Leandro

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  1. "When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%)." So you shouldn't expect more than one rare every 40 recipes or so.

    Running two days of soloing through DropStats, I get this:

    Code:
    ----------------------------------------------------------
                Archie Gremlin's Drop Stats v0.4.0
                http://www.glasspaw.com/dropstats/
    ----------------------------------------------------------
    
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
      2,026   1,227    799      0      0      0      0       0
    ----------------------------------------------------------
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A           67     54       11      1         1
    Salvage         176    132       40      4
    Inspirations    807    533      274      0
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards      2,027 (3,858,413 inf, 0 xp, 33,000 debt)
    Prestige         51,103
    Enhancements         24 single origin enhancements
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         2.37%      67           60-94   2,825 minion equivalents
    Salvage        7.69%     176         159-210   2,290 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    67 Pool A recipes (Mob Defeats)
      1 very rare recipes
        Fortunata Hypnosis : Sleep Duration (Superior) (Recipe)
      1 rare recipes
        Temporary Power: Power Analyzer Mk III
      11 uncommon recipes
        Adjusted Targeting : Rech/End Reduction (Recipe)
        Cleaving Blow: Dam/End (Recipe)
        Crushing Impact: Dam/Rech (Recipe)
        Efficacy Adaptor : End Mod (Recipe)
        Enfeebled Operation: Acc/Immob (Recipe)
        Jaunt: Range (Recipe)
        Lethargic Repose: Acc/Sleep/Rech (Recipe)
        Multi-strike: Dam/Acc/End (Recipe)
        Nightmare: Fear/Range (Recipe)
        Perfect Zinger: Taunt (Recipe)
        Tempered Readiness: End/Rech/Slow (Recipe)
      54 common recipes
    So out of 67 drops, 13 were uncommon/rare, or 19.4%. That's right there in line with what's expected, for such a small sample size.

    (Mental note: is "Recipe drops are not working right!" going to become the new "Accuracy has been nerfed!"?)
  2. Quote:
    Originally Posted by Arcanaville View Post
    Unless it was a single programmer that wrote all of the lines, in which case I have to assume alcohol played a factor.
    It always does.



  3. Running my level 19 defender around Steel Canyon, I call my contact and he tells me:

    Quote:
    Cho Ge: A group of Council agents led by Henry Wallens just made a huge strike against a power substation, and now they're on the run. I've received word that they're hiding out in a local warehouse. I need you to arrest every Council soldier in that warehouse. You'll have to do it before they change positions. You only have 1 hour to arrest the Council soldiers. If Wallens makes his escape, this mission will be a failure. Wallens is a member of the group that was recently consumed by the Council. He's been on Paragon City's most wanted list for a while. Be sure to come back with him in tow.
    I take two steps, and I see a group of Council being decimated by 5th Column forces.

    Hey, Cho? They don't look so consumed to me...
  4. It's calling you by whoever is first in the Currently Active Users list (look at the bottom) and only at the address http://boards.cityofheroes.com/ (nowhere else.)
  5. I'm AegisWolf!
    Apparently I last visited at 7:06am, which is weird because I was asleep until noon today...
  6. Quote:
    Originally Posted by Lakanna View Post
    Actually, L_S, it wasn't TF mode or anything that the players themselves guessed.
    Not directly, no. But the issue was with an uninitialized data structure that was being filled with data -- such data usually is pulled from something else in memory. In my particular case, I could repeatedly get good recipe drops in TF mode because, very likely, the data structure was pulling stuff from the area of memory where my "in TF mode" data was. Other people were seeing similar results by changing other things (maps, SG mode, etc) because their rewards data structure was being filled with something related to that instead. Uninitialized data structures cause problems like that, where you find that changing something in memory changes something else that's completely unrelated.

