LSK

P.E.R.C. Representative
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  1. Ok that was fun, had to switch to my ice/storm troller but all in all was fun. I know crill was doing the same thing i was IE listing to Iron Maidan as we HAMI'ed.
  2. The major problem I have with this build is what happens f you have to exemp down where you can not run in granite? all the other things I believe Justaris covered it. I know most ppl say oh i wont exemp down, but there will be times where something happens and you have too, prime example the summer event.
  3. Quote:
    Originally Posted by Vel_Overload View Post
    If you don't plan on soloing, Then consider skipping Icicles. It does 8 damage per tick. A lot of people like Damage auras and usually I do too! But on an ice tanker, where you already have Chilling Embrace as a taunt aura, icicles is redundant and the damage is very low... and lethal.

    For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better.
    I disagree on this as well as when u can do the extra damage why skip it. Also for darkest night i can give you a good reason, I have it on a brute atm, and it drains end fast granted it is a nice debuff but after awhile if you was fighting an AV you will find your self having to eat blues alot.
    Quote:
    Originally Posted by Hindenburg View Post
    Here's one way to build. 3 heals seems like overkill but w/e. Permafrost is skippable if you're wanting Taunt or Hibernoob. You'd ahve to slap the Steadfast in Hoarfrost.
    Ok a couple of questions for this build 1 why did u take BoLZ with the KB proc when u already have a kb prot of 10?, why did u take aid self when you already have a self heal in Hoarfrost? also why so low on fire/ice def? and last question why oblits when first they do not provide enough end reduction, and it is better for a positional def instead of typed def.
  4. Quote:
    Originally Posted by Beelzy View Post
    LSK, Your build seems a little weak to fire and ice, and I don't see the need for Rech to be so high.

    C&E, I actually added DS into the build on the rebuild(fix), your build seems a little weak to fire and ice. I'll look at switching to an AoE approach.

    DSorrow, interesting approach, looking at positional rather than typed defense, but I don't like the dependence on GS, again, I don't see the need for the high recharge.

    I appreciate all of your efforts in encouraging and teaching me about tanking, I have never been a tank before, so have only worked on aggro accumulation via the punch-to-the-face method common among scrappers. I tried to incorporate the strengths of your different builds, while working off of my own, and thinking about the attack chain. I am currently looking at MB>GS>IS>EotS with DR thrown in when needed and available. I do have taunt in this build, but remember, this is more for solo than group so I have slotted appropriate to my playstyle. I have moved to sc on S/L/E/N with F/C almost there.
    The reason why me and claw had the Fire and ice def is because you rarely see them in most of the baddies you fight. Most of the attacks you see are either s/l and then en/neg. A few of your res is over slotted for res. not to mention your recharge is going to have it where your attacking slower then others. But if you like waiting a bit on some of your attacks, and on your healing power to come up later then go ahead.
  5. Quote:
    Originally Posted by CrillDunbe View Post
    This thread ensures that I will be listening to Maiden during the raid.
    Tell me about it.
  6. I did it last night on my WP/SS tank, and like Hyper mentioned my FS was turned of so I couldnt do not AoE attacks, but man talk about using Taunt to keep the AVs off of the squishies, we only had 1 death and that was due to the last fight where one of the EBs came out and went straight to the troller before i could target him and taunt him away.
  7. There is a few things i do not like about both builds, some is the same thing but FYI this is from my play style and what I like doing. ! with both taunt having 1 slot, Me i prefer more there to put in either a full set of perfect for extra def, or mocking for both def and recharge, also for when I do HAMI. Claw's build only has 8 KB which I dont like due to how I like to Tank on HAMI. the KB for it is 10. Both have cloak of fear which has been my experience with most fear attacks and other fear component they run away from you. Especially Rom in the ITF. In Dsorrows build he has Kick instead of boxing I prefer Boxing over Kick for I do use boxing in my attack chains and that is why, Kick is a KB attack, some folks take it just to get tuff and weave but why take a power where you can not use it. Also he has a full set of glad armor which can be expensive, and or time consuming.
    Now to the OP what I said here is for my personal play style they both have good points in there builds. What I have done in the past is take what works for me on the builds and work it to my personal play style. I am not saying there builds are wrong far from it. What I am saying take what you like form all 3 builds and try to use what you like in your own build for your personal play style. Not to mention there will be times where you will have to be the main tank. where you might get on a team that needs aggro off the others, or you might be in a situation where you are alone while the others go do other stuff in a speed TF, or other stuff like Itrials.
  8. LSK

