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Posts
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Joined
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One does not get 53 HOs. They do not exist.
53 SOs can be gotten in a variety of places, however.
Kam -
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you sound oversenstive then perhaps you need a nap or ask for mommy to get your blankie back and you might have a better nap.
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Look, man, I didn't come in here ragging on your age or maturity level. I freely admit I asked one question that was somewhat jerkish - I was responding to someone coming in and flatly contradicting a test I had actually conducted and posted results for.
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again I see no patch notes so other than having a cone power with an HO in it there was no way to know.
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Without reading the thread fork, I agree. However, if you had read, you would have seen that yes, there was a way to know. Test results.
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Cone range enhancers only modify the range of the cone not the arc.
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Is that not what I *just* said?
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as for blatant missinformation, gee don't know I was right on with the fact you can't modifiy the size of any AoEs currently.
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there is currently no way to increase the size of AoEs other than the cone range increase enhancements
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This phrase says "the only way to increase the size of AoEs is cone range enhancements". Doesn't sound "right on" to me.
Let me put it this way. Again, I admit I was somewhat jerkish with the initial line of my first post. However, since, I've done nothing but respond to your personal attacks on me - and correct misinformation. If that's "wollow(ing) in my mightyness" (sic) - so be it. I don't feel mighty - but if you see me as such, perhaps I am.
All hail the mighty Kamendae!
</tongue in cheek>
Kam -
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wow can you respond to a post and not be a jerk?
yes was aware of that upcoming change but it wasn't put to test nor is it live so I didn't include it in my post.
when it does add to range will it actually increase the cone size or will it only extend the end meaning the cone increases up to say 70' then after than will fire up to the max range given and at the set width.
I read the test patch notes and see no mention of the HO range fix but since you are master of information go and test the question I gave and tell us the results.
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Yes, I can, and have, responded to plenty of posts without being a jerk. Just look two posts prior to yours. I only bring out my jerk side when someone hops into the middle of a conversation with blatant misinformation.
Now, again, if you *read* the thread fork, you'll see that I *already tested* the enhanced range on the Test server. The change is currently in existence on Test. As to width - rather difficult to test that with Golden Dragonfly, although it did "seem like" it was easier to hit not-directly-aligned mobs. The true test would be Shadow Maul, which I cannot test personally. However, standard cone range enhancements enhance length-of-cone but not angle-of-cone. I don't believe the devs would change that for this type of bug fix - the screams from blasters would resound most heavily.
Kam -
You're using an incorrect SO figure. Recharge SOs boost .333 in the recharge equation:
rchg = base rchg / (1 + bonuses).
Base recharge = 450 seconds - to get rchg down to 120, bonuses must therefore = (base rchg / rchg) - 1, or 2.75. Hasten is 0.7. So, you need 2.05 worth of bonuses to come from your enhancements in order to achieve true perma-Hasten. Six white SOs do not *quite* cut it (1.998) - this is why you will usually see people recommending green SOs for perma-hasten (you need at least four plusses worth).
Four HOs will give you a bonus of 2.0 at level 50 (since you can't have +level HOs - they don't drop at 51 :P ). So four will not *quite* get you to perma-Hasten - just as six even SOs don't *quite* make it. But the downtime is on the order of two seconds. Shouldn't matter *that* much. But three HOs and an SO will give you about nine seconds downtime.
HTH,
Kam -
Did you even read the thread fork you replied to?
On test, Damage/Range HOs have been modified to be Damage/Range/Cone Range (in order to fix the bug where slotting such an HO in a cone-range power would cause the power to be able to "go off" at the extended range, but not cause any damage). This affects all "cone" powers currently - including melee-only cones such as Shadow Maul, Headsplitter, and Golden Dragonfly.
As an aside... cone range enhancements do not currently add to the area of an AoE - on live or on test. I don't know whether that applies to PBAoE, which is why I didn't post (I will test this tonight - stuck at work now) - it depends on whether PBAoE is coded as "AoE centered at <user>" or as "360ยบ cone from <user>". I could see it going either way, but I'm guessing it's the former.
