JamieB

Apprentice
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  1. I run my crab with 'lings and disruptors both. They're not much in terms of damage output, but solo, they're great for diverting enemy attention and are still handy against harder targets, not to mention you can slot an extra proc bonus or two in them to beef up the Disruptors' survivability.

    My crab is built as a force multiplier (all the SoA toggles, double assault), so I took Heavy Burst, and slotted it (and Suppression) with the Achilles Heel Chance for -Res proc, which is super-handy in fights - my opening AoE salvo of Venom/Suppression/Heavy Burst/Ball Lightning is usually enough to beat the hell out of minions and leave Lts and Bosses with -def and -res - and everyone else can wipe 'em out easily.

    It's *one* way to go with a crab...
  2. Well, hell, I think its gonna be a good old while before the good Colonel unloads on my arc (er... ahem) and thus:-

    Title: Cancelled in Three
    ID: 34608
    Morality: Neutral
    Description: Can you stop Paragon's comics fans being turned into mindless, drooling fanboys?

    Soloable: Should be OK throughout, squishies may want assistance for the two EBs. I can solo it in a few minutes on my tricked-out Widow, but I should probably test it more with lower-levels / other ATs.
    Mob Level Range: 40-54
    Elite Bosses/Arch-villains: One of each. Will both be EB or AV depending on your difficulty level and size of your team.
    Missions: 3
    City of Guides: http://www.cityofguides.com/ma/view-mission.php?id=107

    Things I would be very interested in, feedback-wise:
    •*Dialogue - is it funny? Is it TL;DR?
    •*Custom mobs - are they a challenge? if so, are they too challenging? (They *shouldn't* be, for the purposes of this arc. I want people to have fun, there are plenty of Epic Challenges OMG elsewhere in the MA). Also, how are the designs? More variety needed?
    •*Da Bosses - are they too hard? Too easy?

    Look forward to reading your thoughts, and thanks for offering this service, Leese!
  3. JamieB

    Review Thread

    Ah, OK, I'll bite.

    Cancelled in Three
    ID: 34608
    Morality: Neutral
    Soloable: Should be OK throughout
    Mob Level Range: 40-54
    Elite Bosses/Arch-villains: One of each. Will both be EB or AV depending on your difficulty level and size of your team.
    Missions: 3

    Can you save Paragon's comics fans from being turned into mindless, drooling fanboys?
  4. I'm pretty sure that on the US fora I've seen that if you pick *any* Crab powers, you have the legs, even if you dual-build a pure Bane or Hunstman. On one hand, this is slightly disappointing.

    On the other hand: stealth spiders
  5. JamieB

    VEAT

    I'll keep an eye out for it; since I12 I've barely played anything other than my Crab and my Widow. Cannot believe how much I'm looking forward to also playing my Bane and my Fortunata!
  6. It depends; if you're aiming to have softcapped defense, you'll want to at least 3-slot TT:M, CT and Foresight; every little helps when it comes to getting to 45%.

    I have my Widow slotted with 3 in TT:M , 4 in Foresight and 3 in CT, but all of those include the LOTG rech boost (Widow's my lets-get-silly-with-Inf toon).

    If you want to throw tons of slots into PPPs or get and slot more attacks, you can probably skimp a bit on slotting for max Defense, especially if you run Hasten or find another way to get perma Mind Link - you hardly need to be slotted for Def at all with ML up all the time, though if you don't overstack it you may find the lack of Def debuff resistance gets you faceplanted from time to time (against Romans, for example). Then again, there's always Elude for that; I got it to throw slots in :P
  7. Pretty sure TT:A is cheaper end-wise than Assault, and thus worth swapping with it.
  8. Oops! Apologies, getting me numbers mixed up again...
  9. Some suggestions:-

    Lose CT:O until much later, if at all. Move TT:L up to compensate. More +to-hit is better than the 1 SO of Accuracy provided by fully slotted CT:O (unless you're taking it for the tohit debuff defense).

    Slash needs taking at level 18, when it becomes available. From hide or not, its your strongest single-target attack.

    If you're planning to crit from hide, swap Follow Up for Build Up. Follow Up needs to hit a target to activate, so will break your hide. If you're not planning to crit from hide, consider dropping Mask Presence, unless you MUST have the small extra defense portion once hide suppresses.

    You might want to think about taking a travel power much later, if at all, ESPECIALLY Super Speed - Swift + Sprint + Mental Training gives you close to the same run speed as unslotted Super Speed.

    Take Foresight as early as you can (22). This plus CT: Defensive are the cornerstones of your scaling resist and defense (both supply 0.4$ resist each for every 1% your HP falls under 75%... IOW, at 25% Health, you'll have 40% resistance to all damage types).

    Thiunk that's it, except (unless you're aiming for a set) Mind Link doesn't really need 6 slots - you can't directly slot it for recharge, but you can put in anything/rech or simple /rech Set IOs to bring it up more often - Adjusted Targeting +Recharge is excellent here, for example, and the asorted Defense set Def/Rech IOs are also good (or, if you have a boatload of cash, you can slot 3x SHO Def/Rech.)

    Anyway, good luck with her - my widow dinged 50 last week and is a total blast: with nearly 50% positional defense prior to Mind Link, she don't get hit that often!*

    *The fact that she breaks in half when she does is a little irksome but hey, nothing INVISIBLE STABBY MADNESS can't fix
  10. Wide Area Web Grenade does -KB, so fire one off and follow up with Frag. The radius of Frag seems to be the thing people have a problem with Stateside, but if you've not made level 24 yet, you can always use the forced respec to take it out if it disappoints.