Jeremia_Bane

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  1. 1. Make toggles suppress in forms, not deactivate.

    I know people hate on the shields cause of perma LF, but thats a long way away for fresh PBs that don't want to powerlevel and its just annoying especially in regards to powers like hover. Sometimes i feel like i have to toggle a bazillion things on, which really takes the fun out of shapeshifting.

    2. Pulsar is just bad. Its already approaching useless in solo and it IS useless in teams, besides if i invest in a 3 sec cast minions should be dead, not stunned(and i don't mean turning this into a damaging power, just that its alot of casttime for taking out minions for a limited time). Maybe give it +1 mag like the WS version, which is awesome solo and in team, or a decent -tohit effect from the bright flash it supposedly creates.

    3. Access to ancillary to be able to address holes in the powersets without having to rebuilt them entirely.


    Personally i have some issue with many abilities the khelds have, which are just plainly not fun. Like Luminous detonation or the first two attacks. MMs primary attacks are stronger than those.

    Im not saying increase the max damage of the AT(in nova form, though i wouldn't complain about it). But it would be nice if some human form attacks where a little bit more like radiant strike, and a little bit less like brawl.
  2. Quote:
    Originally Posted by Kathari View Post
    I rolled a Bots/Traps on Monday night. Played it on Freedom redside for about an hour. I really like the experience so far in PVE, doing one mission and street sweeping. I have it on hold until I get a good Mids build to guide my slotting choices.

    One of the things I noticed in Mids is that with a Bots/Traps build I find myself having to make painful power selection choices. There is no truly "useless" power that makes it easy. I have gone all the way up to 50 three times in Mids and realized at the end that I had forgotten either leadership or fighting or both.

    So I'm almost going to have to create 2 builds, one where I take all of the primary powers and one where I take all of the secondary powers and hopefully create my uber build with the incarnate level 3rd build.

    As far as playing style, does a Bots/Trap MM benefit from having the ranged attacks? Or should I forego those in exchange for more of the tools in the Traps set or power pools? Do pets benefit from Leadership? Can I heal them with "Heal Other" in the medicine pool? I know I'm taking all of the pets/petbuffs in Bots, but can't really find anything "skippable" in Traps.

    Bots/Traps is almost unique in that I want everything based on what I'm reading in the power description.

    All the powers in /traps are good, skippable is MAYBE the detonator power if you dislike loosing even one of your minions as much as i do. For that reason i also would skip all the attack powers in the primary. Traps is a busy secondary, and 90% of the time your better of trying to plant a tripmine under your foe than using one of your weak power wasting attacks.

    You can have more than one tripmine active at a time btw. Like in the same place ontop of each other. Luring a problematic boss and his minions into a bunch of tripmines is definitely an appropiate moment to practice your evil laughing.
    Pets do profit from leadership toggles and you can heal them with aid other from the medicine pool.
  3. For ninja/ i would recommend nothing besides /Storm. It can keep them alive, no mean feat in itself.

    Incidentially /storm is also the only subset that allows slotting recharge intensive pet IOs, which means 10% more resistance and 5% more defense. Ninjas, imho the set with the worst innate defenses, needs these extra IO auras more than any other set. But the real deal with storm is the massive -tohit, a quickly recharging mag 2 stun that stacks oh so nicely with charge masteries EM pulse for 5 mag aoe stun, stealth for better positioning, -recharge and Freezing Rain which almost trivializes content.

    P.S.: Hurricane has -range, which has some interesting effects on the AI of some ranged foes.
  4. Quote:
    Originally Posted by Broken_Wings View Post
    I'm running a ninja/time and I felt the same at first, but honestly I think /time is just so awesome for MM pets in other ways that I kinda forget about the wasted recharge.

