Johnny_Butane

Renowned
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  1. Quote:
    Originally Posted by Paragon View Post
    If you really feel like you need the community to pick a replacement (and not just have one of your paid writing staff do his or her job), then I implore you to simply pick 4 or 5 NPCs that are long overdue for a promotion and the character development it brings. Say, Back Alley Brawler, Ms. Liberty, Moonfire, Infernal, and someone else, like Rose Star from the canceled City of Hero. Blue Steel or Castle would be a good choice too.
    This is what I lean towards supporting.

    If you open it up to player created characters, I predict it's going to turn into a a farce where someone who I've never heard of, from a server I never play on, with a long friends list and a lot of Inf, ends up getting the spot after a shameless astroturfing campaign regardless of the actual merit of their creation.


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  2. This is why two party systems don't work.


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  3. Quote:
    Originally Posted by terrible_deli View Post
    Move Ms. Liberty out of AP and into those voids left by Statesman/

    Move Back Alley Brawler into her place.
    That's a terrible idea. The Brawler just can't make a blue miniskirt work with his figure.


    This one votes for Dillo!

    *hoorb!*



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  4. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by Leo_G View Post
    But Super Strength isn't good, Rage is. And AFAIC, having 'rage' (in the thematic sense) has nothing to do with having Super Strength. And yet, Rage is what makes this set *good*...and that makes no sense to me.
    Hulk is pretty much the only reason I can come up with. Occasionally, the guy with the 'S' gets mad and hits extra hard, but that's more like Build Up, don't you think?

    Rage isn't even how I'd model rage. To me, rage would be a massive damage buff that also gave you a penalty to accuracy or something. You know, just swinging blindly. But it would be like Domination where it just build and builds until you just snap and let it out.



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  5. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by PleaseRecycle View Post
    The issue is that the devs do not want us to have to suspend our disbelief that high. You cannot make an animation where a guy reaches down into thin air and heaves a boulder out of nothingness
    Of course you can. We've been pulling swords, guns, arrows, axes, bows and maces out of nothing since day 1.

    Quote:
    Titan weapons is a set with many of the same issues and you can see why. Its animations look flat out goofy in the air.
    You know what? Let people make that call themselves.

    If you don't want to look goofy in the air, don't use the attacks in the air. I don't care about looking goofy. That's what this game engine does. What I care about is having two attacks taken off the table for no good reason.



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  6. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by Lucky666 View Post
    Umm since when is a giant boulder ripped from the ground not heavy?
    You call that giant? It's about the size of a patio stone(and less dense if it's asphalt). I can hoist one of those over my head easily. I can't make them curve around corners, though.



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  7. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by Dirges View Post
    Yet they also stop flying to reach into the ground to grab a rock to throw, and to stomp the ground.
    If Hurl and Foot Stomp were flagged 'near the ground' instead of 'on ground only', this might be a valid point...

    If the game also didn't have guns that don't need to be reloaded, large masses of ice forming from nothing (even at 90% humidity there's not enough water in the air) orange flame that burns in the water, ghosts and super powers in general.

    You want to suspend disbelief, what's to say my hero didn't zip down to the ground in the blink of an eye and rip up a rock in an instant? What's to say I'm not strong enough to stomp the air and make a shockwave?

    Gameplay trumps realism. And in this case, there's a needless limitation in the gameplay with on the ground only powers that should be done away with.



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  8. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by BigBlackAfrica View Post
    I may regret this, but for the record: I never said I was opposed to a hovering Tank/Brute, and I stated as much without any hostility intended.

    I just don't feel it's necessary for the flying brick concept since Flying =/= Hover. My Power Girl inspired brute does not have Hover and I don't miss it.
    Well, some people want to be able to run both CJ and Hover for the defense.

    I would like to have a use for Hover on my SS/Inv because I'd like to be able to get Afterburner and not have to take an inferior attack I'll never slot or use.

    During his tenure as power guy, I asked Castle if there was any balance reasons why powers like Foot Stomp and Hurl were blocked from being used in flight/hover. He said no, generally that's not a balance point and that it was purely and aesthetic decision.

    I never thought it was fair that a power set had two of it's powers essentially rendered inoperable just because of a travel power choice.

    Often I've lobbied to have this changed with no result. We have guns with infinite clips that never need be reloaded. We can be on fire while waist deep in water. We can form large masses of ice from nothing in a volcano mere feet from a lava flow. We can call down a satellite strike on a target that's in the distant past, underground in a cave.

    But they can't allow a SS character to just throw a rock when in the air or figure out an alternate animation for Foot Stomp? That's bull.


