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Posts
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Quote:This is good to know. I recently created an Energy Melee/Energy Armor Brute; he is at level 18 at the moment. I am thoroughly impressed with this combination as I am with my Electric Armor/Energy Melee Tank.a SS/Ea brute and he was and still is, the best melee I have ever seen.
After reading your post, I have great hopes for this character. He'll be my second Brute I'll take to 50. Thanks! -
Quote:Thanks Hindenburg. Good points. Especially the rule of 5. I thought I was okay there, however, I see where my mistake is and I shall correct it. I am replacing Stupefy with Absolute Amazement.It's not a huge deal but you've broken the "rule of five" a few times. You've got 1.88% hp seven times and 2.5% recovery seven times.
It looks like you're grabbing a little of everything for defense (positional and typed), so I'm not real sure what kind of defense you prefer if any.
-I'm not a fan of Impervium: psi resist but YMMV.
-You'll want some end reduction in Lightning Field.
-I pretty sure the PerfShift proc gives end to the mobs when slotted in Lightning Field and Power Sink.
I added some thoughts to your build.
I went back last night to see if the PerfShft did what you thought in the Lightning Field and Power Sink. It did not. Lightning Field continually sucks endurance from the mob in a pretty quick manner. Power Sink zapped all of it quickly giving me it all. I'm okay there.
However, I plan on slotting 3 Efficacy Adaptors (End Mod, End Mod/End Reduction, & End Mod/Accuracy. That, along with Absolute Amazement, will take care of the rule of 5 and increase my recovery and my recharge. -
Well, as they say, 'Different strokes, for different folks.'
However, we do agree that War Witch is hot. I do wish they'd find a way that her spirit could become corporal again through the use of magic. Like using 'Raise Dead' or 'Resurrection,' whichever works best. Killing her off was a big mistake. She is a far better character than Ms. 'Hot Headed' Liberty. -
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Quote:Okay, I can see what you're suggesting. I think as a good alternative to SS, is EM, SF, or DM. The latter you can turn down the dark powers so you don't worry about 'smoking' all the time. Likewise, I can understand your desire to have something different to work with a different concept. I guess that one of the disadvantages of playing this game for a long while.Actually, Street Justice is Mixed Martial Arts/Okinawan style combat. Every animation screams it. The name clearly gives away it's origin. It is derived from "Street Fighting" which is the term used when you take classic martial arts, strip off all the katas/spituality/style and boil it down to brutal kinesiology of how to hurt someone really efficiently. Combine this with a few rules and brazilian jiu-jitsu and you have "Mixed Martial Arts" cage fighting. I watched a video once of Kyukushinkaikan world championships and they are almost move for move 2/3 of the Street Fighting set.
But, to make a long story short, they do not say "generic golden/silver age super combat" to me. Although when I do my "Iron Fist" clone I go right to them. -
I originally placed the MoT proc in my Whirling Hands attack. It didn't fire off that often. However, I switched it to Bone Crusher and it fires off enough that I benefit from it. I decided to load up the entire set in the power to see how it will effect my character overall. So far, It does a great job.
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Quote:You are right it is not an argument. I do not argue with idiots. You made a direct statement. I contradicted your statement and offered a challenge to prove you wrong.You're right. It isn't an argument. I called his anecdote BS and that is that. That's why I don't have to bother showing up to his invitation. I've got nothing to defend to him.
But, like I said, if he's mad because I told the truth about what Tankers are, sorry that's too bad. It makes me mad too. I'm not who he should be mad at.
Your reaction? Calling me a liar. Calling what I said is "anecdote BS (meaning story)," as with authority. Then you go as far as to say I am mad because at you "for speaking the truth?" I am sorry whose truth? Yours? Reality's truth? The Tooth Fairy’s truth?
Moreover, then you have the unmitigated gall to feign being mad? You are so full of bovine excrement that your eyes are brown. You are a legend in your own mind, Johnny.
First, you son, don't have what it takes to make me mad, especially in this medium. Not going to happen.
Second, like any other authoritative internet gaming troll, you throw out opinions as if they are facts given to you from God himself. Sorry, it doesn't work that way. Actions give substantial proof to support a fact, not bombastic rhetoric.
You want to prove your theory is correct and not some kind of unsubstantiated supposition? Put it to the test. Otherwise, you lose any credibility you may have had until you puked on yourself in this thread with your unwarranted personal attacks because you do not like that I disagree with you. Grow up Johnny, grow up. -
Quote:Oh? Now you are calling me a liar after I offered you a challenge? Sniff Sniff, I smell the hint of fear and cowardice coming from your end there boy.The entire story could easily be fabricated and probably was?
