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Posts
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Hope this went well, and you still got some people even though I think the scheduled Hami Raid was still going on at the time.
In the future, please feel free to get in touch with a PinnBadges moderator if you want to put an event in the Message of the Day in advance of the event, and feel more than welcome to announce the event several times in channel the day of, to build interest. -
Quote:You need to make a character. After that, E-V-E-R-Y-T-H-I-N-G is optional not compulsory.Let me turn this question around: Name one singe thing to do in-game (other than billing and EULA stuff) that you NEED to do, unlike Incarnate content that you do not. I want to hear at least one in-game activity where "need" applies in a sense that does not apply to Incarnates.
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Quote:I agree wholeheartedly with this. A pick up group of strangers or even people who aren't prepared to be your buddy and stick with you is not to be taken lightly. "On the internet no one knows you're a dog" has a lot of meanings, but in this case it means, no one on a trial has a way to know you need help or special consideration. You very literally jumped into the deep end of the pool, and somehow are surprised it took your breath away.I'll just toss out the idea that this was done with a PuG, and not with a number of friends. Friends who know you would have been able to deal with the situation far better if for no other reason they would have slowed down and taken it at a pace that you could have handled for as much as the trial would allow.
Friends who you have played with before will alleviate that. First because they can help and be accomodating, and second because there's less weight of embarrassment.
You felt judged, and that amped up your stress level to a point you weren't functional. There's no room for your brain to learn in that kind of situation.
All that being said, I think you can learn to have fun even in trials. You just need to figure out what your ground rules are.
I don't think it's as simple as some people are cut out for trials and some aren't. There's also people who want to be part of the learning curve for a server and those who don't (or can't). It may be better for you to not jump into the newest and shiniest trial when people are still figuring it out.
A big part of the chaos you saw was not because everyone knew what they were doing, but because people are still figuring out the best way to do things. If you'd had a buddy and both of you were clear on what you were going to do for each other, your experience could have been a lot smoother. Same goes if everyone around you is on the same page about the plan.
If you ever try a trial again, go with friends. Go with a trusted league lead who can clearly announce the plan and keep everyone mostly in line. Lastly, use the tools the game gives you to help keep the amount of chaos you see manageable.
By which I mean, have your minimap open so you see where people are going. Use your waypoints so you have a sense of direction about where to go. Either set your Follow Buddy as your waypoint, or put them in a Focus Group (a feature of the league interface) so you're not hunting for them in a sea of names in order to target them. Also, be prepared to move windows around so you can follow instructions, and see needed text.
Lastly, find a way to limit your input about who to listen to and what to worry about. You weren't sure what to do that would be helpful so you were trying to track all the events in the Trial and it overstimulated you.
In the end, you know best how to help yourself. I was just trying to give you a few game related tips to make dealing with the interface and the nature of groups easier. I hope you feel up to trying again someday, and you can feel free to contact me ingame if there are questions I can answer. -
Quote:I'm not implying victimhood. I'm implying prioritization and patience. For a long time it was Either/Or (raiding OR solo friendly) now for the next while, it's going to be a mix of both. I waited patiently and greatly enjoyed the solo friendlier stuff, and I'm enjoying the raids now.I don't find it very convincing when someone tells one group of people to stop playing victim, then pulls out the "you think you've got it bad?--well let me tell you who the real victims here are" line. A little less melodrama with your asking other people to drop the melodrama please. As ridiculous as you think people who are unhappy look, you look ten times worse duking it out with them because you are upset that they are upset.
I'm not trying to knock down the people who are unhappy, just trying to get them to put things in perspective. I don't really understand what there is to be unhappy about, when you look at things from an even slightly expanded point of view, that doesn't rely on the obviously false premise that raids are bad and they're the only thing the devs are gonna add from now until the end of time.
I don't hold much stock in any segment of the player population who feels their needs are somehow the most important. I don't even think the people who waited a long time for raids are more important. I just feel that patience and foresight based on hindsight will get you a LOT closer to happiness than getting all mad and bothered about recent additions that aren't your cup of tea.
