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Posts
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Joined
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The lodge is gone. It just so happens I have screenshots of it.
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Problem being that even a sleeveless trenchcoat blocks you from using the Puffy sleeves (or even the regular Sleeves option for gloves because it's not it's own category of top,and Trenchcoats as a whole block a lot of those options.
They really need to get that split into With and Without sleeves categories. I can't tell you how many times I've wanted to use the sleeveless trench and the lil flared sleeve gloves.
I'll go see what i can come up with for the OP and post anything that looks decent.
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I'm having the same issuesI'm close but not quite there yet. I should have something to post tonight.
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That occurred to me after I posted.
Here's my attempt.
Face > Face 10 > Make-Up
Hair > Fancy Braid
Sleeveless Robes > Martial Arts 4
Chest > Tights > Dagger
Shoulders > Swept Point > Smooth
Gloves > Sleeves > Sleeves > Lock
Skirts/Shorts > Shorts 2
Boots > Thigh Highs > Lock -
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I've been trying to create a costume inspired by the Mesmer from Guild Wars for my DB scrapper. Any ideas? I've tried trench coat, long martial arts robes - nothing seems quite right.
Reference pics:
Mesmer 1
Mesmer 2
Mesmer 3
Thanks for any advice.
Mash
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For Mesmer 2, have you tried sleeveless versions of the trench and martial jackets? That way you can get a different look for the sleeves by mixing and matching sleeves and gloves. I recall there are poofy shoulders for Chest and flared sleeves for Gloves, so those might work. -
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Goatee always equals evil.
I dig both of your attempts, Knight.
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Concurrence. -
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No apostrophe in plurals. "Ads," not "ad's."
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I think LJ's recast version is an improvement overall, but the one thing that stands out to me is that we seem to be seeing each figure from a slightly different angle. The wolf looks almost head-on, but the handler looks like we're looking slightly down on him. I think changing the belt to make it a little more even, the way it would appear from a bit of a lower elevation, would go a long way to solving that particular issue.
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It's looking good so far. How many hours have you put into it?
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I'm a fan of your staging, with unusually-angled camera positions, nice font work, subtle texturing, dynamic poses, and dynamic yet minimalistic supporting elements like the stylish crescent backing Hexus Vex. You're getting the effect of a full and complete representation and focus on the primary subject with layers of meaning yet without any distractions. That's one of my favorite types of art pieces.
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Seconded. -
The XP and Influence bonuses seem to work intermittently sometimes. I haven't paid close enough attention to see if there's a breakdown of radio missions versus story arcs versus regular missions, but I have noticed it now and again. No idea if it's intended to work for some missions and not others.
Not a big deal. Those bonuses are nice, but I don't really desire them highly.
The badge indicator in the upper right-hand corner disappears and reappears. This, I assume, is a bug. I notice that on some characters it reappears when I go to a different Day Job location. Also not a big deal.
Overall I like the Day Jobs. Can't think of anything I'd change offhand, other than adding more down the line. -
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I see poeple essentially jealous of the success others can attain through good teamsmanship, leadership, planning, and yes friendships. All I can say, learn to make friends, learn to be a leader, learn to play in a group and you will be able to enjoy the rewards from it, that you so loudly want to deny others.
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What I've been seeing more of lately is that even "good people" are succumbing to merit fever. I have gaming friends on nearly every server, because I have alts on every server. Even the ones I really like have been exclusively running their own missions, selfishly leading teams to complete their own story arcs.
Even when it's more efficient timewise to stay in a single zone and do the various missions held by the team members there, they have been insisting on dragging the entire team in pursuit of their story arc merits.
Before I built this new PC, it was even odds that I would get mapserved going into a mission and 3-to-1 that I would get booted while zoning. That would've left me completely behind. Now it's just an annoyance, but it's still not a productive way to spend my gaming time. If I have an hour to play, I don't want to spend 15 minutes of that running all over the map. Even with the new shortcuts (new trains, Ouroboros), it still eats up time. On low-level toons, those shortcuts are barred to you, which is even more of a timesink.