People only act in the manner you have here when they are afraid of being proven wrong.
<taunt on>
Either accept my challenge or be branded a cowardly loud mouth who speaks out his backside that wears school girls clothing because his momma dresses him after she wears combat boots in the bathtub. Your choice.
</taunt off> -
From what I read from you so far, the only attack power I don't see that you have any particular problem with is Street Justice. I enjoy it on my scrapper & stalker. Give it a try. It cannot be mistaken for Martial Arts. It is almost like the fighting style Spiderman uses in a sense. Worth a shot Blue. It hits like a ton of bricks resulting in shattered bones too!
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Quote:I dunno, my 50+3 brute does great with her Taunt and Hand Clap. I quite enjoy seeing people go flying after I've used Hand Clap. Coupled with 'Absolute Amazement,' it does a wonderful job of stunning everyone into next week after being knocked back or down. Its even funnier doing it to all the lvl 1 Hellions on top the roof across the street from Atlas Park. They go flying a hundred feet or so! lolFor super strength, are there any powers that are must-haves? Any that are skippable (I'm assuming Taunt is skippable). Hand Clap looks kind of iffy, as well.
However, I kept all the SS powers. Each have their use and I enjoy using them. I cannot understand why people will remove attack powers such as jab or punch or both. Why limit yourself by taking away attack powers? I guess its personal preference. To each his own I reckon. -
Quote:Here: http://matrix.wikia.com/wiki/Rama_KandraI had no idea who that was a picture of until I used Goggles and even now I have no idea what the reference is supposed to mean.
"Rama Kandra, is a program created by the Matrix. Rama can be seen leaving as Neo goes to meet the Merovingian. He and his wife Kamala created their daughter program Sati and 'love' her. He meets Neo at Mobil Avenue where Neo is surprised to hear Rama speak of love as he believes it is a human emotion. He made a deal with the Merovingian so his daughter could be free to live in the Matrix." -
Quote:Not that I noticed. I had to worry more about all those dang robots pulling aggro from me! lolI'll take a stab and say the SS Brute was probably pulling aggro from your EM Tanker...,
No, not at all. I used it sparingly. Mostly after combating more than 4 spawns in a row. My recovery is pretty good, I planned for endurance being an issue.
Quote:The Brute's toggles likely dropped from both the Carnies end drain and from any Dark Ring Mistresses slapping Mask of Cheapmechanization on them.
Quote:Also the fact that Static Shield is brokenly good in this instance doesn't hurt.
In short, the reason your Tanker had it so easy was probably because you were being carried and your power set had an inherent advantage.
But that's what happens when comparing four very different power sets.
Tell you what, you can find me on Freedom. Look for Quantumshock. I won't be hiding. You can join my team as we are still doing Crimson's storyline missions and Maria Jenkins’ too. So Put up or shut up. Actions speak louder than words. Accept my challenge to prove your Brute is superior to my Tanker. Therefore, you do not think I am sandbagging you; you can review my tanker in the Design form. That way you will know exactly what I am fielding. However, since my tanker has not slotted his Alpha yet, he has no incarnate abilities yet. Therefore, my challenge will allow you to use any non-incarnate lvl 50 Brute and we can do these missions together and see who face plants first. -
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Quote:Really? Last night three of us, all 50 lvl none incarnates at the time, completed 3 consecutive missions for Crimson that had us facing Malta/Nemesis, Knives of Artemis, and Carnies/Knives. Our setting was on +1/+5. My tanker, an Electric Armor/Energy Melee, his brute, a SS/WP, and our MM is a Robot/Time Manipulation.Tankers are, well, just an outmoded joke of an AT the devs threw under a bus that still hit like little girls.
During our Carnies/Knives encounter, we had to transverse a long hallway with 4 full spawns next to each other. I said, 'no guts no glory,' leapt dead in the middle of them and went about doing my business. The brute followed suit. When the dust cleared, the brute was face down and I mopped up his remaining group along with what remained of the robots.
I know how the brute is equipped and how good this person is using a brute. He is one of the best brute players I've played with. My tanker is equipped rather well too (you can see it in the thread I posted last night in the Design thread).
In the end, I might not have matched his damage ability, I did outperform him, defeated more, and never kissed the ground.
Therefore, your statement I quoted is false and based solely of bias towards a Tanker because you prefer a Brute. A brute is not the be-all to beat-all for melee ATs.
One last point...I almost forgot.
We unlocked our Alpha Slots last night. In the mission to face Honoree and the Captain, he had the captain I had Honoree. I put Honoree down and had to do the same with the captain because he face planted again. After that, I had to take on the entire spawns of Rikiti across the bridge that the brute aggro'd. It was so bad our MM had to retreat after all his robots died.
