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Posts
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Quote:Thats an example of the new phasing tech, which is rather good I think. It allows the appearance of a zone and contacts to vary based upon the individual or team leader. In this case Longbow have made an attack on the Isles but there are a few missions you can do to push them back and then they will no longer be seen. All very cleverSo I logged int to mercy today briefly to do a mission and found out that I was in the middle of a Longbow base now. WTF?
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Quote:And similar to how we will all be the one to kill Statesman.Nah, you just institute a flexible reality.
Every individual player is the Head Dorko of the Freedom Phalanx.
It's just a case of allowing the disconnect to occur and moving on. Similar to how every one who has gone through the RWZ arcs are the ones rescued Decker.
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Indeed. For me the best example was the simple inclusion of a temp power for villains. Suddenly the same story works for both sides just because the villain manages to steal a piece Synapses power. Bravo! More of that please.
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Having taken it all in now the only thing I don't really like is the bit saying "We Love the Team Up Teleport"
Personally I hate it. Yes it will be better once we can enter missions without having to leave the queue. But I still dislike the way it divorces missions from the game world. That plus its well talked about other problems, makes me wish they'd use it less rather than more. -
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I am not familiar with the muppet playing Capt Jack, does it have four arms?
Piggy Song looks disturbingly attractive -
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Like it
Could we have a slide-the-drink-down-the-bar emote too? -
Quote:And we are back to where I came in. Its seems to me people are acknowledging that the iTrials wouldn't get done without stacked rewards, so its okay to stack the rewards!It's also one I and many others agree with. Yes the solo/small teams path should not SUCK, but it sure as hell shouldn't be faster or as fast as the iTrials way (despite what I think of the level of sucktasticness of some of the trials).
That just doesn't seem like good design strategy to me but since I am now repeating myself and the Devs most certainly don't agree I shall bow out of this thread as gracefully as I can -
While I agree the Shadow Shard would be a good Incarnate zone I think it works less well as a solo zone. So I am glad and surprised they picked DA for this instead.
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I am, but the current "tide" or "feeling" in this thread seemed to be saying that solo incarnate content had to offer less reward than the i-trials otherwise no one would do them. If you disagree that's great.
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Quote:Actually I think its all about "How you get there."We're zeroing in on a theory here, and I guess it's this: when you get a whole TEAM of brightly-colored folks on screen, it starts to strain credulity for the mainstream movie audience. So one hero: okay. But a group of differently-colored super characters tends to get into rainbow territory and remind people of the Voltron force or other traditionally kid-friendly material.
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Quote:And a capeActually, we need a Super Dog Pet! It's like the normal dog, except it has super speed, a "super bark" ranged sonic attack, and has laser beam eyes.
You know what would be really super cool?
If you could right-click the pet, get a list of the villain types in the zone, select one and the dog would find one. -
To be fair you did say the solo route should "suck" for people that like the iTrial. That aside I can completely agree with this post.
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Quote:I sort of agree with this sentiment BUT in this case I think they are progressing the story of the zone. If that is the case then I am more than happy with the change.Sadly, the Devs seem hellbent on their 'Redo ALL the EVERYTHING!' rather than leaving the bits that aren't broke and instead swiping everything away to do it all over.
I'd like the fog kept to be honest, but I have technical issues with it aside from the whole "flying into buildings" thing -
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I believe content should stand on its own merits. You all seem to accept that the I-Trials are lacking but think that the solution is to drag other aspects of the game down to keep these above water. Which is because you all know in your heart of hearts that the I-Trails are being kept alive by people playing them for the rewards, not for FUN.
I seem to be the only person that thinks thats mad. -
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This is called "Robbing Peter to Pay Paul". Its an awful design philosophy.
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Quote:That is a truely awful design philosophy. You would design a game that would suck for everyone.I think the important thing is to keep a focus on what we are trying to acheive.
The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.