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  1. Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murky: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(5)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(9)
    Level 2: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), HO:Nucle(13)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(19), S'fstPrt-ResDam/Def+:30(21)
    Level 6: Death Shroud -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Acc/Dmg/Rchg:50(21), SScrappersS-Dmg/EndRdx/Rchg:50(23), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(23), SScrappersS-Rchg/+Crit:50(25), EndRdx-I:50(25)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), HO:Nucle(29), Theft-+End%:30(31)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(33)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(33), Ksmt-ToHit+:30(33)
    Level 14: Super Speed -- Zephyr-ResKB:50(A)
    Level 16: Dark Regeneration -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Theft-+End%:30(36)
    Level 18: Dark Consumption -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(37), P'Shift-EndMod/Acc:50(37)
    Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 28: Cloak of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(42), SipInsght-Acc/Rchg:50(42), SipInsght-ToHitDeb/EndRdx/Rchg:50(43), SipInsght-Acc/EndRdx/Rchg:50(43)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46), HO:Nucle(46)
    Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48), LkGmblr-Def:50(48)
    Level 38: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 41: Physical Perfection -- P'Shift-End%:50(A), RgnTis-Regen+:30(50), P'Shift-EndMod:50(50)
    Level 44: Soul Transfer -- RechRdx-I:50(A)
    Level 47: Stealth -- LkGmblr-Rchg+:50(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(13), Numna-Regen/Rcvry+:50(15)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), EndMod-I:50(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Musculature Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Rularuu Core Superior Ally
    ------------
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 31.75% Defense(Smashing)
    • 31.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.38% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 57.5% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 19% SpeedFlying
    • 175.7 HP (13.12%) HitPoints
    • 19% JumpHeight
    • 19% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilized) 15.4%
    • MezResist(Stunned) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 20% (1.12 HP/sec) Regeneration
    • 19% SpeedRunning
    • 2% XPDebtProtection
    • 36% GlobalChanceMod PlayerCrit



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  2. Quote:
    Originally Posted by Hindenburg View Post
    You could remove a slot from CoD and Weave.

    since you have 9% Acc buff seven times.
    Thanks!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murky: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(40)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(17)
    Level 2: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(40)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(34)
    Level 6: Death Shroud -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(48)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Nictus-Acc/Heal:50(39), Nictus-Acc/EndRdx/Heal/HP/Regen:50(48)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(39), S'fstPrt-ResDam/Def+:30(50)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(42)
    Level 14: Super Speed -- Zephyr-ResKB:50(A)
    Level 16: Dark Regeneration -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
    Level 18: Dark Consumption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/EndRdx:50(37)
    Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(48)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
    Level 28: Cloak of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(39), SipInsght-Acc/Rchg:50(40), SipInsght-ToHitDeb/EndRdx/Rchg:50(42), SipInsght-Acc/EndRdx/Rchg:50(46)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:50(34)
    Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Rchg+:50(45)
    Level 38: Dark Blast -- Empty(A)
    Level 41: Shadow Meld -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(43)
    Level 44: Soul Transfer -- RechRdx-I:50(A)
    Level 47: Stealth -- LkGmblr-Rchg+:50(A)
    Level 49: Burnout -- RechRdx-I:50(A)
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Vigor Core Paragon
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(50), Numna-Regen/Rcvry+:50(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 32.38% Defense(Smashing)
    • 32.38% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.13% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 45% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 165.7 HP (12.37%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 6.6%
    • 4% (0.07 End/sec) Recovery
    • 40% (2.23 HP/sec) Regeneration
    • 4% RunSpeed
    • 2% XPDebtProtection



