Lady_Myrmidon

Apprentice
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  1. Hello. I was in the character creator, and a thought had dawned on me while I was sand-boxing some costume idea; Could you look into making a separate category for costume pieces that are specifically worn around the neck?

    I had thought about just moving all neck options to the 'Detail 2' category the way the Victorian Choker options are for females, but then it dawned on me that the Neck Chain and the like could be used with shoulder pads and other mouth options and shoulder options interchangeably for some awesome motifs.

    Hope this is a good, do-able idea. You might even be able to create some more costume pieces in Paragon Market this way. That way we could be blingin'!

    Would the process be similar to the way Tails were given their own category?

    What would achieving this involve?
  2. So that means this is temporary? because i really want those slots back. like now,
  3. I love the fact that it fixes the invisible mouse cursor issue with Vista machines. Go NC!

    However, it scans your files when launched for the first time. Generally mods to the game are not allowed and are advised against in the EULA.

    Question: Having vidiotmap's Map Info installed will not lead to bad repercussions if this added content is scanned by the NCSoft Launcher, will it? (call me lazy, but i like the convenience of those badge and plaque markers)
  4. I tried searching for this topic but i couldn't find it.

    Does anyone know which stores currently carry the CoX 30-day or 60-day subscription cards?

    I've check the Rite Aid/Best Buy/7-Elevens in my area and they all say they stopped carrying it.

  5. [ QUOTE ]
    The mission complete ticket cap should be removed. I'm no farmer, I play for story and rewards, I read mission clues and critter descriptions. And I'm collecting "tickets over the cap" badges. Something's definitely not right with that. I'm exactly the kind of player ticket caps shouldn't be hurting, but they are. Takes some of the fun out of it.


    [/ QUOTE ]
    Believe me, I am just like you.

    [ QUOTE ]
    I don't think a daily cap is a good idea. Different people play different amounts of time each day. Why should they get the same rewards? If one person only manages to log on for an hour, they might hit the cap. Another person could be logged on for two or three hours, hit the cap after the first hour, and then what? You would punish them for continuing to use the AE, regardless of whether or not they were using it appropriately?


    [/ QUOTE ]
    I do not think it is fair either. At the moment though, this is Exactly how it is. everything we do is more than cut in half now because of the changes that were forced on MA due to trying to stop abnormal MA usage. I really hate that this is the way it is already.
    [ QUOTE ]
    "Hmm, since I can only play for less than two hours a day, I think I'll cancel my subscription instead."


    [/ QUOTE ]
    You and I are not so different. I play only slightly more than you because I have to work all of the time. But someone who farmed this before earn exponentially more than you and I could for the same amount of time. There really aren't too many ways of standardizing things unless you take extreme measures. The current extreme measures though, just make things imppossible to play with a view to custom critters...
    [ QUOTE ]
    The point of the mission architect is to allow me the ability to create the content that the devs don't put into the game.

    Missions that actually challenge the characters that the current build system allows for. Missions with 12 different types of bosses from 12 different factions and nothing else.

    Missions with 25 ambushes of nothing but huge spawns of multi-faction LTs.

    YOU may wish to see it as nothing but a story telling tool, and that's your right. It's also my right to use to to create content that my main characters won't be bored to tears with.


    [/ QUOTE ]
    I liked your post BillZBubba. I rather agree with it as a form of storytelling. Sounds incredibly tough and challenging. I'm sorry i misunderstood it the first time around, i had no sleep...

    [ QUOTE ]
    Yes. That sounds like a problem to me.

    A daily reward cap would hurt farmers, but it would also hurt people who just play the game a lot, and it would especially hurt the people who really like the MA and who use it a lot. People have already created characters and formed teams dedicated to leveling up only in the MA. Why should they be punished?


    [/ QUOTE ]
    We really shouldn't, Peterpeter. But now we just plain can't play liberally at all. And i really hope that changes in the near future. The days of my sub are ticking by and im not able to do what i really wish i could be doing with what little time i get to spend in game...
    [ QUOTE ]
    worst idea ever, for all the reasons stated in this thread.