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  9. Johnny_Butane

    SS and more aoes

    SS is a set that's both brokenly good and mediocre. It's propped up by literally two decent attacks and one awesome utility power that makes the set. The set pushes great numbers few can deny, yet, it doesn't dominate because of that. There's no massive skew of people ignoring all other melee attack sets; it's popular, but no more so than one would expect for being so iconic.

    In short, to be so bold, everyone agrees it's great, awesome in fact, but I've seen few ever say that it should be anything less. It is the most iconic melee set, and if people are going to crown one melee set "king", why shouldn't it be SS?


    That being said, there have been numerous, valid complaints about it over the years.

    Hand Clap is extremely situational to the point it's near useless.

    Hurl, while being a decent ranged attack, needlessly locks you out of one of the game's four travel powers.

    Until you get those three key powers, the set flounders.

    The set's animations are terrible, phoned in recycles of weapon attacks. The set feels very slow. For many people, it fails to convey the sense of power it should. It has simply not aged well compared to the new kids on the block StJ and TW, who are much more polished.

    Lastly, it commits the cardinal sin of not actually letting you lift anything that's heavy.


    In light of everything, unless they're intending to make an animation/effects pass on it (and that's all), I don't want the devs touching SS. If they want to make a new Premium Super Strength set to sell on the market, that's something I'd want to check out and wouldn't oppose happening.



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  10. Johnny_Butane

    Olympian Guard

    Quote:
    Originally Posted by Vauluur View Post
    So, with the costume pieces coming in i22 I'm looking to put together an Olympian Guard character. The problem is I already have two Invuln characters so I don't want another one. That leaves out the obvious option of Invuln/EM. The other things that come to mind are Willpower/EM or maybe trying to use a tech shield and going Shield Defense/EM. I was wondering if anyone has any experience with either combo and/or other suggestions?
    They're SS, not EM. No pom poms and it's hard not to notice the Hand Clap. They have a custom Laser Beam Eyes-esque targeted AoE attack, though.


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  11. Quote:
    Originally Posted by Beastyle View Post
    We kept these images of Statesman around not for the die-hard forum goers but for the new players who City of Heroes Freedom continues to attract.
    Ouch. That stings.



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  12. Johnny_Butane

    SS and more aoes

    Quote:
    Originally Posted by Vitality View Post
    Honestly...if they nerfed SS after it being how it is for so long...I would probably quit the game.
    ^___This___^



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  13. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by Golden Girl View Post
    If it is, then someone's turned off his glowing lights to look like Anti-matter
    Shots from the Diabolique trial show the Phalanx with magical symbols around their heads, possibly meaning they're under her control. This silhouette has what could be the same aura.

    So, I'm leaning towards it being him, and...oh look, he's fighting off eight or more Incarnates at once.




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  14. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by Xanatos View Post
    I think you're right in saying the AT system is hypercritical when looking at the Freedom Phalanx. ("Come play city of heroes! be a hero! But not one that your familiar with! We've already got all those roles covered!Superman? Check! Ironman? Check! Flash? Check! Hey don't worry, you can be Booster Gold!") But I don't think this is the source of the problem though. Although it is certainly something the source of the problems makes all the more apparent.
    It depends on what you mean by "being" character X. Do you mean this in respect to their standing in position in the world? In that respect, I agree. They've got their premier flying brick already. And the brilliant gadgeteer. And the fastest man on Earth.

    Our characters are relegated to third stringers, but at the same time, this is something the devs claim they're trying to address. Getting Statesman out of the way could very well be part of that, and I forget where, but I seem to recall them saying as much.

    But, there are other causes that contribute to (what I see as) the same problem that are completely separate from wringing.

    Can you *be* Booster Gold? Well, no. Not in my opinion. But it's not the writing, but the system, the mechanics. Booster has hand to hand abilities, ranged attacks and a respectable force field that protects him from most damage. Our system doesn't allow for this very well in my opinion.

    Yes, you can put a PFF force field on a Blaster or go Defender, but they'll still spend most of their time on their face. And they'll be waiting until way down the line just to even get that sturdy. Booster *isn't* a glass cannon, so trying to hack a glass cannon into him doesn't fly with me.

    Same with a character like Deadpool or Iron Man. You can get a crappy sword temp and put in on a DP Blaster, but that's a poor approximation. And I'm sorry but Energy Blaster/Defender/Corr doesn't fit Tony any better. It's all fudging something we shouldn't have to fudge. Like when the only way do to a character with handguns was a petless MM.

    The fact that the devs can realize their characters however they want to, and we all have to look at them, is just twisting the knife. And even if they kill off Statesman, Positron and whoever else, that doesn't make MY Tankers, Defenders or other characters any closer to what they are in my head or better approximating comic heroes any better.