I don't buy the point that I somehow look worse for responding to overwrought hyperbole with a bit of impatience. People have a right to be bothered, but the price of that right is they need to accept the emotions provoked in others. If they want to have a reasoned and reasonable discussion I'm all for it. If they need to have multiple threads with the same complaints in different words all across the forums, I'm not sure I need to be particularly tolerant of their selfishness. -
Good pick! I love the way the TF plays out even if, I end up with a disconnect when I step out into an intact Skyway after the TF. The whole TF is fun and involved and fast paced without being redundant or over involved.
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I'll always enjoy The Organ Grinders. It's story is pretty much trumped by Vanguard in RWZ, but if you live in the character's moment, trying to figure out what the hell the Rikti are doing, learning it, and then not being able to tell your contact about it, it's just a fun progression.
Also for sheer humor and unleashed chaos the arc's of Doc Buzzsaw are great. It's big capital S Science, with a Rogue Isle flair. It's also more engaging to me than Vernon Von Grun because he's a bit over the top and it keeps me from getting behind his plan.
Lastly I love Slot Machine. Primarily because the souvenir for the arc is flat out the best in the game, but also because there's no explanation for they Why of things. it's just a sad tale of a washed up super being watched over by this strange device. It feels like a Twilight Zone or Outer Limits episode to me. -
I will play with pretty much any system I find in any game and find some fun in it. Here, I pretty much do it all.
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The resurgence is already here. The change has gotten ME playing a buffing class for fun, and I never thought that would happen.
A friend used PBU+ Force Field bubbles on my MM on day 1 and gave us all 40% defense across the board. I want to be that cool, so I've been playing my Cold Defender. -
Quote:Neither did he. He said content, it was very clear.That says nothing about new, soloable I-content. Anywhere.
I'm pretty sure his point was, if the devs are working on both new content and iTrials, the OP has not much to complain about, and I agree.
The assertion that unless it's the Weekly or an iTrial it doesn't get run is frankly hogwash. That's the underpinning of most of the original post and it's patently untrue.
Want soloable incarnate level stuff? Great. Get in line, but don't be yet another person trying to say the whole game is going to hell in a handbasket because people who haven't had much to do with their 50s for the last 7 years are having fun giving them an airing for a few months. -
Quote:Hate to tell you this, but it's always been this way. Generally anyone sidekicked beyond 5 levels isn't contributing a whole lot to the success of the group, most of the time. Sure, every little bit helps, but sidekicks are just that, sidekicks.I don't know about you guys, but It's not terribly fun to be so redundant that it doesn't matter if you doorsit or not.
Don't hate on incarnate powers for making that difference more obvious. -
wasnt talking about real money. was talking about the Emp merit unlock.
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No you don't. Lots of auras from boosters are available at level 1, and with the new Vendors you can buy an unlock for Capes or Auras usable by any character.
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Quote:And I understand that End Game means different things to different people, and not just trials. However there's a tendency among game developers (not just our's) to go after low hanging fruit. In this case that has meant they're making some raiding/trial content because it's one of the biggest holes in remaining in what this game has to offer.We asked for Endgame, not necessarily trials. There's a difference.
The lack of it has actually driven away quite a few players over the years. People who like that sort of thing have tended to head to greener pastures. I'm happy to say I've seen a few of them come back lately.
It's a good thing to have a well rounded game, even if it takes a while to get to it. I'm not opposed to a robust endgame system for all types of players. It's the demanding insistence that it all be delivered now, and on a stick, with glitter, that gets unreasonable. -
Quote:It never would. I don't take the forums personally except in the most extreme cases of personal attack, and this definitely doesn't qualify.You kept it tight and ran it successfully, so I hope a poor choice of words on my part does not deter you from taking me on as a teammate in the future.
That, and you're not a Forcefield MM who goes AFK right on the ambush spawn point in a BAF with Force Bubble on. Those people get 1 starred and can die in a fire. -
Quote:And I wasn't particularly happy waiting years for more raid type things, but I didn't break out the pitchforks and torches all over the forums about it. Sorry it bugs you more than me.I'd rather not wait years for a workable solo incarnate path, thanks.