    [/ QUOTE ]
    Its really just an idea. What would you change to make it better, Aura_Famila?
    [ QUOTE ]
    The limits for tickets being enforced now are no more restricting than the limits that WoW has for daily quests. You hit your daily limit, you can't do anymore until the next day. Shrug, seems fine to me.



    [/ QUOTE ]
    Evidently, Developers dont see Ticket's as a real reward since we go through all the risks involved now without getting the proper ratio they mention... So I don't really know what to say about it...



    It's really clear! Until there is a way to discourage farming this stuff enough without totally screwing up the genius idea that MA is, its going to be nothing but a haven for grinding and aberrant play. The 100s, if not, 1000s that should be playing our arcs and giving us feedback will continue on oblivious with those stellar xp dumps they are so engorged in right now.

    Hate it or love it. Its only my solution to this whole faux pas. So if you really just want the old MA back, come up with your own solution. The Developers are likely to glean something from what you come up with. It's your game too, since you pay for it. Insulting them is only going to put more stress and pressure on them. And who can really work under those kinds of conditions???
  6. Well... whatever... I thought it was an ok idea, obviously.

    While I don't know what the Dev's think should be a decent reward cap, they obviously know what they want players to be able to earn more than I do, since I didn't make Mission Architect.

    For the record, Tickets are extremely powerful because they replace Inf. If you spent money buying enhancements all the way up to level 50, you really would spend in the area of about 50m influence. I've leveled a char from 1-50 in MA, and earned around 54m inf by the time I got to 50. I was able to keep fresh enhancements in my inventory at all times without spending a single Inf, and on top of that, bought innumerable amounts of Large Inspirations and Gold Rank Trial Recipes, and quickly realized Influence pretty much went way down in value.

    For the record, you should be able to create a mission full of Lieutenants if you want for the challenge. I never said these ideas were bad. I wanted to make an Arena style Mission, where you and an AV Ranked ally fight 2 AV Ranked Enemies, becuase i knew it would be a ton of fun to do, for the challenge of it all (couldn't do it with current MA things.)

    For the record, Making a 20 min mission that gives you the same reward as the Statesman Task Force/Recluse Taskforce and Shard TF's or better is what got all this mess started in the first place.


    I really only want to be able to play the stories people create and enjoy them. I really only want to make stories that some people will enjoy. It's not possible with the way things are now, and it wont be until some of these changes get rolled back. IF they get rolled back, people will likely attempt to go back to their old ways, ways of ruin.

    My solution was just a possible solution, a very basic idea to get the creative juices flowing on ways of making the Developer's and the Community happy. If you have a better idea, by all means, DO NOT KEEP THEM TO YOURSELF. The Developers do look at these kinds of posts, after all. As for me, I'm done, I don't care anymore. Too many negative people for me. The whole thing just got really stupid when people made it really stupid.

    I really understand why red names ignore people now, I really do...

    For those of you who stay with us, I'll see you in game.
  7. Ugh, no doubt you've seen the multitudes of bluesiders who use MA for that purpose, too, then?

    I've wanted more for redsiders ever since it came out, still waiting on Trial Zones, still waiting on additional endgame Villain only content like the Shadow Shards are for Blueside, I'll just assume that Villain Trial Zones are on the famed ToDo list.

    MA doesn't exactly lessen Bluesides abilities to earn what it also gives Redside. It actually makes it worse if my perspective isn't off. That's why I think, across the board, MA rewards are kinda near 'Too' powerful anyway. It needs a different approach, one that doesn't change how MA itself handles... but still offers decent reward for using it in its intended manner.
  8. [ QUOTE ]
    [ QUOTE ]
    With 9999 possible tickets per day

    [/ QUOTE ]

    Ticket cap isn't really 1500. If you complete the mission, the count resets. I get 2000-2500 per run of one of my missions.

    So I get to run 4 MA missions and then I'm locked out of rewards for a day?

    <qr>

    [/ QUOTE ]

    Yes, because you are really Playing Mission architect to play the stories. There is always other things to do if you're looking for a super omg reward, like doing Flashbacks in Ouroboros, or Taskforces that both offer Merits to buy whatever specific IO you want!


    MA rewards really are extremely powerful. You get Inf which can be used to buy just about anything from the Markets, but also tickets, which can buy you random recipes or specific SO's, saving you TONS of money in the long run. No, no! TONS AND TONS of money. So its not like you're really losing out on anything with only being rewarded for playing so much custom content.