Take that for what its worth. In my mind's eye, a Tanker is far from, as you said, "just an outmoded joke of an AT the devs threw under a bus that still hit like little girls." You're not just wrong about this, your flat out undeniably wrong. -
Quote:As a life-long Marvel Comic fan, I believe that the Hulk is both tanker and brute.So I recently had a conversation/argument/debate
with a friend on whether or not the Hulk was a tank or a brute, and what his defensive power set was.
He exhibits both attributes of both ATs. Next to someone like Thor, he has no equal in strength, endurance, and ability to absorb damage. Likewise, in the heat of battle, his strength, size, health and all increase drastically as his temper grows.
During a series in the West Coast Avengers, a psi attack caused the Hulk to go on an uncontrollable rampage. It was stated that his power has no limits the more enraged he becomes. Iron Man only stopped him after he turned off safeties, shunting all power into one single punch; Shell Head knocked Hulk out cold leaving his armor locked up out of power.
Hulk's offensive power is Super Strength while his defensive power consists of Will Power & Invulnerability with some Regeneration too. Psionics is his weakness to which it manipulated him in putting him to sleep or to calm him a few times.
Additionally, I will go a step further. On top of being Bru-tank, he is an incarnate when he is enraged. What powers he possesses is debatable. One thing for sure, his Alpha power is Musculature Radial Paragon. There is no debate there for me.
No one AT can describe him correctly because of his makeup. However, I classify him as a Brute-Tank simply because he represents the best of both sets. -
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This weekend, I reach level 50 with my Electric Armor/Energy Melee tanker. Tonight, I unlocked my Alpha Incarnate slot too. I'm happy with how Quantumshock turned out and his abilities thus far. However, like anything, I'm sure there are some areas I can improve him.
Eventually, I do plan on using a number of purple enhancements. Though it is not listed, I have 6 slotted 'Might of the Tanker' in Bone Crusher; however, it does not show. So my % are going to be off since that ATO isn't listed. Thanks.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Quantumshock: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor- (A) Aegis - Psionic/Status Resistance: Level 30
- (3) Impervium Armor - Psionic Resistance: Level 40
- (3) Impervium Armor - Resistance/Endurance: Level 40
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (5) Mako's Bite - Damage/Endurance: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 41
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (7) Mako's Bite - Damage/Endurance: Level 50
- (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (9) Mako's Bite - Chance of Damage(Lethal): Level 41
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (11) Performance Shifter - Chance for +End: Level 48
- (11) Performance Shifter - EndMod/Accuracy: Level 50
- (13) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (13) Performance Shifter - EndMod/Recharge: Level 50
- (A) Damage Increase IO: Level 50
- (A) Aegis - Resistance: Level 50
- (15) Aegis - Resistance/Endurance/Recharge: Level 50
- (15) Aegis - Resistance/Endurance: Level 50
- (A) Empty
- (17) Empty
- (17) Empty
- (19) Empty
- (19) Empty
- (21) Empty
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (21) Impervium Armor - Resistance: Level 40
- (23) Impervium Armor - Psionic Resistance: Level 40
- (A) Aegis - Resistance: Level 50
- (23) Aegis - Resistance/Endurance/Recharge: Level 50
- (25) Aegis - Resistance/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Perfect Zinger - Taunt: Level 50
- (29) Perfect Zinger - Taunt/Recharge: Level 50
- (31) Perfect Zinger - Accuracy/Recharge: Level 50
- (31) Perfect Zinger - Taunt/Range: Level 50
- (31) Perfect Zinger - Chance for Psi Damage: Level 34
- (33) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (33) Titanium Coating - Resistance: Level 50
- (33) Titanium Coating - Endurance: Level 50
- (A) Stupefy - Chance of Knockback: Level 39
- (34) Stupefy - Endurance/Stun: Level 50
- (34) Stupefy - Accuracy/Endurance: Level 50
- (34) Stupefy - Accuracy/Recharge: Level 50
- (36) Stupefy - Accuracy/Stun/Recharge: Level 50
- (36) Stupefy - Stun/Range: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (37) Numina's Convalescence - Heal/Recharge: Level 50
- (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 36
- (A) Run Speed IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (40) Crushing Impact - Damage/Endurance: Level 50
- (40) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 34
- (42) Performance Shifter - EndMod: Level 50
- (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (43) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (43) Crushing Impact - Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Recharge: Level 50
- (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Miracle - +Recovery: Level 40
- (A) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Healing IO: Level 45
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Numina's Convalescence - Heal: Level 50
- (46) Numina's Convalescence - Heal/Endurance: Level 50
- (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 43
- (48) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 4: Ninja Run
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 4.38% Defense(Smashing)
- 4.38% Defense(Lethal)
- 7.5% Defense(Fire)
- 7.5% Defense(Cold)
- 2.81% Defense(Energy)
- 2.81% Defense(Negative)
- 1.88% Defense(Psionic)
- 4.06% Defense(Melee)
- 5.63% Defense(Ranged)
- 5.63% Defense(AoE)
- 12% Enhancement(Heal)
- 3% Enhancement(Stun)
- 14% Enhancement(Accuracy)
- 43.75% Enhancement(RechargeTime)
- 20% FlySpeed
- 344.4 HP (18.38%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.75%
- 12.5% (0.21 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 9% Resistance(Psionic)
- 30% RunSpeed
Set Bonuses:
Aegis
(Charged Armor)- 3% Resistance(Psionic)
(Charged Armor)- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
(Barrage)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Energy Punch)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Lightning Field)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Conductive Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
(Static Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Grounded)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
(Whirling Hands)- 2.5% (0.04 End/sec) Recovery
- 35.14 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Energize)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Transfer)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Total Focus)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
- 6% Enhancement(Heal)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
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Welcome aboard!