    Code:
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  3. I'll probably go with vigor core for alpha. It's softcapped for s/l. Decent recharge. Any suggestions on how to improve it?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murky: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:50(5)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(13)
    Level 2: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/Rchg:50(9)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(17)
    Level 6: Death Shroud -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(25)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27), Nictus-Acc/Heal:50(29), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(19), S'fstPrt-ResDam/Def+:30(50)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(13)
    Level 14: Super Speed -- Zephyr-ResKB:50(A)
    Level 16: Dark Regeneration -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(33)
    Level 18: Dark Consumption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod/Acc/Rchg:50(34), Efficacy-Acc/Rchg:50(34), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/EndRdx:50(36)
    Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(39)
    Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam:40(50)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), C'ngImp-Acc/Dmg/Rchg:50(45)
    Level 35: Cloak of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(46), SipInsght-Acc/EndRdx/Rchg:50(46), SipInsght-Acc/Rchg:50(48), SipInsght-ToHitDeb/EndRdx/Rchg:50(48)
    Level 38: Dark Blast -- Empty(A)
    Level 41: Shadow Meld -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
    Level 44: Soul Transfer -- RechRdx-I:50(A)
    Level 47: Stealth -- LkGmblr-Rchg+:50(A)
    Level 49: Burnout -- RechRdx-I:50(A)
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Vigor Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(31), EndMod-I:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 32.38% Defense(Smashing)
    • 32.38% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.13% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 45% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 165.7 HP (12.37%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 6.6%
    • 1.5% (0.03 End/sec) Recovery
    • 40% (2.23 HP/sec) Regeneration
    • 4% RunSpeed
    • 2% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1511;664;1328;HEX;|
    |78DA7554C96EDA50147DC67608530221100809102081305BEDBEAA4A1B550A12291|
    |F805CEA520B17A8216D5876DF71D5BFE81775DF558765A40EF4DAF79422A13E818E|
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    |E081B2FC86D0CF719651965F8845792DDA5C63B435E6C61A73738D395F633ACAF26|
    |B2324B8F78585738204A7D03AA333A9AD12FF5DB195CC3F8A2EFD82|
    |-------------------------------------------------------------------|
  4. Quote:
    Originally Posted by newchemicals View Post
    Maybe you hit on something. I just saw a post in my thread about someone else with a 4800 series card getting crashes since 12/6 patch.

    No those drivers have been good with the 4xxx cards for a long time.

    Linky
    http://boards.cityofheroes.com/showp...2&postcount=23
    I didn't have any trouble last night with the 11-9 ATI drivers. I even had the graphic slider turned back up.

    Seeing that link makes me wonder if the graphical problems were a symptom of something else ...
  5. I was using the ATI 11-4 drivers. I updated to 11-11 but still crashed. I'm going to try the 11-9 driver.

    It was recommended here: http://boards.cityofheroes.com/showthread.php?t=278655
  6. I was running in with the basic graphics slider turn all the way up. My frame rate would drop when I turned my character when a lot of things were happening then eventually the coh client would crash. I turned it down a notch this morning. Not sure yet if it helped or not (needs more testing). EDIT - I've also been having problems with textures not loading properly, mob faces not showing up (show up black-empty), buttons missing graphics, those kinds of things.

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at December 8, 2011 07:15 (-05:00)
    Operating System: Windows Vistaâ„¢ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 02/26/09 12:20:09 Ver: 08.00.15
    Central Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
    Memory: 12278MB
    .Net Memory Report: 10238MB out of 12278MB available
    Page File: 22435MB (2046MB currently in use)
    C Drive: (ST31000528AS ATA Device) 607090MB out of 953866MB (63%) free
    D Drive: (PLEXTOR DVDR PX-806SA ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 7.00.6002.18107 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI Radeon HD 4800 Series
    Manufacturer / Chip: Advanced Micro Devices, Inc. / ATI display adapter (0x9440)
    Video Memory: 2796 MB
    Driver Version: 8.17.0010.1103
    Driver Date: 10/25/2011 9:04:28 PM
    Driver Language: English

    Sound Device Description: Speakers (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6530
    Driver Date: 4/7/2010 3:23:12 PM

    Sound Device Description: SPDIF Interface (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6530
    Driver Date: 4/7/2010 3:23:12 PM