    BillZBubba, you're missing the point of Mission Architect if this would make you want to quit...

    Its not intended to be a place for Uber Rewards... That's what the Merit Vendors are for... Take a look at what they can offer you with your level 50!
  9. This is why you cap the Daily amount for the specific Global handle, the way that you gain tickets from someone rating your content.
  10. Because, if they do hit the reward cap, whatever that may be set to, it really hurts them more than it hurts someone who plays a smaller amount of time. As they'd not get XP for a whole 24 hours later. However the person who plays smaller amounts of time could literally pick up at any moment and cover more created content for the same amount of reward.

    Remember, the actions taken against Mission Architect are designed to Discourage farming and aberrant play. They've already stated before they will never fully be able to stop this, but at least with these changes, they would encourage farmers to go else where that's more suited to their style of play.

    The reward ratio on XP and Tickets for being on a team would be on par with an actual TF. Without the Map limit, if you were on a team, even Side kicked/Lackied, you would gain significantly higher amounts of Tickets than what is currently possible in a Mission Map. Only until you reach the cap.



    The daily cap is a way of saying "Great Work. Now go do something else to your recipes until tomorrow!"
  11. <ul type="square"> [*]Daily XP/Inf/Ticket cap would mean farming would hurt the farmer's cause[/list]If the Ticket Income per Day were set around 9999, and the cap set to the current limit per map were reverted, it'd make doing 1 to 2 Arcs per a day reasonably sound. If upon reaching 9999 Tickets earned for the day, all other rewards ceased, why would folks really continue lining up and continually spam invites for an AE team?
    <ul type="square"> [*]Under these changes, aberrant MA play would be discouraged[/list]The Legitimate MA'ers out there do not seek such silly unbalanced teams, because SFMA missions do not auto balance like farm missions are set up to. I guarantee you, you will not see a total stop to it, but without the insanely small limit we have on every map, a farm member reaches 9999 tickets in 2 missions tops. Under this idea [u]abusively exploiting MA this way would only force them to stop farming all the more sooner for 24 whole hours.[u] Teams like that would quickly diminish, hurting the farming cause. Make sense?
    <ul type="square"> [*]These changes would still maintain a balanced Risk:Reward ratio[/list]With 9999 possible tickets per day, a maximum of 2 High-end Trial Recipes per Day would be possible, and leftover tickets could be saved for tomorrow as you wouldn't earn anymore than that for 24 entire more hours (code it the way the 72hr mission drop feature works). First ticket starts your 24hr timer. Timer resets 24hrs later, regardless if you reached the daily Limit.
    <ul type="square">[*]These changes would still give MA and other Game content more equal attention[/list]City would have its PvPers, its TF runners, its leveling squads, and its MA runners. The bulk of player base's attention would not be stuck on MA. It'd give many a reason to play original content, and let Architect Entertainment cool off after using it.

    This really could help Mission Architect. This approach would bring back the good things lost, and restrict the bad things, all with moderation.
  12. I've read through many posts on the forums regarding Mission Architect issues, and have talked to a lot of people on JFA and other global chat channels who really like Mission Architect. I've talked with many people who have different stances, and have formulated an idea based on my findings with the variable of hopes and desires for ways of dealing with Mission Architect's Problems. But instead of either just accepting it or dropping it, Seriously! Think about it! Here it is:

    Developers, in particular, Synapse, doesn't want Mission Architect to be used for farming purposes. Sunstorm has talked about changes implimented to make Custom Critters hamper farming attempts on higher levels. Positron has stated that direct action will be taken against people who abuse exploitative content created on Mission Architect. It was never stated, however, many changes to the way AI respond to you during many different situations have been made (ex. Dispersion Bubble NPC's don't give you their protection anymore). And Moderator8 has been working their behind off to keep order within the forums because people are angry and very vocal about the changes... to the point where its all you can read about in some sections of the forums. I, for one, am sick of the negativity lavished against "The Last Game I Will Ever Play." So, why don't we think about this as a possible solution...

    I strongly strongly believe 2 things should be done in regards to Mission Architect.