    I mean.. with /time my little Genins actually survive, on large teams
    WoW. Thats incredible. You think you could actually keep an arsonist alive with /Time? I would be tempted if that was the case .
  5. Quote:
    Originally Posted by Mad Grim View Post
    ...Mace gives a defensive shield, Power Boost (though I can't think of any Trap powers that benefit too much... Triage Beacon?) and a wide area Immob.

    ... If I recall you can slot RIP IOs in /Traps (could be wrong, haven't tried yet). All the pet unique aura procs (Which total 5 and wind up giving: 10% def all, another 15% to AoE, 20% res all) actually affect BASE def which is extremely rare and the only case I can think of where it is so. This means it helps against everything, even attacks with no type or position. Say, Hamidon.

    EDIT: To the guy who thinks Triage Beacon is horrible- it is better than nothing, which is what FF has. Also, Power Pools exist for a reason, pick up Heal Other and slap some interrupt reduction in it.
    Triage beacon is not affected by power boost, the FFG and mortar only receive the buff aslong as it persists on you i think(if at all, not sure on that). You also cannot slot any RIP IOs in /Traps.

    Sorry for double post.
  6. Quote:
    Originally Posted by plainguy View Post
    You are aware that Bots Trap is the Original Tankermind.

    Having both a Bots Traps and a Bots FF both at 50 and incarnated I have to say I can do tons more with my Traps then I can do with my bubble.

    But you need to compare it to Bots Time if your gonna compare. Your adding in bonuses from pets that Bots has no access to. If we go that route then I offer this. Do a mission without your pets and let me know how far you get with killing mobs with FF.
    Thugs/Traps is my first and primary char, Bots/Traps my second and secondary char. And i made them years and years ago, so yes im aware of that.

    Also what boni from pets do i add in that bots has no access too? Thugs have maneuvers, bots have bubble. The difference is 1-2% and is far outweighted by the mechanical differences because the chances for bot pets +def failing is much much greater, mainly due to 1. crappy AI not reapplying it timely and 2. LTs only getting half the +def as the other pets.

    Time as a set really can just provide more defense than traps, and far more direct and indirect defense in the way of -damage and -recharge. You pay for that with no status protection in your secondary. You gain less reliance on uncontrollable pets like the mortar or FFG.

    My whole earlier post can really be condensed to the first sentence. The pets are not softcapped on bots/traps. Especially the LTs are a far cry from being softcapped. And it annoys me. However that doen't mean /FF is the end all be all just because of softcap, it pays a hefty price on offense for that.


    However a set like /time can offer you +20% defense to everything around you(including yourself). Enforcers(just as an example because thugs is imho the nr. 1 defense pet set) easily add another 16-20% depending on slots, and you get to slot another 10% def in the form of auras AND add -14% tohit as icing on the cake. Thats 50% def for ALL your pets if you so choose, with enough -tohit, -damage, -recharge and heals thrown in to make the arsonist seem downright tanky.

    Because thats /traps weakness imho, if you need to protect a crucial pet like the assault bot, protectors, the arsonist or FFG you have caltrops and thats it(heal other is unreliable), and that would only really work if you could use superglue on your pets to immob them. If one of the three dies early on ... its not good or even very bad depending how old your shields are. /time has more defenses and more tools to keep a cruicial pawn in play.

    Also why would i care wether or not my MM can solo? Thats like a scrapper wanting to do ranged dps, even if there was a semi useful setup for it it would still be utterly pointless. If i want to solo something i relog to a brute, WS, domi, stalker hell ANYTHING but a MM.


    P.S.: I guess what im trying to say is that sets that can get an reliable 30% def just between their primary and the pet auras have an huge advantage over pets that can't. And that set is not bots/. My bots/traps is weaker than my thugs/traps, and that would be weaker than a thugs/time again. The importance of an extra 5-10% def(especially if hovering around 40% def) can imho only be outweighted in very special circumstances, like in situations where you really need the Assault bots -regen over more defense.