Bill you and I have talked enough that I know you know that development can be glacial at times. I still like you and respect you even though we disagree on what that means for the Incarnate system. But I think this is gonna be one of those times where waiting is the only option. At least until we see what the Paragon Market has in store. -
Quote:Sorry to disagree, but this is a contrived explanation Pacur. The new stuff is tied to the new trials because they're the assets they completed and decided to add to this system. That's all, and it's not any more involved than that.Ok, I am glad you asked this question.
It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
However they did concede the kind of mistake they made with Vanguard and the RWZ and they made most of these new shinies unlock account wide so that people would only have to do the trials enough times to get the credits once, instead of once for each character.
It's simple. The devs come up with a theme park event system they want people to play, and they tie shinies to it. In this case though they've learned from their mistakes and don't expect people to jump the hurdle in perpetuity.
Ultimately we agree that new assets should be tied to new content. However there doesn't need to be a mumbo jumbo explanation that doesn't satisfy most people. It's a matter of economics, and not much more than that. -
Quote:You wait for the next round of non trial stuff. Just like people who like big group raids/trials had to wait for years for something they liked.^
This deserves quoting again.
So, you like trials? Good for you. What about those of us who don't?
Acting like everything from now on forever and ever is gonna be related to this feature and locked behind a wall you're unwilling to climb is shortsighted at best, moronic at worst. -
Seems like this is an argument that forgets a key point. To a developer, assets are assets. They don't try to get bogged down in a qualitative morass about what is better and where things 'deserve' to be. They just do their best to generate assets they think people will like and then attach them to different aspects of the game.
Getting into a semantic dogpile about where things "ought" to go is pointless since ultimately it's a matter of taste. If they're not going to put this number of things behind that particular Astral/Empyrean wall, then they need to put them somewhere else, and they need to come up with other things to put there or people will feel short changed with not enough rewards.
Getting bogged in whether things are cool enough to justify the effort is tail chasing.
Edit to Add- Besides, the fact that they made most of these things unlock account wide once you get them makes most of the arguments about whether they're "Incarnate-y" enough moot. Once you have them, they're completely divorced from the Incarnate system. The only reason they're there in the first place is New Assets tend to go into the Newest System for delivering said assets. -
Quote:Really helps to surround yourself and keep in touch with people who don't like to do the same things over and over. I run with a lot of different people on Pinnacle (looks like a several of them have posted in this thread). I keep track of the ones I get along with and we end up doing a wide variety of things on a given week.The use of the term BS on my part was bad; my excuse is I was starting to write out my post and then looked up to see I was a couple of minutes late to leave for work, so I didn't edit myself. Remember: quick posting can be bad, kids!
The reasoning that "you can still do anything you want in the game" which is often tossed out in these discussions is fine up to certain a point, and that point is where I log in and see that a good 80% of people online 50s and I was hoping to do some casual PUGing below 50 like I used to without problem. Playing below 50 these days (for me, at my hours) mostly means soloing or pulling teeth to form my own team - which I can do but never had to do in the past. That's the change I've seen in the game that I dislike.
Things may change, but I've never been big on the previous strike force stuff as it was and as time goes by the devs just seem to keep throwing more of that our way and making it the most rewarding (loot-wise) to do. I think I've done the new one that starts on Sharkhead (over there by the ferry? can't remember the name of it off-hand) three times now and I'm pretty much done with it. It may reward me nicely and all that but to keep running a small set of these things day after day, even just a few times a week would get really old for me. (Same thing goes for playing a 50: I only have two. I enjoyed back in their day but these days it's just dull to play them.)
Sure we tend to gravitate toward some of the popular options for a given week, but even so we do our best to change things up with different team mixes and alts.
The game is as boring and repetitive as you LET it be. Running the same thing more than once is only boring if you fixate on 'omg this is the Xth time I've done this'
Sorry your tolerances for fun and variety are such that you're 'done' with a fun new TF like Mortimer Kal after only 3 times. I think that has more to do with your mindset as a player than it does with this game, because the game really does have more to offer when you don't put the entire onus for fun on the game itself. -
Quote:"most" ? "exclusively" ? Bad way to start your premise with such a gross inaccuracy.To quickly address the "it's becoming a raiding game!" concern: this stems from the fact that currently, if only temporarily, most people are playing the trials exclusively.
