Leo_G

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  1. Leo_G

    Perpetual night?

    Lol while the thread is here...does that mean I can collect halloween salvage too? I might see to hoarding a lot this time and e-mailing it all to my lowbie MM who's sitting at lvl 12 until she gets her carnie costume pieces/a loincloth...

    You know what I'd have rather the devs gifted us for the long downtime? Powerset Proliferation >_> They need to hurry and finish that off
  2. Leo_G

    Perpetual night?

    Well fauq...I guess I'll just have to adjust the gamma to compensate
  3. Leo_G

    Perpetual night?

    I was trying to get a screenshot this morning so I could work on something but the spot in Atlas I choose would look better in the daytime. So I parked my character and started waiting for the daytime.

    Alt+tab and read some threads on the forums, occasionally tabbing back so the character didn't time out and log. Catch up on my manga, watched the next episode of Naruto on the laptop...still night.

    How long does night and day last in-game again?
  4. Quote:
    Originally Posted by BunnyAnomaly View Post
    I think, without there being any further information from what is presented so far, that temporary powers are going to shore up any holes in your playstyle up until 40 just fine.
    Agreed. But I still think a pool could help alleviate the situation for specific set-ups and still be balanced.

    I remember suggesting a pool called the "Utility Belt" pool that basically allow you to pick a temp power to make them 'perma' on the character while you were still respec'ed into the pool.

    Basic line-up of the pool would be:
    1. Passive +ToHit and resistance to ToHit debuffs *special if you can only make all non-pool temp powers more accurate with this*

    2. Click allows an inspiration use without actually expending it. You could carry around an Emerge inspiration just for the purpose of clicking this and gaining a tier 3 breakfree but still keep it.

    3. Belt allows for 2-3 temp powers to be choosen and replaced with a 'perma' version. It'd still cost you 2 power picks to actually get 2 temps here.

    4. Swap allows you to erase a choosen power from your belt. Without swap, you'd need a respec to erase/replace one of your belt powers. The 4th tier gives the flexibility to take better advantage of the situation.

    This could give attacks to ATs that have damage deficiencies, give armors that lack a heal the option to gain one or add more to their defenses or ATs that lack any support the option if they want to pick up an ally rez. Can also expand concepts and stuff too.
  5. Quote:
    Originally Posted by MisterD View Post
    I'd love to know why we can 'Aim' a fireball or a bolt of lightning..yet looking down the scope/iron sights of a gun...Impossible
    Concept-wise, I believe the devs probably thought "A guy using an assault rifle...when are they *not* aiming?"
  6. Quote:
    Originally Posted by Daemodand View Post
    The Shadow-Maul-Two-Step is difficult to learn, but easy to master. At the very least it's some AOE rather than none.

    As for Thunder Kick being exchanged for Dragon's Tail, I think it would adversely affect low-level Stalker play. Dragon's Tail has a long, long recharge. Imagine having only that as an attack to start out. A lot of players would probably abandon the build right then and there.

    However, an option where you can take either Thunder Kick or Dragon's Tail, in the same way you can take one power or another from some APPs/PPPs would probably work wonders for the set.

    Today's PvE game is just so multi-target focused, any set that doesn't have at least one AOE option can only be considered broken on some fundamental level. I say that as a fan of Stalker Martial Arts.
    Well, the thought was not to exchange Thunder Kick for Dragon's Tail, but drop Thunder kick from the line up, shift everything else up and place DT in a spot appropriately. So Storm Kick would be the 1st power, 2nd Crippling Axe Kick and 3rd Cobra Strike. Although those attacks do recharge slower than Thunder Kick, they also do better damage for their endurance costs...and they have better secondary effects for higher mitigation compared to Thunder Kick.

    As for the suggested Assault sets for Stalkers, I'd have to see some examples. Over all, I feel you can already get a similar effect thanks to the epic/patron pools. They have a ranged attack, an AoE and probably some control too. But then I guess this theoretical new Stalker would have different epics too.
  7. Quote:
    Originally Posted by Atago View Post
    I'm in all global channels that my server has...don't know where you play, take a look on the european and especcially the german server and not on the Number of PPL who are on, but on the Number of Chars in the LVLrange 1-40.
    Lol, I woke up early today before work (like 2am) and decided to log onto a character to get a tip or two done. I literally logged in to an invite, lvl 38. It happens really often on hero side.