    Quote:
    Originally Posted by Bad_Influence
    As for "most informed players," unless you and these would-be Champions of the Borked Argument are actually developers yourselves - which I doubt
    I am. Not of this game, of course; but this issue is not specific to any particular kind of code. Anyone trying to paint this as a deliberate change needs to get some programming experience and see what happens when a program they made gets random data feed into an important flag. The results will be very consistent with this, no matter what the app actually does; a lot of the time it will work as usual, a lot of the time it won't work right, and doing something that changes which bit of random data is feed will cause it to switch between not working right, and working fine.

    That the problem was so streaky is one of the strongest proofs that this whole thing was a bug: a deliberate rate change would have affected everybody in the same way, not made a huge mess that affected everybody in a slightly different way.
  7. Quote:
    Originally Posted by Bad_Influence View Post
    Do you really think the developers are 100% transparent when it comes to revealing every last thing they do to the game?
    Considering Pohsyb clarified that it was an uninitialized data structure in the code, and I've seen uninitialized memory result in random erratic and hard to reproduce bugs like this one about a hundred times in the past, absolutely.

    Occam's razor: the bug-in-the-code explanation is simpler and fits the known facts better than the "alternative explanations".
  8. Quote:
    I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

    Regards,
    Synapse
    When the fix makes it to live you HAVE to tell us what it was
  9. >-What "add-on's" do you have on that account?

    DVD edition, Good vs. Evil Edition, Wedding Pack. That's it I think.

    >-Are you earning xp?

    ...at level 50?

    >-Do you have the Chronologist dayjob badge (the one for a Mission Complete recipe bonus)?

    The badge? Yes. The actual power? No.

    >-Does your toon "wear" a badge title? (e.g., Gearsmasher, Hero of the City, etc.)[/QUOTE]

    Yeah, but I don't remember which one on that particular character. I'm leaving for the next four hours, I can check then.
  10. Second run on TF mode: I can repeatably get the proper drop rate by running missions in TF mode. I actually left the mission prematurely (before all the mobs were defeated) because I ran out of recipe room.

    Code:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.3.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.46%    18    12-29  732 minion equivalents
    Salvage   7.69%    46    36-62  598 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    533 rewarding mobs defeated
      0 bosses and elite bosses
      200 lieutenants
      332 minions
      1 rewarding mobs of unknown rank
        Chimera (1)
    
    535 inf/debt rewards
      1033117 inf
    13950 prestige
    
    18 Pool A recipes (Mob Defeats)
      6 uncommon and rare recipes
        Enfeebled Operation: Acc/Immob (Recipe)
        Glimpse of the Abyss: Acc/Rech (Recipe)
        Mocking Beratement: Rech (Recipe)
        Nightmare: Acc/Fear (Recipe)
        Scirocco's Dervish: Acc/Dam (Recipe)
        Soaring: Fly/Endurance (Recipe)
      12 common recipes
    
    1 Pool B recipes (Mission Complete)
      Glimpse of the Abyss: Acc/End (Recipe)
    
    1 Pool E recipes (Costume Pieces)
    
    46 salvage
      2 rare
      13 uncommon
      31 common
    
    2 single origin enhancements
    260 inspirations (0 tier 3, 78 tier 2, 182 tier 1, 0 special)
    
    0 other drops
  11. >has it ever been server xfer'd?

    Nope. Always on Freedom.

    >has it ever been renamed?

    Nope. "Archer Leo", I'm not very original with names.

    >has it ever belonged to an SG?

    It joined my SG "Power of Illusion" before earning a single point of XP.

    >does it belongs to an SG now?

    Still in "Power of Illusion".

    >if so, does it run in SG mode?

    Always.

    >does it have any other arcs open?

