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Posts
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The reason this is happening can only be due to one thing: poor leadership and internal practices.
There should be standard procedures in place when developing new assets and code that says: "If you make X new asset, then it interacts in Y way with existing assets" This practice is then followed with every new asset that is made.
Instead what is happening is that they reinvent the wheel every time they make a new asset, leading to things like the inexplicable lack of beam rifles for MMs or Shard Cannon not going to SOAs when other weapons do.
Instead of strong leadership developing procedures and determining best practices, everyone's just running around making decisions on the fly.
No wonder new things take so long to get done and nothing ever gets fixed. -
Quote:Great - So now you have blaster with great defenses, and absolutely 0 meaningful content to play it in. By the time you get to this stage, you've played through all of the levels, unlocked all of the incarnate slots and made extensive use of the invention system.Here's the thing. It doesn't matter whether or not your think it would be an OP tankmage. The devs have shown via the limitations they put on the Epic ATs THEY believe it would be an OP tankmage. Or they strongly suggest that.
That said:
Once upon a time I posted the build I was using on my Energy Blaster. It wasn't really a minmax build. Well, since then we have gotten Incarnate powers. I have respecced my energy blaster into a heavily minmaxed build.
She had to give up Tactics, Hasten, and some +Range slotting on Power Burst and Energy Torrent. But in exchange she now has softcapped ranged defense, ok defense to everything else, of course keeps Temp Invuln and Force of Nature, retains capped HP, and still has good regen and decent endurance. She has Conserve Power and Force of Nature if end becomes an issue. She also has perma mez protection from Clarion Destiny. Between set bonuses, Musculature Alpha and Assault her attacks do around +140% damage Before Aim/Build Up/Defiance (meaning she does slightly better damage overall than was possible before Enhancement Diminishing Returns were implemented).
I am not trying to say "we already have the range/defense archetype". I recognize that people want this at lvl 1 without huge investments of inf and time (I spent a lot of both on my blaster).
I'm just pointing out that if you are willing to wait and invest you can make a blaster nearly as tough as a scrapper without gimping its damage output.
But my initial point I believe cannot really be argued: that the Devs think range/defense is overpowered without Severe limitations (on damage type among other things) is demonstrated not only by the design of the Epic Archetypes but also by the fact that they have not yet made such an archetype. To make it and have it be Neither A) gimped Nor B) overpowered is a balance nightmare.
The only thing you can do with this character is grind tip missions and trials, which you can do with pretty much anything. So why would I bother suffering through 50 levels of constant mezzing and poor defenses just to be able to do the things that every other AT can already do? -
Quote:If you're going to be THAT guy - the one that drags in all kinds of nerdy Cliff Claven-like minutiae into any issue - then you're always going to be disappointed and nothing will ever satisfy you.Well I can understand your overall logic, that strikes me as somewhat flawed by design.
Okay, let's say we can have shirts that aren't tucked into our pants, but they're gated, but that should be okay, right? We have plenty of shirts that are tucked in but shirts none-the-less. What if I'd like a backpack of some sort, any sort on my toon? All backpacks to date are gated.
I think I've gotten some good enough points that I'm gonna stop here before I go off into one of my tangents. But do you understand Bosstone? Does this make any sense? And I don't mean to come off as rude, I'm just saying that it's kind of-... not right to say "well you have a millions of other pieces."
I speak partly from experience with my Samurai character Akuma Ryu. I hadn't been playing long enough to get him his samurai armor and he ended up feeling incomplete, this was not helped by the fact that the hakama- I'm sorry, Japanese pants we have in game look nary like actual Hakama, the martial arts 1 robe top hangs out and has no tucked in option (making my noble blooded samurai look like a GOD DAMN SLOB), without the samurai pack men have no Japanese style sandals, and it goes on.