    [u]All changes to MA's Custom Critters and Reward System (as it is of current) should be reversed.[u] Go back to square one. Roll back all those nasty attempts at stopping Farming that only seems to affect the rest.

    Next,

    [u]A Daily XP/Inf/Ticket reward limit on Mission Architect Content should be implemented.[u]

    There you go! None of the nasty little changes remain. Can't you see it happening?

    Farmers cannot farm the living guts out of MA and will go back to more controlled environments to farm and won't have room to complain.

    People interested in Player Created Content will be able to create stories as first intended.

    New players entering the game for the first time in Atlas or Cap Au Diable won't confuse the game for a farmer-grind from X to 50.

    Our missions go back to the glorious fun they once were.

    Forum activity will not be so negative.

    Mission Architect's highlights will be the wonderful stories that people create with their own heart and soul.

    Take it back to when everyone was enjoying everything, and fix the Farming Issue with another approach. There wouldn't be too much harm in it. Not more than what has already occurred, that's is for darn sure!

    Heck! If people make their content too easy, we will have the XP cap for the day, so its hard to exploit, even then it would be easy to make use of that "Report for Content" button if need be. We could always just rate them and tell them in a comment that their story was too easy and offered no challenge if that is the case. That's what comments are supposed to be for: Constructive Criticism.

    Edit: Other content, such as Original Story Arcs and Trial Zones will not get skipped over and most of City's content will not be scarcely played.

    Badge-naked Characters will really cease to exist.

    I know it sounds crazy, but it just might work!
  13. [ QUOTE ]
    [ QUOTE ]
    Then we have Shurikens. Clocking in at 25% more damage than the "normal" 8 second recharge attacks, but sharing Throwing Knives' fast animation.

    [/ QUOTE ]

    This might be deliberate. Martial Arts is widely regarded as a relatively weak set: maybe it was given a stronger ranged attack to bring it up to speed?

    [/ QUOTE ]

    Maybe, but I know Martial Arts to very mezy/controlly. It is one of the only melee power sets with Immobilize, stun, and high critical rates riddled throughout the set...

    I don't think the damage boost to Martial Arts' Shuriken is very necessary when at melee, those powers have a much higher chance of landing... and stunning... and immobilizing... and criting... and knocking down... (Crane Kick &gt; Shuriken attack strings FRIGGEN SUCK!)

    If it was deliberate, the definitely: All things were not considered...


    Edit: I've read through every post in this thread, and have talked to alot of people on JFA and others who like the Idea of MA.

    I strongly strongly believe 2 things should be done. All changes to MA's Custom Critters and Reward System (as it is of current) should be reversed. Go back to square one.

    Next, simply impliment an XP cap on MA content! There you go! None of the nasty lil changes remain. Farmers cannot farm the living guts out of MA and will go back to Grandville or Peregrine Island to farm. Our missions go back to the glorious fun they once were. We can give our critters range if we like, and if someone makes it too easy for the sake of progressing the story, that should be their call. We can have our Custom minions be as weak or as powerful as we like. Everyone, will still win. Farmers won't complain. Thrill seeking Architect patrons won't complain. This is what I would do if I read what everyone was saying about my video game.

    Take it back, not too far, to when everyone was enjoying everything, and fix the problem with another approach. There wouldn't be too much harm in it. Not more than what was already occurred, that's is for darn sure!

    We could always just rate them and tell them in a comment that their story was too easy and offered no challenge if that is the case. That's what comments are supposed to be for: Constructive Criticism.
  14. This addition has to be reverted, first and foremost!


    It makes every fight in one of my missions very anticlimactic. There's a Pain domination enemy in almost every mob (there for story's sake) and the tact is to defeat the healer first. Everything throw's something now, whether ranged or melee, so it makes using tact ... less than efficient. What do I? Do I take the healy party out? Or just make everything ranged now so that they don't use those forced killer ranged powers??

    I gave and Fiery Melee and Fiery Aura to my final boss in an earlier arc to replicate a Hellion uprising situation for lowbies. Problem is, I really did not want him to have both Melee and Ranged fire attacks while having the kind of Healy/Resisty/Untouchable Rezzy abilities that come with Fiery Aura. If I did intend that, I'd have just given him Fiery Assault instead of Fiery Melee.