    On villain side, I could kind of understand. There's not as many that play on that side but it's still not impossible. I'm not one to make teams, but many of the teams I get invited to are run so suboptimally, I just make the teams myself and force them to do my bidding...and these fools actually *want* to! Ha, I can get my tips done in a fraction of the time, and get my merits by having them finish my arcs. It's a sweet deal and easy since you can invite someone of any level so long as they're willing to sk up or exemp down.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Not necessarily. Most of this discrepancy comes from AT mods, as ATs that have access to both tend to have lower ranged damage mods. A typical Scrapper/Tanker tiering of attacks tends to be scale 0.64 (Jab, Thunder Kick), 1.0 (Punch, Energy Punch) 1.64 (Bone Smasher, Cremate) and 1.9 (Disembowel, Heavy Mallet). This is not too unlike Blast tiering, which goes something like 0.64 (Power Bolt, Snap Shot) 1.0 (Burst, Lightning Bolt), 1.64 (Slug, Lightning Blast) and then all the way up to 2.2 (Power Burst, Cosmic Burst).
    Looking at Redtomax, not sure if the number are up to date...:

    Jab is 0.68 scale dmg. Thunder Kick is 0.84 scale dmg. Cremate is 2.04 scale dmg while Fire Sword is 1.64. And while some blasts tend to follow a similar scale, others do not and melee tend to have more of those higher scale attacks while the blasts have snipes and nukes.

    As for the assault sets, I haven't played one of my doms in quite a while so really couldn't speak from experience just how good they are. I'm pretty sure they're great but I honestly wouldn't choose them for a Stalker. A Stalker just isn't a Stalker without Lightning Rod, Midnight Grasp, Eagle's Claw, 1kcuts, Throw Spines, and many of the other tier 9s that they will ultimately lack with an Assault set.
  9. Quote:
    Originally Posted by Samuel_Tow View Post

    To be perfectly honest, I don't believe Stalkers had any business being melee/defence to begin with. They should have been Assault/Defence, or something close to it. But that's just me doing wishful thinking.

    When are the servers coming back up? It's been all ******* day.
    Assault/defense? Bleh. Why?

    As is, ranged blasts usually do less damage than melee with the only advantage being they often cover more area. I'd definitely have kept them just like they are (I have grown to love how the AT plays and have become accustomed to their style. It has made me a pretty aware melee player as a whole, really). But if we were replacing a power for AS, I'd have choosen the tier 1s with the exception of DM which would have had Dark Consumption replaced instead, and Katana/BS would would have had the tier 2 replaced. All their attacks would have had a minor scale increase with a subsequent cost increase and complemented that with specific adjustments to powers (like EC having even higher scale for increased cost, adjusted range on cones like 1kcuts). And rather than scaling crit rates with nearby teammates, it'd be a straight scaling crit damage for each teammate.

    It'd be all about the opportunity cost, not about overall dmg output. That's what I like about Stalkers and that's what I would have emphasized. Scaling crit rate gives you improved DPS in scrapping situations. Having your crits go from 2x dmg to 4.25x on a full team means, if you can crit, it will do more than enough to compensate. And when you AS, it *will* hurt. And if you use an AoE, even a dinky one, it will hammer hard when it is used properly.
  10. At the girl's approach, the man simply stayed his ground, actually looking more comfortable than before by leaning up against the wall as he took another drag off his cigarette. Even though he was obviously not young, he still looked particularly capable as the muscles under his shirt and coat would attest. In the darkening dusk, his jet-black hair did have a few strands of grey but its short cut and cool kinda-slicked-back style compensated for that particular aging sign.