I'm already starting to get the feeling that I'm the last team leader who does the round-robin approach by doing each person's mission in turn. Players on my teams have commented that I'm "really generous" and things like that, when really all I'm doing is being fair. I'm an INTJ, so I'd rather be just than compassionate, but people are mistaking it for compassion because everyone else is hogging the merits for themselves.
Seems to me that the real solution is to reward merits for just playing normally, whether you're team leader or not. Defenders get the same share of xp regardless of their damage output, so why shouldn't non-leaders share in the merit bounty? That's simpler (and nicer) than telling folks to "be a man and grow a pair," because that way leads to further self-centeredness, and I'd rather treat people the way I want to be treated. -
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You just dont blast the difficulty to the max and you ghost whenever possible. So alot of the time complaints just really arent valid.
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Unless of course, you find this an incredibly dull way to play.
There is nothing more grinding than grinding without even "playing" the game. It's like uber-grinding!!
[/ QUOTE ]I never said it was fun. You just cant expect to do this and have fun at the same time. The two are almost mutually exclusive.
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So why not reward us for playing the game? Why the complicated anti-exploit shenanigans?
Complete a mission, merit. Complete a short story arc, two merits. Complete a long story arc, five merits. Beat up a GM, two merits. Beat up an Event GM, three merits. Beat up an AV, two merits. Complete a TF/SF, whatever it is now. (I haven't done a TF in 3+ years.) Get an easy defeat badge, merit. Get a hard defeat badge, three merits. Get all the exploration badges in a zone, merit.
How would that break the game?
Right now you have people like me who have gotten something like two dozen merits across 50 characters. Even when I sit down and play one toon for a weekend, as I did last weekend, I only get 4 or 6 merits. So I look at the merit system and just think, "Meh, pointless." And yet we still have jerks and exploiters, they're just exploiting slightly different things now. -
Just for fun I actually looked at a merit vendor a little while ago with a level 18 character. I can only see recipes up to level 18. I didn't see any way to select "all recipes" to show me other levels.
How would I know what to work for, if I actually wanted to work for something? Am I doing something wrong or is this another hole in the system? If the latter, didn't anyone mention that in testing? Because it seems a rather obvious oversight.
I think that, like 90% of the recipes, merits are a good idea that are badly executed. They need to just be removed from the game entirely or substantially altered into an actually usable format. -
After playing some more, my conclusion is still the same: no point in even worrying about merits, as I'll never earn enough to get anything I actually want.
When my characters hit 50, they get retired. So for any IOs (and therefore merits) to mean anything to me, I need to be able to get them by level 42. Don't really see that happening without being even more antisocial than I am.
Ran my Blaster with a team earlier in the evening for most of level 45 (8 bubbles worth), faced 3 AVs (Bobcat, Shadowhunter and one other I've forgotten) on someone else's arc. Got zero merits, of course. Total merits on that character: 4.
Kinda not seeing the value of this addition.
Love that I can turn Sprint off again, though. Thanks! (That's not facetious; I really do appreciate that fix. It was bugging me.) -
I have a lot of Kheldians. (Although I'm slowly deleting them to make room for other characters.) The human form can look like anything, so you'll see a wide variety in my designs. Follow the link in my sig to see my Khelds.
PB: Lightrider, Phaeton, Policewoman, Professor Yin-Yang (deleted), Sky Lord, Space-Monkey, Starshina Mir
WS: Deep Sky (deleted), Nightbeam, Nocturnelle, Shockwave Rider, Tunguska Titan
Policewoman, human and Kheldian Peacebringer forms.
Nocturnelle tri-form Warshade - Dwarf, Human, Nova
Edit: I do kind of wonder if having some costume part change across forms is counter to the basic design of the alien-human symbionts. The thing about Kheldians is that the Dwarf and Nova forms are ethereal representations of sentient species the energy-based Kheldians encountered (and bonded with) in the past. Which means that if the Khelds travel to other planets in the future and bond with whoever lives there, they will add a human-like ghostly aspect to their abilities. -
I think that's the best cover so far. I really dig the story, too, very well done.
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I like 'em all, but Li'l Psychic Haze cracks me up.
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I really like the last Blood Rose one, and the backstory is cool. (Is she on Virtue? I thought I saw and/or teamed with a Blood Rose there. Although maybe it was Infinity. ...I have a lot of alts.)