Illusion Control/Radiation Emission Guide


Ishtar

 

Posted

OVERVIEW

The combination of illusion control and radiation emission is a really fun set to play. The two power sets synergize quite well and it is one of the easiest combinations to gain permanent hasten, AM, IW and so on. The build even with basic IO enhancement is quite powerful.

Ill/rad can be built as a single hard target solo beast, a solid team support controller and as a high damage strong debuffer. This combination can go without stamina but I do highly recommend against it. The toggle debuffs will make it nearly impossible to do much else except for the occasional hold if you are going with a staminaless build.

The biggest thing to remember with ill/rad is that is has a tremendous amount of control but very little of it is “hard” control. A lot of the control is from either distraction or softer control like fear and slow. ill/rad can give really solid team support though.

WHAT I AM GOING TO TELL YOU

I have added a section detailing the powers. I have added an Enhancement focus at the end of each commentary some powers will want more control, some will want better buff/debuff, some builds will focus on team support. Slotting and enhancement focus will vary depending upon the intent of the payer.

once I have given an overview of the individual powers, I will post some example builds. At least one of the builds will be a maximized AV solo perma-everything billion influence build. That build will have its own section with different options and reasoning for slotting selected.

I will also talk some about power pool selections. Some are “required” and some are completely useless.

The last section of the guide will have a commentary on PvE strategy for soloing and teaming. I am not much of a PvPer so I will limit myself to PvE strategy only.

NOTE: All of this is simply my opinion based upon playing this build quite a lot. I will give the best insight I can but sometimes others may disagree. I will do my best to represent all available opinions but I will emphasize my opinions over the opinions of others. I will add a enhancement focus on to the end of each power commentary that prioritizes the enhancement.


 

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ILLUSION CONTROL POWERS

[u]Spectral Wounds[u]
rating: 9/10
a basic single target attack. Although SW is not effected fully by containment, it does gain a healthy bonus if you can establish containment. This is a great power inpretty much every situation. The only build/play style I can say it is not required for is a dedicated team player. In every other type of build, it is absolutely required. Enhancement focus: accuracy, damage, end redux, recharge

slotting:
Standard IO's: 2 acc, 3 dmg
frankenslotting: devastation, thunderstrike acc/dam, devastation, thunderstrike acc/dam/rech.
Sets: Decimation or Apocalypse for recharge

[u]Blind[u]
rating 10/10
This is the single target hold. It is the only single target hard control offered with this build. Take it for every build type. The damage on this is great at lower levels but fades pretty fast as you get into the upper levels. Use it for minor control and good dmg at low levels and solid control and tertiary damage at higher levels. Blind should always be 5-6 slotted. Enhancement focus: accuracy, hold, damage, endurance, recharge
Slotting:
Standard IO's: 2 acc, 3 hold
frankenslotting: ghost widows embrace, Essence or Curare, Neutronic Shutdown acc/hold/rech, 1 std dmg, 1 std hold
Set: only Unbreakable Constraint (the purple set) is worth a darn by itself

[u]Deceive[u]
Rating: 7/10
this power is often felt to be at least controversial and some consider it outright worthless. I would never build an illusion controller without deceive. It is not only a signature power but it is also one of the longest duration controls available in the game. Deceive has a place in every type of build. Enhancement focus: accuracy, deceive duration, endurance redux, recharge
Slotting:
Standard IO's: 2 acc, 3 deceive duration
frankenslotting: malaise's illusions, perplex, cacophony acc/conf/rech


[u]Flash[u]
Rating: 4/10
This is the ubiquitous AOE hold. For Illusion Control it is a PBAoE that comes with the typical accuracy penalty, long recharge and poor duration. The 3 second casting time makes for a poor “ah crap” button even when well slotted. Despite these multitudinous shortcomings, if maximum control or solid team support is your thing, flash is your thing. One nice touch for illusion is that it comes nice and early in the power set even though it will be near impossible to slot for until at least DO level enhancers. Enhancement focus: accuracy, hold, recharge, end redux
slotting:
Standard IO's: 2 acc, 2 hold, 2 rech
frankenslotting: ghost widows embrace, Essence or Curare, Neutronic Shutdown acc/hold/rech, 1 std rech, 1 std hold, 1 std acc
Set: only Unbreakable Constraint (the purple set) is worth a darn by itself

