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Posts
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Some of us work for a living and can only spend a finite time on the boards, and that doesn't include looking for clues. If you don't want to help, well nothing I can do about that. Therefore, I guess I'll find out in due time. Thanks anyway.
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...last night based on an idea I had yesterday on my way to work. This will be my second Corruptor; my first is a Dark Blast / Dark Miasma. For this build, I went with Radiation Blast / Pain Domination. I have never used these two powers together before. I was wondering if any Corruptors players have used this combination. Was it a good choice or did I make a big booboo! lol (I'm branching out into using support toons for more challenges and enjoyment, then being strictly a melee specialist for the most part.
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Quote:Wait, what? Lord Recluse came to a hero's aid? Why? When? Where? Inquiring minds wanna know!And me with some unexpected and not very welcome help:
I'm a VIP, and I don't really have a bio - I'm just me, but with superpowers - so feel free to accept or reject these screenshots -
Quote:I'm playing a tanker equipped with Electric Armor/Defense & Energy Melee. I'm enjoy him throughly. Once I obtained a firm control over endurance management, the toon accelerated in his abilities (IOs help too.). You might consider Electric Armor/Defense and be someone different than what the Olympian Guards employ.So, with the costume pieces coming in i22 I'm looking to put together an Olympian Guard character. The problem is I already have two Invuln characters so I don't want another one. That leaves out the obvious option of Invuln/EM. The other things that come to mind are Willpower/EM or maybe trying to use a tech shield and going Shield Defense/EM. I was wondering if anyone has any experience with either combo and/or other suggestions?
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Quote:You know, it's comments like this that bring a smile to my face and a good chuckle. Especially the 'random hellion' comment. My day is made. Thanks Damienray.We look up to Ourselves !
It'll be an all out WAR of heroes now. Beatin the snot out of each other to be "KING (or QUEEN) of the hill". The blood spattered bodies of the defeated will....
What ? No killing ? But Statesm... and Darren just.... Well poo... nevermind. I think I hear a glowie.... <slaps random Hellion on a fly by>.
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Hmm...anyone? Bueller?
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Quote:Let's look at why I said that, shall we?This sounds to me, and probably most everyone else reading, as if you are making the case that since taunt offers an option that you wouldn't otherwise have in a specific aggro scenario, that justifies other people saying that taunt is, in effect, if not necessary than difficult to justify not taking. If that isn't the case you're making, I'm not sure why you would mention it specifically.
Quote:* For a very narrow "taunt-based" definition of "tanker".
Its a pretty trivial exercise for most tank primaries to aggro a cap-worth of mobs without Taunt. Once you've hit the cap you only become more capable by killing/arresting mobs and Taunt doesn't help you do that.
Then there is the fact that damage + taunt beats Taunt. In my opinion this can make Taunt a crutch for lazy players. Spam Taunt a few times and everyone thinks you are doing your job? Not really.
I would happily see Taunt removed from the game.
Quote:Here you seem to be making the case that every tanker primary has options that other primaries don't, so its ok if people take them. But I don't see you affording the same distinction to tauntless tankers vs taunt tankers. Are you saying you can make the case that every primary has valuable options the others lack, but no tauntless tanker could possibly have any valuable option a taunt tanker wouldn't make redundant? That seems to be a very high hurdle to achieve. -
Quote:I have not structured my build around such an event. I have found myself in the situation on more than one or two occasions pinned in place, especially when you are doing the entire Ray Cooling storyline until you go fight the Skyraiders. However, because I have taunt, I re-established aggro control before said teammate ended up face down.I never said I couldn't understand how it might happen. I said it was ridiculous to structure your build around such an event as if it were a common occurrence.
I don't know, but from the overall attitude I've witnessed concerning taunt/no taunt and the purpose of a tank involved in a team is one of 'too bad for the teammate' if they are unable to handle this, that, or the other. That goes against my core value of what it means to be a teammate. That is, We all live and die together as we fight for one another in a common goal. Before you or anyone takes offense to that, it is not a judgment on anyone, just an observation. However, a number of people have exhibited this attitude. -
Wow our ITF team (non +4x8) had a blast. We sailed through it like a battleship in a hurricane. I don't think anyone missed out on watching the ants crawl through the cracks in the cobble stone.
When we arrived at taking Imperious' hometown, we fought ever inch of the way until we arrived where Romulus waited for us. Then...then it became a blood bath. Try as we may, we could not take him down. It was a valiant effort; however, in the end, we were forced to stop due to time and our inability to defeat him.