Admittedly, I did have to grit my teeth and accept my samurai character would look more like a crappy anime bishonen than a proper Feudal Warrior of Noble Blood. But was it really okay? To be honest, not really, and the lack of various Japanese costume pieces like haori, proper samurai topknots, decent Japanese pants, or tucked in robes still grates me a little.
Okay, NOW I've gone off on a tangent.
Pro Tip: This is not a historical or cultural simulator, so don't expect it to know the details of 16th century Japanese peasants wore their hair. It's a comic book MMO, and trying to drag historical accuracy into it is pointless. -
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Quote:Right there is the problem. We can already walk, run and even fly. Incarnate abilities should not be about going back to square one. They should be about moving forward against world-shattering threats.Personally, I view it more of, you have to learn to walk before you can run.
Part of the reality of the Well is that those who are imbued by it tend to be those who pursue it's power. You're being granted it in doses...working your way up to the same power as a figure such as Statesman (in story terms). You're not quite there yet, but you're working on it, lest you end up like Recluse or *shudder* Cole.
Awesome (demi)godlike power is not necessarily something you just wake up one morning and have completely harnessed. -
The real problem is that as as long as the devs allow this, it prevents them from having to really solve the issues of PvP and the drop rate. Relying on AFK farmers to fix glaring design flaws in your game doesn't speak very highly of them as designers.
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I found it to be good on a corr - BR/Rad
Solo the redraw isn't bad as long as you kill the anchor last. The single target nature keeps it from being a farming set, though, obviously.
In groups, on normal mobs I don't need to worry about spread, since after I throw RI and EF everything pretty much dies, and I'm just picking off stragglers, healing or recasting AM.
Against AVs EBs the single target nature helps, since the primary target is the anchor, it them lets you just go to town unleashing all your ST damage, taking advantage of scourge, etc.
I doubt I'd care for it on a blaster, though. -
Quote:You don't get it. They don't need a blaster to team up with. They need any AT that can provide damage while they tank. That means almost everything other than a few specific controller or defender characters.No, for example, there are several defender types that have severe struggles when it comes to doing the Mender Ramiel arc, even after the inherent was buffed. Tankers also can take forever to kill something (typically) when compared to many other ATs - there are exceptions to all of these statements but a solo tanker wanting a blaster to team up with is not a rarity at all.
On the other hand, if you need tanking, debuffs, buffs, healing, control, etc. The choices are more limited.
As far as soloing goes, again, with good skills or IOs blasters can solo as well as anyone else. With SOs or average skills, they quickly fall to the bottom of the barrel.
For these reasons, you rarely see blasters at high levels, especially with the ATs proliferated to both sides now. The blasters that do make it to high levels are usually played by better players, because they're able to manage through the introduction of all the CC that happens mid-game, whereas most players just give up.
IMO Blasters are just above stalkers and need some significant revisions to be worthwhile foe most players. -
Quote:They can make the comparisons all they want, but they will not hold up. Without a secondary market for every rare pull, the primary market will not be sustainable. How far would M:TG have gotten if you couldn't trade cards with your friends or buy singles?Well, we won't know Snow Globe unless they tell us - it's not the sort of thing that'll come out in Beta Testing unless it's actually made visible. And I've not seen it stated anywhere, nor have I noticed it being asked and answered.
I ask this because there's been a lot of comparisons made to actual collectable card games when describing these packs. Limited Run cards in those packs are something that happens routinely.
And in this case, it'd be a terrible idea to copy unless handled very carefully and openly. -
Quote:It's sad that you're so pathetically devoted to the game that you have to see any criticism of it as trying to harm it in some way. However the thread was designed to discuss City of Heroes, so I won't get into that...except to note that I will never play that other game, for a variety of reasons.I was inferring that you're a square, not a spy. If you were a spy, you'd be getting paid. On the contrary, I'm pretty sure you're advertising for Star Wars: The Old Republic totally for free.
Your thread has nothing to do with constructive criticism. It's a thinly veiled advertisement for Star Wars: The Old Republic. You know this. It's why you posted on the weekend. To dodge the forum moderators. Looks like we both have some growing up to do.
