Ishtar

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  1. PA is an amazing tank. They have a very strong agro ability with either ranged or melee attacks. If you are able to perma them without sets then you should have VERY few faceplanting problems. If you are stealthing to a goal or something, it is best that you either dismiss or do not summon them until you are ready to begin a fight. PA is a fabulous opener since they are invincible and will hold agro quite well.

    As to your creeper/seeds use, it sounds like you are on the right track there. Sometimes stuff just misses your control efforts and runs straight at you. It really sounds to me like PA will solve your problems.

    A big thing to keep in mind here is that Illusion control is quite different from plant. You will still have a fear effect, but you have no immobizes. Phanty is very different from audrey too. Phant is good for helping with mob distraction as well though since it summons a replica of itself to absorb some agro.

    Short version - go roll ill/rad and enjoy the uberness that is PA.
  2. Santicorian -

    Here is the math that Powerforge did for my DM/SD build a couple of weeks ago...

    Quote:
    OK, I did some quick math for your attack chain and endurance burn.

    Using Arcanatime your attack chain will take 6.728 seconds to complete. Assuming you are planning on MG>S>SL>S. It will cost you 23.32 endurance for one pass or 3.47 eps.

    Dark Consumption will come around once every 52 seconds and returns 25 endurance against one target. That's an average of .48 eps so we can subtract that from your burn. 3.47 - .48 = a net loss of 2.99 eps to run your attack chain.

    Your recovery gives back 2.46 eps sooooo 2.99 - 2.46 = .53. That's how much eps you will loose to run your attack chain total. You have 110 endurance points in the build so. 110/.53 = 207 seconds or about 3 minutes 45 seconds and you'll be out of gas.

    But that's with Dark Consumption only hitting one target. If you are fighting a larger spawn you'll be ok I am sure.
    here is a link to the thread: http://boards.cityofheroes.com/showthread.php?t=187187

    Herre is the build he was referring to (after some tweakage)

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Despair Incarnate: Level 50 Technology Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(40)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), S'fstPrt-ResDam/Def+(25)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11)
    Level 4: True Grit -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), Numna-Heal(15), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(29)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(40), LkGmblr-Rchg+(40)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(21)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(46)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(50)
    Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(46)
    Level 30: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-EndRdx(33), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(46)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(43)
    Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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    Hope you find that useful...
  3. Your build looks good, I like the slottign you have on siphon life especially. As far as reccomendations, the only things I saw that I would change is that I would swap performance shifter in to dark consumption and touch of death in to smite. this will shift you to slightly better AoE defense while maintaining over cap melee defense. It also helps to mitigate some of the endurance problems you will face (although you will also need to farm both endurance granting accolades).

    From the slight bit that I have learned over the last few hours, hope that helps
  4. Powerforge -

    Thanks a ton for the build, it did, indeed give me a couple of pretty solid ideas...

    Two questions, first off, do yo find that with a 136 sec recharge that hasten is effective at keeping the S>SL>S>MG chain going? Second, out of curiousity, why do you have a membrane in hover?

    Here is an updated build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Despair Incarnate: Level 50 Technology Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(40)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), S'fstPrt-ResDam/Def+(25)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11)
    Level 4: True Grit -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), Numna-Heal(15), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(29)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(40), LkGmblr-Rchg+(40)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(21)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(46)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(50)
    Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(46)
    Level 30: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-EndRdx(33), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(46)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(43)
    Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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  5. Powerforge -
    First, thanks much for your insight!
    Second, Two powers I have most agonized over are dark consumption and siphon life. I, too would like to see both added heal coming from siphon life along with added endurance coming from dark consumption... staying at the soft cap becomes problematic when attempting these things. With 100% enhancement, dark consumption would give an additional 0.5 EPS which would (probably) solve any long term endurance issues. As to healing from siphon life, there arent any really required bonuses from the crushing impact set other than global recharge, which I would prefer to keep only as high as is needed to maintain the smite>siphon life>smite>midnight grasp attack chain. If you have any suggestions as to how things could be moved around to keep me at the soft cap while staying with enough global recharge to keep this attack chain and add in added endurance enhancement for dark consumption and added heal for siphon life I would greatly appreciate it!

    The suggestion for active defense, I will do, but I am going to pull a slot from deflection instead since it appears that I am over the soft cap there...

    Thanks again!

    EDIT - Powerforge, I was postign when you posted your second reply...

    Thanks for the calculations!