    During the second run I had a mission from "A Hero's Hero" open in addition to the ongoing Harvey Maylor arc. For the third run I just had the "A Hero's Hero" mission since I'd completed Harvey's mission (but not the arc, I just didn't have another mission.)
  12. SwellGuy: that's why I said it "may be a factor". Never said the only factor

    Another run in a regular mission, this time Save Warrior Clan's Village:

    Code:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.3.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    1.17%     7     9-25  598 minion equivalents
    Salvage   9.17%    45    29-53  491 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    438 rewarding mobs defeated
      0 bosses and elite bosses
      160 lieutenants
      278 minions
    
    438 inf/debt rewards
      804094 inf
    10654 prestige
    
    7 Pool A recipes (Mob Defeats)
      2 uncommon and rare recipes
        Doctored Wounds: Recharge (Recipe)
        Exploit Weakness: Dam/Rech (Recipe)
      5 common recipes
    
    45 salvage
      2 rare
      6 uncommon
      37 common
    
    7 single origin enhancements
    199 inspirations (0 tier 3, 52 tier 2, 147 tier 1, 0 special)
    
    0 other drops
    I'll next run in TF mode again and see what I get.

    Note: in order for the mobs to be recognized, I added this to mobTypes.txt:

    Code:
    # Battle Maiden
    Minions
      Champion of Mourning,
    Lieutenants
      Champion of Battle, Champion of War, Gen. Kantai, Yatima, Cpl. Jitoy, Gentay, Kolaga, Lt. Kentow,
  13. Comparison run: this is the defeat all demons map from Harvey Maylor, which I had available on the same blaster, and ran immediately after the Chimera map; I only took time to unload the salvage and recipes in Wentworths.

    Code:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.3.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    1.17%     7     9-25  596 minion equivalents
    Salvage   6.35%    31    29-53  488 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    435 rewarding mobs defeated
      0 bosses and elite bosses
      161 lieutenants
      274 minions
    
    435 inf/debt rewards
      803537 inf
    10646 prestige
    
    7 Pool A recipes (Mob Defeats)
      2 uncommon and rare recipes
        Mocking Beratement: Rech (Recipe)
        Soaring: Endurance (Recipe)
      5 common recipes
    
    31 salvage
      0 rare
      1 uncommon
      30 common
    
    5 single origin enhancements
    187 inspirations (0 tier 3, 69 tier 2, 118 tier 1, 0 special)
    
    0 other drops
    No TF mode, drops are low again. I think I'm on to something.

    Note: in order for the mobs to be recognized, I added this to mobTypes.txt:

    Code:
    # Demons
    Minions
      Demon,
    Lieutenants
      Demon Lord, Demon Overlord,
  14. Task Force mode may be a factor in this problem.

    Two days ago, I ran a Positron Task Force in a duo, and the recipe drops were a lot higher than I've seen since the issue went live; it felt like they were back to "normal". That got me thinking, maybe Synapse's runs were done in Ouroboros, which uses Task Force mode. So I hopped into my Archer and started the "A Hero's Hero" arc, where the first mission is against Chimera in an outdoor graveyard map. Here are the results:

    Code:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.3.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.16%    17    13-31  786 minion equivalents
    Salvage   9.90%    63    38-65  637 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    564 rewarding mobs defeated
      0 bosses and elite bosses
      223 lieutenants
      340 minions
      1 rewarding mobs of unknown rank
        Chimera (1)
    
    566 inf/debt rewards
      1117157 inf
      66000 debt
    15050 prestige
    
    17 Pool A recipes (Mob Defeats)
      5 uncommon and rare recipes
        Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range (Recipe)
        Essence of Curare: End/Hold (Recipe)
        Force Feedback : Knockback/Acc (Recipe)
        Pacing of the Turtle: Dam/Slow (Recipe)
        Thunderstrike: Dam/End (Recipe)
      12 common recipes
    
    63 salvage
      2 rare
      8 uncommon
      53 common
    
    9 single origin enhancements
    233 inspirations (0 tier 3, 76 tier 2, 157 tier 1, 0 special)
    
    0 other drops
    Now, either I had an extremely good run, or drops in Task Force mode (which includes Ouroboros) are working as intended. This could explain why Synapse didn't see a problem, he may have gotten the mission ("first in the arc") from Ouroboros.