    I've long since unpublished the arc, since after this change... I got a whole ton of offline comments about my arc boss being waaay too hard, instead of the intended, kinda hard.


    At current, when facing custom critters, the only sure way of living through the custom critters is to stock up on Lucks before engaging or mez, mez, mez, repeat. "Good Luck" if you're entering a Custom Critter-only mission.

    Now, people have already found easy work-arounds for this lil issue, and have unceasingly gotten back to farming in Architect. I wont say what it is here, but with that in mind... I repeat.


    This change has to be reverted, first and foremost! Because now, in order for our custom critter arcs to be doable... you have to have all kinds of resistance or defense, and you have to be able to heal yourself quite frequently. I know this was not an intended side effect, which is why I repeat again [u]"This change has to be reverted, first and foremost!"[u]

    I hate to say it, but Developers should not listen to every first thing someone says about their product, like the person who first posted the topic of custom melee critters seriously needing ranged attacks. They were fine the way they were.

    I am not hating on the Developers for listening to the community. I hear most games do not do that. Infact, our game is better than other games because our Developers listen to our community. However, 1 person usually is not the voice of a community. Now a poll would have come in handy for such a change like this... as well as other Game changing decisions that are in the works, IMHO.
  15. Cookies for Psiclops


    And please give Bolero Fur to Tights, and Tights with skin too!

    Bolero fur = Sexeh, Jay. Sexeh!
  16. [ QUOTE ]

    (ommitted for post length)

    All in all, I can sum up my thoughts on your whining in one sentence.

    Stop being lazy.

    [/ QUOTE ]

    Cavatina, you're missing my point. My argument was in response to the title of the thread "Do badges have to be fair?"

    I am not saying that MY arc in particular is either good nor bad, so I'm not delusional, or lazy. Just making sense of the points Synapse brought out in his post.

    If you looked at the many Meow farm missions, and missions like it, out of sheer number of plays due to being a sought-out type of arc, all people had to do was put the devisive key-term "Meow" in their search windows, and said arcs instantly were brought up in their windows. So I agree with you that advertising was the key. However that was not necessarily fair advertisement. That was cashing in on a craze.

    [u]The rewards are fair and equal until City's Developers ultimately decide that they need revamping.[u].

    I agree with you that they did not require much work to obtain, but They, however, did not find them as fair for fresher and inexperienced writers to compete with easily thrown-together farming arcs (could be that they thought many would find this competition fairly demeaning, but who knows really). Hence I15's changes to Badge rewards. If you're really serious about your stance on these issues, and not just trying to flame me for "whining", I suggest you read Synapse's post once more.

    Attack me all you like, but it does not follow this thread's title of "Do Badges have to be fair?"



    Oh! And I understand your frustration.

    On a more personal note: My last comment in my earlier post wasn't due to lack of exposure; I get all the exposure I want from people randomly playing my Arc (notice I'm not advertising it anywhere on the forums). But that griping I'm seeing about the exploit fix is precisely why I choose not to advertise it. I'd rather honest thrill seekers find my arcs by accident, enjoy it or disapprove of it, and give me their feedback.
  17. When it comes to something like Mission Architect, which was intended to give EVERYONE a fair shot at badges earned from having people play them (which in reality means a shot at story exposure and recognition), Yes. It absolutely must be fair.

    Let me explain:

    It's this simple. Accolades [u]must[u] be obtainable by everyone who exists in the game. They [u]must[u] be this way because this is how the game's creators wish it to be, fair and equal.

    In particular, Developers did not want people to miss the opportunity on the great rewarding privileges that come with mission architect. That is to say, there shouldn't be a specific way to gain this opportunity, like creating a milkable farm,

    And honestly... Why should someone who creates exploitable reward-dumping farm content gain the Engineer's Accolade while someone who pours their heart and soul into a complex story arc gets widely overlooked? This is what Synapses is saying!

    The standard for "5 star" content quickly became "What gives you the best reward?" instead of "What was creative or thoroughly developed or interesting and fun to play". To Synapse, this is not fair!

    Everyone should have a shot at exposure with their peers, the same way everyone should have a fair shot at getting on a Team, or into a Super Group. This shouldn't be only possible by bending or breaking the rules in their favor.