[u]Superior Invisibility[u]
Rating: 8/10
Toggle invisibility that takes you to the stealth cap without any other stealth powers. Very useful for solo play and can be situationally useful to team support (usually with teleport). Most builds do not include both superior invisibility and group invisibility but there is a good reason for taking both (discussed later in the max recharge build section). Enhancement focus: end redux, defense
Slotting:
Standard IO's: 1-3 end redux
frankenslotting: Luck of the Gambler, Red Fortune, Gift of the Ancients, Serendipity defense/end redux
Set: LotG with +rech if you have the cash

[u]Group Invisibility[u]
Rating: 8/10
click PBAoE invisibility power that takes you to the stealth cap. This is probably more useful for team support builds as it allows higher defense for all team mates effected. Some team mates object to it being used on them. Enhancement focus: recharge, defensive buff
Slotting:
Standard IO's: 1-3 end redux
frankenslotting: Luck of the Gambler, Red Fortune, Gift of the Ancients, Serendipity defense/rech redux
Set: LotG with +rech if you have the cash

[u]Phantom Army[u]
Rating: 9/10
available at level 18. get it then and do not look back. This power is always a 6 slotter no matter what type of build you are using. This power effectively gives you a pocket tank that cannot be killed and can do excellent damage to boot. Enhancement focus: recharge, accuracy, damage, end redux
Slotting:
Standard IO's: 3 rech, 1-2 acc, 1-2 dmg
frankenslotting:3 rech, sovereign right, blood mandate, edict of the master acc/dam
set: Only the purple set is worth a darn for this power.

[u]Spectral Terror[u]
Rating: 10/10
Spectral terror is a great power the moment you take it. It should be taken as soon as possible. ST is a PBAoE fear with a ST terrorize all in one spot. The only thing that could possibly make it better is if it floated along with you. Minimal slotting is required for solid effectiveness. Enhancement focus: recharge
slotting:
Standard IO's: 1-2 rech
frankenslotting: none required
set: Glimpse of the Abyss for the global recharge bonus and damage proc. Only go for 5 of 6t in the set though.

[u]Phantasm[u]
Rating: 9/10
this is the final power and the pet for Illusion Control. Phantasm does decent damage, which must be enhanced to really seem effective. The pet casts a decoy that will help keep baddies distracted from pounding on you and will do some damage. All of the damage that the phantasm decoy does will heal back eventually. The great thing about phantasm is that he stays at range, is very low maintenance and can fly. The bad thing about phantasm is that he does knock back and can cause extra agro with it sometimes. He will also sometimes knock something out of his agro range and simply stop attacking it. Really frustrating sometimes, but overall he is pretty good as pets go. Enhancement focus: accuracy, damage
Slotting: 1-2 acc, 3 dmg
frankenslotting: sovereign right, blood mandate, edict of the master, brilliant leadership acc/dam
sets: not really needed.


 

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RADIATION EMISSION

the radiation emission power set is a fantastic toolbox of goodies for you to use. It offers some of the best debuffs and buffs in the game, extra control and a heal. Overall a VERY potent set.