Kam -
Confirmed.
I have Golden Dragonfly slotted 2x dmg/acc, 4x dmg/range.
I now have a short ranged attack. I can hit mobs about twenty or thirty feet away - and everything in between.
I can't imagine this makes it live, but if it does, I repeat:
FEAR SHADOW MAUL!
Kam -
*Drool* is right, if they enhance all cone range...
although I'll be the first to admit they ought to look long and hard at doing so for scrappers. >: )
FEAR SHADOW MAUL!
*goes off to test Golden Dragonfly*
Kam -
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There is no other power in the game that forces you into inaction.
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Well, actually there is, Phase Shift/Invisibility. Or perhaps more appropriately, Personal Force Field.
This is not to say that a defense drop is not a better penalty, though. After all, it's good enough for Unyielding.
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I thought about mentioning those, too - but they don't *force* you into inaction. You can switch them on and off at will. Inaction, sure, but at your choice.
Kam -
Final word:
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Can you confirm or deny the rumors that Hamidon enhancements are good at a range of +/- 5, rather than +/- 3?
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Those rumors are false. With the exception of a bigger boost to your powers, they work the same as other enhancements.
Thank you,
Vyvyanne
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Kam -
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just trying to help with what i've seen in patch notes, personal experience and testing. I guess I'll just keep my mouth shut and let the blind continue to lead the blind.
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Ah, but you see, I *also* read the patch notes. I've seen *nothing* like this in them. Oh, and did you know they were archived in the support KB database? They are. There are only two of them that even have "Hamidon" and "enhancement" in their texts:
9/30/04: * Fixed (Increased) Hamidon Heal and Travel Enhancements.
3/08/05: * Changed the reward for Hamidon Mini buds so they give a random SO Enhancement.
3/08/05: * Hamidon Enhancements are now rewarded to each eligible player when the Nucleus is killed (not when the Hamidon mini buds are killed). Eligible players are those that did damage to the Hamidon Nucleus or were on a team with someone who did damage to the Hamidon Nucleus.
As for "personal experience" and "testing" - the only personal experience and testing yet listed shows that they are, at *minimum*, +3/-5. Nobody has tested, or *can* test, the minus side. So, with respect, I'm gonna have to call BS on your "testing".
Kam -
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the info from the Prima guide is Pre-issue one info and it was never a 5 level spread until a patch after Issue 1.
so you can't use them until the normal 3 level range but they last 5 levels rather than the standard three. Only applies to HOs as they never said all trial enhancements. Also doesn't matter much now since most HOs out there are 47-50 so you'd never encounter a need for the 5 level hindrange.
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Show me patch notes with this change. Show me a redname statement on it. Otherwise, I'll continue to believe *actual in-game experience* versus rumors.
Kam -
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My info seems to be wrong. I couldve sworn someone mentioned it being a 5 level 'spread' but after a vigorous denying by an SG mate, I'll take his word for it as I cant really test it
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I believe the misinformation came from the old Prima strategy guide - and we all know how accurate *those* are.
Seriously... in-game, *hard evidence* is pointing to dual enhancers being good at +/- 3, same as TO/DO/SO - why do people continue to insist this is not so?
Kam -
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Invuln has Invincibility, which is auto-hit.
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Sorry, not to interrupt the everyone has huge powers that can do stuff idea, but from what I can understand about it, Invincibility only gives a pretty modest acc buff.
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Hate to say it, but what crack is that guy smoking? I have 5ToHit SO's in Inv IN ADDITION TO 1 or 2 Acc SO's on my attacks, and I still miss. Automatic my @$$ymtote
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Invincibility is auto-hit, meaning the Invincibility power *itself* will not miss hitting any mob in range. It does not mean that your *other* powers are auto-hit.