    Quote:
    Originally Posted by Meagan
    “What do you know about the party?” her voice was low, cold and cutting.
    "Just that there's something in there I want...but don't let me get in your way. Even if we're after the same thing, I might be willing to share." He let his cigarette glide to the ground where he then extinguished it with the toe of his boot. "They did teach you about sharing in grade school, right?" He turned his eyes on the girl with a curious stare. She didn't look very old at all, perhaps just a teenager. They get mixed up in this kind of stuff at a younger and younger age, he supposed. "What's your name?" he asked as he dug his hands into his pocket to fish out his pack and lighter.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    That's not entirely true. There are several powers which are, in practice, cones, but are actually balanced as single-target attacks, and Head Splitter is one of them. It has the damage-to-cost and damage over time ratio of a single-target attack, not an attack with its cone range and angle.
    And yet they can hit more than one target. These powers only suffer for being cones if you don't hit more than one target. Otherwise, it's like hitting several foes with Midnight Grasp with a chance of doing double the damage. Is it just me or are you specifically discounting that part? That you can possibly get Midnight Grasp crit damage on half of 5 enemies?

    Quote:
    Powers like Head Splitter/Golden Dragonfly have always been both described and treated as single-target attacks...
    For scrapping. And Stalkers can indeed use those powers as single target attacks for scrapping because that is what they do. If used for AoE burst, they are also balanced by only critting 50% of the time. Balance.

    Quote:
    Additionally, powers aren't and don't have to be balanced against each other one-on-one, so there's no need for Eagle's Claw to be equal to Head Splitter. It's a question of set-to-set balance, which I actually feel favours Martial Arts on a Stalker.
    And insofar, sets are balanced by their relative power. Being able to spread the damage of your high powered tier 9 over multiple targets is the advantage while the price is its reliability from hide. For comparison, One Thousand Cuts is semi-balanced as an AoE attack and yet can hit 10 foes. It should not be able to reliably crit any target because it can reliably hit so many foes.

    Quote:
    It's not a I don't know if it's intentional, but you complete to miss or ignore the point. I'm not saying that Thunder Kick is so great. What I'm saying is that having ANOTHER ATTACK is great, and Thunder Kick is still significantly better than Kick and Boxing. I don't and can't use Cobra Strike INSTEAD OF Thunder Kick, but I can use it IN ADDITION to it, which is what I do. Show me a way to take Cobra Strike three times and I will gladly lose both Thunder Kick and Storm Kick. Be like what Genin get with their upgrade - "Another Shuriken" for a total of two identical powers that amount to one power which can be used twice.

    Again, I'm sure you can make an argument for massive recharge slotting or Inventions or Incarnates and how the game has been moving into the realm of skipping attacks and focusing on global recharge, but that's really not the point. Inventions are not the point, and Incarnates are stuck at 50. Recharge slotting does work, but again - when slots permit, and that still doesn't happen until the later levels.

    I like Martial Arts for Stalkers as it is and feel no particular desire to have Dragon's Tail. You can choose to try and convince me or ignore me, but you're still arguing about the status quo, and "it doesn't break anything" has never been a successful argument as far back as I remember.
    I was just saying. I'm not actually advocating the removal of the tier 1s for the PBAoEs, but if we were talking about how I would have implemented Stalkers to begin with, that is probably what I'd have done. Made the AT about burst damage rather than DPS and the tier 1s often provide little to no burst. Just like Doms had their blasts altered so they did more damage but recharge/cost more, that was a logical change because...well, doms don't sit there blasting all the time anyway. They're throwing out controls and occasionally blasting. If Stalkers weren't meant to be as good at DPS because of the way their damage is dealt or their survivability, then I would have focused on burst, ST and AoE. The first thing to go would have been the tier 1s followed by the utility. Then I'd have adjusted their attacks so they did more damage but recharge/cost more. In that instance, they would be more focused on setting up for big bursts than trying to smash buttons and if built correctly, could *still* be made to be great DPS with specific builds/buffs.

    Perma-hasten would have been Stalker's Perma-domination, really. And certain buffs would favor Stalkers over Scrappers.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Aside from Disembowel being a scale 1.9 attack and Head Splitter a scale 2.6 attack, it's a matter of principle.
    i.e., it isn't in the context of balance which is what you're arguing about.