    Maybe this comes over as if im hating on /traps or bots/, and thats not my intention. They are both incredibly awesome sets. But i feel that alot of its glory is kinda inherited from years ago when we didn't have sets like Thugs/, Demons/, /Time, /Thermal, /Sonic and pet auras. Its a different playingfield these days, with new imbalances between the sets aswell(mainly due to pet intensive recharge auras).
  7. I advise /Time for Beasts/. Its just an awesome set and more reliable than /Dark imho. All of that -recharge really takes the cake imho, also the heavy reliance of dark on -tohit makes it a bit of a one trick pony. Don't mistake me, its a very good trick, but its still the only one you have.

    /Time on the other hand offers a really nice mix of -recharge, -damage(at a point of your choice, not the choice of the mob with DN on it), +def and -tohit. I also prefer /times heals over /darks for melee pets because its more reliable and works better on moving targets(which beasts definitely are).

    Time also has some nifty tricks like -def and +tohit powers, which can just be what you need if you face -tohit auras(like hurricane, ugh) yourself. Also distortion field is awesome as an opener and i prefer it over FS. Oh and you can easily get /time to permahasten levels with chrono shifts +50% recharge, which incidentially makes that also perma.
  8. Bots/traps doesn't have pets at the softcap for defense coupled with a horrible heal. The protector pets are also notoriously bad at reapplying their bubble midcombat not to mention they are only affected by one bubble each and have zero defense to start with and no resistance to smashing to boot(hello all you SS themed enemies).

    I really feel Bots/Traps doesn't do aswell vs stronger enemy groups. Not enough def, built in failing cascade via protectors, FFG can be killed or "mispath", no real heals and slots etc. Its well and nice for soloing some AVs due to massive -regen or unproblematic enemy groups, but otherwise i find it lacking.

    I mean just compare it to Thugs/Time, you can almost softcap ALL your pets just between Farsight and enforcers. Also you get all 5 pet auras without sacrificing a single slot in your petpowers(which will softcap them all easily) and then you get a -14% tohit aura ontop of that and two AoE heals just to feel better.

    Edit: I don't find Beast/ to be squishy at all. On the contrary, the only set that feels tougher is maybe demon(and thats situational depending on what damagetype they face). The lions especially are easily the toughest LTs i have ever seen, between their high resistances and defense plus selfheal. First MM that i set UP the difficulty while fighting vahzilok, and thats plenty tough in my book.
  9. The set isn't bad at all imho. It has insane stats even if you completely ignore the recharge. +82% accuracy, +102% damage and 82% endredux.

    Just compare it to either Sov or SA, more damage than the former and far more accuracy than the latter. Complaining about its setboni is a bit strange considering the setboni of the two other noncommon sets, 4 out of 5 setboni of Sov are ... well anticlimatic is putting it nicely. And SA actually has even worse boni imho.
  10. I had it happen even in midfight on a new lowbie beast/sonic. The pets just suddenly charged mightfight into a near group as if they had attacked me, which wasn't the case though. Its kind of rare though.
  11. I like it, though i would try to get hasten in for perma chrono shift, which would also perma hasten, kinda neat. The way i see it you have a couple neat abilities on semi long timers, like slowed response, temporal selection, fortify pack or even distortion field.

    Probably would drop tactics for it, not a fan of that.
  12. Jeremia_Bane

    MasterMind Thugs

    Quote:
    Originally Posted by anonymoose View Post
    Oh, you're playing Ninjas, 'nuff said!

    The only way I could make ninjas work was fighting small #s of high-level enemies, so I could be very exact with my debuffs and make sure they had optimum coverage.

    On the bright side, if you're good enough to get anywhere at all with ninja/dark, you'd be incredibly successful with less squishy pets.
    Sometimes it works so well and beautifully it can bring tears to your eyes. Like steamrolling a group of arachnos with 2 purple bosses without even one pet down in record time. Next thing you know you blink and loose half your pets on a yellow LT with 2 white minions and log out disgusted...