[u]Radiant Aura[u]
Rating: 8/10
this is a standard PBAoE heal. It heals you and any allies around you. It is great for keeping Mr. Sparkles alive if he takes a bit of splash damage or accidentally draws agro. This power will not make you a main healer but it will help you keep team mates up and running. With all of the damage mitigation that this power set offers, it is all you should ever need. Enhancement focus: heal, recharge, end redux
slotting:
Standard IO's: 2-3 heal, 2-3 rech
frankenslotting: numina's recovery, doctored wounds, miracle, harmonized healing heal/rech/end redux
sets: doctored wounds for the recharge global bonus

[u]Radiation Infection[u]
Rating: 9/10
this is your first toggle debuff. This power toggles to an enemy and debuffs both the target and all foes around the target. The debuff is defense and to-hit. Both of these are enhanceable. The priority of enhancement is hard to say specifically because it can be used as either a team assist (defense debuff) tool or as a damage mitigator (to-hit enhance). Slotting should always include some endurance reduction as well. Enhancement focus: end redux, to-hit debuff, def debuff
slotting:
Standard IO's: 1-2 end redux, 2 def debuff, 2 to-hit debuff
frankenslotting: touch of lady grey def debuff, def debuff/end, def debuff/end/rech, dark watcher's despair to-hit debuff, to-hit debuff/end, to-hit debuff/end/rech
sets: focus on either to-hit debuff or defense debuff with a set for a global recharge bonus

[u]Accelerate Metabolism[u]
Rating: 10/10
a top notch all around buff. Enhances movement speed, recharge, mez resistance, endurance recovery and damage all at once. To make it all the better, it effects not only you but everyone around you when you cast it. Enhancement focus: recharge, end recovery
Slotting:
Standard IO's: 3 rech, 0-3 end mod
frankenslotting: performance shifter, efficacy adapter end mod, end mod/rech, end mod/rech/acc
sets: either performance shifter or efficacy adapter will work as sets. Eficacy adapter is popular for the global recharge bonus

[u]Enervating Field[u]
Rating: 8/10
This is a damage and resistance debuff. It enhances the damage you, and your team, do to the foe it is attached to, it also debuffs the damage that the effected foes do to you and your team. Neither of these aspects of the power are enhanceable, but that is actually not a bad thing because the toggle is quite endurance heavy and must be enhanced for endurance reduction. This is the second of your toggle debuffs and it is a vital selection for your build. Enhancement focus: end redux
slotting:
1-2 std end redux only

[u]Mutation[u]
Rating: 6/10
single target rez with a strong buff attached to it. There is a crash after a short while after the rez but while enhanced, the buff is quite strong, enhancing damage, to-hit, end recovery, recharge rate. When the buff part wears off, the target will be weakened for a short period. This power requires no special enhancement. Enhancement focus: recharge reduction
slotting:
1 rech redux always

[u]Lingering Radiation[u]
Rating: 8/10
Click targeted AoE debuff that debuffs movement speed, recharge rate, regeneration rate. Only the movement speed portion of this debuff is enhanceable. The regen debuff is exceptionally strong. For some builds, this power is indispensable, for others this power is merely useful. In any event, pretty much any ill/rad troller should have this power. Enhancement focus: recharge, acc, slow
slotting:
Standard IO's: 2-3 slow, 2-3 rech, 0-2 acc
frankenslotting: problematic because of poor slow set makeup
sets: tempered readiness is popular for the global recharge bonus.

[u]Choking Cloud[u]
Rating: 5/10
often maligned, sometimes praised, always interesting to discuss power. CC is a PBAoE toggle hold. The usefulness of this power (especially with illusion as a primary) is dubious in my opinion. Other primary power sets have the ability to take maximum advantage of CC. For illusion, it just seems to be an endurance drain to me. Although I do not recommend it for this build, if you are going to take it, the only things can should be enhancing for is endurance reduction and hold duration.
Slotting:
Standard IO's: 3 end redux, 3 hold
frankenslotting: ghost widows embrace, essence of curare, neutronic shutdown, paralytic hold/end, ghost widows embrace, essence of curare acc/hold/rech
sets: none recommended since nothing meets the needs of this power. Only other possible slotting is 3 acc/mez HO and 3 std end redux