    Quote:
    The source of the problem is, in my mind, that Matt Miller calls Positron his character. That's a warning bell straight away because it's attaching one man's ego to the lore of the game. As much as we like to think we can be impartial; when it comes to our vanity characters, we try to get away with as much as possible. We make this plot point focus on them, we give them this little bit of power, we stretch what they can do. All these little changes reach a tipping point when we realise that our vanity characters have become more powerful than everyone else for no apparent reason. It doesn't benefit the plot, or enhance the story to have Positron suddenly become this massively important/powerful hero.
    I don't disagree with any of this.

    Quote:
    And the progression through on of the comics I thought was awesome. But all this nonsense about him being the "heart" of the freedom Phalanx, a more important hero than Statesman, a hero I can "tag along" with, and all the rest, really just smacks of wish fulfilment.
    Or this.


    Quote:
    He's a well designed character don't get me wrong. I've always liked the concept.
    My sticking point, is that when that same concept is attempted by a player, it has to be hacked, or handwaved or fudged. And there are TOO MAN concepts like that. It's very much a case that the rather than being something that helps us facilitate 'perfectly reasonable' character concepts, the power/AT system has, in my eyes, instead turned into a straight jacket that continually wags its finger at us if you dare think someone could possibly learn how to fire a gun and use a sword in one lifetime.



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  15. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by Xanatos View Post
    Positron claiming he formed the Freedom Phalanx in the 80s is lame.
    Agree in part. Positron theorized the city needed a new incarnation of the Phalanx and took it upon himself to engineer one. But hit efforts didn't work, and it was only until the disparate parts came together on their own that it actually happened. And even then, it wasn't until Statesman came around. The fact that Positron the character was such a Statesman fanboy is what started things rolling to begin with.

    To call Positron the 'heart' of the Freedom Phalanx? Yeah, that's just plain not true and disrespectful to Statesman, no matter how you view him.


    Quote:
    Positron, a tech-based character, being the guardian of the flames of Prometheus is lame.
    This I'm OK with. The fire Prometheus stole from the gods is analogous to technology, allowing us to progress as a species. It's fitting a genius inventor be the guardian, IMO.


    Quote:
    Add to this Positron being a character Matt Miller shoe-horned into the game, and this entire thing smacks of wish fulfilment.
    Everyone's characters are wish fulfillment to some degree. The problem is when you use your position to see your wishes are fulfilled better than other peoples. "MY Tanker is actually an offensive powerhouse. MY Defender can be armored. MY character can have swords and guns and regeneration. Everyone else, you get to watch them. Your character gets what we let them."

    Quote:
    I know from personal experience that the writers in this game do not take criticism well. But please, enough with the vanity characters. The player character should be treated as #1. ESPECIALLY now that we have all these nonsense incarnate powers.
    I caution you in asking for that. Because they're liable to over correct and then we get buried in this:

    http://penny-arcade.com/comic/2011/11/16


    Even if they did start writing better, that doesn't change the existing characters or address the problem I feel are at the root of this, namely the powers and AT system.



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  16. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by MTS View Post
    The signature character looks like he's wearing armor, but doesn't actually have any armor powers.

    Did you watch the Vidoc? The FIRST thing Positron lists about the character's abilities is that he's extremely tough because he's armored.

    And he is. I've seen eight player characters beat on him and he shrugs it off for a good while without even being knocked down.

    He's got mez protection and more HP and resistance than any player Defender. He's closer to being "armored" than any player made Defender, and without even being a proper Incarnate. He doesn't even need purple IOs.

    So yes, in game and out, Positron the character, along with many of the signature characters, flouts the oppressive rules and AT system that binds player characters. All the while the devs could do better at allowing for popular character concepts that system currently doesn't support very well. But they don't, and that's the sore spot.



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  17. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by Golden Girl View Post
    If the wound is on the face, would the salt be applied with a slap?
    Yes, with rock salt.



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  18. Johnny_Butane

    Vidoc on MMorpg

    Quote:
    Originally Posted by Samuel_Tow View Post
    To be fair, that's not always the case. If you're someone like me who likes the "power armour minigun guy," you're pretty much SOL. There's no AT that has both a minigun AND armour in its powers... That's ignoring the fact that no AT has minigun to begin with, that's easier to solve. There's also no AT that has both pistols and fast reflexes, nor an AT that has both a sword and a gun.

    While I realise that those are just the limits of the game, having signature characters that CAN have this really does play with my emotions more often than not.
    It's salting the wound.

    And the worse of it, Positron knows the system doesn't reasonably allow many popular character concepts and it's something they're unable or unwilling to address. But hey, his armored ranged hero can exist because when you hold the keys to the sandbox, you can do whatever you want. Lucky him.