    You really have to be on your ball the entire time, and even then there are things outside of your control that will just make stuff go wrong incredibly fast. I mean even that second 10% res aura alone would really go a long way, not to mention another 5% def. I'll probably never get over the fact that its ok for Thugs to have 26% def and 20% resistance with auras, yet my genin run around with 11% def and 10% resistance which is way below what freaking beasts start with.

    If you want to play /dark with melee pets, just use necros. Almost as much defense, way more resistances, selfheal on every pet, lots of -tohit in the tier 3 and if some zombie dies you get to summon an cool pet out of it.
  13. Jeremia_Bane

    MasterMind Thugs

    Quote:
    Originally Posted by anonymoose View Post
    DN pull to bunch 'em up a little.
    Thats what i do, but then you might end up with DN on an unsuitable target, like an minion getting instagibbed in the first 3 sec. At which point you can only use FS and hope everyone has come out ...

    The thing is neither FS nor DN on its own is sufficent to softcap defense on your genin(incase of nin/dark), not even with the 5% aura and Shadow Fall and maneuvers. Especially not if the mobs con red to you(as the caster of the -tohit) and towards pets that are even two levels lower than you again.

    You need both, FS and DN and there always seems to be some mobs getting affected by only one during a fight for some reason or other outside your control(KB, corners, miss etc). Again, im not saying its a bad combo. But it just works magnitudes better on a defense heavy set like Thugs where your pets can have 35% defense just with you standing there and where FS or DN alone are sufficent to push your pets into unhittable territory instead of requirering both, in that case you will also have some extra cussion vs high accuracy mobs or mobs with defense debuffs.
  14. Jeremia_Bane

    MasterMind Thugs

    Meh im not a huge fan of dark. Its full of awesome powers that gravitate between win and total fail. Like those 5% of the time your big heal won't land. Its ALWAYS when three minions are low on health and then before its recharged they spread out, then once you got everything perfect ... ups target dead or OOS, need a new one ... 2 guys dead ... pisses me off to no end.

    Or how about those big groups on officemaps, where the enemies are spread out over like 2 rooms and a floor? Yeah good luck with FS hitting all of them, you know which one won't get hit? The Boss. He'll come around some corner and nuke half your pets with some AoE before you can slap DN on him.

    I mean stuff like that happens all the time to me, its still a stupidly powerful set, but its also damn annoying because stuff usually will go wrong in the worst possible way at the worst possible time.
  15. Jeremia_Bane

    MM PvP - Primary

    Quote:
    Originally Posted by Rex_Tempus View Post
    Personally, I would use hurricane as -tohitt and -range more than anything. :P
    This, and even if the KB surpresses, you still have the repel effect. For KB i would rely on the mag 22 gale, am i the only one finding that to be a rediculous KB strength for an cone?
  16. Jeremia_Bane

    Mm dps

    Quote:
    Originally Posted by Berzerker_NA View Post
    Achilles Heel is a waste on Jounin. His single target damage is high enough he mostly drops his opponents in two or three hits anyway. So, every 2 or 3 targets it will trigger once, and it's roughly 33% likely it will be the kill stroke it triggers on.

    It's an awesome proc on mercs, and perhaps grave knights, though.
    I was more thinking about slotting AH proc for team situations or ST damage in the context of soloing AVs. Every bit counts against the big bad baddies and -res helps your whole team.

    If you just want to do 4/8 radio missions ... yeah i wouldn't bother. Then again i wouldn't bother with ninja/ for that at all. Well maybe ninja/storm just for the lulz and because it would probably actually work without having to constantly resummon.
  17. Jeremia_Bane

    Mm dps

    Huh? MM are the toughest healer possible, or what do you mean with the HP comment? I mean with BG mode your nigh on invincible. A brute or scrapper may be tougher, but not by much.

    Then again your ninja/thermal, so i see your point .