Kam -
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i am so up set with timed wolf misison i kn ew shaodow hunter was timed but then got my toon to the frist one worked so hard at it. only to be so dispointed, i did even try to do it. and i let the next one time out. it realy sucks that the wolf misisons are timed.and a timed av thats nuts. its hard enogth gettinga good team to trake out shadow hunter i wont even try. i am not injoyingb this game anymore, and i played it from the day it can=me availble i paly nioght and day many hors at a time. i am so so upset with it now. i might go to wow like so many others have all ready done.
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UniqueDragon, is that you?
Kam -
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on a full team, have a combination of defense and ranged offense that's second to none
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Umm, isn't that supposed to be a defender's role?
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Defenders have terrible defense and lower range offense than a Blaster. So no.
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HAHAHAHAHAHAHAHAH! Thats frigging comedy gold right there. 3/5 Defender primaries have awesome defense. The AT name kind of gives it away.
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*Personal* defense != *team* defense. The defender's job is to defend the team (buff/debuff), not stand in the middle of mobs and not be hurt. What States is referring to is the fact that a human-form Kheldian in a full team has a (probably) 30 or 40% damage resistance - base - that doesn't even count any toggle shields (at another 27% base resist each).
Show me the defender that has a *personal* 50% resist all.
Kam -
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(I put the "Duh" thing in there becaus Kam called me selfish for saying I liked the changes, figured if he could dish it out he could take it)
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Side note - that looks to have been Reverb, not me. My first post on this topic (although not this thread) was the statistical one. I prefer to lay out facts, not insult other posters...
Kam -
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Maybe that was the thinking behind the respec? Get an endurance draining power?
Duh DUH
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And maybe most powersets don't HAVE an endurance draining power available to choose. Perhaps you should check things like that out before you set fingers to keyboard and write something so ill informed and self serving. Duh DUH.
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Maybe most powersets DO have a power that drains endurance whether it be primary or secondary. Most all my powers are primarily damage and only a few have endurance drain as the secondary effect.
My point is simply that once a boss is drained of endurance it doesn't matter how tough he is. And that is probably why the respec was given.
If you are unfortunate enough to not any powers available that drain endurance then yes, you would be screwed when fighting a boss and therefore forced into grouping with someone. I think that previous post hit the nail on the head... Force grouping is the problem with all this.
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Not even most *archetypes* have access to a power with endurance drain as an effect, let alone most *powersets*. I count:
Blaster:
Electrical Blast, most powers - 1 out of 5 primary sets
Electricity Manipulation, most powers - 1 out of 5 secondary sets
Total: 9 out of 25 combinations have some kind of end drain.
Controller:
0 out of 6 primary sets
Kinetics (Transference only) + Storm Summoning (Lightning Storm only) - 2 out of 5 secondary sets (only two powers)
Total: 12 out of 30 combinations have some kind of end drain.
Defender:
Kinetics and Storm Summoning as above - 2 out of 6 primary sets
Electrical Blast, most powers - 1 out of 5 secondary sets
Total: 14 out of 30 combinations have some kind of end drain.
Scrapper:
0 out of 6 primary sets
0 out of 4 secondary sets
Total: 0 out of 24 combinations have some kind of end drain.
Tank:
0 out of 4 primary sets
0 out of 7 secondary sets
Total: 0 out of 28 combinations have some kind of end drain.
Peacebringer:
0 out of 1 primary set
0 out of 1 secondary set
Total: 0 out of 1 combinations have some kind of end drain.
Warshade:
0 out of 1 primary set
0 out of 1 secondary set
Total: 0 out of 1 combinations have some kind of end drain.
All told, 35 out of the 139 possible builds have access to some form of end drain - approximately 25%. Hardly enough to rely on being able to find for a boss battle... particularly considering that a fair number of *those* are in the form of late-game powers (Defender/Controller: L26/35 Kinetics->Transference and L32/38 Storm Summoning->Lightning Storm account for 8 of the 14 defenders and *all 12* of the controllers).