Something new and shiny is out, and you're all atwitter over it. That's great. Good for you. I should probably apologize for putting Star Wars down, it's an entertaining franchise with lots of rabid fans. But it has nothing to do with City of Heroes, and comparing and contrasting the entire Old Republic offering to City of X's winter event is unfair and unsportsmanlike. And this forum is for City of Heroes, City of Villains and Going Rogue game-related discussions ONLY.
Fact is that there are a lot of gaming options out there now, more than a few have been hinted at in this thread. It looks to me like Paragon isn't even trying to compete...jsut sitting back and letting their customers go elsewhere...whether that's a good idea or not is the point of the thread...not how you got all butthurt over my pointing out how wrong you were about CoH's lack of creativity (Or maybe you're just one of those "Lucas Ruined my Childhood!" freaks)
Either way...if I wanted to play that other game, I'd be there, not here (Just resubbed for 6 months) so yo should probably go back to mind reading school since you couldn't be more wrong.
TL;DR: Stop being a fanboy and kneejerking every time someone posts something that isn't 100% positive about your beloved game. You didn't make the fame, and a criticism of it is not a criticism of you. Detach your ego from the things you like. -
Quote:Yes, because I don't bow down slavishly worshiping everything that comes out of Paragon Studios I MUST be Lucasfilm spy!Half of City of X is what the players bring to it, whether that means original character concepts or original story arcs (so I've got to make the assumption you're speaking for yourself here). But even if this weren't the case, it's not difficult to outdo George Lucas and Co. for originality, and Marvel and DC (and Top Cow, Image, Dark Horse, Dynamite Entertainment, Vertigo, IDW, Icon, the dev team's own imaginations, and a dozen other small and independent publishers that have inspired the content in City of Heroes) each have more originality in their pinky fingers, too. As for using mechanics 100% derived from fantasy MMOs, City of Heroes arrived on the scene BEFORE any of those fantasy MMOs we now take for granted. Yes, even before that one.
Stop advertising for Electronic Arts/Lucas Arts on the City of Heroes forums, just because you know it's the weekend. Don't be a square. Those companies are both massive marketing behemoths, whose target audience is an average audience, the lowest common denominator, a very broad and unspecialized niche. I can't believe you used the term "generic" while defending them against City of Heroes.
Grow up. It's possible to like something AND be able to see its flaws at the same time. -
Quote:Yes, they do damage. And that's it. They contribute nothing else worthwhile to a team...and their absence is very easily covered by brutes or scrappers or coors or doms. While other ATs may bring slightly less damage, in 7 years I've never seen a team suffer for lack of damage. I have seen some suffer for lack of buffs, debuffs, tanking, healing, or other issues. Damage is something that every AT can do so well that it really doesn't matter that Blasters do it a bit better. Blasters in the meantime suffer from chronic faceplant syndrome, and half the time they don't spend dead, they spend mezzed. And yes, you can cover some of these holes with IOs and good playing...but the other ATs can cover themselves that way as well, resulting in no relative net gain for blasters as an AT.They are FAR above Stalkers currently. Have you used Rain of Arrows yet?!
I agree, Just Last night My team made comments about my blaster. "Please Stop killing Everything and Leave some for us!" and "Time to turn up the diff"...And this was on a level 26 Elec/Dark Blaster! Blasters do need tweaking but they do in fact bring to the table a TON of damage.
Blasters are irrelevant in every way since the one thing they do is something that everyone else does well enough to get by. And any way they can make up for their deficiencies can be employed by other ATs to an equal if not greater effect. -
I'll almost guarantee that it will be in the first pack I buy, since I think non-combat mini-pets are the stupidest thing in the world and would never use it. It would sit in my powers window and taunt me while I never ever drew any of the rares I actually wanted. In fact I'd probably get like 3 of them.