    P.S.: Please use BG mode, hearing you talk about pets in passive feels like a throwback to the dark ages :/.
  18. Jeremia_Bane

    MM PvP - Primary

    Quote:
    Originally Posted by _Klaw_ View Post
    When did /Poison stop being the king of PvP?
    The problem is that while poison is still good at PvP(wether its the king or not i dare not say), its not good at all vs a MM. Too many targets.

    Hmm another idea is storm as someone mentioned. I would guess the guy has KB protection IOs, well his pets for sure won't. Between gale and hurricane you should be able to get his pets flying and staying quite a bit outside of his heals range.

    Snowstorm, FR, Hurricane, Tornado and your pets stuff would be your damage mitigation which would actually be way stronger than what he gets.

    As pets i would go with necros for a couple reasons:

    1. They can't be slowed so his tarpatch won't hinder them.
    2. They are resistant against terrorize effects and have a mag 4 protection against it ontop, pretty much invalidating his fearsome stare.
    3. With Soul extraction and tornado you actually have two pet aura carriers.
    4. They have natural resists against toxic and cold, while your steamy mists covers fire and cold aswell. With auras your pets will have up to 70% resists against cold, which is quite a bit of his damage(his tier 3 pets to be specific).
    5. You lich has an cone immobilize without KB protection ... think about that in the context of Twilight grasps mechanics in a KB heavy set like storm. Sure he will heal ... but only himself.

    The idea would be to keep between him and his pets with hurricane on, using gale as interrupt on his heals or teleport while letting your pets go to town. Between Soulextraction, Tornado and LS you will have more pets than him and your debuffs will probably floor his pets tohit chance, not to mention KB is THE most annoying thing to a /dark char imho. I can't count how many times my pets have run out of TG healing range in the activation time ...

    Besides there is the interesting question of just how far stuff(like people) will fly if you put three KB distance IOs in gale ... (Mag 22 KB ... WoW)

    I mean being unable to heal you or your pets would be a moot point if he can't heal his pets either, true?
  19. Jeremia_Bane

    Mm dps

    Quote:
    Originally Posted by Lobster View Post
    Yep, for stuff with burn type patch attacks (arsonist & bot & I left out Oni's rain of fire as well) it will be off. I could only get the values that tomax actually has. For something like the assault bot burn patch, several powers use that same patch, so I wasn't sure what the actual tick # or dmg was.

    [edit:
    Where are you getting the 150 & 295 for missiles? Multiplying it by 8 again? Swarm missiles is 38.16. I wasn't sure how many missiles could strike the same target. ]
    Yeah the numbers were wrong, i edited the original post. The missiles only strike each target once, up to the specified amount of possible targets. Summoned pseudo pets like burn patches etc do always the same damage no matter which AT summons them, they do not inherit the summoners AT scalars of any kind. Please don't ask me where i read that, its buried somewhere in the forums. Those abilities that summon pseudo pets but need to be different across ATs like fiery embraces burn have an additional AT specific damage part. Defenders and Blaster for example have different RoF abilities, they summon different pseudopets. While the Dominators Fiere mastery ancillary RoF is again the same as the one the blasters use, and presto does the same damage even though they have different scalars.

    Be wary though, pseudo pets DO inherit damage buffs from things like fury or enhancements from their summoner(unlike pets or henchmen). Its just that the scalars that govern the different ATs do not apply to them. Infact i think the scalars do not apply to any kind of pet since they are AT specific and pets belong to none of the normal ATs. They probably have their own scalar just for being in the "pet AT".

    Honestly i only noticed it on the Assault bot because its widely known that the incendiery swarm missiles do far more damage than the normal swarm missiles.
  20. Jeremia_Bane

    Mm dps

    Quote:
    Originally Posted by Lobster View Post
    Yeah, in the linked post I never claim that spreadsheet is an end-all-be all. It was just me tinkering with attack chain efficiency and such.

