JayboH

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  1. JayboH

    Dark questions

    Glad it isn't just me, and no, no procs.
  2. I am going to give Reppu a chance - we'll see how it goes.
  3. JayboH

    Dark questions

    It should be the other way around, fear should hit first and it has a higher amount of -tohit, then either follow up with immob or stun.
  4. Quote:
    Originally Posted by Reppu View Post
    And again, cease with the (not) subtle jabs.
    A quote that I should copy and paste when I see you do it to others - like, every day. I saw the other thread where you seem conflicted when it comes to continuing the behavior, which is a good sign for the majority. Hopefully it will be toned down and we will all get a long better.
  5. Yeah I don't know which alpha I would take, but barrier would help with that small gap to the itrial def caps.
  6. Yeah I was going for the proc, but yeah maybe Crushing Imp would be better and would get me more recharge - I doubt I will even notice the damage buffs from the Makos.

    Depends on how I am doing money-wise. I just blew 900 million on a dark/dark dom so I am prob going to recoup that somehow even though I have a few billion yet.
  7. I updated it with the above, and would love feedback.
  8. Actually that helps a lot. I will likely skip Overload and I have Weave 5 slotted, and want to fit CJ in there and Hasten. I am only lev 35 but do you recommend skipping Disrupt? I keep thinking about it now that the Stalker revamp hit.

    EDIT: also, is slotting defense in energy drain really worth it? It looks like such a tiny boost.
  9. Hi gang, I was hoping to get some great non-purpled build examples for Mids using this combo. I pulled one out of retirement and would love to see your builds if possible.

    I naturally would love to see softcap and plenty of endurance to handle good recharge. I currently restarted mine up but he was created before the energy aura changes hit with Disrupt and all of that, so I am kind of lost.

    I would really appreciate your input!

    EDIT: What about this?

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Quick Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (13) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Crushing Impact - Accuracy/Damage: Level 50
    • (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Hide
    • (A) Kismet - Accuracy +6%: Level 30
    • (46) Defense Buff IO: Level 50
    Level 2: Body Blow
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (15) Mako's Bite - Damage/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 4: Kinetic Shield
    • (A) Luck of the Gambler - Defense: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (5) Luck of the Gambler - Defense/Recharge: Level 50
    • (9) Luck of the Gambler - Recharge Speed: Level 50
    Level 6: Assassin's Strike
    • (A) Stalker's Guile - Accuracy/Damage: Level 50
    • (7) Stalker's Guile - Damage/Recharge: Level 50
    • (7) Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (9) Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (11) Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (13) Stalker's Guile - Recharge/Chance to Hide: Level 50
    Level 8: Smashing Blow
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (11) Mako's Bite - Damage/Endurance: Level 50
    • (21) Mako's Bite - Damage/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 10: Entropy Shield
    • (A) Endurance Reduction IO: Level 50
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Power Shield
    • (A) Luck of the Gambler - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense/Recharge: Level 50
    • (21) Luck of the Gambler - Recharge Speed: Level 50
    Level 18: Build Up
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 20: Burst
    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Empty
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Recharge: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    Level 28: Energy Drain
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (29) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (48) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (50) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 30: Focused Burst
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (34) Thunderstrike - Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 32: Concentrated Strike
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (33) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Energize
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (36) Doctored Wounds - Endurance/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (39) Doctored Wounds - Heal: Level 50
    • (40) Doctored Wounds - Recharge: Level 50
    Level 38: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (45) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - Heal/Endurance: Level 50
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Kinetic Dampening
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (19) Endurance Modification IO: Level 50
    • (19) Endurance Modification IO: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

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  10. Hi gang, I was hoping to get some great non-purpled build examples for Mids using this combo. I pulled one out of retirement and would love to see your builds if possible.

    I naturally would love to see softcap and plenty of endurance to handle good recharge. I currently restarted mine up but he was created before the energy aura changes hit with Disrupt and all of that, so I am kind of lost.

    I would really appreciate your input!

