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Posts
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"When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%)." So you shouldn't expect more than one rare every 40 recipes or so.
Running two days of soloing through DropStats, I get this:
Code:So out of 67 drops, 13 were uncommon/rare, or 19.4%. That's right there in line with what's expected, for such a small sample size.---------------------------------------------------------- Archie Gremlin's Drop Stats v0.4.0 http://www.glasspaw.com/dropstats/ ---------------------------------------------------------- Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 2,026 1,227 799 0 0 0 0 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 67 54 11 1 1 Salvage 176 132 40 4 Inspirations 807 533 274 0 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 2,027 (3,858,413 inf, 0 xp, 33,000 debt) Prestige 51,103 Enhancements 24 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 2.37% 67 60-94 2,825 minion equivalents Salvage 7.69% 176 159-210 2,290 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) 67 Pool A recipes (Mob Defeats) 1 very rare recipes Fortunata Hypnosis : Sleep Duration (Superior) (Recipe) 1 rare recipes Temporary Power: Power Analyzer Mk III 11 uncommon recipes Adjusted Targeting : Rech/End Reduction (Recipe) Cleaving Blow: Dam/End (Recipe) Crushing Impact: Dam/Rech (Recipe) Efficacy Adaptor : End Mod (Recipe) Enfeebled Operation: Acc/Immob (Recipe) Jaunt: Range (Recipe) Lethargic Repose: Acc/Sleep/Rech (Recipe) Multi-strike: Dam/Acc/End (Recipe) Nightmare: Fear/Range (Recipe) Perfect Zinger: Taunt (Recipe) Tempered Readiness: End/Rech/Slow (Recipe) 54 common recipes
(Mental note: is "Recipe drops are not working right!" going to become the new "Accuracy has been nerfed!"?) -
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Running my level 19 defender around Steel Canyon, I call my contact and he tells me:
Quote:I take two steps, and I see a group of Council being decimated by 5th Column forces.Cho Ge: A group of Council agents led by Henry Wallens just made a huge strike against a power substation, and now they're on the run. I've received word that they're hiding out in a local warehouse. I need you to arrest every Council soldier in that warehouse. You'll have to do it before they change positions. You only have 1 hour to arrest the Council soldiers. If Wallens makes his escape, this mission will be a failure. Wallens is a member of the group that was recently consumed by the Council. He's been on Paragon City's most wanted list for a while. Be sure to come back with him in tow.
Hey, Cho? They don't look so consumed to me... -
It's calling you by whoever is first in the Currently Active Users list (look at the bottom) and only at the address http://boards.cityofheroes.com/ (nowhere else.)
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I'm AegisWolf!
Apparently I last visited at 7:06am, which is weird because I was asleep until noon today... -
Quote:Not directly, no. But the issue was with an uninitialized data structure that was being filled with data -- such data usually is pulled from something else in memory. In my particular case, I could repeatedly get good recipe drops in TF mode because, very likely, the data structure was pulling stuff from the area of memory where my "in TF mode" data was. Other people were seeing similar results by changing other things (maps, SG mode, etc) because their rewards data structure was being filled with something related to that instead. Uninitialized data structures cause problems like that, where you find that changing something in memory changes something else that's completely unrelated.Actually, L_S, it wasn't TF mode or anything that the players themselves guessed.
Quote:Originally Posted by Bad_InfluenceAs for "most informed players," unless you and these would-be Champions of the Borked Argument are actually developers yourselves - which I doubt
That the problem was so streaky is one of the strongest proofs that this whole thing was a bug: a deliberate rate change would have affected everybody in the same way, not made a huge mess that affected everybody in a slightly different way. -
Quote:Considering Pohsyb clarified that it was an uninitialized data structure in the code, and I've seen uninitialized memory result in random erratic and hard to reproduce bugs like this one about a hundred times in the past, absolutely.Do you really think the developers are 100% transparent when it comes to revealing every last thing they do to the game?
Occam's razor: the bug-in-the-code explanation is simpler and fits the known facts better than the "alternative explanations". -
Quote:When the fix makes it to live you HAVE to tell us what it was
I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.
Regards,
Synapse -
>-What "add-on's" do you have on that account?
DVD edition, Good vs. Evil Edition, Wedding Pack. That's it I think.
>-Are you earning xp?
...at level 50?
>-Do you have the Chronologist dayjob badge (the one for a Mission Complete recipe bonus)?
The badge? Yes. The actual power? No.
>-Does your toon "wear" a badge title? (e.g., Gearsmasher, Hero of the City, etc.)[/QUOTE]
Yeah, but I don't remember which one on that particular character. I'm leaving for the next four hours, I can check then. -
Second run on TF mode: I can repeatably get the proper drop rate by running missions in TF mode. I actually left the mission prematurely (before all the mobs were defeated) because I ran out of recipe room.