    Rules for TT

    Quote:
    Originally Posted by Acemace View Post
    This should be made into a movie, The Three Simple Rules, or alternately Kick A$$ Tuesday Rulz! I wonder if michael bay is available.
    Not enough action in his movies for us
  9. So flea got them all right then. For neg here is a good one. A Cimarion sitting in the corner with terror and fear in there eyes.
  10. If your concern about end u should of taken conserve power. I switched out both maneuvers and put in hast,, and focus acc and put in conserve power in there, but I didnt put in taunt which i would of done instead of after burn. I moved some slots around, and added in some sets of reactive amour instead of the aigis which will be better for you in the long run. plus got u closer to SC in s/l/en/neg.
    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Styq: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), GA-3defTpProc(5), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Mercurial Blow -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(9)
    Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(11), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 4: Guarded Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(15), Erad-Acc/Rchg(23)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 8: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-%Dam(19), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/EndRdx/Rchg(21), Theft-+End%(25)
    Level 10: Precise Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(29), Hectmb-Dam%(29), Hectmb-Dmg/EndRdx(31)
    Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(31)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), SW-ResDam/Re TP(33)
    Level 16: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
    Level 18: Fly -- Zephyr-ResKB(A)
    Level 20: Staff Mastery
    Level 22: Afterburner -- Winter-ResSlow(A)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 26: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(36)
    Level 28: Serpent's Reach -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Dam%(39)
    Level 30: Death Shroud -- SMotTanker-Rchg/Res%(A), SMotTanker-Dmg/EndRdx/Rchg(31), Armgdn-Dmg/EndRdx(40)
    Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 35: Innocuous Strikes -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Dam%(42)
    Level 38: Sky Splitter -- SMotTanker-Acc/Dmg/Rchg(A), SMotTanker-Acc/Dmg(42), SMotTanker-Acc/Dmg/EndRdx/Rchg(43), SMotTanker-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Dmg/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), P'Shift-End%(46), P'Shift-EndMod(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    ------------



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  11. Ok first off why did you have to post it with Halloween colors? second off you r over the rule of 5 with your LoTG recharge. Only 5 of them count. Plus why did u not take Death Shroud? It is one of the things that u can have up to help you to keep aggro on you and it dose some damage to your enemy's. You didnt even take taunt to help you since you didnt take death shroud. Focus Accuracy which is a big end hog. Not to mention maneuvers which is another big end hog. I would of tooken CJ instead of maneuvers which is better on the end wise. DA is one of the few ATs for melee that has no KB protection, and most ppl use 8 to 12 KB protection since lot of the end game content has 8 or more KB, 7 is not helping u much there. It also looks like you r trying to go with positional, and typed def, pick one not both. Also you have hover on which will get u close to SC but I am not sure your going to be in hover mode all the time your fighting. Not to mention you are over slotted for res in dark embrace. Eye of the storm is one of the special attacks that works with staff mastery.
  12. I posted it in the JU MoTD and have the day right this time. So all who comes will be a real "Trooper" and when it is over we can all say " Heaven can wait"
  13. LSK

    Rules for TT

    Quote:
    Originally Posted by Rangle M. Down View Post
    You really should cut back on your meds LSK...

    That being said, you've got a few things incorrect. The TT rules are:

    1. Follow the Tank
    2. Witty dies. There is no "must". It's just like the weather, it happens.
    3. There is no rule 3. It's not my fault. There are no Rangle Plots™. Blame Warboss all you want, if you really feel like it.
    Just like blamming Rangle it just happens
  14. LSK

    Rules for TT

    Ok every week we get new ppl to TT and I try to go over the rules for it. But there might be some times I can not make it to TT. So I decided I should put the rules for TT here on the forum so other ppl or new players to TT can check them out. As it stands now there is only 3 rules one must abide by. Here are the rules you have been waiting for:
    RULE 1: Follow the tank
    RULE 2: Witty must die or its not TT, also to go along with this, if you are defeated in battle u just did a Witty. Not to mention those that have the most defeats will get the Witty Award.
    RULE 3: This is the most important rule of all, BLAME RANGLE. If anything goes wrong Just Blame Rangle. ( Which is part of a impish conspiracy concocted by a Warboss for the Rangle Plot)
    Thank you for your attention. More might come up later but as it stands now this is the rules for TT. http://boards.cityofheroes.com/showthread.php?t=290611
  15. LSK

    HAMI Taunt

    I noticed it a lot on last wed raid as the HAMI tank on Justice when ppl started to use PA on HAMI. But there was other times as well on other things I have done. My SD tank had a similar problem a couple of weeks ago when a few ppl dropped there PA but I was able to still hold aggro. I even stopped taunting for a bit to kill off any lose pets but still held it and never lost it. It just seems like this just happened just for a few weeks now, a month ago I had no problem holding aggro.
  16. Quote:
    Originally Posted by PSLAnimal View Post
    Bibble.
    is that a secret code for a Rangle Plot?
  17. Quote:
    Originally Posted by Flints View Post
    Pointing out endurance gave me an idea for a relatively quick suggestion. (On top of the other end-game fixes.) and that would be to have something similiar to Beginner's Luck to tanker's endurance costs.

