JJDrakken

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  1. Been there, done that, 3x Fun each time, I might join your teams for 4th all MM team run.


    JJ
  2. Suggest Virtue or Freedom.

    Those are 2 most active Servers.

    If you come to Virtue, I can offer you a semi to full time regular team(depending your time schedule).

    We play 5pm-7pm Pac Mon-Thurs. 5pm-8 or 9pm Fridays. (All Dom Teams atm)

    Sat/Sun are sparactic, but Sundays are known as our Strikeforce/Taskforce days, we are known to start early then.


    If interested, send a tell to @Darkmire.


    JJ
  3. Wierd, why wont it add in FFG normally?


    Strange


    JJ
  4. Your NOT, I repeat NOT soft capped to everything Defense wise


    Soft capping is 45% 32 is I want to say is shuts down or hinders strikebreaker.


    from what I saw, you where in your upper 20s in Defense.


    JJ
  5. I have freed up the names Redraw Mcgraw on Freedom & Virtue





    JJ
  6. I think Rad/Mental could be rather fun too


    JJ
  7. Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Thermal Radiation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc/EndRdx(7), SvgnRt-Dmg/EndRdx(9), SvgnRt-PetResDam(11)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
    Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(39)
    Level 4: Cauterize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
    Level 6: Equip Robot -- RechRdx-I(A)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(37)
    Level 12: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/Rchg(19), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(45)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Power of the Phoenix -- RechRdx-I(A)
    Level 24: Thaw -- S'fstPrt-ResDam/Def+(A)
    Level 26: Assault Bot -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(29), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/Dmg(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
    Level 28: Forge -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Rec'dRet-Pcptn(31), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(34)
    Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(31)
    Level 32: Upgrade Robot -- RechRdx-I(A)
    Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
    Level 38: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-DefDeb(39), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-%ToHit(40), AnWeak-Acc/Rchg(40)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(43), RedFtn-EndRdx(43)
    Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def(46), RedFtn-EndRdx(48)
    Level 47: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 10.2% Defense(Smashing)
    • 10.2% Defense(Lethal)
    • 11.8% Defense(Fire)
    • 11.8% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.6% Defense(Melee)
    • 18% Defense(Ranged)
    • 14.9% Defense(AoE)
    • 11% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 20% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 39.2 HP (4.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.75%
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 7.15%
    • MezResist(Stun) 12.7%
    • MezResist(Terrorized) 4.4%
    • 20% Perception
    • 5.5% (0.09 End/sec) Recovery
    • 16% (0.54 HP/sec) Regeneration
    • 11.6% Resistance(Smashing)
    • 11.6% Resistance(Lethal)
    • 15% Resistance(Fire)
    • 15% Resistance(Cold)
    • 11.3% Resistance(Energy)
    • 11.3% Resistance(Negative)
    • 12.5% Resistance(Toxic)
    • 12.5% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Doctored Wounds
    (Warmth)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Titanium Coating
    (Fire Shield)
    • MezResist(Sleep) 2.2%
    • 12 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Doctored Wounds
    (Cauterize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Blood Mandate
    (Protector Bots)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Titanium Coating
    (Plasma Shield)
    • MezResist(Sleep) 2.2%
    • 12 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Steadfast Protection
    (Thaw)
    • 3% Defense(All)
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Rectified Reticle
    (Forge)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.2 HP/sec) Regeneration
    • 20% Perception
    Adjusted Targeting
    (Forge)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Analyze Weakness
    (Melt Armor)
    • 10% (0.34 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    • 1.58% Resistance(Smashing,Lethal)
    Red Fortune
    (Scorpion Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)



    JJ
  8. Only if they let me move all 30 of my toons off this server for free.


    I was on virtue, before it was the "Official Unofficial Official, etc. etc.. RP Server)


    They are right, RP folks are the minority, so perhaps since your IN THE MINORITY, then move to a smaller server, establish a whole new RP community there, I suggest Triumph or Infinity. You'll have the D to yourselves & entire areas of to RP in, without issues with the Non RP folks.

    Either way, trying force all non RP'rs off this server, GL with that, you'll have to somehow convince us all to move & how it's far more easier for us to gather teams on a dead server to level.





    JJ
  9. Basically any mission with Longbow, All Mayhem Mishes

    But one that sticks out, Is Get Wormy Out mission. In Sharkhead, I for life of me cannot recall the contact.


    But its horrendous, I noticed Legacy Ambushes where not that bad, but anything that involves Longbow, is out of control.


    Also, with Romi, all his Ambushes come at Once now, all 3 or 4, thats a pain in the butt, Ambushes jus all show up at once, not here comes one, its here all 3-6 of em at once, 3x the normal size.


    JJ
  10. Im finding this to be rather fun, I can't wait to get my epics


    I of course took S.S. cuz that would just be silly not to take, plus it has mag 3 hold in it!