    Quote:
    A Stalker's greatest power is his ability to deliver massive front-loaded damage, so it makes sense I'd like to deliver that with my strongest attacks for massive criticals. However, many Scrapper sets' strongest attacks are cones or AoEs, which shoots that idea full of holes.
    No it doesn't. You want to deliver the massive front-loaded damage with your most strongest attack, you can. Simply *use* it properly, i.e. Headsplitter is built and balanced to hit several foes in a line. If you can't be bothered to try to BU+crit multiple foes in a line with it, then you probably have no business using it for a purpose it isn't for >_>

    Quote:
    I've said it before - I want to see Stalker cones guarantee a critical on JUST the enemy you have targeted, with the rest of the targets sharing the standard 60%. I'm not sure if that's technically possible, but it would go some way towards making Stalkers feel bugged than they do now. Placate bugs, aggro distribution bugs, awkward Hide mechanics, demoralisation effects fizzling if your target dies...
    I just don't agree. Cones are cones. You use cones to hit multiple foes, not to do burst damage on a single foe. You *can* use the cones to do your damage to a single foe, but it should be balanced as such. You shouldn't get the advantage of a single target attack with an AoE. Period. It's not fair to single target focused sets. Next, you're going to be wanting an improvement to Eagle's Claw or Midnight Grasp because Headsplitter gets their guaranteed crits on a single target while still being a multi-target attack. That isn't how balance works. No guaranteed crits for multi-targets unless balanced as such.

    Quote:
    On the "just use Disembowel" side of things, Electrical Melee has no decent hidden critical power. Jacob's Ladder is a cone, Thunder Strike only has a guaranteed critical on its smashing damage part (which is about as much as Havoc Punch) and Lightning Rod doesn't score criticals. Best guaranteed critical damage the set can pull off is an even split between Havoc Punch, Chain Induction's initial jolt and Thunder Strike's smashing damage component. That's pretty bad for guaranteed criticals, to be honest, especially with how hard it is to get in a position where those are viable, and especially with how often Placate gets interrupted before you're done animating it.
    That's called balance. The set is particularly devastating, PvE vs many targets but vs single targets, it's wanting. Compared to EM or MA, who have no AoE but are far superior for ST burst.

    I do like playing my Brutes and Scrappers, but I can tell by how they function, speaking independently of the powerset, that their existance skews what semblance of balance the game has. That's why I don't actually use them when trying to discuss balance but can compare their performance to Stalkers and gauge that their performance is still adequate.

    We all know that the game is all about AoE, but I honestly don't feel ST needs to be broken to compensate.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Of those three, the first one is the only one that's relevant. Stalker multi-target attacks have a low chance to score hidden criticals, at least as compared to the 100% chance of single-target attacks.
    No, not when you consider those multi-target attacks can...you know...hit multiple targets. As for that being the case so their AoE isn't overpowered, you're damned right. Because Stalker's AoE burst *is* underestimated in many cases. However, I don't feel limiting AoEs to 50% crit chance from hide as being underpowered...not when you consider these powers can be combined with these critical states on command and that, even outside of this critical state, you can have over 10% chance to crit with them anyway (and up to around 30%) which isn't a lot to say when they lose an AoE for it but still good when they *do* have AoEs that take advantage of it...which they do have available.

    Quote:
    Dragon's Tail is one such power. It looks cool, it adds a decent amount of AoE damage, but it would end up replacing a single-target attack, and thus compromising a single-target attack chain, which is really where Stalkers shine. Martial Arts is thus far the only Stalker set I've played that had this solid an attack chain this early in the game, and this persists even until later on. Compared to something like Electrical Melee, or even to something like Katana, that's pretty good. I wouldn't want to mess with that performance.
    Stepping away from my argument for a moment...I honestly don't know many that would complain over losing the weakest power of the set for the PBAoE back. MA losing Thunder Kick? Who cares? Cobra Strike is better! Use that! Spines losing Barb Swipe? Lol. Claws losing Swipe? Eh, you can manage...you don't need *both* swipe and strike. The only ones I'd see as outliers is Dark Melee, Electric and Dual Blades because 1. The PBAoE lost in DM is more a utility power, 2. Electric's AoE lost does no damage, and 3. I like my Sweep combo as it is and if I want long activation AoE, I'll just use 1kcuts which isn't that much slower but does way more damage.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Stalkers and their hidden criticals crap have always annoyed me. On the one hand, you WANT Head Splitter to be a cone so it can hit more people. On the other hand, you DON'T want Head Splitter to be a cone since then it only has a 60% chance to score a hidden critical.
    Then use Disembowel >_>

