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Posts
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Joined
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please add @Kiriel to the list
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Please make sure the +rec bonus on the 'new' power is large enough to overcome the end cost, or lower the end cost on the powers. Adding a 0.78 end/s toggle for a modest self heal (blazing aura) isn't going to help most blasters.
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please save on spot on sat runs
@kiriel
Kiri +3 blaster -
The level shift from rare/very rare alpha slot works all the time.
The level shifts from Lore or Destiny rares/very rares only work inside incarnate trials.
http://paragonwiki.com/wiki/Level_Shift
http://paragonwiki.com/wiki/Incarnate_Shift -
Tested the Increase attack rate buff.
It takes 9 power/9 material (a base teleporter only takes 6 power).
This gets you ... (wait for it) ... a big 0.2 bonus for a grand total of 15 mins.
Somebody shifted a decimal point someplace if this was suppose to be useful to smaller SGs. -
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4. Many upper level villain groups will have the # of minions w/ a stun power decreased dramatically. More specifically: Carnival of Shadows, Malta. Sappers will one to a spawn, rather than a current maximum of two.
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This can't be all that hard, can it? Any reason why it didn't make Issue 3? One room with six minions (2 groups of 3), 4 of them were Sappers