimand those that enjoy the gogogo style but that they seemed to have shoehorned this into what is 'baseline' and then turn to reprimand anything that doesn't fit does get on my nerves. But then we're getting off topic. This isn't about inherent stamina or the balance of Controllers. We're talking ambushes... -
Quote:Well, you're really stunting the potential if you don't use the stealthing as a means of additional options. You get to choose who you want to fight with a Stalker. Run into missions vs enemies you don't like? Skip em'. That spawns got a boss that is resistant to your damage? Skip em'. The mission is timed but long? Skip em'. Running low on endurance? Skip a few spawns.Stalkers are what turns the irritation at recurring ambushes into abject rage at ambushes. At least when I'm playing a Scrapper or a Brute or a Mastermind, I don't feel like the game is kneecapping my performance by robbing me of what should be a central advantage. With Stalkers, I get the distinct feeling of "Why do I bother?"
If you infer I was talking about stealthing missions, I assure you I was not. I tend to kill everything, be it on a Stalker or a Brute, which is what I eventually did on my Stalker, ambushes or no ambushes. Stealthing missions is pointless, as it's a lot of time running around for not a lot of gain, anyway, but that's a different story for a different time.
My main issue here is that, if my Stalker is going to be reduced to what is essentially a weakened Scrapper, then why should I not just play a Scrapper, instead? They share everything but Energy/Energy anyway, and with a Scrapper I don't have to feel like ambushes are taking anything away from me. This is a central problem that I wish to see addressed.
I can understand not wanting to skip things because of how you perceive it as a waste. But it really is just perception. You're not really missing much if you're having to turn xp off several missions at a time anyway.
And just like skipping things is a perceived problem, so is not being able to lean on AS. Yes, it is one advantage of being a Stalker, but it isn't the only advantage nor is it a waste of a power/AT just because there are points that reduce your chances.
Quote:When I say "you're not helping," I mean by handwaving the legitimate problems that are being raised, not by accepting ambushes as presented.
But I'm not handwaving anything away, just not rubbing and aggravating the points and making them swell up with exaggerations and hyperbole. Again, I agreed that the stuff was hard and that something should be done. But by the way you speak of the issue, don't be surprised if the devs suddenly replace all Prae mobs with little carebear underling mobs using fairy wands that do 1 smashing damage with a +regen additional effect.
Quote:At the same time, ambushes, control-resistant enemies and other such CAN cause problems for certain ATs or certain powersets, and this should not be ignored just because "Controllers with their non-attack-having non-mez-resist-having selves can burn."
There are a few ATs I don't play often but only the one that I won't ever play. Yeah, they can burn. But even saying that, it doesn't sound like they need any help if you look and read through their boards. They're doing just fine. -
Quote:Well, Controllers with their non-attack-having non-mez-resist-having selves can burn. But for Doms, I *have* taken one through some of the content and you *can* defeat things that are *not* held, last I played. Oh, and you can do it *before* they kill you. I've done it and I don't consider myself a good player by any stretch of the imagination. You just have to realize how long you have to live and try to get something done before that.Tell that to low level Controllers or Doms. Just def- oh, look, you entier damage mitigation strategy just got its nads handed to it on an anvil and then hammered. These mobs hit hard versus ATs with armour. Now apply that to ones with none.
Oh look, my low level defences get instantly negated by mobs that seem to crap defence debuffs out of every possible orrifice. Oh yay, regen doesn't work because they burn that off too! And my resistance shields are pointless too because they do un-resistable damage types for this level such as energy, fire and psi damage! Deep joy!
And for Stalkers, you *KNOW* you're lying or else you'd be complaining about Scrappers too. By lvl 19, the difference between their HP is around 50 points which amounts to probably 1 extra attack and lower levels will have an even smaller difference.
My point is, you more than make up for that small difference with burst damage and even without it, you should still have way more options to cope thanks to Placate and Hide allowing you to *run away*.
Quote:Thats a terrible comparison. Stamina was a waste of three power picks JUST to achive what was considered baseline. Sure, certain ATs could sip over it, and IOing could neuter that. But it was still a stupid waste of three powers that was left over from Cryptics 'vision'.
Quote:And no, there are NOT ways around homing ambushes that ignore stealth and seem to totally ignore mission settings for mob size and level. Thats not HARD, thats not CHALLENGING, that is the Computer outright CHEATING. And, guess what? For the majority of people, that ain't fun either, which is the whole point of the game.
The only other option is to make the input complex for the user (think fighting games and combos) to prove any type of challenge but then we'll have a whole other game here.
The way I see it, Prae isn't some 'upward sliding scale of difficulty', just a couple of rough spots you have to put everything down to make it past. If you don't have enough to put down, go to an inpsiration vendor and get more to put down. Thankfully, the content isn't mandatory. There's plenty of missions that have you squashing unknowing spawns on a big council map with lots of corners and walls to hide behind.
Quote:Why design an AT with an inherent that gets made irrelevant whenever someone so much as sneezes?
Quote:Why am I playing a Stalker if I can't actually use anything that has to do with Stalkers in half the missions in Praetoria?
Have you tried the Ethereal Shift power or the Smoke Flash temp or the Kinetic Dampener? They can really throw the odds in situations you feel you can't normally handle.
Quote:You're not helping by insisting they don't matter.
Just because I say something to the contrary doesn't somehow mean 'I'm not helping'. Maybe not helping *you* but I *am* trying to express a legitimate viewpoint here. There are others that can enjoy some content, there are some that get flustered by it but can eek by and there are others that see the challenge and instantly seek people to help them.
Just know that, even if you have a side of the story, it's not the only side of the story. -
Quote:Thank you!Maybe you mish is bugged. I just did pretty much all of the Praetorian content with my KM/DA stalker at 0/0. I think I died maybe twice, and both times chalked up to my recklessness/sloppiness.
IIRC I ran from alot of those ambushes. Since its easy to outlevel content, I spent much of the time with XP shut off, so unless there was a tactical reason to engage, I ran.
Granted, I haven't had the chance to run all the Prae content because I've only had 1 guy that was a Loyalist while the others were Resistance, but for Stalkers in particular, I *know* it can be done despite all that is said here.
It makes me laugh and yet sad as I read the posts in this thread of players trying to force a square peg into a round hole...
omg, these guys are mez resistant! I can't hold them!!
-Then stop wasting your holds on them and just defeat them.
oy, these ambushes can see through my stealth. *pouts*
-Then just walk up and *hit* them. You know, the damage difference between Scraps and Stalks is practically not there in the 1-20 range yet by 12 you get 2 controlled crits ontop.
I know that the content is hard, and totally support the idea to add more options to the difficulty slider to smooth out some of these issues but you can at least *admit* there are ways around these issues you encounter and strats to deal with them straight.
But hey, this could be another case of 'Inherent Stamina'. Apparently if enough want it enough, just hand it to them. No effort required. I *hate* that but I'll cope...it seems to be what I do best.