Kam -
Plus, at the very *least*, we need some time to test the changes to Regen/Invuln... those haven't even gotten patched in to Test yet (I think the Kheldian Bump stuff switched their gears for a bit :P)
Kam -
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Yep. I'll grant one of those original wishes.
Maybe two.
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??!!!! That's what you post?!!! You have paniced 10% of the community with your NERF hammer on poor Regen Scrappers and you post this first?
*smacks forehead*
Oi vey!
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you realize regen was overpowered... right!?
my friends (and many others) say that regen is now even more godlike. Maybe if you would change your tactics, open your mind, and find something out for yourself, youll realize that just because one way of life is gone, doesnt mean life itself is.
and btw, thanks for giving states a nice wb.
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Regen may have been "even more godlike" with the first set of changes - but those changes took us so far out of our set that we weren't really *regen* anymore. I agree that we were up for a reduction in power, but that first nerf whack was *way* out there. The current reduction is *much* more in line with what the Regen set should be (aside from MoG, which is *still* not very Regen... but then it never has been, so I can live with it).
Kam -
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Yep. I'll grant one of those original wishes.
Maybe two.
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??!!!! That's what you post?!!! You have paniced 10% of the community with your NERF hammer on poor Regen Scrappers and you post this first?
*smacks forehead*
Oi vey!
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Good Morning! I hope you have a good weekend.
I do think there are a couple of fires that people are expecting you to personally show up with a fire extinguisher today!
Good luck with that!
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fire extinguisher? He's better show up with Lake Ontario.
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Seems to me it's a lot quicker to respond to this thread than to try to extinguish fires - he probably hit this one first 'coz it's quick. It'll take him all day just to *read* the regen s***storm.
Kam -
No, I can vouch that it's there. Make sure you're in the *abandoned* sewers (level 36+) and not the standard sewers...
Picture:
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|.................................|
|.........BOOMTOWN........|
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|........------------........|
|........|..............|........|
|........|..............|........|
|....X..|..............|........|
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X marks the spot. Something like that, anyways - ASCII art never was my strong suit.
Kam -
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Does anyone know if the 'Isolator' (Kill 100 Contaminated in Outbreak) badge count towards absolutely anything else at all (IE Accolades)?
I'd hate to miss an Accolade or something due to the one badge it looks like I'll never be able to get. (Unless that portal mission I hear about with Contaminated count toward said badge.) I don't have it in me to start my character again even if it is needed for an accolade, heh.
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If I am not mistaken, there is a portal mission that has contaminated in it. But that is 40+
There is absolutely no way of knowing if this is needed for accolades now or in possible future accolades as only like 4 accolades have been discovered thus far.
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it doesn't exist. It's merely a rumor by someone who has obviously never played the end-game anything.
Contaminated only exist in one place and at one level, Outbreak, and 1. They do not exist at lvl 2, or lvl 3, or in anything but minion form.
The reason is because they suck so hardcore, that if there were lvl 50 contaminated, they would be the easiest XP in the game by far. A controller with 1 slot brawl could **** a mob of them.
Could you imagine if there was? It would be the most farmed mission in the game. Mass pulls of people that shoot one pistol (minor dmg) every 15 seconds? and maybe a blunt object (minor dmg)every 15 seconds?
what a joke that is to even propose.
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As I've said in another thread - I believe I started this rumor by floating the idea (AS an idea, not a fact). People then picked up on it and the idea morphed...Just goes to show you can't suggest things without *someone* misquoting you.
I admit I'm not as "uber" as you (in this game - I've reached the "end-game" in plenty of others), not (quite) having reached 40 yet - but that's no reason to call my ideas a "joke". The thought was an honest one.