    Sound Device Description: Digital Output (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6530
    Driver Date: 4/7/2010 3:23:12 PM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P6T DELUXE V2
    Motherboard Version: Rev 1.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 02/26/09 12:20:09 Ver: 08.00.15
    BIOS Version: 022609 - 20090226
    BIOS Release: 20090226000000.000000+000


    Registry Information for Current User
    Resolution: 1680x1050
    3D Resolution: 1680x1050 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: High quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: Low quality
    Environmental Reflections: Low quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: High performance
    Occlusion Strength: Slight
    Blur: Fast
    Ambient Resolution: High performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.512
    Music Sound Volume: 0.105

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.750
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 699205 bytes/second
    Current Game Version: 1950.201101250108.0
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    .\sound\ogg\DemonSummoning has 1 file
    .\sound\ogg\powers has 14 files
    .\texture_library\MAPS\city has 2 files
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\NewPlayerTutorial has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 42 files
    .\texture_library\P_MAPS has 2 files
    .\texture_library\V_MAPS\City has 2 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files




    Logfile of Trend Micro HijackThis v2.0.4
    Scan saved at 7:21:42 AM, on 12/8/2011
    Platform: Windows Vista SP2 (WinNT 6.00.1906)
    MSIE: Internet Explorer v9.00 (9.00.8112.16421)
    Boot mode: Normal

    Running processes:
    C:\Program Files (x86)\Motorola\MotoHelper\MotoHelperAgent.exe
    C:\Program Files (x86)\Analog Devices\SoundMAX\SoundMAX.exe
    C:\Program Files (x86)\Analog Devices\Core\smax4pnp.exe
    C:\Program Files (x86)\Mozilla Firefox\firefox.exe
    C:\Users\inverted\Downloads\HijackThis.exe

    R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
    R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
    R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
    R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
    R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
    R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant =
    R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch =
    R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Local Page = C:\Windows\SysWOW64\blank.htm
    R1 - HKCU\Software\Microsoft\Windows\CurrentVersion\Int ernet Settings,ProxyOverride = *.local;192.168.*.*
    R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName =
    F2 - REG:system.ini: UserInit=userinit.exe
    O1 - Hosts: ::1 localhost
    O2 - BHO: Increase performance and video formats for your HTML5 <video> - {326E768D-4182-46FD-9C16-1449A49795F4} - C:\Program Files (x86)\DivX\DivX Plus Web Player\ie\DivXHTML5\DivXHTML5.dll
    O2 - BHO: Windows Live ID Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll
    O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files (x86)\Java\jre6\bin\jp2ssv.dll
    O4 - HKLM\..\Run: [SoundMAXPnP] C:\Program Files (x86)\Analog Devices\Core\smax4pnp.exe
    O4 - HKLM\..\Run: [DivXUpdate] "C:\Program Files (x86)\DivX\DivX Update\DivXUpdate.exe" /CHECKNOW
    O4 - HKLM\..\Run: [StartCCC] "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\CLIStart.exe" MSRun
    O4 - HKUS\S-1-5-19\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /detectMem (User 'LOCAL SERVICE')
    O4 - HKUS\S-1-5-19\..\Run: [WindowsWelcomeCenter] rundll32.exe oobefldr.dll,ShowWelcomeCenter (User 'LOCAL SERVICE')
    O4 - HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /detectMem (User 'NETWORK SERVICE')
    O11 - Options group: [ACCELERATED_GRAPHICS] Accelerated graphics
    O16 - DPF: {E2883E8F-472F-4FB0-9522-AC9BF37916A7} - http://platformdl.adobe.com/NOS/getPlusPlus/1.6/gp.cab
    O22 - SharedTaskScheduler: Component Categories cache daemon - {8C7461EF-2B13-11d2-BE35-3078302C2030} - C:\Windows\system32\browseui.dll
    O23 - Service: Andrea ADI Filters Service (AEADIFilters) - Unknown owner - C:\Windows\system32\AEADISRV.EXE (file missing)
    O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing)
    O23 - Service: AMD External Events Utility - Unknown owner - C:\Windows\system32\atiesrxx.exe (file missing)
    O23 - Service: Boonty Games - BOONTY - C:\Program Files (x86)\Common Files\BOONTY Shared\Service\Boonty.exe
    O23 - Service: Dragon Age: Origins - Content Updater (DAUpdaterSvc) - BioWare - c:\program files (x86)\steam\steamapps\common\dragon age ultimate edition\bin_ship\DAUpdaterSvc.Service.exe
    O23 - Service: DeviceMonitorService - Nero AG - C:\Program Files (x86)\Motorola Media Link\Lite\NServiceEntry.exe
    O23 - Service: @dfsrres.dll,-101 (DFSR) - Unknown owner - C:\Windows\system32\DFSR.exe (file missing)
    O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
    O23 - Service: MotoHelper Service (MotoHelper) - Unknown owner - C:\Program Files (x86)\Motorola\MotoHelper\MotoHelperService.exe
    O23 - Service: @comres.dll,-2797 (MSDTC) - Unknown owner - C:\Windows\System32\msdtc.exe (file missing)
    O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
    O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
    O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing)
    O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
    O23 - Service: @%SystemRoot%\system32\SLsvc.exe,-101 (slsvc) - Unknown owner - C:\Windows\system32\SLsvc.exe (file missing)
    O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing)
    O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing)
    O23 - Service: Steam Client Service - Valve Corporation - C:\Program Files (x86)\Common Files\Steam\SteamService.exe
    O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing)
    O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing)
    O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing)
    O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing)
    O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing)
    O23 - Service: @%ProgramFiles%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing)

