Lacuna_Furlong

Legend
  • Posts

    40
  • Joined

  1. You are right about PvP keeping the game alive in almost every MMO ever existed.

    The only thing WoW does right is that the PvE part of the game is absolutely endless. It takes players endless amounts of time to complete every single thing you can possibly do in the PvE spectrum, and thats just with one class.

    Also, PvE in WoW is actually challenging. The PvE in this game is an absolute joke when compared to WoW in terms of difficulty.

    Instead of making PvE challenging in this game and actually implementing AI that is more intelligent than the current one, our devs just add more contacts, more missions with the same maps, and more badges to collect. Every new AV acts the exact same way all other AVs do, except they have different attacks. The only AV that is actually different from the rest is LR at the end of the STF, because you cant just go straight to killing him. And guess what, the AI is easily conquered against LR. Send a tanker in to grab aggro, the rest of the team takes the towers, then back to LR. I mean, I would imagine that some dev out there would think "Hmm, you think LR would notice the towers being destroyed, perhaps we can actually make this mission challenging," but no, its just attack the thing getting the most aggro on me forever, which is the tanker.

    And I never understood the reasons for badge hunting after I got tired of it. Badges do ABSOLUTELY NOTHING for you. At least in games with loot, the loot does something for you obviously. But the only "loot" or collectible things in this game are badges atm, until I9, and they do nothing for you. The only badges that actually benefit you are gladiators, but gladiator PvP is a joke. I can never understand why people badge hunt unless they are getting the accolades. The obvious is of course obsession, but do these hardcore badgers really ever step back and look at the uselessness of these badges?
  2. Hmm, I still think the STF is so much better to farm than the Hamidon.

    At least we got a few clues though. They told us EoE isn't entirely necessary, but we all know we fail to see that. Certain mito types are vulnerable to certain ATs, which is interesting to see, but I don't see how that would play. Maybe one mito type has very low mez protection for controllers to be needed, and such. And now there is no yellow dawn, and no monsters in the hive when hami spawns, so this new hami is virtually ungriefable, which is nice to know.

    But my question is, how does the Abyss play in the story line for the hamidon? How is he in the hive and in the abyss at the same time? My only guess is that the hamidon buds always get away, and eventually over time, reform to the hamidon, and apparently, some hamidon buds got in the abyss.
  3. [ QUOTE ]
    Wow this is like the third TPF post Ive read today...

    Make a bind for " / stuck" .... hit whenever you get TPF'd and your right back where you started...Kinda negates the whole thing..

    TPF is only as suxxxors as you make it...Half the fun these people have is the reactions they get from doing it..

    [/ QUOTE ]

    ...

    This thread is well over a year old btw.
  4. Lacuna_Furlong

    "Moral Combat"

    [ QUOTE ]
    I wonder if NCSoft will take legal action over the unauthorized use of CoH properties for a comercial product?

    [/ QUOTE ]

    They should, they can really use the money.

    [ QUOTE ]
    We should bad punching bags because they teach you how to hit things. We should ban paintball, waterguns, and penises, because they teach you how to "aim".

    [/ QUOTE ]

    Shoot, I'll sig it.
  5. Lacuna_Furlong

    "Moral Combat"

    [ QUOTE ]
    We are what we pretend to be...

    [/ QUOTE ]

    ...

    If that is the main quote these guys are using to fight these violent video games, they can use a serious change, not the video game industry.

    [ QUOTE ]
    Whoever tells the stories defines the culture.

    [/ QUOTE ]

    This quote right at the beginning caught my attention. When you really think about this quote, it really does have a strong point.
  6. Global: @Lacuna Furlong
    Gender: Male
    Age: 18
    Location: Augusta, GA
    Height: 5'6''
    SG Affiliation: Order of the Illuminati, War Gods, Raserei, Ravens Nest, SMI
    Most Recognizable Server Toon: Lacuna Furlong, Vile Inferiority
    Fact: Lacuna is my real first name.
  7. I appreciate the buff by no means. Hell, since the introduction of dominators, they have been getting nothing but buffs, which I do appreciate a lot, instead of playing an AT that constantly gets nerfed.

    [ QUOTE ]
    And yes, Positron that means being able to solo on Invincible easily.

    [/ QUOTE ]

    My mind/fire dom can solo on invincible rather easily. Probably because I am mind, but hey, I can do it. And of course not on solo invincible on AV missions, but every other one is fine. And the invincible soloing began after SOs, which I can understand that every AT is like this.
  8. [ QUOTE ]
    Doms can be improved with relatively minor tweaks

    [/ QUOTE ]

    Doms have recieved nothing but buffs since their arrival to the AT list, and are recieving another buff come I8.