    A crit Disembowel will do 470dmg 100% while a crit Headsplitter will do 630dmg 50% of the time.

    It's about opportunity cost. Use the headsplitter crit if you can line up 3 or more guys (pretty easy if you practice) and use the disembowel crit > headsplitter to just take stuff out. The difference between the doing headsplitter(crit)> disembowel vs disembowel(crit)> headsplitter is like 80 dmg. Not really something to get *that* worked up over, IMO.
  14. Quote:
    Originally Posted by BrandX View Post
    Maybe Leo can really leverage Shadow Maul for all it's worth every single time?
    Actually, I can. In fact, that's all my SD/DM tanker does is shadow maul/sand of mu stuff, at least solo anyway. If there's more than 2 foes and they stick to melee range, I average 3 foes every time and it's not uncommon to get 5. It just takes a side step and foes that aren't huge that take up a lot of space.

    But I don't understand why people consider Dark Consumption or Soul Drain as 'AoE' in DM. Yeah, if you have ridiculous amounts of +rech you might be able to use it once a spawn but that's an outlier example for not much AoE gain. I'd be better off leveraging Shadow Maul as that thing recharges way faster to begin with and hits harder.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Stalkers always, bar Spines, Electric Melee and Dark melee, get the short end of the AoE stick.
    Fix'd.

    That said, I actually have to agree with Brandx, kind of. MA without Dragontail looks not as amazing...I could care less about the lack of AoE, but without the animation, I can't push myself to stick with my MA stalker.
  16. Quote:
    Originally Posted by MajorDecoy View Post
    I'm aware of the history of Barrage. That does not change the fact that it is another set with the first attack being stronger and slower than the second.
    That comes into conflict with the cottage rule which also encompasses changing power order as well as changing the effects of powers. The devs most likely had that in mind when deciding not to swap the powers' orders.

    Quote:
    It's entirely possible that they put Hack before Slash in an attempt to differentiate Broadsword from Katana.
    Well that doesn't work. Sting of the Wasp does more damage than Gambler's Cut but still comes in the swapped order just like Hack and Slash from Broadsword.

    Quote:
    Broadsword hits harder and is slower than Katana. So they put the attack that hits harder and is slower first.
    I really think you should check powers before posting because I believe you're mistaken...
  17. You offer the 4 guys arguing a peace offering of ice cream and not only eat all the ice cream leaving only the cones, but you cough on the cones too!? What a pr*** >_>
  18. Quote:
    Originally Posted by Deeweromekoms View Post
    I heavily doubt power proliferation will happen again, mostly just to differentiate the ATs with similar power sets. Each power that didn't already get copy & pasted to other ATs was for respective good reason.
    Heh, you want to know the reason what powers that *did* get proliferated were done? Because those sets were *easiest* to port.

    Proliferation will eventually happen, the devs even said so themselves. Will all sets be proliferated? Maybe not but the ones that are still applicable to the ATs most likely will.
  19. I'm not an avid TP-foe user but just wondering if it could be used to bring back knocked foes? Like, you use a slotted-for-KB Force Bolt and power boost it and fling a foe as far as you can just to TP them back and do it again. Or, more practically, if you're in a fight and you knock the wrong target off a ledge or catwalk so you try TPing them back.

    Or perhaps you have Hurricane or Force Bubble and you just feel like shutting a target up so you TP them into a corner so they can be perpetually repelled by your aura. Or, if you just love torturing the foes and you got tons of recharge to have like 3 Lightning Storms up, you can just keep TPing stuff to the storm clouds to have lightning rained on their heads (guess that's a variation of that tp-toe bomb trick).