Overall, I'd say TT, for our team, was a success if not a practice of futility at the end. I was able to level twice too! Woohoo! I do look forward to doing it again. Thanks for the fun ya'll! -
Quote:And you are not? Please.Obviously you're keen on making assumptions to support your arguments. I seem to understand the situation better than you, but it doesn't lead to the certainty and inescapable conclusions you espouse. You seemed to be claiming that you need to plan your build around being completely immobilized when that is actually a rare occurence.
So you have? Then you should know exactly how you can be surrounded by an enemy and why you are not capble of moving or getting away from the encirclement they have you in. -
Quote:Could you be a bit more concise and clear on how much you hate, no not strong enough, loath may, naw, dispise with every ounce of your being of Statesman? I'm not sure you did a good enough job.No he isn't. He's a self-centered glory hog...<snippage>...with an overinflated opinion of himself and a PR department that takes his monumental screwups and makes them into victories, and the game is well rid of him.
Alternatively, we'll have to agree to disagree. For what you just wrote can be applied to every known superhero with the except of a very few. I could list a number of them but I don't have that kind of time here at work. -
Thanks all, I appreciate your input and advice. I'll make sure that I keep this in mind as I'm leveling up my toon. Again, thank you.
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Quote:Obviously, you have never been in a position where you are stuck and unable to move in any shape, form, or fashion. When you do, then you'll understand how it can happen.So, we're assuming the tank either:
1) Is running Rooted and/or Granite and did not take Teleport.
2) Has two broken legs.
Otherwise, why can't he move?
BTW, have you done the Ray Cooling storyline yet? -
Quote:I'm very well aware that a Troller can do when it comes to aggro. I also know that those Trollers with healing ability like Empathy have to be close enough that healing aura is effective for the group as a whole. Therefore, being safe is not a luxury as you suggest when one starts using their other powers. Not unless you are suggesting that, the Troller should stand off in a distance to use their AoE powers. Then that denies the team the healing they may need.That's one incompetent controller if they don't have a handle on their own aggro. If you weren't aware, a controller can *replace* a tanker's roll of aggro management by nullifying the aggro. That is, if I were playing a controller (I have 0 controllers), I'd make damned sure I am safe with my controls/debuffs before leveraging my AoEs. Then no one will be getting their face punched in.
Quote:So what happens if I'm on a team that I *know* can't handle their own damned aggro because they are newbs or n00bs? Well, I'd pass them inspirations and tell them to use them. Then I'll proceed to keep the attention of as many foes as the cap will allow. Taunt can help if the foes are spread out enough, but then you're spending more time taunting than you are punching.
Quote:Sounds like your team needed more damage...maybe buffs that made the tank less reliant on heals or perhaps better control. If anything, your 'healer' defender would be just as likely to be kicked from my team if I were the leader.
You were not intelligent enough to manage your own aggro, relied on a Tanker who was dying, allowed yourself to be killed then put the rest of the team at a disadvantage. You'd have been better off letting the Tanker die and pull back to support the rest of the team, if you were, in fact, in over your head. A smart support character knows their limitations.
But all in all, I wouldn't have kicked anyone. Obviously, fewer foes is what you needed, since the team was not capable of defeating the foes fast enough. Pulling, organized attack order, communication and caution would have been my orders (along with a change in difficulty after the mission was over).
Tell you want Mr. Elitist; you suffer a ton of damage from out of nowhere as a Defender in less than 5 seconds and see how long you say on your feet. When you receive alpha strikes from half a dozen or more lieutenants and bosses because you tried healing, then talk to me about control, intelligence, and how you were able “able” to manage your own aggro while you were on your face. Because in that amount of time, I had no time to do anything but move then fall. However, if I were to base any assumption as to what you would say, I would expect you to respond in a similar manner. “That would be no problem for me because I am smarter than you.”
Answering anything else is fruitless since you called me an idiot noob who does not know how to handle his toon. -
Quote:You know Arcanaville; I respect your opinion, experience, and knowledge. However, I have to respectfully disagree that this about making a case for any primary power.That's a case for taking taunt. Now make a case for taking a primary other than Stone or Invuln, say. Or to put it more directly, make a case for not specifically avoiding Fire, if your goal is maximum tanking ability.
I do not care what primary power you have as a tank. When you rely solely on the effects of a primary power, like Fire Armor, then something is wrong in my opinion. Tanking is not about how to maximize tanking ability, it is an attitude. I do not have one FA or IA tank in my fold. It is not that I do not like what they are capable for, I do. However, I like the challenge running a WP, SD, and Electric, Energy or Regen tanker offers.