    Yeah, I'll admit, I am a little disheartened with the player base for reacting the way it has. Its very saddening because I wonder why I try so hard to create a good story for people who cry and threaten to leave the game because a silly exploit was fixed. Fortunately I do not get paid to do this like the Developers and am not forced to do this to pay the bills.

    But that is why they Ignore people like they do.
  18. When I14 Closed beta began. Only a small amount of people were allowed access. IMO, and what I believe the developers may have realized concerning some things, there were not enough people to emulate a realistic server load. You can't really stress test system integrity and get accurate results if you don't emulate realistic server stress.

    Usually when an Issue goes from closed to open, it means the team is nearly ready to go live with it. There wasn't enough time for them to polish out the bugs they discovered when I14 went from Closed to Open, remember?

    By making I15 an open gig, they are testing to see if the results turn out better with a realistic stress test on the server right away, so that way they are not so pressed for time to get everything right while making the non-verbal promise of things going live (when they go from closed beta to open beta, it usually is a promise that it is about ready to release).

    I'm willing to bet they really don't want all the horrible issues with bases to seep over into the Live servers this time around. Open only beta can help them to find and squash all the bugs that a Closed beta testing wouldn't find right away.


    SO GO TO TEST AND HELP OUR NEW ISSUE BE BUG-FREE!
  19. Halos still are not tintable. Would really like a purply black Nice halo for me villain.

    Hellenic Costume Pieces (ie, sandals, toga rim, Hair pieces) In Cimerora, the citizens all have different color Hellenic Sandals. I've tried. Tried as I have, I cannot coordinate colors with things such as chains/metalic shoulder pieces/wristbands/Peak and V belts to match the same kind of gold the Hellenic costume pieces have. Is there an easy fix for this?
    Or better: is there a very complex and difficult fix that only Sexy Jay is able to pull off?

    PS. Thank you for giving Hair to girls with the Witch Hats! "HaHaa~~! Now you and I are not so different, are we, Kattie Hannon?"


    Triumphant /em laugh
  20. Heh, that kind of puts a rain on my Lv.24 Parade. But thank you.


    Maybe they could like... i dunno, give the backpack the same properties as the Zero-G Jump Jet, and just have it dissappear when you change builds?

    Other than that, im really getting ready to level up another VEAT soldier
  21. I know how you feel, but give them a break. City's team works really hard to try to churn out a ton of stuff for us as paying consumers. And plus they're all really really nice, and really cool, too. They DO try to get us that information (as vital as it is) in our hands as soon as possible,




    BUT



    You've gotta remember, they're trying to take this game to lengths MMO's have never gone before.


    For giving us the ability to create our own missions and enemies, have dual builds, further personalize our builds with the Invention system, unlock the 5th costume slot, get mezzed without defensive toggles dropping, pick any Patron Power instead of just one, level up with a friend in a Pact, promote yourself out of SG/VG Leadership roles, participate in many many holiday events year round, and test out new content before it goes live in the Test server (ect. ect.)

    Not to mention the new look for the webpage, new rewards for Veteran Milestones, and their constant direct involvement with our community.

    I would say they deserve just a little slack in regards to timeliness with Patch Notes.



    A teeny bit more...
  22. if i respec out of the crab powers, does it let me remove the backpack then?
  23. Whoops, sorry. I dont really get on the forums enough.
  24. Or better yet, lets say that the RMT's stop advertising their services due to not being able to email anyone that hasn't added them as a friend, or is not apart of their coalition, or is not in their supergroup.

    Perhaps forcing folks to add people to their contact list will not get in the way if its the contact list is sincerely inteded to be just that, and not some advertising market.

    Problem solved (from my angle at least)
  25. /signed

    I agree that its silly how Email seems only to be useful to illegal service spammers. Before this became a problem, we all enjoyed the thrill of receiving email from friends and new acquaintances. Now, if this process were implemented, where only friends and SG/VG and Coalition members could receive emails from a sender, there would not be a real need to restrict even trial accounts or -Level 10 players from using the already ingenious email system (spammers tend to work their way around the current limitations anyway).

    I'd really be happy to see this implemented, and hope that it's not too much trouble for developers to pull off.