Code:---------------------------------- Archie Gremlin's Drop Stats v0.3.1 http://www.glasspaw.com/dropstats/ ---------------------------------- Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 2.46% 18 12-29 732 minion equivalents Salvage 7.69% 46 36-62 598 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 533 rewarding mobs defeated 0 bosses and elite bosses 200 lieutenants 332 minions 1 rewarding mobs of unknown rank Chimera (1) 535 inf/debt rewards 1033117 inf 13950 prestige 18 Pool A recipes (Mob Defeats) 6 uncommon and rare recipes Enfeebled Operation: Acc/Immob (Recipe) Glimpse of the Abyss: Acc/Rech (Recipe) Mocking Beratement: Rech (Recipe) Nightmare: Acc/Fear (Recipe) Scirocco's Dervish: Acc/Dam (Recipe) Soaring: Fly/Endurance (Recipe) 12 common recipes 1 Pool B recipes (Mission Complete) Glimpse of the Abyss: Acc/End (Recipe) 1 Pool E recipes (Costume Pieces) 46 salvage 2 rare 13 uncommon 31 common 2 single origin enhancements 260 inspirations (0 tier 3, 78 tier 2, 182 tier 1, 0 special) 0 other drops
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>has it ever been server xfer'd?
Nope. Always on Freedom.
>has it ever been renamed?
Nope. "Archer Leo", I'm not very original with names.
>has it ever belonged to an SG?
It joined my SG "Power of Illusion" before earning a single point of XP.
>does it belongs to an SG now?
Still in "Power of Illusion".
>if so, does it run in SG mode?
Always.
>does it have any other arcs open?
During the second run I had a mission from "A Hero's Hero" open in addition to the ongoing Harvey Maylor arc. For the third run I just had the "A Hero's Hero" mission since I'd completed Harvey's mission (but not the arc, I just didn't have another mission.) -
SwellGuy: that's why I said it "may be a factor". Never said the only factor
Another run in a regular mission, this time Save Warrior Clan's Village:
Code:I'll next run in TF mode again and see what I get.---------------------------------- Archie Gremlin's Drop Stats v0.3.1 http://www.glasspaw.com/dropstats/ ---------------------------------- Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 1.17% 7 9-25 598 minion equivalents Salvage 9.17% 45 29-53 491 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 438 rewarding mobs defeated 0 bosses and elite bosses 160 lieutenants 278 minions 438 inf/debt rewards 804094 inf 10654 prestige 7 Pool A recipes (Mob Defeats) 2 uncommon and rare recipes Doctored Wounds: Recharge (Recipe) Exploit Weakness: Dam/Rech (Recipe) 5 common recipes 45 salvage 2 rare 6 uncommon 37 common 7 single origin enhancements 199 inspirations (0 tier 3, 52 tier 2, 147 tier 1, 0 special) 0 other drops
Note: in order for the mobs to be recognized, I added this to mobTypes.txt:
Code:# Battle Maiden Minions Champion of Mourning, Lieutenants Champion of Battle, Champion of War, Gen. Kantai, Yatima, Cpl. Jitoy, Gentay, Kolaga, Lt. Kentow,
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Comparison run: this is the defeat all demons map from Harvey Maylor, which I had available on the same blaster, and ran immediately after the Chimera map; I only took time to unload the salvage and recipes in Wentworths.
Code:No TF mode, drops are low again. I think I'm on to something.---------------------------------- Archie Gremlin's Drop Stats v0.3.1 http://www.glasspaw.com/dropstats/ ---------------------------------- Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 1.17% 7 9-25 596 minion equivalents Salvage 6.35% 31 29-53 488 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 435 rewarding mobs defeated 0 bosses and elite bosses 161 lieutenants 274 minions 435 inf/debt rewards 803537 inf 10646 prestige 7 Pool A recipes (Mob Defeats) 2 uncommon and rare recipes Mocking Beratement: Rech (Recipe) Soaring: Endurance (Recipe) 5 common recipes 31 salvage 0 rare 1 uncommon 30 common 5 single origin enhancements 187 inspirations (0 tier 3, 69 tier 2, 118 tier 1, 0 special) 0 other drops
Note: in order for the mobs to be recognized, I added this to mobTypes.txt:
Code:# Demons Minions Demon, Lieutenants Demon Lord, Demon Overlord,
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Task Force mode may be a factor in this problem.