    So far, I just use it as a finisher. TP a foe to me then crane kick 'em back again
  20. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    I was referring to the lack of individual finger animations in general. That would break the game as it would add too much complexity and would be too hard as every single animation in the game would need to be re-done; but restricting it to the claw weapon animations, rather than the base model would be much easier and do-able.

    Yes; all of the weapon animations would need to be re-done. But that is better than the entire game's animations.
    I'm not sure if having all independent finger animations for everything is the actual problem, though. Afterall, Warwolves seem to have open-hand slashes with individual fingers.

    I think the main problem is needing different animations for the normal claw attacks that depend on what type of 'weapon' you have. Currently, we don't have weapon-dependent animations.

    Quote:
    I would like a "Feral" fighting style based on biting, slashing with claws, headbutting, and maybe elbows and knees to round it out. It'd be cool to have a power-set made up of both Smashing and Lethal damage.
    We'd need animated faces/mouths for that but I would love that, myself. Opening your mouth for breath attacks, screaming attacks and biting would be great. I already came up with a concept for such a character but would require a lot: biting/open claw animation attacks and fish/fin costume options. Some floppy webbed feet would be nice too.
  21. The large warehouse where all the auctioneers were gathering had a large fenced enclosure. Several guards stood by the door and other street thugs (from Hellions to Trolls to sharply dressed marcones from the Rogue isle Family) were all talking it up just outside the door, making deals and organizing trades. On the roof, several military grade snipers kept eyes in the sky and more guards kept routes around the perimeter. As the dimness of the sky died into the night, the air grew cold and still among the collection of criminals from all over Paragon and the Rogue Isles.

    "Those data disks aren't of any use to you. Why not just toss them out?"

    "You no got 'dyne, we no deal."

    Spirit and his group of Warriors were walking by a pair of men dressed in normal clothes and lab goggles on their head as they tried to deal with some Trolls. Spirit could tell just by taking in their intent they were from Crey...but the various special weapons at their belts could have been a hint too. The satyr eyed the dealers from the corner of his eyes which sparkled anxiously.

    "Watch where you're going!" shouted a voice. Spirit didn't catch the angry warning until it was too late and rammed his body against a floating figure. A series of crimson arcs of lightning jolted the ram to attention and he hopped back. The Mu guardian who sparked angrily with mu static started summoning an orb of lightning as warning.

    "S-sorry, I wasn't paying attention," Spirit grinned and backed off. His warrior buddies seemed insulted and were ready to jump in had it not been for Jason staving them back with an arm. Perhaps it was the confidence Spirit exuded that inspired the other warriors to be so daring.

    "You had better be sorry. Arachnos would have a price on your freakish little head otherwise, if I were not to fry you to a crisp first. Now out of the way." The Mu mystic accompanied by a small platoon of banes continued through the main entrance after Spirit stepped aside.

    "Boy, I'd have cleaved that smug ******* in two if he-" one of the warriors growled under his breath but was cut off by the squealing satyr.

    "By the soul! This place is awesome!" he exclaimed in a hushed voice. "Can you believe it? Even Arachnos is here! There's some Council soldiers on the roof, I thought I saw a vampyri too! Trolls! And-" The twitching and giddy satyr stopped to watch a freakshow doctor walking by with a glowing, sparking monstrosity of a tank in tow. "Awesome!!"

    "Calm down," Jason laughed and continued to lead the group toward the door of the warehouse. Still staring wide eyed around him, Spirit followed as did the other warriors.

    "Hold it." At the large double doors, a scaly snake man slithered in their path as an over-muscled over-dyned troll glared at Jason and his group with a neon stare.

    "What seems to be the trouble?" Jason froze nervously.

    "That guy. Who he?" the troll gruffed and pointed to Spirit.

    "That ssssymbol. It belongss to a sssupergroup," the snake added.

    Spirit stopped then turned around and tried looking at his own back. "Oh that? Uh...well, it's..."