    Note: in order for the mobs to be recognized, I added this to mobTypes.txt:

    Code:
    # Chimera
    Minions
      Cockatrice,
    Lieutenants
      Basilisk, Gorgon,
  15. I wouldn't mind having an "Allow trial accounts to contact this character" option in the settings, along with some way for trial account players to find players who opt in that setting.

    It would be very, very good if a player with a trial account logs in and is presented with a dialog box saying "The following characters have expressed their desire to help new players to get used to the game; you may contact them for help!" with a list of all the players in the server that are online and have that flag on. Sure, we may get spammed to heck and back, but /ignore is very easy to do, and I would expect only veteran players who are willing to bear that annoyance to opt in the list.
  16. My main has Brawl five slotted with five Hecatombs (purple set). It was the only place I could put them for the yummy bonuses (and that 10% recharge was the last push I needed for perma Phantom Army).
  17. Several of my characters were unable to log in for all of yesterday (MapServer Disconnect) and Customer Support replied by asking me to run a GameAdvisor test (which tests DirectX and my connection). That was pretty annoying, and by the time they replied (this morning) the characters were already working again.

    One specific situation I noticed was trying to log into a mission crashed me with the Mapserver Disconnected message twice. The third time, before getting into the door, I noticed my Phantasm was still out (pets zone with you and persist through short logouts) so I dismissed it, and it let me into the mission that time.
  18. Great, now I'll never be able to look at the wall decorations the same way again.

    Your powers of observation are astounding.
  19. Running a Knives of Artemis mission that got very long because I couldn't find the hostage:

    Quote:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.2.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    429 rewarding mobs defeated
    37 bosses and elite bosses
    99 lieutenants
    292 minions
    1 rewarding mobs of unknown rank
    Sister Circe (1)

    429 inf/debt rewards
    740481 inf
    44000 debt
    9823 prestige

    1 Pool A recipes (Mob Defeats) from 604 minion equivalents (0.17%)
    0 uncommon and rare recipes
    1 common recipes

    1 Pool E recipes (Costume Pieces)

    35 salvage from 542 minion equivalents (6.45%)
    0 rare
    6 uncommon
    29 common

    2 single origin enhancements
    143 inspirations (0 tier 3, 47 tier 2, 96 tier 1, 0 special)
    At that point the server started lagging a lot, I disconnected, and when I came back the map was reset, so I decided to drop the mission rather than go through that hell again.
  20. Quote:
    Originally Posted by Razoras View Post
    So is that normal?
    Nope, that's pretty dang low. 300 minions x 2.666667% drop rate = 8 recipes, 80 lieutenants x 5.333333% drop rate = 4 recipes, so 12 recipes would have been "normal".
  21. Just defeated ~380 mobs (~300 minions ~80 lts) and got 5 recipes (3 common, 1 uncommon, 1 temp power)
  22. Quote:
    So in short, we never got the badge, nor the merits. I'm rather pissed off about that.
    Eh, consider that run a practice one. We ran it last night and everybody got the badge and the merits, so it is fixed now. Updating OP.
  23. Quote:
    Originally Posted by Castle View Post
    The only way I would be ok with build switching without visiting an NPC would be:
    • Set Player Health 1
    • Set Player Max Regeneration 0, duration 60 seconds.
    • Set Player Max Endurance 0, duration 60 seconds.
    • Set all powers state to Initial Recharge.
    • Wipe all Buffs/Debuff on character.

    In other words, we do NOT want players to be able to situationally change power selections.
    That sounds perfectly reasonable to me. It balances well with the trainer option; if you switch on-the-spot, your T9 has to recharge all the way, but if you go to the trainer, you're able to use it right away. It even adds a bit of RP to the switch; the trainer actually helps you with something.
  24. She's waiting for licensing approval on a piece of music she used for it.
  25. Quote:
    Originally Posted by LukeFluxy View Post
    [QUOTE =from another thread]
    Had the malta AV (Gryphalcon or w/e his name is) down to 90hitpoints, then, WHAM! Mapserver.
    Gyrfalcon at the end... coincidence? Both had the crash problem.[/QUOTE]

    Same team.