    What minor tweaks are you suggesting that haven't been implemented already? Doms face the same problems as controllers, excpet controllers perform better than doms due to the fact that controllers have more survivability than dominators and are more of a threat than doms. What "minor" tweaks do you have in mind?
  9. [ QUOTE ]
    IMHO, Stalkers are the only villain AT that get burst damage.


    [/ QUOTE ]

    It's mostly true. AS is extreme burst dmg, and situational to pull it off (though veteran stalkers can pull it off in hard situations). The only other villains I see with burst dmg is a EM brute, but then again, it isnt much without some fury or buff/debuffs. I havent seen many corrs that can achieve some very high burst dmg in comparison to EM.

    And the fact that AS crits go unresistable is kind of lame. Its the only thing villain side that goes unresisted in PvP, which only makes stalkers more feared, hated, and of a threat. If you really wanted to, to kill an annoying granite armor user, just have 4 stalkers AS him at the same time.

    [ QUOTE ]
    Actually, one thing to take into account is there is a good synergy between Dominators and Stalkers... when a target is held/slept/stunned, the Stalker crits.

    [/ QUOTE ]

    The synergy isnt all that great. IIRC, stalkers have a 20% chance to crit uhidden against slept and held enemies. Whcih doesnt make too much sense why its only 2 status effects, and sleep being rare in doms (only comes from mass hypnosis, mezmerise, spore burst, and flash freeze). Why not immobolize instead of sleep, and why only 20%, instead of like 50% or so.

    A better synergy for stalkers would be corruptors. After an AS, scourge will almost always be ready to kick in, and on squishies, the scourge will almost always hit after an AS.

    But then again, corrs synergize with everything.

    To end with a big point, I think stalker's unresisted AS dmg should be changed to something less, maybe like 50% goes unresisted or maybe 70%. Or they could just give some unresisted things to the other ATs, since buffing is more favored than nerfing. As to what other unresisted things, I dont't know what would be appropriate or reasonable. Perhaps corruptor debuffs unresisted? (seems that would go unfavorable amongst players)
  10. I sure do hope they fix the LRSF before they bring a statesman SF.

    It's a shame the letter didnt mention anything regarding to villain epic ATs. Thats what I want to know about the most atm.
  11. What hospital is that pic in, if its still in existance?
  12. [ QUOTE ]
    Sorry, I'm gonna rant here, so here's a preemptive: DOOOOOOOOOOOOOM!

    But to preface that: I really love this game. I've been a player since May of '04 when I saw it at E3. I played with the character creator and went home and bought it that day and have loved it ever since. I've gotten my brother, his wife, my best friend and my son to play. I've made a fairly popular mod for HL called Action and so understand on some level the process and the decisions that are made with game design and game balance in mind. I didn't balk at ED. I understood exactly why it was happening and while I didn't welcome it, I adapted. Even the tank resistance changes. I miss perma-Unstoppable for the fun ride and mourned it's passing but welcomed the ability to move about freely with Unyielding. And on and on. Basically I'm a supporter of the dev's deep down, even if I have done the occasional rant on a particular point or two.

    With that said, I FEAR for the state of Hero vs. Villian PvP. Yeah, I know that there is already a glaring level discrepancy in RV that won't go away until I7 is on live for a few months. Not to mention the 5 to 1 ratio of hero's to villians. But there are some serious issues and GLARING disparities that is only going to grow more obvious when things move on. They are such that if something isn't done NOW there will be more serious decisions to be made. Probably mostly negative, only amplified by the time elapsed. And that's the Patron Powers vs. Ancillary Powers.

    Currently as it stands the heros' powers can fill huge gaping holes in PvP that terribly destroy the balance between the two sides because there is no like power on the villian side. The lack of those same holes being filled on the Villian side will end with RV being dead. Not to mention what effect it will have on base raids.

    For example, giving Blasters the like of Hibernate, Personal Force Field and Force of Nature(Unstoppable-Lite). There is NOTHING similar on the villian side that can do as much to get a villian out of a sticky situation. I've seen all three of these used to GREAT effect in RV in the few days I've been there. The lack of powers with anything near the utility of those powers is a real shame. This kind of protection for a 'squishy' class SHOULD be available one of the villian Squishy AT's as well.

    This is on top of their already 30% unresistable damage and the highest burst accuracy in the game with Aim and Build Up both available, another horrible discrepancy between the two sides.

    Controllers get Indomitable Will, a powerful status protection that can be used as a panic button to great effect. Yet again, nothing of it's like is available to Villian squishies. None of them get status protection of any kind.