    EDIT: What about this?

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Quick Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (13) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Crushing Impact - Accuracy/Damage: Level 50
    • (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Hide
    • (A) Kismet - Accuracy +6%: Level 30
    • (46) Defense Buff IO: Level 50
    Level 2: Body Blow
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (15) Mako's Bite - Damage/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 4: Kinetic Shield
    • (A) Luck of the Gambler - Defense: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (5) Luck of the Gambler - Defense/Recharge: Level 50
    • (9) Luck of the Gambler - Recharge Speed: Level 50
    Level 6: Assassin's Strike
    • (A) Stalker's Guile - Accuracy/Damage: Level 50
    • (7) Stalker's Guile - Damage/Recharge: Level 50
    • (7) Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (9) Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (11) Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (13) Stalker's Guile - Recharge/Chance to Hide: Level 50
    Level 8: Smashing Blow
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (11) Mako's Bite - Damage/Endurance: Level 50
    • (21) Mako's Bite - Damage/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 10: Entropy Shield
    • (A) Endurance Reduction IO: Level 50
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Power Shield
    • (A) Luck of the Gambler - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense/Recharge: Level 50
    • (21) Luck of the Gambler - Recharge Speed: Level 50
    Level 18: Build Up
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 20: Burst
    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Empty
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Recharge: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    Level 28: Energy Drain
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (29) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (48) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (50) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 30: Focused Burst
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (34) Thunderstrike - Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 32: Concentrated Strike
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (33) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Energize
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (36) Doctored Wounds - Endurance/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (39) Doctored Wounds - Heal: Level 50
    • (40) Doctored Wounds - Recharge: Level 50
    Level 38: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (45) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - Heal/Endurance: Level 50
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Kinetic Dampening
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (19) Endurance Modification IO: Level 50
    • (19) Endurance Modification IO: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
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  11. NopeChuckTesta

    Yes, I am serious.

    If you don't get who Chuck Testa is, please use Google.
  12. Quote:
    Originally Posted by Reppu View Post
    From the overused meme? Yes. From me? Sorry, I'm magnitude over nine-thousand.
    Yeah, that meme isn't overused at all.
  13. Maybe just the forum wants that break-free.
  14. Ah well, they just looked funny together - some posts are hit or miss.
  15. I think he just wants the superior break-free.
  16. Quote:
    Originally Posted by Reppu View Post
    Trying too hard again, Jay.
    Best part is, I didn't have to do a thing! I suppose the single solitary emoticon in between the quotes took a huge effort?

    Quote:
    Originally Posted by Reppu View Post
    Also, do note this, because apparently your reading comprehension has dropped since Beta!
    This must be one of those "purposefully call someone out" instances.
  17. Quote:
    Originally Posted by Reppu View Post
    inspirations are superior to everyone!


  18. JayboH

    Dark questions

    Yeah I run Stealth all the time on mine also.
  19. Quote:
    Originally Posted by Reppu View Post
    No. Anyone who refuses to use inspirations due to some conceited egotism is, uh... yeah. Ending that there.
    Uh, I am pretttttty sure you are reading what you wrote incorrectly.

    If I was conceited, I would be too good to use inspirations, not that the inspirations are too good for me, which is what you wrote.
  20. Quote:
    Originally Posted by Reppu View Post
    If you're not guzzling down Blues, you're not spamming your powers enough!


    Quote:
    Originally Posted by Reppu View Post
    Welcome to Masterminds, really. Thankfully it's one of the few AT's that doesn't need to rapid-fire spam powers so high End Per Second costs aren't a big deal.
  21. I make it a rule to never encourage more stormies, as my play experience indicates more often than not people don't really get how to utilize kb. It's also one of the most expensive endurance-wise.
  22. ...did you mean unless I am too good for inspirations?
  23. Yeah I would say Time/Dark/Traps are all on the same level when it comes to the top secondaries.
  24. The end drain on that build is scary!

    I assume you are going for Vigor or Cardiac?