Also, just for the sake of argument - who says that the level 50 contaminated would have to have the exact same power set as level 1 contaminated? That's just asinine - most mob types (considering "mob types" to be, say, "CoT minion" or "Lost lieutenant", etc) in this game gain powers as they gain levels, the same as we do. Compare the powers that a level 8 Headman Blaster has with, say, a level 25 Aberrant.
All this is just to say - it's certainly *possible* that the devs could create such a mission in the future, if the outcry over the badge warrants it. I make no (and have *never* made any) claims as to its existence now.
Kam -
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My portfolio:
I have a lvl 42 Ice/Ice blaster on Guardian server.
My playing hours are normally between 4AM and 7AM EST. A difficult time to find groups.
I'm 51 years old, retired military and prefer not to group with immature (actions not age) players.
I have only grouped 4 times on 6 characters and died every time thru less than capable hands, not excluding my own.
I seldom die while soloing.
Hence, I prefer to solo. Save the flames until you start paying my monthly charge.
Currently I have 3 active missions, all having an Archvillain to deal with. Chance of success = Zero.
I could wait for 4 levels as I did with Envoy of Shadows but that was not in keeping with the 'solo playability' touted when I purchased COH. I could recruit some level 50's ... seems too akin to cheating even if I could find them during my hours of gameplay.
My choice then is to grind away at street crowds to advance.
Moral of my story:
This is not the solo game it was advertised to be unless AV's are removed or downsized.
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"Solo playability" is not equivalent to a "solo game". The game is certainly playable for a solo character - you're currently playing it by street grinding. Evidently you're quite a good player at that, too, since you seldom die. You are, by your own admission, able to solo - just not to solo all the content. This is in keeping with Statesman's posts on the matter - soloing is a goal; soloing EVERYTHING is not a goal. This game was *never* advertised as a solo game - it's an MMORPG.
That said - I prefer soloing myself, and I agree that finding AVs in all your missions is a bit disconcerting (although I've not had the possibility of that yet, it's staring me in the face next level). But, recognizing that this is an MMO and *not* a solo game, I bite the bullet and ask for help when I'm faced with a mission that's too tough for me to do alone (For the record: I asked for (and quickly received!) help with the Envoy of Shadows - all three times; soloed Terra).
Kam -
'S been a little bit of a while, but I'll give you what I can remember.
First off, I'm Katana/Regen. Important power slotting: IH at 2 EndRdx/4 Heal, all +3 SO; Headsplitter 5(6? not *quite* sure here)-slotted, Whirling Sword 6-slotted, Hack 3-slotted, Disembowel 4-slotted IIRC - all attack slots at 1 acc / (n-1) dmg, all +3 SOs. Buildup 3-slotted with recharge, also +3 SOs. Since Terra doesn't have any status attacks but knockdown, I left Integration off to conserve END.
Since she couldn't kill me (GOTTA love IH), my "strategy" basically consisted of whacking her several (many many!) times with a sharp piece of metal. :/ Sequence pretty much ran: Buildup, Disembowel/Hack/HS/Disembowel (all within buildup). Then HS/HS/HS/HS... (in order to conserve END - this pretty much just kept up with her regen ticks) until Buildup recharged. Rinse & repeat. Since she spits out Swarms, every so often I'd substitute Whirling Sword for one of the Disembowels to clean out the slows; other than that, it's a pretty straightforward fight.
I'm not certain a tank could do this at even level - I had a hard time as it was keeping her regen nullified without running OOE. Tanks, with less damage for more END use, would probably have a *significantly* more challenging task.
HTH,
Kam -
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Terra, the Devoured Earth AV, she wasn't as strong as some of the others, and it took a long time, but it's certainly possible.
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I can confirm this - I was also able to solo her at even level. Her damage output is slow enough (read - half-HP hits every couple of seconds) that a 4 +3 Heal SO'd IH was able to keep me pretty much full.
Of course, with better than 10K HP, overcoming that 500 HP/tick regen without going OOE took some doing... but it's definitely doable.
On the other hand, the Envoy of Shadows handed me my @$$ - twice.
Kam