    And Power Build Up is basically a 10 second Domination on a 120 second timer that doesn't require previous attacks to make it available. Their holds already last longer than a Dominator without PBU. This would have been a PERFECT addition to either Corr or Dom Patron Powers to even out the playing field. This is also available to defender sets as well, so even more possible AT's with it to add to the disparity.

    Then there is Containment. Something that in all previous zones enabled Controllers to even compete in the low levels. But in RV with the avalibility of decent, straight damage powers, it's too much. With only three holds necessary to knock off status protection, NONE of the villian AT's last long in a zone where Break Frees require you to rezone to a store to aquire.

    Defenders, as previously statud gain acces to Power Build Up, which is a huge boon and is sorely missing from Patron Powers IMHO. But they can also gain a high damage(for a Def)Melee attack. Something their Corruptor brothers could use as well. Another glaring hole that Patron Powers failed to fill.

    Then there is the Focused Accuracy debate. Now having played my lvl 40 SR stalker in RV I know all the Doom sayers were right. It allows Tanks and Scrappers to see you from quite a distance and just plain NEVER miss. And I mean even with Elude or Overload on NEVER miss. The right build, which isn't hard to do, can completely NEGATE, yes NEGATE the entire defensive line. And by Negate I mean that it offers NO decent protection even with the lvl 38 uber-power running against anybody who cares to make a build to PvP. Focused Accuracy or a power like it is a game-breaking discrepancy. The Villian side has no equivilant power to counter Ice tanks or SR with Elude running, or even to-hit debuffs from defenders and controllers. For an ancedotal example: I had my lvl 41 DM/EA brute in RV going toe to toe with a Broad Sword/Regen Scrapper. I was running Overload and he was debuffed by at least one casting of Radiation Infection and my Touch of Fear with one To-Hit Debuff SO. He NAILED ME repeatedly with all of that running. Between FA and Build Up he was able to clean my clock SOLO with all my vaunted defence and help from a */rad Corr somehwere above me. This sort of thing will drive every living soul out of RV IMHO.

    And as we have seen in RV on test, most people just wnat to win at any cost and log their hero's. IF this lasts, pretty much the zone will be an Arch-Villian badge hunting zone for the heros like it is currently on test.

    If somebody could explain to me how villians are suposed to compete with hero's in RV, I'd love to hear it. But based on the Patron Powers alone it's not looking good IMHO. I mean, the pets villians get aren't even up very often. THey are a true panic button if there ever was one. At least Overload is up ever few min. But 15min? Sheesh. Gimie some Hibernate,PFF,Force of Nature,Indomitable Will, Focused Accuracy or the like instead of a VERY situational pet.

    I'm sorry for the rant but the last few days has been about the most un-fun I've experienced since I bought CoH in '04. Sure, I could be like the rest of the jerks and log all my Hero's but what's the point?

    Hell, I didn't even touch on all the points I had about the dispairities. THere's more out there. And all of them point to a PvP game that is just gonna be unfun to play as a villian. And if you value a balance, fun PvP experience then something drastically needs to be done. Because all the HO's and Patron Powers will not bring the dispairity any closer to balance with Patron vs. Ancillary powers. Otherwise RV will look much like it does on Test but with less people.

    There. There's my one and only DOOOOOOOOM.

    [/ QUOTE ]

    Well said here, and I believe that these are very serious problems that need to be addressed.

    For example, my VG did a base raid with heroes, and since the patch that made base items and the exemplar lvl for base raids to 50, my fellow villains and I had to face heroes with their ancillary powers. The result was that we could hardly kill them at all. When we attacked their base, we had to totally ignore them and had to go straight for their anchors. Killing them was not an option. Their ancillary power pools created a severe disadvantage to us, blasters and tankers with snow storm contantly keeping our teammates slowed, always getting hit by FA users and every stalker being instantly seen, and the god-mode powers for blasters made them extremely difficult to kill.

    Of course this isnt that great of an argument example since we had no patron powers to compare, but it can be seen that the patron powers did create a huge advantage for the heroes. Hopefully the patron powers will get another look at a pvp balance and perhaps in the next few months we will see some changes to help balance the patron powers out as in comparison to the ancillary powers.
  13. Lacuna_Furlong

    Caltrops

    I don't like caltrops and I'm getting rid of them next respec. In PvP, they hardly slow down any super speeders I want to AS, but I haven't tried slotting them yet (cuz im too poor).

    In PvE there are horrible IMO, because while enemies are taking dmg from them, they will continue to see you and attack you, even if you placate them. Everytime I throw down caltrops, the enemies run away, but when I placate and AS, they end up hitting me after running away for a bit.

    They can slow enemies down while your running away and can slow the enemies to help out your team, but they aren't good for you because even if you re-hide, enemies taking damage from the caltrops are still aggroed to you despite placating.