    Also - in addition to stuff like -res, it does not take into account the -levels that the lower pets are.

    It is a fair comparison, within the boundaries of the methodology, of the tiers to each other. So ninja t1 vs beast t1, etc.

    If I remember (or someone reminds me) what the math diff vs. +1 & +2 is, I'll add that in.
    I think there is some issue with attacks that spawn pets, like incendiary swarm missiles, the onis rain or the arsonists fire bomb. I mean incendiary swarm missiles do really stupid damage over time, i think the sheet only shows the initial impact damage of them or something.

    For example Plasma Blast is 30.59, both on your sheet and http://tomax.cohtitan.com/data/power...ts_Assault_Bot.

    Edit this is wrong: The two missile attacks however are listed as being magnitudes stronger on that site(150 and 295 vs 20 and 40 in your sheet, they also feel more akin to what i see ingame once the assbot lets those loose).

    Edit this is it: Especially the incendieries are complicated as they also create the flames subpet which is the same type of subpet used by the tankers fiery aura burn ability effect, that will hit every 0.8 sec for the duration of the flames in addition to the 150(edit: 20) damage of the missiles themselves for another 83.5 damage or 103.5 total.

    I think your spreadsheet currently shows things like attack chain efficiency very well, but im not convinced by the dps numbers at all. Thats mostly due to hard to attribute game mechanics like the bruisers fury, -res and damage from attack spawned pets, not due to some fault in your methology though.

    Edit: I screwed up, the difference only comes from the summoned pet entities. My only defense is that its already pretty late where i am and im halfasleep trying to do wiseass math.
  21. I would rate beast above demon for your stated reasons + cause of its superior range and the latter two attacks in beast having -fly. Which is hilarious, besides cone AoEs with -fly are kinda rare AND awesome.
  22. Jeremia_Bane

    MM PvP - Primary

    Just a heads up regarding TA, you can't just walk out of a glue arrow. Unlike a tarpatch the glue arrows effect sticks(pardon the pun) to the target. Also you can get it perma easily. I just have a hard time seeing him being able to get "in your face" with a permanent -180% run speed while being unable to fly or jump and having to face a immob power ontop.

    Also a word about the damage, glue arrow debuffs recharge and poison arrow reduces damage. OSA will make his pets try to flee, which they can't due to absurd -run speed levels of combined OSA and glue arrow. The trick is they are not immobilized, they can still move, just very slow. So thats what they will try to do, instead of ... oh attacking you.

    Also you have mag 3 hold(that does nasty things to his and his pets endurance btw) with 35 feet radius and your oilslick will put him(maybe) and his pets(very likely) on their face regularly. You also have a single target hold that stacks with your AoE one for mag 6.

    And i seriously have trouble seeing him being able to heal through an burning OSA + the Assbots inc swarm missiles while having completely debuffed resistances. I mean he only has -tohit to protect him and his (at debuffed resistances) squishy pets, and even that will mean squat against OSA and inc missiles since they count as untargetable pets that spawn right under him. And whats stopping you from moving out of range with your pets and watch him burn from outside his heal range? Whats he gonna do, yell at you? He will have no heals, no resistances, no defenses while being almost unable to move and standing in a burning knockdown AoE with -90% perception range.

    Anything that can counter that can counter anything any MM can do.

    But really, Glue Arrow is 90% of the set in PvP imho. Its just sooo awesome, especially with the borderline exploit level effect burn patches have on our silly pet AI.

    Edit: There is no reliable selfheal outside /dark. /Thermal and even /pain is a joke asfar as selfheals are concerned compared to the beastly twilight grasp even without considering him getting it 2x due to his dark servant. You will loose every time if you let it get down to his heals vs your heals. You need to hit him hard and fast, stop him moving around as he pleases and as plainguy mentioned mess up his pets AI as much as possible. Look at it this way, you might not be able to heal yourself, but he and his pets will not be able to get in your face. If he and his pets can still "tank" the damage your dealing out despite all your debuffs and controls ... any other combination will neither increase your damage nor make his healing less effective. Thus if his heal is the problem you still will be unable to kill him with any other combination.