About 1/3 of my playtime is taken up by trials, that's recruiting included. Last night I ran the Usurper arc with a friend, helped 2 other friends get Portal Jockey, and ran some tips on my lowbie Cold Defender.
I get a pretty good handle on what's going on on the server because I'm nearly always watching PinnBadges with half an eye. Even on a day like Patch day, Trials are barely over half the things happening.
Do they take up a lot of people during prime time? yup, but they're by no means the only thing people are doing. -
Quote:I don't find this to be the case at all, especially since they added the Notice -> 40 Threads conversion. There's been a slightly smaller inclination for people to do annoying WSTs, but during the Kahn week, there were 3-15 runs forming in the channel pretty much every day (rough estimate based on the hours I was online epanded over the entire day).Now here's the issue. As more and more people have been realizing that they don't need shards anymore for their Alpha Slot there have been less and less people doing the weekly strike target.
Quote:Quite frankly the game is becoming repetitive and boring. When you start out the game there's a whole world of content that you can play and all of it will give you the same rewards that will help your character advance in the game... till you get to 50 then you have to do this very specific and limited content in order to advance in the game.
As for the rest, despite what you say, you're not being forced. Your options are limited, and this is a downside of an incremental introduction, but you always have the option of not participating and doing other things you find more fun until such time as they do get to adding more variety.
Basically, the devs learned their lessons about over introducing content without incremental feedback when the game came out. They need player information and feedback to make better things as the system expands, or we end up with moribund content like Boomtown and the Shadow Shards.
The downside to that development plan is your choices as a player are limited until they have time to expand the system. If that's not to your liking you can wait patiently like people who enjoy the raids had to wait for years to get some things they like to do.
PS- without any insight into your team building methods, I find your anecdote about forming WST groups to be completely inaccurate and not at all similar to my experience or the experiences of many other people I know. I find your broad generalizations to be unreliable at best, misleading at worst. -
I'm pretty sure bug 2 has more to do with a sticky ALT key than the game.
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To the OP: In a game scheduled to revamp 66% of the level 1-10 experience, and scheduled to add a new 20-25 zone, I cannot accept your premise that leveling and playing characters at any level you wish has been abandoned.
It's not wrong for you to have an opinion. It is however inaccurate in the extreme to narrowly define the parameters of that opinion then try to claim it represents an absolute condition.
Sure lots of people are running Trials now. That's because we've been playing for years and for the most part have to shelve most characters we get to 50 because there is not much to do. You should generate some tolerance for a community that is embracing the new shiny thing for a while, because it's normal.
Just like most of the game's systems, you're not obligated to participate if you don't like it. It's not terribly hard to find people who agree with you and do things with them, until the developers get around to expanding the system with some options more to your liking.
Until then, please be more polite to the people who have been asking for things like this and enjoy them. -
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Quote:And this trial involves most characters in the other aspects, so what's the problem? Really no need to nitpick one detail out of the entire trial and ramp things up in your head so badly that the entire thing hinges on this one ability, because it JUST. AIN'T. SO.I don't see any other task in the game where the success is tied to a specific mechanic only found in a select few powersets or specific incarnate powers (you all make it sound like Rebirth is the only valid Destiny choice ; it doesn't seem unreasonable to craft one specifically for Keyes, but it's not the only option), save for maybe Hamidon, which I dislike for that very reason, but at least Hamidon tries to involve most characters with the melee/ranged/hold/heal differences.
And really, out of a trial of 24 people it's not at all unrealistic to expect a couple people with some sort of Ally heal, or for melee types to take the self heals in their armor sets, which most of them have.
Just like things go a lot more smoothly in a BAF where tanking ATs are smart enough to watch their sequester rings, and there are a couple controlly types to make Prisoner escapes go easier, Keyes has a few points that are really smoothed over by some heals.
Totally not the same thing as relying on healers, and I kind of resent your hysterics making it sound like it does.