BTW, Go Red Sox! -
Quote:Actually, 4 slotting allows you to increase your healing powers by 6%. Combing that with my Energize healing power, which I have 4 slotted Numina, I have 12% healing increase, 24% Regeneration, 3.76 hit point increase. That's why I see it as worth it.Numi ++ and miracle + in health is all u need - 4 slotting numi in health? not really worth it tbh
Quote:I think either choice would be fine. The 6% healing boost is pretty small. The regen and hp boost is more interesting, but unless you are focused overall on regen, it may not make much difference.
Anyway, see what other people say. Or just try it your way, and see if you like it. If you dont, then maybe you could respec later.
Quote:You can definitely slot it in PP.
However...since you're using Electric Armor...you shouldn't have any End issues if you have both Energize and Power Sink.
Quote:I usually slot health as follows:
Miracle: +Recovery
Numina: +Regen/+Recovery
Numina: Heal
Miracle: Heal
Regen Tissue: +Regen
Numina: Heal/End or Miracle: Heal/End
That's also the order of importance for the enhancements if I have fewer than 6 slots used. This is no rule carved in stone, though. I often slot full sets of Numina for set bonuses, or skip stuff like Miracle +Recovery if I already have sufficient endurance management.
Thanks all, your replies helped confirmed what I believed would be the best choice for where to slot this enhancement. -
I have acquired Miracle's +Recovery and Regenerative Tissue's Regeneration to use with my level 47 Electric/Energy Melee tanker.
I slotted Regeneration in Health alongside my Numnia's +Regeneration/+Recovery in Health. In order to do this, I had to remove one of my slotted Numnia's enhancements. However, I did not want to break up Numnia's 6% (4 Enhancements) increase on healing powers to slot Miracle. This benefit helps with my Energize power.
Then it hit me, I have Physical Perfection. Since this epic power is dedicated to +Regeneration and +Recovery, Miracle is the perfect place to slot with Physical Perfection. I have Performance Shifter's +Endurance slotted already, so this should be a good match up.
Before I did that, I wanted to see what others think about and if this is a good choice or should I just slot it in Health? Thanks. -
Quote:There kind sir or ma'am, you doth assume too much putting words in my mouth where they were never before found.Once again you make the assumption that Paragon is even looking to hire new writers. I wouldn't assume they are.
So applying is irrelevant.
Criticizing the writing IS a valid point regardless if you yourself have written shakespeare.
Had I said or indicated in such a manner, I would speak directly to that subject, not beat around the bush, or have some hidden message for someone to read into.
Gaming companies do not make it a habit to advertise their need for writers, especially ones that are successful as NCsoft or others that I had previous involvement.
The fact remains, both people I challenged can still submit their published writings to the Developers to be part of their writing stable. IF (let me put that qualifier in there to satisfy your needing for clarification), if they want to use these two, they can. If not, they at least attempted and can have satisfaction in putting for the effort. You would have them not do anything based on an assumption.
Moreover, yes, one can complain, gripe, moan, and decry writing all they want. They are welcome to it. However, my point still stands that they will still sound like a broken useless record. I will take it further, those who continue to act in such a manner; eventually they will lose all credibility. That kind sir or ma'am is a fact, not supposition or an assumption. -
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Not sure if that's the case. I absolutely love Energy Melee. I am having more fun using it than I do with Super Strength. I laugh everytime I see a group of enemies walk around drunk looking after stunning them with Whirling Hands or Bone Smasher! lol My second favorite is Dark Melee.