Neck Costume Pieces a separate category?


Lady_Myrmidon

 

Posted

Hello. I was in the character creator, and a thought had dawned on me while I was sand-boxing some costume idea; Could you look into making a separate category for costume pieces that are specifically worn around the neck?

I had thought about just moving all neck options to the 'Detail 2' category the way the Victorian Choker options are for females, but then it dawned on me that the Neck Chain and the like could be used with shoulder pads and other mouth options and shoulder options interchangeably for some awesome motifs.

Hope this is a good, do-able idea. You might even be able to create some more costume pieces in Paragon Market this way. That way we could be blingin'!

Would the process be similar to the way Tails were given their own category?

What would achieving this involve?


 

Posted

There have been technical limitations surrounding this, something to do with mounting points, but it's been way too long since I read anything on the subject I just don't remember. Suffice it to say that nearly every player will agree with your general idea - having neck details as a separate category is a good idea.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'm going off of memory here, so I may not have all the details correct. If you're really interested you can open a saved costume file and count it out yourself.

There is 36 possible attachment points for the character creator.

A normal costume uses 30 of them, plus one additional point each for tail, wings, cape, or backpack.

So with 34 attachment points used the last two have become rather precious at Paragon Studios. Adding new attachment points is, to my understanding, non-trivial. On par with writing a new costume creator from scratch. I'm guessing that they're going to hoard those last two spots.

Anyway, I'm not opposed to having seperate neck items. But I'm doubtful we'll see the last attachment points used unless they think they can create a large number of items to be placed there.


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