    --
    End of file - 6127 bytes
  7. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shod: Level 50 Mutation Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Thermal Radiation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Shriek -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
    Level 1: Warmth -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(5), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(7)
    Level 2: Scream -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(17)
    Level 4: Cauterize -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(29), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(31), Mrcl-Heal:40(31)
    Level 6: Fire Shield -- HO:Centri(A), HO:Centri(33)
    Level 8: Shout -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(21)
    Level 10: Plasma Shield -- HO:Centri(A), HO:Centri(33)
    Level 12: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), DefBuff-I:50(43)
    Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36)
    Level 16: Power of the Phoenix -- RechRdx-I:50(A)
    Level 18: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(42), RedFtn-EndRdx:50(42)
    Level 20: Thaw -- GA-3defTpProc:30(A)
    Level 22: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(27)
    Level 24: Vengeance -- Krma-ResKB:30(A)
    Level 26: Screech -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(29), Stpfy-Stun/Rng:50(34), Stpfy-Acc/Stun/Rchg:50(36), Stpfy-KB%:50(36)
    Level 28: Forge -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(50)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(40)
    Level 32: Boxing -- Empty(A)
    Level 35: Heat Exhaustion -- Acc-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
    Level 38: Melt Armor -- AnWeak-Acc/Rchg:50(A), ShldBrk-Acc/Rchg:30(39), LdyGrey-%Dam:50(39), Achilles-ResDeb%:20(39), ShldBrk-%Dam:30(40), RechRdx-I:50(42)
    Level 41: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-Acc/Rchg:50(46), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(46)
    Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam/EndRdx:50(45), Aegis-ResDam/EndRdx:50(48)
    Level 47: Weave -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(48)
    Level 49: Charged Armor -- ResDam-I:40(A), Aegis-ResDam/EndRdx:40(50), TtmC'tng-ResDam/EndRdx:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(34), EndMod-I:50(34)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 8.5% Defense(Melee)
    • 7.25% Defense(Smashing)
    • 7.25% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 24.44% Defense(Energy)
    • 24.44% Defense(Negative)
    • 6% Defense(Psionic)
    • 31.63% Defense(Ranged)
    • 13.5% Defense(AoE)
    • 21% Enhancement(Accuracy)
    • 11% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 11.25% Enhancement(RechargeTime)
    • 27% FlySpeed
    • 100.4 HP (9.37%) HitPoints
    • 27% JumpHeight
    • 27% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 2.2%
    • 18.5% (0.31 End/sec) Recovery
    • 22% (0.98 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 27% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fierce Nature: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: O2 Boost -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(5), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(7)
    Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(17)
    Level 4: Ball Lightning -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Acc/Dmg/EndRdx:50(21), Det'tn-Dmg/Rng:50(21), AirB'st-Acc/Dmg:50(23)
    Level 6: Combat Jumping -- Krma-ResKB:30(A)
    Level 8: Freezing Rain -- RechRdx-I:30(A), RechRdx-I:30(23), RechRdx-I:30(25), LdyGrey-%Dam:30(25)
    Level 10: Short Circuit -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(31)
    Level 12: Hurricane -- ToHitDeb-I:50(A), DampS-ToHitDeb/Rchg/EndRdx:50(17), DampS-ToHitDeb/EndRdx:50(34), DampS-ToHitDeb:50(34)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Steamy Mist -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(31), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam:40(33)
    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 20: Kick -- Empty(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def:50(36), RedFtn-EndRdx:50(37)
    Level 26: Tornado -- BldM'dt-Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), Dmg-I:50(42)
    Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(37), Lock-Rchg/Hold:50(37), Lock-EndRdx/Rchg/Hold:50(39), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-%Hold:50(39)
    Level 30: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(50)