    The signature characters only underscore the limitations the AT system forces on us. In other venues, like PnP games, the signature characters were used as examples of the classes and characters you could make. For a large part, ours do the opposite.

    We've got two Tankers who are offensive powerhouses.
    We've got an armored Defender.
    We had a Blaster turned Defender who used arrows when players couldn't for five issues. And he tougher than both of those ATs combined.

    Red side is no better.

    A Mastermind who mostly uses melee attacks.
    A Corruptor with a SWORD.
    The toughest Stalker on the planet.
    A Dominator with a ton of debuffs and wicked heals.
    And a mostly ranged Brute, who again, is in power armor.


    It all comes back to our characters being inferior to the NPCs, and IMO, spending time 'fighting along side' of the Signature characters in a SSA or anywhere else is just a constant reminder.


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  19. Johnny_Butane

    Vidoc on MMorpg

    Regarding BaBs:

    It's one thing to play fast and loose with the lore so your creativity isn't limited.
    It's another thing entirely to do so because you couldn't be bothered.

    I think, a true creative type would capitalize on the 'mistake' of BaBs being in the Phalanx, rather than ignoring it as they seem to be.

    Were it my call, I'd have the devs crafting a low-mid level arc that has BaBs being inducted into the Phalanx. In other worlds, I'd turn a mistake into an opportunity.

    But then again, what do I know; I'm just the deranged Tanker damage guy.




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  20. Johnny_Butane

    Vidoc on MMorpg

    Two things I want point out.

    1. He's going over Positron's abilities.

    "He's tough, because he's covered in armor."

    Yes he is. Because being a dev, you can give him that quality, even though he's a Defender and they're far from armored. How do you think players feel about that kind of thing?

    Because I think that is why there's a lot of resentment for the signature characters. Because here is your Iron Man analog, and he can be armored, and get radiation powers and mez protection and whatever and be powerful, and player characters can't.


    2. When they talked about Statesman losing his wife (3:15) , they cut to an in game shot of what could be Monica Richter, with an 'angelic' aura. Maybe they're going to have her beckon Statesman into the afterlife in his big final cutscene?


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  21. Quote:
    Originally Posted by EU_Damz View Post
    A fully incarnated character now [as we saw ourselves in the initiation arc] would be seen as a god in our time, but by the time the whole system is released will it be so common that people will refer to it as the norm and thus back to superheroes?
    The initiation mission will not come to pass. Except, perhaps, within another 'gag mission' that uses temp powers like that one did.

    We're half way up the tree already. Ask yourself: Is your Blaster or Defender even half way to being able to stand there and shrug off GM attacks like they can in that mission?

    The initiation mission is a lie. The devs will always add more civilian thrown rocks and ultra deadly guard towers and moldy robots to destroy any illusion of being a demigod. They'll throw us and 31 other 'gods' at some enemy we used to be able to solo, and have the grapes to insist we are more powerful when if fact we're relatively much weaker.


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  22. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Sure, I guess some games look "newer," but I think the Atlas Park revamp and Praetoria/First Ward are on par with many newer games aesthetically, and a lot of our costume pieces are really detailed and fancy looking.
    APB probably has the best character creator out there now in a comparable game. We may have more options by virtue of being around for eight years, but we're simply not the best anymore.

    City of used to be the best. It deserves to be again. Our characters should look that good and have that level of customization.

    But they don't, and they can't. Because that means redoing every costume part, redoing the character rig and by extension redoing every animation in the game. And even if you did do that, the characters would look out of place in the game world and when compared with the enemies, which for the most part still looks like 2007, even with Ultra-mode. So they need to be redone as well.

    That's simply too much work to expect to be done, and you may as well be starting over. You can't upgrade graphics piecemeal. It looks like ***. The contrast between the existing old and new costume parts is already bad enough.

    So, unless you just plan to slap a new coat of paint on the same jalopy, which is what they've been doing, you've gotta scrap it and start over. The small iterations and improvements haven't been insignificant, but lets be honest, even with the best of the new stuff, the game is from 2004 with some 2007 tech nailed on and it looks the part.

    If you're going to do that much work for all new assets and animations, which frankly I think we need, and get us up to snuff with the likes of the APB creator, you may as well be doing a brand new game, hence the sequel talk.



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  23. Quote:
    Originally Posted by Mistress Rue View Post
    Is it just me, or does this strike anyone else as Splinter Cell, with super powers?





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  24. The unasked question is, where do you inter the body so it wont be defiled and defaced by every two bit thug and enemy he's made in the last 80 years?



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  25. Quote:
    Originally Posted by Dechs Kaison View Post
    you don't see this kind of wisdom every day.
    Really? Was pompousness wiped out when I wasn't looking?



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