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Earth Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Strangler -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Rchg/Hold(7), Lock-Acc/Rchg(17), Lock-%Hold(23)
    Level 1: Stone Spears -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
    Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50)
    Level 4: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Hold%(23), Dev'n-Dmg/Rchg(25), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 6: Swift -- Run-I(A)
    Level 8: Seeds of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(9), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(11), Mlais-Conf/Rng(11), Mlais-Dam%(13)
    Level 10: Combat Jumping -- DefBuff-I(A)
    Level 12: Spirit Tree -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Vines -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(19), Lock-EndRdx/Rchg/Hold(40), Lock-Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-%Hold(42)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Power Boost -- RechRdx-I(A)
    Level 26: Carrion Creepers -- KinCrsh-Dmg/EndRdx/KB(A), KinCrsh-Dmg/KB(27), KinCrsh-Acc/KB(27), KinCrsh-Rechg/EndRdx(29), KinCrsh-Rchg/KB(29), KinCrsh-Acc/Dmg/KB(31)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 30: Boxing -- Empty(A)
    Level 32: Fly Trap -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg(36), ExRmnt-+Res(Pets)(36)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(37), Aegis-ResDam(37), Aegis-Psi/Status(39)
    Level 38: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rng(40), Posi-Dmg/Rchg(40)
    Level 41: Bile Spray -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rng(43), Posi-Dmg/Rchg(45)
    Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/Rchg(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
    Level 47: Water Spout -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 7.19% Defense(Fire)
    • 7.19% Defense(Cold)
    • 10.6% Defense(Energy)
    • 10.6% Defense(Negative)
    • 3.75% Defense(Psionic)
    • 2.5% Defense(Melee)
    • 17.5% Defense(Ranged)
    • 9.69% Defense(AoE)
    • 43.8% Enhancement(RechargeTime)
    • 2.5% Enhancement(Confused)
    • 41% Enhancement(Accuracy)
    • 5% Enhancement(Held)
    • 4% FlySpeed
    • 49.6 HP (4.88%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 13%
    • MezResist(Immobilize) 4.7%
    • MezResist(Sleep) 4.7%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 12% (0.2 End/sec) Recovery
    • 28% (1.19 HP/sec) Regeneration
    • 12.5% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16% Resistance(Fire)
    • 16% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 13.1% Resistance(Toxic)
    • 15.5% Resistance(Psionic)
    • 12% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Lockdown
    (Strangler)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Stone Spears)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Roots)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Entangle)
    • 12% (0.51 HP/sec) Regeneration
    • 22.9 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Psionic)
    Malaise's Illusions
    (Seeds of Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Doctored Wounds
    (Spirit Tree)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Lockdown
    (Vines)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Kinetic Crash
    (Carrion Creepers)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.4 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Expedient Reinforcement
    (Fly Trap)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 10% Resistance(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Bile Spray)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Titanium Coating
    (Shark Skin)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)



    JJ
  11. So what would Constant Team of 8 be then?


    JJ
  12. Lazarus knows what Im talking about

    While rest of you are to busy fluffing




    When I say 10, I mean, 3 Groups of 10, 4 Minions 4 Lts & 2 Bosses

    So thats 12 Minions, 12 Lts, & 6 Bosses at once! Wardens to boot!


    JJ
  13. Reminds me, Ambush size was bout 10 mobs, for 4 of us, while my teams of 8 had 16 or so folks per mobs, we would get 3-4 ambushes at once.


    Anyone else have these probs yet? This redside btw


    JJ
  14. Im set to diff of +1 and spawn of 1 person


    I got 4 peeps on my team, we got 4 ambushes sent to us, for 1 hostage at once, with Wardens! at lvl 15


    That doesnt sound right, this been happening all day


    JJ
  15. ok, but Im Diff 1, x1, it seems tad rough.

    Did mobs get harder?


    JJ
  16. I want my old Diff 4 Back!!!

    -mumbles & grumbles-

    Anywho, what do I set it at these days for that? Right now Im set to +1 thats it, I always run a team 8.

    Now atm, we are doing all Dom Theme Team, before this patch, when we did that, we always did just fine on Diff 4(diff I always ran, period)


    Now it seems we faceplant quite a bit more. So what combination of stuff do I gotta do to make it Diff 4?

    Do I raise my own personal level diff of what would spawn at a +0? or perhaps +1 with it should spawn as a team of 5? or what?

    Any assistance would be appreciated


    Side note: Drop Rate blows horribly atm


    JJ
  17. Spartan hangs out in my Vent channel & whispers sweet nothings to me....





    When you making that stalker, so I can PL'z j00


    JJ
  18. JJDrakken

    Dear Castle

    You have no clue, how much I want Sonic for our Secondary.

    I would finally play Zombies, I've has idea for Zombie/Sonic for a very long time now.


    JJ
  19. -shrugs-


    Im jus full of 100% apathy anymore, about CoH/V & CoH/V related.


    -yawns-

    barely amusing myself reading boards & posting


    JJ
  20. We'll I shouldn't give ya'll full credit, jus huge chunk, your behind scenes buddy, the AE building did help ya'll out with it too,


    JJ
  21. To be honest, they don't care, its virtual money to them.


    Reason I barely touch this game anymore, one biggest reasons, would be the market, I just dont care anymore, I don't farm & despise it, so when I think, hmm lets get a recipe of some sort, oooh nevermind, -log off-


    They've even managed to kill my love to just level, That impressive, all my mates, friends, & folks who know me are in shock of that too.

    -tips hat- Good Job guys, you did something, no one has been able to do, -salutes em-

    -wanders off-


    JJ
  22. Flat out, hands down. Redside throws WAY Better parties then Blueside, ever will, PERIOD!


    Its good to be Bad!! ALL NIGHT LONG!


    JJ