Please help me improve my Dm/SD


Ishtar

 

Posted

Hiya folks , I would love to improve my build he my favorite scrapper and have had a awesome time with, now i know he can be better and with your help he will be so here goes..Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

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Shadow Skillz: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/Dmg:50(3), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(9), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(11)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/Rchg:50(11), LkGmblr-Def/EndRdx:50(13)
Level 4: Shadow Maul -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(13), Armgdn-Acc/Rchg:50(15), Armgdn-Acc/Dmg/Rchg:50(15), Armgdn-Dmg:50(17)
Level 6: Swift -- Run-I:50(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(19), HO:Golgi(19), HO:Golgi(21), HO:Golgi(21)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), LkGmblr-Rchg+:50(25), Ksmt-ToHit+:30(25)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 18: Dark Consumption -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(33), P'Shift-Acc/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod:50(34)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 26: Soul Drain -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Rchg:50(37), Oblit-Dmg:50(37)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResPsi:40(39), Aegis-Psi/Status:50(39)
Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(39), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(40)
Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Dmg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(45)
Level 41: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/Rchg:50(46), GSFC-ToHit:50(46)
Level 44: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 47: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48), TtmC'tng-ResDam:50(50), TtmC'tng-ResDam/EndRdx:50(50), TtmC'tng-ResDam/Rchg:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 18.6% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 75% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 160.6 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 3.3%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 6.6%
  • 13% (0.22 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 4.5% Resistance(Psionic)
  • 10% RunSpeed



Thank you all and inf is no problem


 

Posted

Your build looks good, I like the slottign you have on siphon life especially. As far as reccomendations, the only things I saw that I would change is that I would swap performance shifter in to dark consumption and touch of death in to smite. this will shift you to slightly better AoE defense while maintaining over cap melee defense. It also helps to mitigate some of the endurance problems you will face (although you will also need to farm both endurance granting accolades).

From the slight bit that I have learned over the last few hours, hope that helps


 

Posted

Tyvm for the reply . I like the performace shifter in dark consumption idea, I did do it before soley for damage output and figuering there will be minions around but to fuel me but they do die rather quickly with soul drain and and dark consumtion in a drawn out fight. Not looking forward to farming for the end Accolades Ughhhhh....


 

Posted

The only problem with your Siphon Life is the no recharge at all in it.

If you remove the three res slots in True Grit and distribute them over your travel powers for the third Zephyr you will cover your AoE hole at the cost of 6% res to fire/cold/etc.

You had Phallanx Fighting set to 1 ally in range, btw.

Dark Consumption serves you better with endurance for the times you get stuck against one single enemy, IMO.

I shuffled your slots around to show what I mean. One of your purples from MG was put in SL, but you can put a Crushing Impact damage/recharge instead for minimal difference.


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Posted

Ty for the advice , a few people questioned why i do not have any recharges in siphon life , the reason is because i feel i have enough recharge to run my chain SM,MG,SL, with my recharge bonuses so more recharge seem redundant to me. I love the suggestion of end mods in DC . I would go for that but 9 out of ten times im on a team and have an abundance of enemies around to fuel myself . I definatly will work slots around for more aoe i know its lacking and that will help alot , anymore suggestion and comments are wanted and ty all again!