    I will probably swap out the obliteration set in dark consumption for the efficacy adapter set. Since I am going to come off of soft cap for melee with that move, siphon life can be given the touch of death set to make up for it, effectively giving me unlimited endurance as long as I can occasionally make a brief pause to use soul drain or dark consumption (since both of them will result in a lower endurance consumption for the duration of their cast time.. I think)

    EDIT2 - I will probably have to bite the bullet and put in a serious bid for the gladiator global defense IO if I want to stay on the soft cap but it would give me a slight bit of added flexibility...

    EDIT3 - I am considering taking a slot from hasten and putting it in stamina to put the performance shifter proc into it, it works out to an additional 0.2 EPS IIRC. Thoughts?
  6. Hi folks, sorry for yet another rate my build thread...

    DM/SD build meant to soft cap and dish out massive damage. I have everythign needed to complete this build but I would have to strip another character to do so, so I wanted to make sure that I was on the right track here before I do that...

    Here is the build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(40)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(9), S'fstPrt-ResDam/Def+(25)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(11)
    Level 4: True Grit -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), Numna-Heal(15), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), Theft-+End%(29)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), LkGmblr-Rchg+(40), Zephyr-ResKB(43)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(46)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(50)
    Level 28: Boxing -- P'ngS'Fest-Stun%(A)
    Level 30: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-EndRdx(33), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(46)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36)
    Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 44: Caltrops -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
    Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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  7. Ishtar

    Farming Tanks

    Did I hear farm tank? Well, here is the answer. Fire/SS/Pyre. This is the highest damage tank (other than SD/SS/Pyre) that I can come up with. I spent a LOT of time fiddling with tiny nuances to squeeze teh highest damage potential out of any build. I have this tank complete, it cost somewhere between 5 and 6 billion inf to complete and it farms okay. I find it to be less than enjoyable to play, however because there are too many things I have to monitor while farming with it. I have to hit rage when it recharges, hit FE when it recharges, hit healing flames when I ned to , hit consume when its needed... I greatly prefer my WP tanks because they are so easy to just turn the toggles on, roll my face on the attack keys and win.

    But yes, I think that the fire/SS/pyre tank would give any scrapper a real run for its money... the reason I believe this lies with the power that Rage provides... Stacked (as it is nearly all the time with this build) I am a very short bit off of the damage cap all the time. Scrappers have a harder time staying in this state without outside buffs (which is why I cant wait to see SS brought to scrappers). I like playing this char for farming almost as little as I like my fire/kin controller. Both of them require far too much clickyness and are far too twitchy to play for my taste, but they are both hella fast. For my money though, I find a WP/SS or WP fire tank far more relaxing and enjoyable to play. WP being the awesomesauce that it is and.. not really that much slower..

    The tank is pretty much as fast as a tank can get and from what I can tell (at least on paper) it will give any scrapper (fire/spines included) a real run for its money.

    Here is the build...

    [color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#B3CAF7]Level 50 Mutation Tanker[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fiery Aura[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Pyre Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Blazing Aura[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Acc/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Dmg/EndRdx[/color](50)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Jab[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](9)
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Fire Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](11)
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Healing Flames[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]EndRdx/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](17)
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Haymaker[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](21)
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Consume[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](25)
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](27)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](27)
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Plasma Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](31)
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]ResKB[/color](A)
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](33)
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](34)
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Knockout Blow[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Hectmb-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Hectmb-[/color][color:#7AA4EF]Dmg/Rchg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Hectmb-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Hectmb-[/color][color:#7AA4EF]Acc/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Hectmb-[/color][color:#7AA4EF]Dmg/EndRdx[/color](36)
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]ImpArm-[/color][color:#7AA4EF]ResDam[/color](37)
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Rage[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](37)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](39)
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](42)
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Fiery Embrace[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Foot Stomp[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Armgdn-[/color][color:#7AA4EF]Dam%[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](43)
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Char[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Rchg/Hold[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]EndRdx/Rchg/Hold[/color](45)
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Blast[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](48)
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Fire Ball[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Acc/Rchg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg/EndRdx[/color](50)
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Temperature Protection[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](A)
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]



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  8. wel thats just PERFECT

    thanks for giving me another useless 50 to gut and delete.

    EDIT: Dont interfere with the "vision" it was never intended... EVER we are not the superheroes, we are just citizens with a trick or two... most of them dont do anything really.

    gads I am mad enough to bite the heads off of nails!
  9. Not to put too fine a point on it, but Imps are also pretty darned whimpy and they are required to go into melee.