    The thing is, at heavily debuffed resistances his pets should die as fast as a ninjas genins, in other words almost instantly. If you are that worried about the damage you will receive take one of the armor powers of the ancillary pool powers, that will do you more good than any of the poor selfheals the other sets have access to.

    Also to put things into perspective, Twilight Grasp is 4 times as strong as thermal group heal and between him and his pet he has two of them. Why would you even waste your time trying to use THAT? Times Temporal Mending is even worse and its regen buff gets handily slaughtered by twilight grasps -regen.
  23. Jeremia_Bane

    Mm dps

    God, that damn forum just ate a huge post of mine because it logged me out while typing it up.

    Basic summary:

    I believe the spreadsheet linked earlier to be inaccurate, it lists genin as having triple the average dps than an assault bot, and lists his freaking incendiary swarm missiles(which if you are not familiar with, can almost slaughter an entire group on their own) with doing 20 damage, ie. sub tier 1 pet brawl strength. I think it also does not take level difference into account, tier 1 pets tend to fight enemies 5-6 levels above them.

    Also melee pets take time to get into melee, especially without proper micro(ie. only using a single attack/passive macro) hurting their actual damage in team situations against anything but AVs massively. Not to mention they are severely affected not just by damage but also by status effects flying around in melee range, try standing with a SO equipped defender next to the brutes/scrappers/tankers in a battle to get a "feel" for what your pets will experience. Oh and as a extra try doing that with a AV 5 level above you while already being down to 500 HP, feel it? Thats how being a genin "feels".

    Last point i think was the slotting imbalance. Ninja/Thermal will not only be unable to slot the 10% res and 5% defense auras from recharge intensive pets, they will also be forced to slot the 3 auras they can fit into the actual MM pets(and you do need them) lowering the amount of slots available for actual combat/damage purpose.

    For example if you put an aura into each pet, and an achilles heal proc into jounin, you can only 4 slot them for accuracy/damage/endurance. A thugs, necro, demon or any /storm will be able to get all 5 auras without sacrificing any petslots. So not only will he gain +10% res and 5% defense over you, he will also have 3 more slots available for stuff not dedicated to survivability in his pets. Also the ranged pets that can accept them will apply procs like achilles heel -res alot faster than melee pets who have to physically run over to their target to apply them.

    I also had some encouraging words to go for it still, for concept sakes and coming from a defnders pov etc blabla. But honestly im not in the mood to retype all of that due to that forum glitch. Just imagine some encouraging words here, your heals will make the combo feel alright till level 20 or so anyway. Its only when when bosses and later LTs start onehitting your pets that you start thinking about doing things a bit differently the next time around.

    Edit: In the original there was something about taking into account things like the monstruos -regen of bots or even the lesser -res of demons for AV/EB fights aswell. Thats worth QUITE a bit of dps, and with a weak group(due to people leaving and having a incomplete team or whatever) is far more likely to be the difference between making it or not than a couple more or less dps on a mere (dead)pet.
  24. Jeremia_Bane

    MM PvP - Primary

    Your primary line of defense is BG mode from your pets, if you take enough damage through that to require a heal your pets are about to die anyway and no amount of selfheal is going to keep a MM up without his pets BG mode.

    The dark heal is a bit of an exception here because it is a AoE heal stronger than pretty much any self heal. That being said, i doubt you will be able to reliably kill a demon/dark MM with a cookie cutter thugs/traps setup or something like that. Immobilizing a MM together with his pets in a burn patch atop of a burning oil slick while stunned however sounds like a good idea. Grant invisibility will be your friend to arrange that.

    Maybe the flash arrow will even prevent him from targeting you if you keep your distance, which would be pretty bad considering he needs a target for his heal.