Now, if the noncom pets were a costume option like auras, and you didn't have to keep turning it on like a power then I might use them, although I don't care too much about costumes either since the basic pieces are more than enough to cover my needs. -
I could see this for blasters only, since IMO they're a pretty useless AT right now, barely above stalkers. Other blast-set users bring enough other abilities to the party that I don't think they need a buff, but for blasters, sure.
On the other hand, more damage isn't necessarily what blasters need, but more utility and survivability in their secondaries. They're supposed to be glass cannons, but right now other ATs do enough damage to compete with the cannon part, while not having the drawbacks of the glass. -
Quote:Yes, because a pastiche of Marvel and DC comics tropes. set in a generic city, using mechanics 100% derived from fantasy MMOs is incredibly original.So this is a Star Wars thread?
Yawn.
City of Heroes has more originality in its pinky finger.
There are a lot of good things about CoH. Originality isn't even a quality it possesses at all, let alone one of the good ones. -
Honestly, just make the costume pieces recipes that people can sell on the market. It will still mean that someone paid for each individual costume piece in the game, even if it's not the person that is wearing it. The only reason to not allow this is to deliberately create wasted purchases. TCGs thrived because people were able to trade or sell ones they didn't want. Without the perceived secondary market value of collectible cards (whether TCGs or sports cards) the primary retail market would not survive.
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Her head's too small. it looks like a grape on a baseball bat.
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For me i absolutely could not beat 52 seconds on the big slope without IR. with IR I could get down to 44 seconds, which was frustrating because IMO one power set should not have a lock on being able to achieve. or assist with, a badge.
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Rephrased thread:
Is the event enough to hold customer attention from other pursuits which may or may not include activities that take place far, far away from here?
Should they have released more of the incarnate slots to keep people from potentially wandering over to the dark side?
Discuss. ::waves hand:: -
It's yet another case of having computer-geeks instead of writer-geeks in charge of the game. It's the bane of the industry - every armchair Tolkein that can write a line of code ends up in charge of a game, even though they have no sense of story, plot or drama. It's the reason you get 2000 jrpgs with the same plot of "16 year old boy save the world from evil overlord" and 2000 FPS's with the plot of "Badarse macho man kills every mother@#$%^er in the room"
If people think the writing in Hollywood is treated as secondary to every other concern, they should see the video game industry, where it's essentially non-existant. -
Sorry but ALL of CoX lore is thinly disguised Marvel/DC fanfiction at best. The official stuff is just a poorly executed pastiche of those worlds without even the slightest effort at originality. Ultimately all this is is a very generic Superhero world for people to play around in, and I find it impossible to take any of the rehashed nonsense they call "lore" seriously in any way. When I'm in Paragon, I'm really in Metropolis. When I'm in Praetoria, I'm on Earth-3, when I'm talking to Manticore it's Green Arrow or to Sister Psyche it's Jean Grey. I have yet to see a piece of CoX lore that I would call in any way original. or even very interesting.
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As long as items that directly affect player power are available to earn in-game, then I see no problem with the packs.
The game is already leaning heavily towards pay-to-win with rare IO sets for sale, so having the new IOs in these packs isn't going to do any more damage on that front as long as you can also just earn them in game. -
Other than these forums. it's the most poorly designed element of the game. I don't think I've actually seen people more bitter about something apart from ED. I know people that simply ignore the winter event or won't even log on while it's active due to how ridiculous the ski course is.
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I like the way the new statue's feet clip into the platform that it's standing on. Quality work, that.
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Quote:There's unrealistic but cool, unrealistic but necessary and then there's unrealistic and stupid.Considering I never actually see the shield stopping a projectile, I don't see why we can't use our Titan weapon as the shield. I know my sword is plenty big enough to hide behind.
And are folks really arguing that you can't possibly carry a shield while having both hands wrapped around a weapon because it isn't realistic, but pulling a giant freaking axe out of your back pocket is? C'mon.
Shields and 2H weapons does not fit into the first two categories.