    Level 32: Lightning Storm -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Dmg/EndRdx/Rchg:50(40), Dev'n-Acc/Dmg/Rchg:50(40), Dev'n-Dmg/Rchg:40(40), Thundr-Acc/Dmg:50(42)
    Level 35: Assault -- EndRdx-I:50(A)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(43), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(46), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
    Level 41: Power Build Up -- RechRdx-I:50(A)
    Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(48), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam:40(50)
    Level 47: Force of Nature -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Snow Storm -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), EndMod-I:50(45)
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 6.44% Defense(Fire)
    • 6.44% Defense(Cold)
    • 23.63% Defense(Energy)
    • 23.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 28.31% Defense(Ranged)
    • 9.88% Defense(AoE)
    • 3.6% Max End
    • 6% Enhancement(Heal)
    • 10% Enhancement(RechargeTime)
    • 21% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 18% FlySpeed
    • 38.15 HP (3.75%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 1.65%
    • 16% (0.27 End/sec) Recovery
    • 24% (1.02 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 18% RunSpeed
    • 1% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  9. Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Advantageous 2.0: Level 50 Technology Defender
    Primary Power Set: Force Field
    Secondary Power Set: Dual Pistols
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(3), DefBuff-I:50(3)
    Level 1: Pistols -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(5), Thundr-Dmg/Rchg:30(5), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Acc/Dmg/EndRdx:30(9), Thundr-Dmg/EndRdx/Rchg:30(11)
    Level 2: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(15)
    Level 4: Empty Clips -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(21), Det'tn-Dmg/Rchg:50(23), Det'tn-Acc/Dmg/EndRdx:50(23), Det'tn-Dmg/EndRdx/Rng:50(25)
    Level 6: Insulation Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(7), DefBuff-I:50(7)
    Level 8: Fly -- Flight-I:50(A)
    Level 10: Swap Ammo
    Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(17), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-Def:50(19), RedFtn-EndRdx:50(21)
    Level 14: Personal Force Field -- RechRdx-I:50(A)
    Level 16: Bullet Rain -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(25), Det'tn-Dmg/Rchg:50(27), Det'tn-Acc/Dmg/EndRdx:50(27), Det'tn-Dmg/EndRdx/Rng:50(33)
    Level 18: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(34), Ksmt-Def/EndRdx:30(36), Ksmt-Def/EndRdx/Rchg:30(36)
    Level 20: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
    Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
    Level 24: Vengeance -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(50)
    Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Acc/Dmg/EndRdx:50(34), Det'tn-Dmg/EndRdx/Rng:50(34)
    Level 28: Executioner's Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(36)
    Level 35: Piercing Rounds -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(43)
    Level 38: Hail of Bullets -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(45), M'Strk-Dmg/Rchg:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46)
    Level 41: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(43)
    Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(50)
    Level 47: Weave -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(48), GftotA-Def/EndRdx:40(48), GftotA-Def:40(50)
    Level 49: Conserve Power -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    Level 10: Chemical Ammunition
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(48)
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 8.19% Defense(Smashing)
    • 8.19% Defense(Lethal)
    • 13.5% Defense(Fire)
    • 13.5% Defense(Cold)
    • 19.75% Defense(Energy)
    • 19.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 10.38% Defense(Melee)
    • 22.25% Defense(Ranged)
    • 21% Defense(AoE)
    • 21% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 27% FlySpeed
    • 38.15 HP (3.75%) HitPoints
    • 27% JumpHeight
    • 27% JumpSpeed
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 8.25%
    • MezResist(Stun) 1.65%
    • 22.5% (0.38 End/sec) Recovery
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 7.5% Resistance(Energy)
    • 27% RunSpeed
    • 4% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  10. How about this one?


