Looking for some feedback


Aggelakis

 

Posted

On this piece. It's just a WIP, but the line art is mostly done aside from the background. Advanced critique encouraged. Redline it if you want. I want to get an idea of how far I have to go before I can open up for commissions, something I have been thinking about trying for a while.

I know the guy has no eyebrows. For some reason unknown to me I always draw him that way.


 

Posted

The Handler looks a little off. I know he's kind of sideways but it looks like he's missing an arm. You see a bit of his shoulder, I think having a bit of his hand sticking out as well would help. Maybe put some folds or definition in the trenchcoat to better define his legs under that (?)


 

Posted

Looks really good! Though the werewolf's ears look a little to long and pointed. Try seeing what its like shortening them and blunting the ends. Other then that, the bit of tail you can see behind him looks a bit to thin. Wonderful though no matter what


Anything not nailed down is mine, anything i can pry loose wasn't nailed down good enough.

Criticism is always better when it's constrictive, and not sarcastic ~ Obsidius

 

Posted

The Handler looks like he has no body definition from about waist down...you should be able to see a small hip bump (not as significant as a woman's hip, but it still exists!), and the lines of his legs (or at least the knee of the leg that is put forward) inside the trenchcoat.

I agree with the ear changes mentioned above for Fenris, plus maybe some muzzle wrinkles (top of the nose wrinkles a LOT when open-mouth growling like that), but otherwise am totally in squee with him.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I love the Wolf great job. I think the top part of his jaw should be wider than the bottom part, but all in all ... nice work.

The handler is a little too straight. The top of the chest should be a little thicker (come out in front), the butt should come out a bit (below the belt obviously), and I think that his left leg (to our right) should leave the waist with a straigher line (not with the smooth curve you have there).

But all-n-all ... good looking ... and you can totally ignore everything I said ... it's just comments.


Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster

 

Posted

Well the handlers body has been pretty well critequed so i got nothing to add to that. but i noticed 2 things that could use improving. The head on the handler is slightly out of proportion, and the lines around the wolves eyes could use some darkening. other then that and the things mentioned above a very cool picture.


 

Posted

I did some creative photoshopping to see if I could proportion the man better... I tried not to alter your piece too much. I had to split him at the belt, decrease the upper torso to give the illusion his legs were longer, which to me was the main problem. He appeared to be missing his calves... I added the other boot, and some minimal touches to fit back the figure's lower body, now thinner and longer back to his waist. Finally I used a perspective adjustment to make the hand the same size as it was before to complete the original foreshortening...

Here is a side by side comparison for your approval, if you would like the original size version (since you worked very large), pm me your email and I will send it to you... hope that helps.

LJ


 

Posted

that made a big difference. although there is still more to do


 

Posted

I think LJ's recast version is an improvement overall, but the one thing that stands out to me is that we seem to be seeing each figure from a slightly different angle. The wolf looks almost head-on, but the handler looks like we're looking slightly down on him. I think changing the belt to make it a little more even, the way it would appear from a bit of a lower elevation, would go a long way to solving that particular issue.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Its a great piece. The only thing I found off was the guys leg behind the wolfs front arm.

I see what LJ did. The only thing I see that DEFINATLY needs to be done is the length of the coat. The way LJ did it is perfect. Seeing the leg go down makes the perception and dimension of it all fit better. I really think thats the only thing that needs to be changed. The rest is just art technique or whatever I think. But fyi, I cant draw for *beep*.


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Ok, so what kind of emotion detail are you going for here?

The handler is pointing at the viewer, the wolf is snarling. Maybe you want the viewer to feel like this is the last moment in time before a scary fleshripping-death attack order is sprung on him?

How scary though? The wolf, though quite imposing anatomically, seems relaxed in body, kind of like an orangutan almost. In the face, the eyes seem to be human-conscionable, almost considerate in the way they're posed. The snarl, while large, seems to be well within his mouth limits. It all comes together to suggest he's generally comfortable in his current position, if a bit annoyed the viewer is in proximity, like perhaps he's exhibiting more of a balanced-maternal-protection reflex with the handler. In that sense, the handler comes across more like a little boy complaining (or making up a story) about the viewer as a bully.

Some techniques that can add more fear to the scene might include redrawing the wolf's eyes so that they're less human and more demonic or soulless, rework the fur to be more standing on end instead of casually tousled where it may, and/or tensing up the musculature or adding a sense of restraints that the wolf has almost purely-muscled out of, (like reworking the snarl in such a way to suggest he's unnaturally pushing his teeth out far beyond the normal limits of what a mouth can handle, all just to get an inch closer to the viewer).

A physical restraint isn't necessarily required, especially if the handler can be reworked a bit to suggest a psychological restraint. His off hand can be gently but dedicatedly pinching the beast's ear (or some other minor vulnerable spot) for example. Or maybe the off hand can be grasping a wolf whistle near his lips, and his mouth is smirkily open and his lungs are near a healthy capacity of inhalement.

That's only one emotional approach though. You could go many different ways with this. What are you trying/hoping for?


 

Posted

Ok, finally caught on to what bugs me about the piece.

Does this gentleman only have one arm? The position he's standing should not quite obscure an arm entirely. We should still see some aspect of it either behind or in front of him.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Thank you all for the feedback, I used just about every piece of advice given, here is the result.

Here is what I added/changed

Added Handler's arm holding warwolf whistle
moved belt to make his legs longer, torso shorter, and improve perspective
thickened torso
changed bottom of overcoat to show other boot better
added definition to legs
added more wrinkles to Fenris' nose
Blacked out the whites of Fenris' eyes to make them appear less human
made hair on back stand up instead of regular
made tail thicker
added Fenris' control chains

Fenris wouldn't be Fenris without the long sharp ears. They stay!


 

Posted

a dramatic improvement, the wolf looks alot fiercer now.

ofcourse, there is still room for more improvement but im sure you've learned alot from this picture and from the people that posted there opinions and im sure, the next picture we see from you will rock our collective sock's off.