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EQ does it, the higher level rez spell used, the more XP you get back (they have XP loss upon death there) with the first starting at 0%XP return, going up to 95%, IIRC.
And it would basically be XP given just for Debt relief, kinda like exemplar does now.
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Does anyone else find it amusing that the guy arguing in favour of what amounts to free XP whenever he gets rezzed is named "Leech?" -
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However since a blaster cannot stay at range indefinately due to the rooting nature of his attacks you cannot assume that blasters will not be in the same position that scrappers are.
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Huh? Rooting makes you fight in melee? That's the exact opposite of what rooting does. You root the guy and then back away, ta-da you're at range and he can't get closer. -
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Invuln has Invincibility, which is auto-hit.
[/ QUOTE ]Sorry, not to interrupt the everyone has huge powers that can do stuff idea, but from what I can understand about it, Invincibility only gives a pretty modest acc buff.
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His point was that it also taunts --which it does -- and that it auto-hits *for itself* -- which it does. He wasn't saying that Invincibility makes your *other* powers auto-hit.
Edit: Well, it doesn't any more, anyway. -
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The worst thing about the Hess TF is that it pretty much embodies what a TF -should- be, instead of the 6 hour same old mission marathons the game has now.
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I wholeheartedly agree, though I would have phrased this "the only bad thing about the Hess TF is that is that it makes the other TFs in the game look tedious and devoid of dramatic urgency by comparison." -
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I remember the 5th Column.
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Word.
/e thumbsup -
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For color blind folks, having three very different 'cons' (Deep Grey, White, and Purple) with the same indicator can be confusing, or worse. Even for the non-color blind, Grey and White can look very similar. I would suggest adding a (VVV+) and (^^^+) for the Deep Grey and Purples, so that each "con" can have a distinct indicator.
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For that matter, can we have "Grey" be a little more grey than it is now? I somehow always manage to confuse deep-greys (ie no arrows) with whites. Maybe my gamma is messed up or something. -
Sorry if I'm repeating something upthread, and sorry if I'm stepping on any SS toes here, but if Rage *has* to have a downside, why not replace the 10-sec pseudo-paralysis with a however-many--you-think-is-fair-sec damage debuff? That way Taunt still works and Punchvoke still works but the frontloaded damage from Rage is still balanced off.
Yes/No? -
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Hide Park (Skyway City)
My take on it is this:
Hide Park => Hyde Park (in London) => Dr. Jekyl and Mr. Hyde => a man who mutates into something else after ingesting a chemical formula => kind of similar to what's happening to The Lost, yes?
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Or the Trolls for that matter.
Ernesto Hess, the Council guy who wants to work with heroes, could be a reference to Rudolph Hess, a Nazi agent who parachuted into Britain in the 40's and attempted to negotiate a separate peace with Germany.
O/T: Does anyone else find the juxtaposition of the Latin-sounding name "Ernesto" with the Germanic-sounding name "Hess" a little jarring? -
Perhaps a glimpse into my keybinds.txt file would serve to demonstrate my feelings about the current tray-shifting key arrangment:
ctrl+1 nop
ctrl+2 nop
ctrl+3 nop
ctrl+4 nop
ctrl+5 nop
ctrl+6 nop
ctrl+7 nop
ctrl+8 nop
ctrl+9 nop
ctrl+0 nop
I'd be delighted with a third tray though. Just sayin'. -
I'd like a few things:
1. A "days inactive before boot" setting. Just a drop-down that Leader-class members can set that automatically kicks any member that's been offline for X many days. Including other Leaders. Maybe with a "leave of absence" toggle for heroes who've gotten permission to stretch the deadline. This would both solve the problem of vanished Leaders and save a little daily managment chore for many SG's. I also like the idea I've seen a few times down the thread for an auto-demote or "rank decay" instead.
2. The ability to self-demote. Right now the only way to stop being a Leader in a supergroup but remain in it is to quit entirely and get a Captain or Leader to re-invite you. It's also impossible to found a supergroup without becoming its Leader. I can imagine role-playing or political situations where this would be annoying, even if it's never really game-breaking.
3. SG emblems that aren't available to individuals. It always seemed odd to me that SG emblems are selected from the same list that the Character Creator uses. Maybe have this be the reward for some grand, epic SG-only trial or task force. Not having an SG emblem would be a nice option too, especially since the default emblem if your SG's founder forgot to pick one is the dorky Anarchy A. Resizing or moving the emblem around on your character (on your helmet / back / biceps / thighs / buns) to improve how it looks is a non-SG-specific but also significant QoL issue. We already know that there's a shrunk-down verson of all the available emblems, for use with the suit jacket. Why can't we use that on any of the other top options?
4. Now that Global Chat is imminent and we'll theoretically be able to identify people by their global chat handle, I heartily second lionsbane's request for 75 ACCOUNTS rather than 75 toons in a SG. I suppose this might create problems with people who have multiple toons in multiple SG's, though... maybe a menu akin to the Badge menu that lets you pick which of your SGs you want to use at the moment?
5. A certain amount of SG info on the "info" page for each hero. Maybe their SG's name, how long it's been around, how many members it has, and who the leaders/captains are?
6. I like Felisse's ideas for multiple new SG ranks.
7. Server-wide SG roster: what SG's exist and how many members they have, who the leader is, etc. available at the SG Registry desks in Galaxy and Atlas. -
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Just because Marvel has Magneto doesn't mean they own the concept of a being that can manipulate magnetic fields.