    Leveling a tanker is quite a slow process, especially solo, mostly because taking all the toggles without SOs or enough end redux makes putting out solid damage chains difficult. If tankers had a decreasing end redux as they leveled up (perhaps dissappearing at 20, just before SOs become widely available.). Then it would help reduce the overall "lackluster" feel of low level tankers.
    Problem with that is that a tank is not the only one with end issues, all of the ATs I play have that same going on.
  18. Quote:
    Originally Posted by Texas Justice View Post
    That one I can remember.

    And I have no need for that link anyway.
    Think it was part of a Rangle plot.
  19. LSK

    Back at It

    Quote:
    Originally Posted by SpyralPegacyon View Post
    Since Justaris didn't mention it, I'll note that the quick 'n easy attack chain is Shin Breaker -> Rib Cracker -> Heavy Blow -> Sweeping Cross / Crushing Uppercut or Spinning Strike. You only need 130% recharge, you can get that easy with 5 LoTGs and 5 or 6 ATOs in Crushing Uppercut.
    That might be your attack chain, but that dose not mean it will be someone elses who play style differs from yours. prim example I like useing boxing in my attack chain not many others do.
  20. Well lets see Tanks res max is 90%, then bump that up to 95%, then bump up the dam like was mentioned before, there problem solved, leave the brute the way it is
  21. Quote:
    Originally Posted by Rangle M. Down View Post
    The end stuff....?

    What the?

    Yikes...

    I don't recall typing that...
    Sure you didn't it all part of the impish conspiracy lead by the warboss's plan for your plots. We all know the real deal now.
  22. LSK

    Back at It

    To nyght i did not know that I was under the imprecation that it also included IOs like that. Thanks for the info. To the OP why would taunt be hard to slot? As for the energy pool i might have good recovery but there has been lot of times I had to click my conserve power on my SD. One other way is to take card as your alpha which will help with lowering your end usage. But also I think that SJ is a lower end build then BA is, I could be wrong though.
  23. LSK

    Back at It

    Quote:
    Originally Posted by Justaris View Post
    You mentioned Tough and Weave - you will want these powers to give you more Resistance and to give you a bit more Defense. You can hit the softcap without any IO Set Bonuses at all if you make use of Combat Jumping, Weave and Maneuvers. Once you've hit softcap, you can focus your remaining slots on your attack chain. Luck of the Gambler +Rechage IOs and the Numina +reg/+rec and Miracle +rec IOs are also good buys. The Numina and Miracle are uniques but the LOTG is not and you can have up to five active in your build. The other IO to consider is the Performance Shifter chance for +End, which works well slotted in Stamina.
    Going along what Justaris said about the 5 LoTG there is other sets that can give u the same recharge bonus as 1 of the LoTG just remember the rule of 5. It dose not have to be the same set but if 2 or more of the same bonus try to avoid those if possible. The Tanker ATO dose give u 7.5 % recharge bonus before the up grade like a purple. some times u can not avoid it if your trying to get something else. Take a look at Justaris build then go to view active sets. He has caped out the HP for it on 2 different places, but he did that to get the extra acc, and recharge on those sets. You can easily get to SC without the use of the leadership pool on a SD tank. Here is an example of my SD/BA tank to give u some ideas, best way is to look at both of are builds and go from there.
    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Little Sexy Kitten: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(7)
    Level 1: Beheader -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(40), Heal-I(42), Heal-I(42), ResDam-I(43), ResDam-I(43)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(34), LkGmblr-Rchg+(37)
    Level 6: Active Defense -- HO:Membr(A), HO:Membr(7)
    Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(9)
    Level 10: Gash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 14: Super Jump -- EndRdx-I(A)
    Level 16: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Def(17)
    Level 18: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rchg(43), Mocking-Acc/Rchg(50)
    Level 20: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(34)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(45)
    Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
    Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37)
    Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Grant Cover -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(50)
    Level 49: Hover -- Winter-ResSlow(A)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(46), Mrcl-Heal(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(48)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Partial Core Revamp
    ------------



    Code:
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  24. Quote:
    Originally Posted by Botzo View Post
    This could sound crazy but why not increase the area of tanker damage? I mean tanker damage already qualifies as aoe, even the single target hits.This kinda falls flat personally since staff and titan have large aoe radii.
    The main problem I see with that is in certain situations IE the DFB where u want to get that one badge where u kill the boss before the others, or the TPN where u might accidentally destroy the camera out side in the first part of the TPN.
  25. Quote:
    Originally Posted by Hopeling View Post
    My Scrapper's Melee Core Embodiment shuts off after 2 minutes like any other Hybrid toggle. Sometimes Hybrid powers will bug out and not shut off properly (mostly if you zone with the toggle on), but that's a bug, so don't count on it staying around forever.
    Really? I have yet had my melee toggle off on any of my toons that have it.