Do I have a Stone tank? Sure do, have two of them, Stone/Stone & Stone/TW. They do not impress me at this point. Stone is to darn slow for my liking to be effective in an open battle. Conversely, in my opinion it lacks maneuverability in close quarters. Defense is more than who has highest defensive rating. Defense is the balance between defense, speed, damage capability, recovery, and regeneration abilities. This means not maxing out all your defensive capabilities in favor of a more balanced approach. You find the balance in that, and I believe you will find a better tank.
That is my approach for all my tanks, which are very successful for me. Moreover, so far, my staying ability has outlasted tanks that aren't balanced. Case in point, my Elect Armor/Energy Melee tank exemplared for the 'Save Statesman' (at +4x8 lvl) stood toe to toe with Tyrant's alter ego and took his best time after time and never faltered. However, the other tank and 2 brutes had to back off to recover or faceplant. In the end, I was able to put him down with Energy Focus. With performance like that, you will have a hard time trying to convince me slighting a few things for the sake of maximizing defensive capabilities is the way to go. -
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Quote:Personally, I believe adding in texture to the basic tights would add a touch of flavor to boring look when these are used. Some ideas could included:Hey, folks. There's been some interest in the basic tights category lately, so let's talk about it in depth. If we were to make some new BASIC TIGHTS options for the game, what would you want to see?
Some options to consider:
A) revamped old school/spandex tights similar to the ones we already have (adding a few details like seams but still mostly plain)
B) loose-fitting tights with folds (like you'd see in Golden/Silver Age comics)
C) modern super-hero tights (w/ ribbing, surface texture(s), subdivided surfaces) a la Ultimates 1 or Marvel movies.
Some say that the Defense and Olympian Guard base textures cover this style fairly well. Do you agree?
Notes: in this thread, let's focus on BASIC TIGHTS ONLY.
--it's fine to discuss shorts, skirts, and other similar looks
--likewise, feel free to bring up related basic accessories (like masks, etc.)
--let's not discuss specific genre costumes in this thread
--let's keep posts to 1-2 paragraphs please; succinct points will get you maximum impact
Thanks! Let's get started.- Rough Cloth Look.
- Adding padding to strategic areas; shoulders, elbows, knees, gloves, and chest.
- With the Crey Sleek Armor, there's chain mail or a metallic texture look. This type of texture could be a basic look.
- With that though, armor scales would give a good look for those who "made their own" in the basement too.
- Masks already mentioned; however these should be more pronounced than they are now. They should look more like masks instead of spandex coverings. (Ala Robin, Batman, ect...)
- For the more advance costums is it possible to add in texture that might match up to those special logos? Something like Spiderman's Venom costume but not so blantent when the Arachnos logo is selected.
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Quote:Count another Shield Defense. I guess I'll have to get AD up to 35 for that tomorrow night. I want access to those shields and mace/hammer!If there's enough interest in it, I'll be trying to lead a +4 ITF for Freedom's TT tomorrow night.
In other news, TankHQ is growing nicely. So far we've got the following Tankers: an Electric Armor, a Fiery Aura, a Shield Defense, a Super Reflexes, two Ice Armors, and two Stone Armors. (We just need people with Dark Armor, Invulnerability, and Willpower to complete the set.) -
Quote:Yes I know and I don't know which tank I want to use. Quantumshock (Elect Armor/Energy Melee), American's Defender (Shield/Mace), or Might Munchkin (Stone/TW). Hmm...sounds like it is time to roll a six-sider to choose.Hi all,
TT tomorrow on Freedom. I'd also like to mention that TBoxer will be our pointman there. Most likely I won't be able to attend this event so, TBoxer and vet Tanks, please go ahead and get things rolling.
If you need an invite to the TankHQ SG on Freedom, send TBoxer a tell and he'll get you into the group.
See ya' next week! -
Quote:Yes then there is that. I had a tanker (FA/Fire) do that to my defender who was the team's only healer. Since I am using kinetics, my healing is viewed as an attack. So I received a whole bunch of hate and when I tried moving, they followed. (I could understand if I was using my Dual Pistols on a target; however, I was targeting through our tank.) Our tank was facing me, stood there, and allowed me to faceplant when he could have helped. Nevertheless, he did not. Team leader kicked him off the team after the rest of the team faceplanted. I found out later the tank did not have taunt.Plus there's the whole issue of "Yeah, you grabbed aggro, but can you keep it."
Or to put it another way:
Tanker: *Grabs aggro* I am the tank!
Blaster: *Blasts the mobs with gobs of damage* Now *I* am the tank! *Faceplant!*
Point of this is yeah sometimes what you say happens. However, a good tanker will move in to recapture the aggro, not just stand there, and witness a teammate's demise. I believe if he had taunt, things might have been different; however, we will never know.
This is why I try to play my tanks within the spirit of the tanker's description. If I lose a teammate because I could not get to them because of "grabbing aggro," I apologize because I should have reacted quicker. Heat of battle and all, you expect that can happen. However, it does not mean I cannot try to improve what I am doing.
To date, I have equipped my tanks with a few taunt sets (Perfect Zinger) in a number of powers, including, which allow it, to enhance my ability to grab and maintain aggro. Taunt, as I have always said, is a tool and I employ it as necessary or when required. You and others can agree or not, that is your choice. However, for me, I will continue doing what I am doing because it works for me and I enjoy the challenge playing within the confines of the game’s description of a tanker. -
Quote:Wow I guess you've got to be the best tanker in the game to never lose aggro or have the ability to snatch it back without a thought. My hat's off to you then.So you are trying to sell Taunt on the basis that I've already lost aggro? Pfff.
Taunt is not the only ranged attack I have, and any ranged attack will grab back the aggro. A PBAoE will probably grab back the aggro and hold it better. However if I had been mixing enough damage with my own attacks the controller wouldn't have pulled away the aggro in the first place. -
Quote:Let me ask you this then.* For a very narrow "taunt-based" definition of "tanker".
Its a pretty trivial exercise for most tank primaries to aggro a cap-worth of mobs without Taunt. Once you've hit the cap you only become more capable by killing/arresting mobs and Taunt doesn't help you do that.
Then there is the fact that damage + taunt beats Taunt. In my opinion this can make Taunt a crutch for lazy players. Spam Taunt a few times and everyone thinks you are doing your job? Not really.
I would happily see Taunt removed from the game.
Your tanking for your team, you're surrounded by a dozen plus foes, and you see your Troller under attack by a few of those who were pulled off of you by his/her own aggro. They start pounding the crap out of the troller. How are you, the team's tank' going to get them off said troller if you cannot move because you have no avenue to move. You do not have taunt, you're not close enough for your aura to work for you, so you cannot pull them towards you. Thus, your troller more than likely ends up face planting.
This is what taunt is a very important tool to use. A person who knows how to tank, will not spam with taunt, they will use their powers to do that for them. However, should that type of scenario happen (and it does, happen to me this weekend) you can save your teammate from enjoying blissful sleep on the cold hard ground. Taunt is a tool that should be available for any tank to use if they need it. -
Quote:This is where I would like to point out that this type of ammunition there will be no bleeding. The incendiary round cauterizes the wound as the magnesium (which most small arms incendiary rounds are made up) rounds burn the flesh externally and internally. Therefore, bleeding out will not happen.1. Incendiary Ammunition (Part 1)
Choice is fun, and unfortunately Incendiary Ammunition often feels like it takes the choice from Swap Ammo away. To remain competitive in terms of damage with most other sets, you're forced into using IA, and I'd wager that most will use it over cryo or chem for that specific reason.
What happens when someone gets shot? They bleed. I propose the removal of the added damage effect from Incendiary Ammunition, and instead add it as a "bleed" DoT effect to all of DP's powers. -
As the title shows, I am planning on a major respec of my Defender after I reach level 50. I have noted a major deficiency in using my Kinetics that I am unable to rez a fallen teammate.
Therefore, I am entertaining the idea of dropping a few of my 'other powers' from the power pool, (air superiority, afterburning, stealth, and invisibility) and replacing them with the following:
- Aid Self (really need this because I'm tire of sleeping on the job.)
- Stimulate
- Resuscitate
Likewise, to better aid fallen teammates, add in 'Recall Friend.' For myself, I am going to add Teleport and Jaunt (Long range T-port) since I'm not using any epic powers with this toon. (The reason I am not using epic powers is I am not happy with any of them and they do not fit my toon's make up. Incarnate will be a different story, as I will have a number of things I can do with that.)
I'm thinking this will better enhance my defender's ability to help the team when I'm the lone healer or as another rez source if there's another healer on the team.
Does anyone one have any pointers, suggestions, or complaints on what I'm planning here or does this make sense seeing what my defender's job is within the team setting? Thanks.