[u]Fallout[u]
Rating: 2/10
Fallout is a power that, frankly required a team mate to die to be useful. I generally do not like these powers and the amount of situational usefulness of it is annoying to me. I would rather fill in a power slot with a power that I will get a lot of use out of if at all possible. If you must take it, enhance for damage, accuracy.
Slotting: If you must take it...
Standard IO's: 2 acc, 3 dmg
frankenslotting: positron's blast, detonation: acc/dam, acc/dam/end, air burst acc/dam

[u]EM Pulse[u]
Rating: 10/10
EMP is a powerful hold that can lend the extra hard control that some people feel illusion lacks. It does a good, long hold over a very large area with no accuracy penalty and as a bonus does extra damage to mechanicals. It does include a endurance recovery debuff for a short duration after casting but it is a small price to pay for the most powerful AOE hold in game.
Standard IO's: 2 acc, 2 hold, 2 rech
frankenslotting: ghost widows embrace, Essence of Curare, Neutronic Shutdown acc/hold/rech, 1 std rech, 1 std hold, 1 std acc
Set: only Unbreakable Constraint (the purple set) is worth a darn by itself


 

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build section

[u]standard IO build[u]
the standard IO build works for either IO's or SO's. This is the simplest build and focuses on getting as much as possible for as little as possible. It's kinda like a government contract job.... but.. better quality – really!

Anyways, here is the build:
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(5)
Level 1: Radiant Aura -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(21)
Level 2: Blind -- Acc-I:50(A), Acc-I:50(11), Hold-I:50(11), Hold-I:50(13)
Level 4: Deceive -- Acc-I:50(A), Acc-I:50(15), Conf-I:50(15), Conf-I:50(17), Conf-I:50(17)
Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), EndMod-I:50(21), EndMod-I:50(36), EndMod-I:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(23)
Level 10: Hover -- Flight-I:50(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Health -- Heal-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25), Acc-I:50(25), Acc-I:50(27), Dmg-I:50(27)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(46)
Level 22: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(29), EndRdx-I:50(31), DefBuff-I:50(31), DefBuff-I:50(31), DefBuff-I:50(33)
Level 24: Radiation Infection -- EndRdx-I:50(A), EndRdx-I:50(33), ToHitDeb-I:50(33), ToHitDeb-I:50(34), DefDeb-I:50(37), DefDeb-I:50(40)
Level 26: Lingering Radiation -- Acc-I:50(A), Acc-I:50(34), Slow-I:50(34), RechRdx-I:50(36), RechRdx-I:50(36)
Level 28: Spectral Terror -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 32: Phantasm -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(43), Dmg-I:50(43)
Level 35: Group Invisibility -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: EM Pulse -- Acc-I:50(A), Acc-I:50(39), Hold-I:50(40), Hold-I:50(46), RechRdx-I:50(50), RechRdx-I:50(50)
Level 41: Mental Blast -- Acc-I:40(A), Acc-I:40(42), Dmg-I:40(42), Dmg-I:40(42), Dmg-I:40(43)
Level 44: Indomitable Will -- DefBuff-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Psionic Tornado -- Acc-I:50(A), Acc-I:50(48), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(50)
Level 49: Combat Jumping -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]


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the team support IO only build

