Originally Posted by The_Alt_oholic
Yes.
Another step toward stopping exploits in the AE.
I understand that it has been hard to curb exploitation while still allowing those of us that are trying to create arcs that aren't exploits to still be able to provide missions that yield exp near-about(tm) equivalent to "normal" missions.
Thank you.
This probably won't get my missions more plays, but, hopefully, it will help stop invites that are for "AE farm teams" and/or ending up on an AE team that is actually an "AE farm team".
And I really do still believe that the rampant exploits in the AE have caused damage to the newer part of the player base.
Those of us that have been here for several years are pretty much in it for the long haul. We might fight amongst ourselves, but, if we were going to burn out on the game, we already would have.
However, to newer players, farms and the "easy route to 50" are not the path to a long stay in the City. I'll be glad to see when this behavior is stopped. Those kind of behaviors don't endear you to the flavor of the City, they tempt you to easy and quick gain make normal progress in the game seem slow and boring or too hard because they aren't used to actually having to fight intelligently to defeat their enemies.
Of course, the most gross exploitation which involves not fighting at all has really not been addressed at all. Everyone knows it goes on.
But we aren't supposed to talk about exploits here, oh, wait ... this was a post about exploits.
Yeah, Door-sitting needs to be stopped. SSK'ing only aggravates the problem because now 7/8th of a team can door-sit. It isn't like this is any great revelation to anyone that has actually been playing the game.
Pretty much, those of us that don't want to exploit the game have to go out of our way not to exploit the game - because exploitation is so rampant in the game at this point ... it's so rampant that people think that you are crazy if you don't want to exploit the game.
And, yeah, it should be obvious that I think that is a pretty sad state and that it is dragging down the game.
I'm sorry I'm ranting, but I'm really tired. I've written a lot more that I have deleted and restarted for one reason or another, but I guess that the point is that I really am glad that there are being steps taken to stop the exploitation and I know how hard a fight that it is to stop it.
I used to play in an RPG every Sunday. We had a great GM. He worked really hard to set-up really cool long term adventures for the group, but there were 6 or more of us at a time that had learned to work as a team. He was smart, but we had him out-numbered. A scenario that was meant to last for months would be torn apart in a night. It made me sad to see him get so frustrated by us being able to out think him and unravel the secrets and puzzles so quickly. It came to the point that when we started to use a new system, I would simply refuse to look at the rule book - because I would try to exploit it.
Yeah, I was a mini-maxer. Sure, I was character conception even back then, but I could tweak the heck out of system if I wanted to.
So I know, releasing the real numbers was probably one of the worst things that a computer game could ever do.
That cat is out of the bag. There is no putting it back in.
Those numbers are the roots of all the exploits that have happened in the AE.
Those numbers are the basis for some players thinking "Y aren't the rest of you calculated to Z the best X you can be?" versus players taking time to explore what it means to play a set and tweaking it themselves to learn what works well for them and enjoying the experience of the nuances of the different characters that they run into.
But it is too late now. The numbers are out. They are going to be crunched. There is always a loop hole. There are more exploiters than their are DEVs. Do the math. They are.
But it is a valiant goal and I applaud you for trying.
However, I want to enjoy adventuring as a superhero (or perhaps sometimes doing something a bit naughty as a villain from time to time).
My goal isn't to break the game. I'm here to play it.
And I plan to be here and enjoy the content instead of trying to break it for as long as I play this game.
And I love this game, so I hope that I can play it for a long time to come.
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