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fierce Nature: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
    Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/Rng(21), AirB'st-Acc/Dmg(23)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25), LdyGrey-%Dam(25)
    Level 10: Short Circuit -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Acc/Dmg(29), Sciroc-Acc/Dmg/EndRdx(31)
    Level 12: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DampS-ToHitDeb/EndRdx(34), DampS-ToHitDeb(34)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Steamy Mist -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx(33)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 20: Kick -- Empty(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(37)
    Level 26: Tornado -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(27), Dmg-I(42)
    Level 28: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
    Level 30: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Build%(42), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
    Level 32: Lightning Storm -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(40), Thundr-Acc/Dmg(42)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx(50)
    Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Snow Storm -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 6.438% Defense(Fire)
    • 6.438% Defense(Cold)
    • 23.63% Defense(Energy)
    • 23.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 28.31% Defense(Ranged)
    • 9.875% Defense(AoE)
    • 1.8% Max End
    • 10% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 2.5% Enhancement(Held)
    • 21% Enhancement(Accuracy)
    • 18% FlySpeed
    • 53.41 HP (5.252%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 1.65%
    • 10% (0.167 End/sec) Recovery
    • 34% (1.444 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.875% Resistance(Energy)
    • 18% RunSpeed
    • 1% XPDebtProtection



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  11. Quote:
    Originally Posted by Red Valkyrja View Post
    It seems that the "DemonLieu_Taunt_01.ogg" is not what the Ember Demon uses. Any ideas on what is might be?
    Be sure to put it in the DemonSummoning folder, not the powers folder.
  12. Quote:
    Originally Posted by St_Angelius View Post
    Heya guys, now, i'll start off by making the poin that i am a tanker n00b but i am determined to get one past it's teen (hopefully eventually to 50) and my lastest is a Fire/Fire tank. so i was wondering if you nice people could help me out, maybe even make some build sugestions for me. I'd like to keep the PBAoE's in there, and also have fly (for thematic reasons rather than anything practical) even though i know fly isn't that great for tanks. would prefer it to be more defensive than offensive but still pack a nice punch. I've gone through a few pages here and don't see much about fire tanks so any help is greatly apreciated
    Fly won't give you knockback or immobilize protection. You'll want to slot for -knockback and pick up burn for immob.

    Later, you'll want weeve and lots of defense from IO sets. I'm pretty sure that'll be expensive.

    This is my build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Civilized: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Blazing Aura Empty(A), Empty(11), Empty(19), Empty(25), Empty(31), Empty(43)
    Level 1: Scorch Empty(A), Empty(3), Empty(3), Empty(9), Empty(37)
    Level 2: Fire Shield Empty(A), Empty(7), