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Quote:There are villains and there are Villains.How would you fit in the Joker for your definition, by the way? "For the lulz" seems to fit him, although with a very frightning does of ruthlessness. But he is most definitely a villain, as when Joker appears, he needs to be stopped, usually by Batman. Yet Joker's plans are usually fairly contained in a small area, or at least in Gotham City.
In my mind, scale is indeed an important factor.
One question is this: if, for the rest of your villain's career, the dice always came up in their favor, where would it all end? If it would not end in some form of apocalypse (even a fairly light and fluffy one such as the Rogue Islands embodies) then you are dealing with a villain, not a Villain. In effect, anyone that can be bought off with a mansion and diplomatic immunity does not qualify for the capital V.
The Joker, if things always went his way, simply would not stop (IMHO). Eventually, everyone in the world would be dead, everything in flames, and the only human sound would be that of the Joker's incessant laughter. The last joke being that no one is left to hear the punchline.
If given the keys to the Playboy mansion, would your hedonist simply ...stop?
If acknowledged as the best assassin in the world, would your assassin simply retire? What about if people just stopped hiring assassins?
These people may be evil, are certainly criminals, and law enforcement and heroes should likely be chomping at the bit to deal with them.
But if "let them win" is a viable option for the heroes, then they aren't, I propose, a Villain. They, like the legendary Luthor himself, would instead be a villain.
Part of the point of the mental exercise for me is indeed to see if it is possible to come up with a workable, "narrow", quantifiable definition of Villain. -
Quote:Casual Vet and going strong right here. Just got my first Live 50 after over 350 patrols and 450 play hours. I have over a hundred alts, all of whom I love. Rarely log more than 15 hours a week in the City. Don't even have my Alpha Slot filled on my energy/energy Blaster yet.Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays?
Having plenty of fun, and in no particular hurry. -
Quote:That's an interesting perspective, and one I disagree with, but it's a bit at an angle to my point, which is semantics-related.What you describe is sophomoric villain lore, not really supported by most works of fiction involving evil/bad characters. Dracula as an example, in most respected literature and movies, wanted to be left alone, and had no dreams of ruling anything.
If Dracula truly meant to be left alone, he would have stayed in his castle and never engaged Renfield, let alone Harker, as his barrister in the first place. He intended to expand his kingdom to the very heart of civilization.
In the terms of the original tale, Stoker HAD to make Dracula a threat to make him (more) interesting. The means to do so was to make him a Villain by making him a threat to civilization (and even more directly a threat to the protagonists and their loved ones).
He became a Villain by definition when he did this.
In the vernacular which I am proposing, if the story made it clear that all Dracula wanted was a few wives and to be left alone, he would become by definition a 'small v villain', that the heroes could have accomodated. I beleive (it's been a while) that the Dracula in Love at First Bite is of this stripe: a mere villain and criminal, not a true Villain (and in that tale a borderline protagonist).
But the heroes had to act.
Turning Lucy and unleashing her on the populace to devour (and perhaps turn) children makes this evident. Either by design or knowledgable omission, he would have created an army of vampires subject to himself or a wasteland of drained corpses.
This makes him a Villain. -
This is the theory:
In order to qualify as a Villain (capital V), your character must intend a vast change to the status quo. You have to have a plan that "Must be stopped!"
This change must be either destructive to society by it's very nature (and I mean destructive to society as an entity, not just to a particular society) or if well-intended, not worth the cost/unjustifiable means.
In short, all Villains either turn into Lord Recluse, or "Wastelander-type" (ruling over destruction and disorder ranging from constant social unrest to a barren wasteland) or Emperor Cole "Iron Fist-type" (with something that looks like a society or even a paradise, but which is populated by zombies/constructs/no one at all).
There is also a matter of scale: some villains would legitimately stop at the Peer level (recognized as equivalent to a world power), Supreme level (recognized as master/destroyer of Earth), Ultimate (recognized as master/destroyer of all sentience).
This applies to all media and literature.
Count Dracula would ultimately rule over a world divided into servants/food and fellow subservient vampires as evidenced by his attempt to expand into England.
Emperor Palpatine (movie version) apparently wanted to rule the entire galaxy through overt fear and manipulation; running a successful shadow government that the Jedi could not even pin down wasn't enough.
Lex Luthor, on the other hand, is ultimately just a thug. He really has everything he wants, except for Superman's head over his mantle. Multiple alternate versions of Lex have proven ultimately heroic, so long as they are given a world where they are seen as the ultimate power.
Of course, there are those guys that just want some variation on "give me booze and the respect of people of the appropriate sex and leave me alone", but those are 'small v villains".
And some Villains would ultimately actually improve the world; but at some cost that ultimately isn't worth it: the destruction of another equivalent world, genocide, the sacrifice of education and creativity in perpetuity, etc. "Price-type" villains. Mister Glass from Unbreakable could be seen like this: he proved the existence of supermen, but at what price?
The final type of villain is the as one of the above, but the thrust of the story is unseating them from power: they have already won, and the heroes must restore the world or lead a successful rebellion.
If your character intends to improve the world, their ultimate plan would improve the world, and the cost isn't too high/unethical to pay, then they by definition aren't a Villain. Perhaps a misunderstood hero.
...
Anyway, am I way off base here?
Do your red side characters fit in the above categories?
Is this a fun way to think about things?