this build is designed to support teams strongly and give them solid control and damage mitigation. It is IO only.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(5)
Level 1: Radiant Aura -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
Level 2: Blind -- Acc-I:50(A), Acc-I:50(11), Hold-I:50(13), Hold-I:50(13), Hold-I:50(15)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17), EndMod-I:50(17), EndMod-I:50(19), EndMod-I:50(19)
Level 6: Radiation Infection -- EndRdx-I:50(A), EndRdx-I:50(21), DefDeb-I:50(21), DefDeb-I:50(23), ToHitDeb-I:50(23), ToHitDeb-I:50(25)
Level 8: Flash -- Acc-I:50(A), Acc-I:50(25), Hold-I:50(27), Hold-I:50(27), RechRdx-I:50(29), RechRdx-I:50(29)
Level 10: Recall Friend -- Range-I:50(A), Range-I:50(43)
Level 12: Swift -- Run-I:50(A)
Level 14: Teleport -- Range-I:50(A), Range-I:50(46), Range-I:50(46), EndRdx-I:50(48), EndRdx-I:50(50)
Level 16: Health -- Heal-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), Acc-I:50(31), Acc-I:50(33), Dmg-I:50(33)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(34)
Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 24: Mutation -- RechRdx-I:50(A)
Level 26: Spectral Terror -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 28: Lingering Radiation -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), Slow-I:50(42), Slow-I:50(43)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Phantasm -- Acc-I:50(A), Dmg-I:50(37), Dmg-I:50(37), Dmg-I:50(43)
Level 35: Tactics -- EndRdx-I:50(A), ToHit-I:50(37), ToHit-I:50(39), ToHit-I:50(39)
Level 38: EM Pulse -- Acc-I:50(A), Acc-I:50(39), Hold-I:50(40), Hold-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(50)
Level 44: Power Blast -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), Dmg-I:50(46)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Group Invisibility -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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the uber beyond belief I have inf pouring out of my ears and want to solo the planet build

what it is is what it is. Simply the most solo capable build I can come up with. Most of the slotting differs radically from more “normal” slotting. Much of the power selection is also dictated by adding enough +recharge global sets to get perma hasten, AM, PA, IW and LR. Other slotting is designed to enhance survivability to max within this first and primary constraint. Beyond that point, debuffs are priority, followed finally and lastly by control ability. This build is surprisingly good for teams. I have not yet completed all of the purple sets and still need a couple of LotG +rech globals but the overall bonuses are excellent and the sheer availability of PA and ST make it surprisingly good for team support despite its intended purpose of soloing Avs and Gms. So without further ado, here is the last build:

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5), Decim-Build%:40(50)
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Numna-Regen/Rcvry+:50(21)
Level 2: Blind -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(13), UbrkCons-EndRdx/Hold:50(13)
Level 4: Deceive -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(17)
Level 6: Accelerate Metabolism -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(19), P'Shift-Acc/Rchg:50(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(39), Dct'dW-EndRdx/Rchg:50(40), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Mrcl-Rcvry+:40(50)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25), HO:Nucle(25), HO:Nucle(27), HO:Nucle(27)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(46), P'Shift-End%:50(46)
Level 22: Superior Invisibility -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(29), RedFtn-Def/EndRdx:50(31), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def/Rchg:50(33)
Level 24: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(34)
Level 26: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(34), TmpRdns-Acc/EndRdx:50(34), TmpRdns-Rng/Slow:50(36), TmpRdns-EndRdx/Rchg/Slow:50(36)
Level 28: Spectral Terror -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(36), Abys-Acc/EndRdx:50(37), Abys-Fear/Rng:50(37), Abys-Acc/Fear/Rchg:50(37)
Level 30: Enervating Field -- EndRdx-I:50(A)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), FrcFbk-Rechg%:50(43), S'bndAl-Build%:50(43), ExStrk-Dam%:20(46)
Level 35: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: EM Pulse -- Acc-I:50(A)
Level 41: Mental Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+:50(A), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]3.15% Max End[*]1.5% Enhancement(JumpHeight)[*]4% Enhancement(Confused)[*]1.5% Enhancement(JumpSpeed)[*]39% Enhancement(Accuracy)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]2.75% Enhancement(Terrorized)[*]8% Enhancement(Heal)[*]113.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]95.4 HP (9.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.95%[*]MezResist(Terrorized) 4.4%[*]18.5% (0.31 End/sec) Recovery[*]16% (0.68 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]5% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />

this concludes my guide, I hope that it has been useful for those who want a current ill/rad guide. I have tried to include everything I remember about it here, if I missed something or if I am incorrect about something, please let me know! If you simply disagree with me, that is defiantly yo0ur right and I welcome all opinions, provided they are expressed constructively.

In closing, I hope that everyone has a great time playing their new UBER ill/rad controllers!!!