    "Looks like one of those Golden Dragon kids from that superhero school," said a passing Hellion who the pair of guards let pass unimpeded.

    "Soopur skool?" repeated the troll.

    "Yeah, some of 'em drop out and joined our gang too. They're alright," the hellion added before disappearing inside.

    The snake and troll stared at the satyr suspiciously. Spirit, in turned grinned and laughed it off. "Yup, that's me! I'm a Golden Dragon too, just scoring some face time with the guys, hehe." After an awkward pause, the guards finally moved aside.

    "See? Just stick with us and you'll be alright," Jason nodded at the now open path.

    _________

    An older man in an overcoat and dark jeans came walking along a path a ways from the actual warehouse, keeping to the dark areas around a nearby brick building. Over his shoulder, a long cylindrical object was wrapped in a faded grey cloth that concealed it fully and his boots stepped softly on the damp earth. He seemed to be scoping out the place too. As his sharp ears listened in to the conversations taking place, the man dug into his coat pocket and withdrew a cigarette. He made no intention to hide the tiny light or the smoke it gave off and just watched nonchalantly.

    After a moment of listening, the man finally spoke up. "Hey up there," he said to the tiny whisper of the girl on the roof. Although she was particularly concealed with her powers of darkness, this mysterious man seemed to sense right through it without even trying. "You looking to get into the party too?" He took a drag on his cigarette and then looked up in her direction although the edge of the roof made it harder to see her.
  22. Quote:
    Originally Posted by _Klaw_ View Post
    I am an Incarnate and I have to stand there and wait for the annoying things to go away before I can move on with the mission.
    And what difference does being an incarnate have on the situation?
  23. Quote:
    OMG ME TOOOOO!!!
    /15 year old girl
    Meh. While stick fighting is pretty cool looking (it's my favorite weapon, really, and why I trained with it myself) I'm a scythe person myself. I'm not sure why but just the name bleeds style and it has alternative implementive possibilities.
  24. I also try not to repeat sets on characters and go out of my way to think of builds with different combos of pools as well.

    That said, I still managed to have 3 Shield Defense characters and 3 Energy Aura characters. They're just versatile sets, IMO, that can cover lots of concepts.

    Couldn't really pick a favorite. I do so love the style of my MA/SD character who does so many fun things with the teleportation pool. My new Fire/SD brute oozes style thanks to the special build I made up for him ^^. I made a new Elec control/Energy assault dom is pretty fun and can't wait to get her some stacking stuns. I haven't played my Dark/Sonic Defender in ages and want to but if I do, I'd have to lvl her other suits (FF/Energy and Sonic/Psy).

    After the marathon session of lvling with my Fire/SD brute (got him from 1-47 without touching another character <_<), I have an itch to actually play my Demon/Pain MM but without some good carnie outfits for her, I just can't force myself to learn a style for her T_T
  25. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    However that a-said. Being an animator I can think of a way for the animal claws weapon thing to work.
    You would need have a special setting for the claws power alternate animation that probably only work in non-pvp zones, but yes, it would require some new animations, which is NOT out of the question.

    You would have the claws gloves equipped, and then chose which natural claws they wanted; ones that looked better than they did before. Once the power is hit,in one frame of animation the actual fingers would be folded on itself into the hand palms. At the same split between frames the claw weapons would be spawned where the fingers were and then spread and perform the new animations for the claw attacks. The only problem is continuity aesthetics because people would have a choice between the claw gloves and the claw weapons, and that might not always look good as some players make some bad choices with miss-matching gloves and claw weapons, but that is a player choice. This gets past the entire individual finger animation problems they have been having.

    So yes, it CAN be done with out breaking the game, but it just would require some new animations, as some power alts do have.

    Nope.

    *checks Eviscerate's animation*

    Yup, it uses an animation that utilizes the back of the claws which makes sense for many of the back-mounted claw options and many of the other claws are all metal so could be explained as being double edged. Finger mounted claws would require an animation that turns the entire arm and wrist around to make the claws face out during the attack.

    Of course, they could just *change* the entire animation rather than linking it to only finger-claws, but just saying that doesn't quite *fix* everything.