Two days ago, I ran a Positron Task Force in a duo, and the recipe drops were a lot higher than I've seen since the issue went live; it felt like they were back to "normal". That got me thinking, maybe Synapse's runs were done in Ouroboros, which uses Task Force mode. So I hopped into my Archer and started the "A Hero's Hero" arc, where the first mission is against Chimera in an outdoor graveyard map. Here are the results:
Code:Now, either I had an extremely good run, or drops in Task Force mode (which includes Ouroboros) are working as intended. This could explain why Synapse didn't see a problem, he may have gotten the mission ("first in the arc") from Ouroboros.---------------------------------- Archie Gremlin's Drop Stats v0.3.1 http://www.glasspaw.com/dropstats/ ---------------------------------- Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 2.16% 17 13-31 786 minion equivalents Salvage 9.90% 63 38-65 637 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 564 rewarding mobs defeated 0 bosses and elite bosses 223 lieutenants 340 minions 1 rewarding mobs of unknown rank Chimera (1) 566 inf/debt rewards 1117157 inf 66000 debt 15050 prestige 17 Pool A recipes (Mob Defeats) 5 uncommon and rare recipes Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range (Recipe) Essence of Curare: End/Hold (Recipe) Force Feedback : Knockback/Acc (Recipe) Pacing of the Turtle: Dam/Slow (Recipe) Thunderstrike: Dam/End (Recipe) 12 common recipes 63 salvage 2 rare 8 uncommon 53 common 9 single origin enhancements 233 inspirations (0 tier 3, 76 tier 2, 157 tier 1, 0 special) 0 other drops
Note: in order for the mobs to be recognized, I added this to mobTypes.txt:
Code:# Chimera Minions Cockatrice, Lieutenants Basilisk, Gorgon,
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I wouldn't mind having an "Allow trial accounts to contact this character" option in the settings, along with some way for trial account players to find players who opt in that setting.
It would be very, very good if a player with a trial account logs in and is presented with a dialog box saying "The following characters have expressed their desire to help new players to get used to the game; you may contact them for help!" with a list of all the players in the server that are online and have that flag on. Sure, we may get spammed to heck and back, but /ignore is very easy to do, and I would expect only veteran players who are willing to bear that annoyance to opt in the list. -
My main has Brawl five slotted with five Hecatombs (purple set). It was the only place I could put them for the yummy bonuses (and that 10% recharge was the last push I needed for perma Phantom Army).
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Several of my characters were unable to log in for all of yesterday (MapServer Disconnect) and Customer Support replied by asking me to run a GameAdvisor test (which tests DirectX and my connection). That was pretty annoying, and by the time they replied (this morning) the characters were already working again.
One specific situation I noticed was trying to log into a mission crashed me with the Mapserver Disconnected message twice. The third time, before getting into the door, I noticed my Phantasm was still out (pets zone with you and persist through short logouts) so I dismissed it, and it let me into the mission that time. -
Great, now I'll never be able to look at the wall decorations the same way again.
Your powers of observation are astounding. -
Running a Knives of Artemis mission that got very long because I couldn't find the hostage:
Quote:At that point the server started lagging a lot, I disconnected, and when I came back the map was reset, so I decided to drop the mission rather than go through that hell again.----------------------------------
Archie Gremlin's Drop Stats v0.2.1
http://www.glasspaw.com/dropstats/
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429 rewarding mobs defeated
37 bosses and elite bosses
99 lieutenants
292 minions
1 rewarding mobs of unknown rank
Sister Circe (1)
429 inf/debt rewards
740481 inf
44000 debt
9823 prestige
1 Pool A recipes (Mob Defeats) from 604 minion equivalents (0.17%)
0 uncommon and rare recipes
1 common recipes
1 Pool E recipes (Costume Pieces)
35 salvage from 542 minion equivalents (6.45%)
0 rare
6 uncommon
29 common
2 single origin enhancements
143 inspirations (0 tier 3, 47 tier 2, 96 tier 1, 0 special) -
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Just defeated ~380 mobs (~300 minions ~80 lts) and got 5 recipes (3 common, 1 uncommon, 1 temp power)
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Quote:Eh, consider that run a practice one. We ran it last night and everybody got the badge and the merits, so it is fixed now. Updating OP.
So in short, we never got the badge, nor the merits. I'm rather pissed off about that. -
Quote:That sounds perfectly reasonable to me. It balances well with the trainer option; if you switch on-the-spot, your T9 has to recharge all the way, but if you go to the trainer, you're able to use it right away. It even adds a bit of RP to the switch; the trainer actually helps you with something.The only way I would be ok with build switching without visiting an NPC would be:
- Set Player Health 1
- Set Player Max Regeneration 0, duration 60 seconds.
- Set Player Max Endurance 0, duration 60 seconds.
- Set all powers state to Initial Recharge.
- Wipe all Buffs/Debuff on character.
In other words, we do NOT want players to be able to situationally change power selections. -
She's waiting for licensing approval on a piece of music she used for it.
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