The Flash runs fast, but we have Super Speed. Does DC own that?
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My point was that magnetism is fairly unique umong superheroes. (which is why I made the claw refrence... claws like that are also unique umong superheroes). There are tons of fire, ice, and speed heroes around, so the argument is harder to make that those powers are copies of marvel or DC. I figured the dangerous ground was when you copied the powers of one single hero or villian.
Not that it would mean crypic IS copying marvel, but more of an argument could be made for it then. But you're right - it depends on how they do it. If they give them the ability of flight, magnetic personal force field, etc. then yeah, they'd probably be copying magneto. Do it a different way and it looks like less of a clone.
Zeus - god of contention
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Lorna Dane ("Polaris") is also a magnetism-manipulator. Of course, depending on who's in charge of continutity at Marvel on any given day, she might or might not be Magneto's daughter. And of course she's still a Marvel character. So... um... I'm not sure what my point was really. -
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PvP Level would be your combat level, plus a modifier based on your prior performance in PvP combat. If you gank lots of people who are way lower than you, your PvP Level starts to drop. Slowly at first, and then faster and faster until the lvl 6 n00bs you're trying to gank are actually stronger than you.
You could work off this penalty by actually defeating people your own size [or bigger, for faster results].
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While an interesting Idea, this is too prone to cheating, works this way, two 50th level gankers each take turns ganking lowbies and then beating each other to ger rid of the defeat lowby dept.
Just a thought
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I would argue that (even *without* any checks built in to prevent the scenario you just described) having the system is better than not having it, since without it those two gankers can just gank all day without even stopping for breath. -
How about this?
[Disclaimer: I haven't read the entire thread. Some other person may have suggested this. It may have some gigantic flaw that I haven't thought out. Not available in Rhode Island or Quebec.]
You already have two levels. Your "Security Level" and your "Combat Level." Why not add "PvP Level?"
PvP Level would be your combat level, plus a modifier based on your prior performance in PvP combat. If you gank lots of people who are way lower than you, your PvP Level starts to drop. Slowly at first, and then faster and faster until the lvl 6 n00bs you're trying to gank are actually stronger than you.
You could work off this penalty by actually defeating people your own size [or bigger, for faster results].
Ta da! Instant anti-ganker justice.
It would probably be wildly unfair to let people BOOST their PvP level by fighting higher foes... that'd just lead to griefers pounding a mule toon until their PvP Level is 50 and then ganking away 'til the bonus is gone.
There'd have to be some risk-reward thing involved in paying off the penalty... maybe you only pay it off by being defeated in PvP? ... That's probably too cruel. -
Re: "Entrance camping" ...
Is there any reason to believe that each side won't have Police Drones waiting at their entrance to vaporize spawn campers? You know, like we have now? -
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Having skimmed over the thread, I hope this hasn't been covered, but I have a question that I would grateful if someone might be able to answer.
I'm a super reflexes character and recently picked up hasten in the respec trial. I have practiced brawler set to auto-fire, but was wondering if there might be any kind of a bind or macro I could use to get both of them to auto-fire.
There were some examples in the guide that mentioned how to make one action a trigger for another, but I wasn't sure that would work for this and it looks like you can't set a macro to auto-fire (I was thinking of creating a macro to have both fire and then put the macro on auto-fire, but it doesn't seem to work that way).
Thanks in advance for any ideas or insight anyone might be able to offer.
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I'm *not* an SR scrapper, but I have a thought that might help you:
Double-bind your two most common attacks to "powexec_name My First Attack$$powexec_auto Hasten"
and "powexec_name My Second Attack$$powexec_auto Practiced Brawler"
Which will toggle back and forth between the two of them while you're fighting. This may cause minimal downtime and/or cancer. YMMV. TM & (C) me, today, now. Offer not valid in Utah and Quebec. -
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Is there anyway to set a bind that will cycle through targetable enemies without continually pressing a key? Press once to turn it "on", then again to turn it "off"?
TIA
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If I understand what you want correctly, the answer is "sort of."
You can't just set "target_enemy_next" to autofire so that your target reticle changes automatically every couple of seconds. That I know of.
What you *can* do is bind a key that will toggle between loading one set of binds (where each of your attacks swings and then targets the next enemy) and another (where your attacks swing normally.) If you're a tank, this will allow you to swat each mob in a spawn in a cycle.
This would be done with two bind_load_file commands:
(I'm using T as the toggle key and the (default) number keys as the attack powers, change the keys as appropriate for your existing setup)
cycleon.txt
t "bind_load_file c:\cycleoff.txt"
1 "powexec_slot 1$$target_enemy_next"
...
0 "powexec_slot 0$$target_enemy_next"
cycleoff.txt
t "bind_load_file c:\cycleon.txt"
1 "powexec_slot 1"
...
0 "powexec_slot 0"
Then you'll need to manually bind_load_file cycleon.txt the first time, of course. -
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Treasure Island, Chaper 12: Council of War.
Not sure if that is scarier than the Wodehouse possibility.
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Clearly this is an indication of the impending arrival of the new Scurvy Scalawag villain group. Their powers will be Cutlass, Rope-Swinging, and Talking Like A Pirate Without Cracking Up.