I'm looking forward to your feedback. I think a good part of the "villain experience" that could be added to this game would be the ability to define an ultimate goal for your villain that would essentially fall into the category of "Conquer the World" "Destroy the World" and possible "Fix the world at too great a price". You would be able to work toward this goal throughout levelling, and ultimately be rewarded with the ability to create a alternate world reachable through Portal Co that was to some extent personalized (via AE tech).
Of course having 'won' to some extent doesn't mean your villain would not continue to wreak havoc in Paragon, Praetoria and the Isles...
...what do you think? -
It could be Speed Racer
Or it could be Dragonball Evolution -
Been here since original Beta, in time for the second Rikti Invasion, before they had their accents
This is the best MMO, best Dev team, and best community on the Internet.
Here's to another decade! -
Which do you prefer?
The situation is that you are playing through a mission, and have encountered an NPC that you can talk with. To progress in the arc, you have to convince this NPC to give you a McGuffin. You cannot actually fail to do this, but the writer has decided to at least give you the illusion of choice.
Would you prefer the resulting dialogue choices to look like:
(Threaten Him)
(Charm Him)
(Trick Him)
OR
"Place the McGuffin on the floor and flee this room. You have 10 seconds to comply."
"NPC, You have nothing to fear from me. I'm on your side in this. Please, hand over the McGuffin, and I can make this work out for both of us. Help me help you.
"How do I know that thing is even genuine? Let me see it; if it's real, then we can deal."
Please try to think in terms of several of your characters on both red and blue side, then post your answer. In this thread, I am only asking about 'illusory choices'. Actual branching dialogue that affects the outcome of a mission or how you character is addressed in the future is a different subject. -
There is also Architect Entertainment. Despite its' problems, it is effectively infinite content (there are more AE arcs than you can play on any character, and indeed arcs are being created faster than you can play through them).
Sturgeon's Law applies. -
Quote:What he said.Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
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Alfred, does this mech make my butt look big?
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Try changing your game password back to what it originally was, or just retyping it upon login very carefully.
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I understand your concerns, and fully defend your right to state them and hope they will be addressed in a way you find satisfactory by empowered red names.
I think that people are looking for the EULA to unequivocally specify "we will never do x, and if we do, you can sue us for all of our money and we won't fight it. Unless we are lying liars."
I just don't see that happening. -
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Quote:While these are indeed new words, my point is that I don't beleive they actually confer rights or protections that were not in place before.Beaten to the punch here, I but really don't understand how you can say that.
Before you even posted this, I mentioned specifically that the part about being able to look at any part of your computer's RAM or storage is new.
In other words, if they had looked at my RAM/Storage during I20, I would not have any different legal recourse; I could complain, I could uninstall. If I had complained (or indeed whether or not I had complained), they could have banned me.
This has not changed. -
As a project, it would seem to have merit.
One downside is that the site might also introduce new hacking methods which would then be applied to unprotected sites with disastrous consequences.
Another is that hackers are likely to be leery of putting their skills in an acknowledged place that the government and corporations will be easily monitoring.
You'd probably have to put in some kind of escalating reward for hacking/protecting the site to create incentive for it to be hacked/protected. -
That is correct of you.
My point is that the new EULA does not actually say anything new. -
[QUOTE=SlickRiptide;3873226]
1) The EULA doesn't say anything about how NCSoft goes about its monitoring. There's nothing to prevent them from intalling a Sony style root-kit or using something that acts like GameGuard or NProtect only worse. Whatever they want to do is okay. [QUOTE]
My understanding (IANAL) is that the Freedom EULA does not impact their rights in this area whatsoever. They are not expressly promising that they will not install a rootkit, nor are they asking for permission to do so.
Of course, they do have the "right" to change their software in any patch however they want. Technically, after Freedom installs we could find ourselves playing in the Marvel Universe, and if we didn't like that, our only recourse would be to uninstall.
Even more to the point, if it were to be discovered tomorrow that a rootkit had in fact been installed way back with Going Rogue, the EULA would have no impact on our legal recourse regarding that fact. -
I worry that you are correct; I'm just not sure what could have been done about it. As much info as has been given, people are still confused, mis-interpreting and in many cases, misquoting.
I myself have fallen victime to using the phrase "Free to play" to my friends before going back and correcting myself.
Historically, this game has often given people what they wanted, only to see many of them say "Yeah, whatever, but what about all of this other stuff you didn't give us?"
Hopefully, this will not be one of those times. -
Quote:I disagree.One last thing. The whole "If you stopped paying before Freedom you couldn't even play" excuse has to stop now. It's irrelevant past Freedom's launch.
The relevance of that "excuse" is bound up in the fact that it underlies the entire design of Freedom.
Freedom was designed to be a vast improvement in every way over the I20 world and it succeeds at that. Let me repeat: it does what it was designed to do.
What is less clear is whether it was designed to be an improvement over a certain Tolkien-inspired games' design, and if so, whether it succeeds at that. -
I will now attempt to get this thread back to discussing the new EULA rationally.
To my understanding, the new EULA (and the old EULA, and essentially all EULAs) boil down to: "We can terminate your service anytime you want. You were warned."
It is worth it to check whether a EULA expressly gives the corporation permission to install a rootkit or summat, but I don't beleive this one does that.
Therefore I don't beleive this particular EULA is a concern, because I don't beleive it actually does anything other than speak in somewhat clearer language than the previous EULA.