    IMO if you want your pet to be tougher, add the pet resistance/defense io's. there's 4 available now, so there should be no issue getting some healthy protection in there for em.
  10. [ QUOTE ]
    [ QUOTE ]
    Just to keep a running track of the suggestions so far:

    * Start with the primary pets summoned
    * No Spooky on the Illusion controller
    * Use Ouro missions
    * For Illusion, try Blind - SW - SW - Blind
    * Include Grav, Ice, and Earth
    * Start all tests when Hasten starts
    * Use standard slotting for all builds (I'll go with SOs)

    I think all of these things are doable. Will wait a little longer for additional suggestions before starting.

    [/ QUOTE ]

    No suggestions here, just a warm thank you for taking the time and giving the effort. Doing so is a great addition for the community, THANKS!

    Also, there will be a ton of 'What if scenarios. What if fire/Rad has Hasten/AccMetab up at the same time? What about % of resistant mobs? What if.. etc etc. I wouldn't sweat it too much, that's for sure.

    [/ QUOTE ]

    I think the important thing that magicj is establishing here is a b aseline performance from the primary only that can then be hypothetically modified based upon secondary and tertiary effects.

    I think it is far and away the best way to attempt to codify the damage dealing abilities of each controller primary.
  11. [ QUOTE ]
    Not sure why the pre-32 one is silly. I guess I'm wondering, do you mean silly as in "I don't really care about pre-32 damage" or silly as in "That's not an accurate test".

    [/ QUOTE ]

    I guess I meant more silly as that is not really an accurate test.

    To make a suggestion that may assist though, grab an ouro mission that exemps you below pet level (say lvl 29 or some such) and find a similar type of mob to compare to. it doesnt have to be the same mob as you are taking otu with the lvl 50's to be a test that is worthwhile at the lower level. As long as you are comparing apples to apples... it seems good to me.

    Part of the problem I had is that at level 50, mind has the exact same arsenal as it does at level 50... you kinda see my point? there is not really a standard comparison, since all you really did with the pet summoning sets is not summon the pets.

    If you take something like an ouro mission or exemp for the test, your character will be actually subjected to pre 32 levels of damage and abilities.

    I know that sounded a bit convoluted, hopefully you get what I am trying to say. I am not trying to be down on you in any way as you know I have a lot of respect for you...
  12. post 32 comments:

    For all of these tests, I would have started with the primary pets summoned. Just my opinion, but I think it more accurately represents the "normal" mode of pay for a controller that has a pet summon.

    I would not bother with spooky on the illusion controller. with PA or Phant out, there is no need.. a single mob is quite well controlled.

    Pre 32 comments:

    for pre 32 testing, I really dont see the point... sorry but you are using lvl 50 controllers without summoning any pets to simulate pre 32 controllers. This is just silly IMO.

    I applaud the effort, I just think you should stick to lvl 50 testing.
  13. An absolutely brilliantly written and infomative guide! thank you for posting it.
  14. Thank you Devs! Cant wait to see what the in game thingy is!

    this game freaking ROCKS!

    Happy (neuter politically correct holiday cheer)!

    ahh heck with it - Merry christmas!
  15. Not to be a thorn in the side as I am sure that you are already painfully aware of the problem, but is there any idea/fix on the way/acknowledgement of the repeated and obviously high level of CTD errors that a lot of players are having since the patch earlier today?

  16. the uber beyond belief I have inf pouring out of my ears and want to solo the planet build

    what it is is what it is. Simply the most solo capable build I can come up with. Most of the slotting differs radically from more “normal” slotting. Much of the power selection is also dictated by adding enough +recharge global sets to get perma hasten, AM, PA, IW and LR. Other slotting is designed to enhance survivability to max within this first and primary constraint. Beyond that point, debuffs are priority, followed finally and lastly by control ability. This build is surprisingly good for teams. I have not yet completed all of the purple sets and still need a couple of LotG +rech globals but the overall bonuses are excellent and the sheer availability of PA and ST make it surprisingly good for team support despite its intended purpose of soloing Avs and Gms. So without further ado, here is the last build:

    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5), Decim-Build%:40(50)
    Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Numna-Regen/Rcvry+:50(21)
    Level 2: Blind -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(13), UbrkCons-EndRdx/Hold:50(13)
    Level 4: Deceive -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(17)
    Level 6: Accelerate Metabolism -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(19), P'Shift-Acc/Rchg:50(21)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
    Level 10: Hover -- LkGmblr-Rchg+:50(A)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Fly -- Flight-I:50(A)
    Level 16: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(39), Dct'dW-EndRdx/Rchg:50(40), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Mrcl-Rcvry+:40(50)
    Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25), HO:Nucle(25), HO:Nucle(27), HO:Nucle(27)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(46), P'Shift-End%:50(46)
    Level 22: Superior Invisibility -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(29), RedFtn-Def/EndRdx:50(31), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def/Rchg:50(33)
    Level 24: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(34)
    Level 26: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(34), TmpRdns-Acc/EndRdx:50(34), TmpRdns-Rng/Slow:50(36), TmpRdns-EndRdx/Rchg/Slow:50(36)
    Level 28: Spectral Terror -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(36), Abys-Acc/EndRdx:50(37), Abys-Fear/Rng:50(37), Abys-Acc/Fear/Rchg:50(37)
    Level 30: Enervating Field -- EndRdx-I:50(A)
    Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), FrcFbk-Rechg%:50(43), S'bndAl-Build%:50(43), ExStrk-Dam%:20(46)
    Level 35: Group Invisibility -- LkGmblr-Rchg+:50(A)
    Level 38: EM Pulse -- Acc-I:50(A)
    Level 41: Mental Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
    Level 44: Indomitable Will -- LkGmblr-Rchg+:50(A), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]3.15% Max End[*]1.5% Enhancement(JumpHeight)[*]4% Enhancement(Confused)[*]1.5% Enhancement(JumpSpeed)[*]39% Enhancement(Accuracy)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]2.75% Enhancement(Terrorized)[*]8% Enhancement(Heal)[*]113.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]95.4 HP (9.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.95%[*]MezResist(Terrorized) 4.4%[*]18.5% (0.31 End/sec) Recovery[*]16% (0.68 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]5% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|</pre><hr />

    this concludes my guide, I hope that it has been useful for those who want a current ill/rad guide. I have tried to include everything I remember about it here, if I missed something or if I am incorrect about something, please let me know! If you simply disagree with me, that is defiantly yo0ur right and I welcome all opinions, provided they are expressed constructively.

    In closing, I hope that everyone has a great time playing their new UBER ill/rad controllers!!!


  17. the team support IO only build

    this build is designed to support teams strongly and give them solid control and damage mitigation. It is IO only.

    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(5)
    Level 1: Radiant Aura -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
    Level 2: Blind -- Acc-I:50(A), Acc-I:50(11), Hold-I:50(13), Hold-I:50(13), Hold-I:50(15)
    Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17), EndMod-I:50(17), EndMod-I:50(19), EndMod-I:50(19)
    Level 6: Radiation Infection -- EndRdx-I:50(A), EndRdx-I:50(21), DefDeb-I:50(21), DefDeb-I:50(23), ToHitDeb-I:50(23), ToHitDeb-I:50(25)
    Level 8: Flash -- Acc-I:50(A), Acc-I:50(25), Hold-I:50(27), Hold-I:50(27), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 10: Recall Friend -- Range-I:50(A), Range-I:50(43)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Teleport -- Range-I:50(A), Range-I:50(46), Range-I:50(46), EndRdx-I:50(48), EndRdx-I:50(50)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), Acc-I:50(31), Acc-I:50(33), Dmg-I:50(33)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34)
    Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(34)
    Level 24: Mutation -- RechRdx-I:50(A)
    Level 26: Spectral Terror -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 28: Lingering Radiation -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), Slow-I:50(42), Slow-I:50(43)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Phantasm -- Acc-I:50(A), Dmg-I:50(37), Dmg-I:50(37), Dmg-I:50(43)
    Level 35: Tactics -- EndRdx-I:50(A), ToHit-I:50(37), ToHit-I:50(39), ToHit-I:50(39)
    Level 38: EM Pulse -- Acc-I:50(A), Acc-I:50(39), Hold-I:50(40), Hold-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(50)
    Level 44: Power Blast -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), Dmg-I:50(46)
    Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
    Level 49: Group Invisibility -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|</pre><hr />

  18. build section

    [u]standard IO build[u]
    the standard IO build works for either IO's or SO's. This is the simplest build and focuses on getting as much as possible for as little as possible. It's kinda like a government contract job.... but.. better quality – really!

    Anyways, here is the build:
    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(5)
    Level 1: Radiant Aura -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(21)
    Level 2: Blind -- Acc-I:50(A), Acc-I:50(11), Hold-I:50(11), Hold-I:50(13)
    Level 4: Deceive -- Acc-I:50(A), Acc-I:50(15), Conf-I:50(15), Conf-I:50(17), Conf-I:50(17)
    Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), EndMod-I:50(21), EndMod-I:50(36), EndMod-I:50(37)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(23)
    Level 10: Hover -- Flight-I:50(A)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Fly -- Flight-I:50(A)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25), Acc-I:50(25), Acc-I:50(27), Dmg-I:50(27)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(46)
    Level 22: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(29), EndRdx-I:50(31), DefBuff-I:50(31), DefBuff-I:50(31), DefBuff-I:50(33)
    Level 24: Radiation Infection -- EndRdx-I:50(A), EndRdx-I:50(33), ToHitDeb-I:50(33), ToHitDeb-I:50(34), DefDeb-I:50(37), DefDeb-I:50(40)
    Level 26: Lingering Radiation -- Acc-I:50(A), Acc-I:50(34), Slow-I:50(34), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 28: Spectral Terror -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 30: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(40)
    Level 32: Phantasm -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(43), Dmg-I:50(43)
    Level 35: Group Invisibility -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 38: EM Pulse -- Acc-I:50(A), Acc-I:50(39), Hold-I:50(40), Hold-I:50(46), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 41: Mental Blast -- Acc-I:40(A), Acc-I:40(42), Dmg-I:40(42), Dmg-I:40(42), Dmg-I:40(43)
    Level 44: Indomitable Will -- DefBuff-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 47: Psionic Tornado -- Acc-I:50(A), Acc-I:50(48), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(50)
    Level 49: Combat Jumping -- DefBuff-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    |F16D2E6FC176F1BFDE8507B7F453AFE8B774B694E44BFF4FC D7F19DBE73481D3A08|
    |933E61E99068873C7ACAF28CA7CF79D4E3D10B963E4FA73FA 2B32AE237B9A05B2CB|
    |759EEB0BC65533042126189B2C4581658E22C0996144B8625 CBF28E65FA070ADBEA|
    |B4|
    |-------------------------------------------------------------------|</pre><hr />

  19. RADIATION EMISSION

    the radiation emission power set is a fantastic toolbox of goodies for you to use. It offers some of the best debuffs and buffs in the game, extra control and a heal. Overall a VERY potent set.


    [u]Radiant Aura[u]
    Rating: 8/10
    this is a standard PBAoE heal. It heals you and any allies around you. It is great for keeping Mr. Sparkles alive if he takes a bit of splash damage or accidentally draws agro. This power will not make you a main healer but it will help you keep team mates up and running. With all of the damage mitigation that this power set offers, it is all you should ever need. Enhancement focus: heal, recharge, end redux
    slotting:
    Standard IO's: 2-3 heal, 2-3 rech
    frankenslotting: numina's recovery, doctored wounds, miracle, harmonized healing heal/rech/end redux
    sets: doctored wounds for the recharge global bonus

    [u]Radiation Infection[u]
    Rating: 9/10
    this is your first toggle debuff. This power toggles to an enemy and debuffs both the target and all foes around the target. The debuff is defense and to-hit. Both of these are enhanceable. The priority of enhancement is hard to say specifically because it can be used as either a team assist (defense debuff) tool or as a damage mitigator (to-hit enhance). Slotting should always include some endurance reduction as well. Enhancement focus: end redux, to-hit debuff, def debuff
    slotting:
    Standard IO's: 1-2 end redux, 2 def debuff, 2 to-hit debuff
    frankenslotting: touch of lady grey def debuff, def debuff/end, def debuff/end/rech, dark watcher's despair to-hit debuff, to-hit debuff/end, to-hit debuff/end/rech
    sets: focus on either to-hit debuff or defense debuff with a set for a global recharge bonus

    [u]Accelerate Metabolism[u]
    Rating: 10/10
    a top notch all around buff. Enhances movement speed, recharge, mez resistance, endurance recovery and damage all at once. To make it all the better, it effects not only you but everyone around you when you cast it. Enhancement focus: recharge, end recovery
    Slotting:
    Standard IO's: 3 rech, 0-3 end mod
    frankenslotting: performance shifter, efficacy adapter end mod, end mod/rech, end mod/rech/acc
    sets: either performance shifter or efficacy adapter will work as sets. Eficacy adapter is popular for the global recharge bonus

    [u]Enervating Field[u]
    Rating: 8/10
    This is a damage and resistance debuff. It enhances the damage you, and your team, do to the foe it is attached to, it also debuffs the damage that the effected foes do to you and your team. Neither of these aspects of the power are enhanceable, but that is actually not a bad thing because the toggle is quite endurance heavy and must be enhanced for endurance reduction. This is the second of your toggle debuffs and it is a vital selection for your build. Enhancement focus: end redux
    slotting:
    1-2 std end redux only

    [u]Mutation[u]
    Rating: 6/10
    single target rez with a strong buff attached to it. There is a crash after a short while after the rez but while enhanced, the buff is quite strong, enhancing damage, to-hit, end recovery, recharge rate. When the buff part wears off, the target will be weakened for a short period. This power requires no special enhancement. Enhancement focus: recharge reduction
    slotting:
    1 rech redux always

    [u]Lingering Radiation[u]
    Rating: 8/10
    Click targeted AoE debuff that debuffs movement speed, recharge rate, regeneration rate. Only the movement speed portion of this debuff is enhanceable. The regen debuff is exceptionally strong. For some builds, this power is indispensable, for others this power is merely useful. In any event, pretty much any ill/rad troller should have this power. Enhancement focus: recharge, acc, slow
    slotting:
    Standard IO's: 2-3 slow, 2-3 rech, 0-2 acc
    frankenslotting: problematic because of poor slow set makeup
    sets: tempered readiness is popular for the global recharge bonus.

    [u]Choking Cloud[u]
    Rating: 5/10
    often maligned, sometimes praised, always interesting to discuss power. CC is a PBAoE toggle hold. The usefulness of this power (especially with illusion as a primary) is dubious in my opinion. Other primary power sets have the ability to take maximum advantage of CC. For illusion, it just seems to be an endurance drain to me. Although I do not recommend it for this build, if you are going to take it, the only things can should be enhancing for is endurance reduction and hold duration.
    Slotting:
    Standard IO's: 3 end redux, 3 hold
    frankenslotting: ghost widows embrace, essence of curare, neutronic shutdown, paralytic hold/end, ghost widows embrace, essence of curare acc/hold/rech
    sets: none recommended since nothing meets the needs of this power. Only other possible slotting is 3 acc/mez HO and 3 std end redux

    [u]Fallout[u]
    Rating: 2/10
    Fallout is a power that, frankly required a team mate to die to be useful. I generally do not like these powers and the amount of situational usefulness of it is annoying to me. I would rather fill in a power slot with a power that I will get a lot of use out of if at all possible. If you must take it, enhance for damage, accuracy.
    Slotting: If you must take it...
    Standard IO's: 2 acc, 3 dmg
    frankenslotting: positron's blast, detonation: acc/dam, acc/dam/end, air burst acc/dam

    [u]EM Pulse[u]
    Rating: 10/10
    EMP is a powerful hold that can lend the extra hard control that some people feel illusion lacks. It does a good, long hold over a very large area with no accuracy penalty and as a bonus does extra damage to mechanicals. It does include a endurance recovery debuff for a short duration after casting but it is a small price to pay for the most powerful AOE hold in game.
    Standard IO's: 2 acc, 2 hold, 2 rech
    frankenslotting: ghost widows embrace, Essence of Curare, Neutronic Shutdown acc/hold/rech, 1 std rech, 1 std hold, 1 std acc
    Set: only Unbreakable Constraint (the purple set) is worth a darn by itself

  20. ILLUSION CONTROL POWERS

    [u]Spectral Wounds[u]
    rating: 9/10
    a basic single target attack. Although SW is not effected fully by containment, it does gain a healthy bonus if you can establish containment. This is a great power inpretty much every situation. The only build/play style I can say it is not required for is a dedicated team player. In every other type of build, it is absolutely required. Enhancement focus: accuracy, damage, end redux, recharge

    slotting:
    Standard IO's: 2 acc, 3 dmg
    frankenslotting: devastation, thunderstrike acc/dam, devastation, thunderstrike acc/dam/rech.
    Sets: Decimation or Apocalypse for recharge

    [u]Blind[u]
    rating 10/10
    This is the single target hold. It is the only single target hard control offered with this build. Take it for every build type. The damage on this is great at lower levels but fades pretty fast as you get into the upper levels. Use it for minor control and good dmg at low levels and solid control and tertiary damage at higher levels. Blind should always be 5-6 slotted. Enhancement focus: accuracy, hold, damage, endurance, recharge
    Slotting:
    Standard IO's: 2 acc, 3 hold
    frankenslotting: ghost widows embrace, Essence or Curare, Neutronic Shutdown acc/hold/rech, 1 std dmg, 1 std hold
    Set: only Unbreakable Constraint (the purple set) is worth a darn by itself

    [u]Deceive[u]
    Rating: 7/10
    this power is often felt to be at least controversial and some consider it outright worthless. I would never build an illusion controller without deceive. It is not only a signature power but it is also one of the longest duration controls available in the game. Deceive has a place in every type of build. Enhancement focus: accuracy, deceive duration, endurance redux, recharge
    Slotting:
    Standard IO's: 2 acc, 3 deceive duration
    frankenslotting: malaise's illusions, perplex, cacophony acc/conf/rech


    [u]Flash[u]
    Rating: 4/10
    This is the ubiquitous AOE hold. For Illusion Control it is a PBAoE that comes with the typical accuracy penalty, long recharge and poor duration. The 3 second casting time makes for a poor “ah crap” button even when well slotted. Despite these multitudinous shortcomings, if maximum control or solid team support is your thing, flash is your thing. One nice touch for illusion is that it comes nice and early in the power set even though it will be near impossible to slot for until at least DO level enhancers. Enhancement focus: accuracy, hold, recharge, end redux
    slotting:
    Standard IO's: 2 acc, 2 hold, 2 rech
    frankenslotting: ghost widows embrace, Essence or Curare, Neutronic Shutdown acc/hold/rech, 1 std rech, 1 std hold, 1 std acc
    Set: only Unbreakable Constraint (the purple set) is worth a darn by itself

    [u]Superior Invisibility[u]
    Rating: 8/10
    Toggle invisibility that takes you to the stealth cap without any other stealth powers. Very useful for solo play and can be situationally useful to team support (usually with teleport). Most builds do not include both superior invisibility and group invisibility but there is a good reason for taking both (discussed later in the max recharge build section). Enhancement focus: end redux, defense
    Slotting:
    Standard IO's: 1-3 end redux
    frankenslotting: Luck of the Gambler, Red Fortune, Gift of the Ancients, Serendipity defense/end redux
    Set: LotG with +rech if you have the cash

    [u]Group Invisibility[u]
    Rating: 8/10
    click PBAoE invisibility power that takes you to the stealth cap. This is probably more useful for team support builds as it allows higher defense for all team mates effected. Some team mates object to it being used on them. Enhancement focus: recharge, defensive buff
    Slotting:
    Standard IO's: 1-3 end redux
    frankenslotting: Luck of the Gambler, Red Fortune, Gift of the Ancients, Serendipity defense/rech redux
    Set: LotG with +rech if you have the cash

    [u]Phantom Army[u]
    Rating: 9/10
    available at level 18. get it then and do not look back. This power is always a 6 slotter no matter what type of build you are using. This power effectively gives you a pocket tank that cannot be killed and can do excellent damage to boot. Enhancement focus: recharge, accuracy, damage, end redux
    Slotting:
    Standard IO's: 3 rech, 1-2 acc, 1-2 dmg
    frankenslotting:3 rech, sovereign right, blood mandate, edict of the master acc/dam
    set: Only the purple set is worth a darn for this power.

    [u]Spectral Terror[u]
    Rating: 10/10
    Spectral terror is a great power the moment you take it. It should be taken as soon as possible. ST is a PBAoE fear with a ST terrorize all in one spot. The only thing that could possibly make it better is if it floated along with you. Minimal slotting is required for solid effectiveness. Enhancement focus: recharge
    slotting:
    Standard IO's: 1-2 rech
    frankenslotting: none required
    set: Glimpse of the Abyss for the global recharge bonus and damage proc. Only go for 5 of 6t in the set though.

    [u]Phantasm[u]
    Rating: 9/10
    this is the final power and the pet for Illusion Control. Phantasm does decent damage, which must be enhanced to really seem effective. The pet casts a decoy that will help keep baddies distracted from pounding on you and will do some damage. All of the damage that the phantasm decoy does will heal back eventually. The great thing about phantasm is that he stays at range, is very low maintenance and can fly. The bad thing about phantasm is that he does knock back and can cause extra agro with it sometimes. He will also sometimes knock something out of his agro range and simply stop attacking it. Really frustrating sometimes, but overall he is pretty good as pets go. Enhancement focus: accuracy, damage
    Slotting: 1-2 acc, 3 dmg
    frankenslotting: sovereign right, blood mandate, edict of the master, brilliant leadership acc/dam
    sets: not really needed.
  21. OVERVIEW

    The combination of illusion control and radiation emission is a really fun set to play. The two power sets synergize quite well and it is one of the easiest combinations to gain permanent hasten, AM, IW and so on. The build even with basic IO enhancement is quite powerful.

    Ill/rad can be built as a single hard target solo beast, a solid team support controller and as a high damage strong debuffer. This combination can go without stamina but I do highly recommend against it. The toggle debuffs will make it nearly impossible to do much else except for the occasional hold if you are going with a staminaless build.

    The biggest thing to remember with ill/rad is that is has a tremendous amount of control but very little of it is “hard” control. A lot of the control is from either distraction or softer control like fear and slow. ill/rad can give really solid team support though.

    WHAT I AM GOING TO TELL YOU

    I have added a section detailing the powers. I have added an Enhancement focus at the end of each commentary some powers will want more control, some will want better buff/debuff, some builds will focus on team support. Slotting and enhancement focus will vary depending upon the intent of the payer.

    once I have given an overview of the individual powers, I will post some example builds. At least one of the builds will be a maximized AV solo perma-everything billion influence build. That build will have its own section with different options and reasoning for slotting selected.

    I will also talk some about power pool selections. Some are “required” and some are completely useless.

    The last section of the guide will have a commentary on PvE strategy for soloing and teaming. I am not much of a PvPer so I will limit myself to PvE strategy only.

    NOTE: All of this is simply my opinion based upon playing this build quite a lot. I will give the best insight I can but sometimes others may disagree. I will do my best to represent all available opinions but I will emphasize my opinions over the opinions of others. I will add a enhancement focus on to the end of each power commentary that prioritizes the enhancement.
  22. So... is fire melee for scrappers going to be the tanker version or the brute version?
  23. Well, Scrap - as I promised... here is my FINAL (I hope!) fire/ice tanker. the build is concentrated upon +health and +regen. The attack chain is simple and should be obvious.. FF&gt;IS&gt;Box&gt;FT repeat. This gives a nice sustained damage chain for bosses while keeping ice patch and burn underfoot for minions and lt's. For those of you out there trying to make a decent fire/ice guy work (although slightly beyond the scope of this particular guide) I took huge inspiration from Scrap's work here in this thread. Many thanks to Scrap for giving me a new fervor to play my tanker

    Here are the set bonuses:

    +3% DamageBuff
    +3% Defense
    +64% Enhancement(Accuracy)
    +41.3% Enhancement(RechargeTime)
    +477.9 (25.5%) HitPoints
    +Knockback (Mag -12)
    +MezResist(Immobilize) (Mag 11%)
    +MezResist(Sleep) (Mag 6.6%)
    +9% Recovery
    +98% Regeneration
    +1.58% Resistance(Fire)
    +1.58% Resistance(Cold)
    +9.38% Resistance(Negative)
    +5% RunSpeed
    +1.5% Debt Protection

    and the build:

    Hero Plan by Mids' Hero Designer 1.153
    http://www.onthejazz.co.uk/hu/mhd.php

    Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Ice Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/Rchg(23)
    Level 1: Frozen Fists -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
    Level 2: Fire Shield -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam(7), TtmC'tng-EndRdx/Rchg(9), S'fstPrt-ResKB(13)
    Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx(15), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx(19)
    Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Krma-Def/EndRdx(40), Krma-Def/Rchg(43), Krma-ResKB(43)
    Level 8: Ice Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29), S'fstPrt-ResKB(50)
    Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(31), Frbd-Stlth(31)
    Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/Rchg(36), Numna-Heal/EndRdx(36), Numna-Regen/Rcvry+(37), Numna-Heal(37), Mrcl-Rcvry+(37)
    Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(25), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(43)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23)
    Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(50)
    Level 24: Consume -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27)
    Level 26: Taunt -- Taunt-I(A)
    Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42)
    Level 30: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/Rchg(34)
    Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(39)
    Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), S'dpty-Def(39), S'dpty-Def/EndRdx(40), S'dpty-Def/EndRdx/Rchg(46)
    Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(45), G'Wdw-Dam%(46)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
    Level 49: Build Up -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Gauntlet
    Level 2: Rest -- Empty(A)


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  24. I think that the supression on defense is silly. You are stealthed through whatever means. Even if you are in motion, it may stand to reason that you are a shadowy figure that is moving fromt arget to target and is still difficult to see. Losing half of the already paltry defense that these powers offer seems like a harsh penalty. Although on further reflection it may be completely irrelevant as I suspect that very fewe of us will even be able to notice a change in the defense offered now.

    The stealth portion is another thing that should not be supressed (I know, I disagree with the entire nerf - hard to believe huh?). If the power is active and consuming endurance, then mobs should have a hard time targetting you. I propose one of the following:

    1. Have neither the stealth effect or the defense supress, but allow mobs to target you while you are attacking.

    2. This power is consuming endurance. If while attacking you lose 75% of the power's functionality, you should also pay 75% less endurance to run the power during combat. I think this adjustment should go for all powers that are supressed though (I.E. superspeeed is supressed 100% during combat, a player should pay 100% less endurance while it is supressed).

    3. During combat while using a stealth power, foes should randomly lose target of the player(s) using these powers or effected by these powers. Only after the player has used another attack power should foes once again be able to target and attack hte player(s) using or effected by stealth powers.

    I actually think that #2 and #3 would work well together.

    I know that none of this will be implemented, but they are my suggestions anyways.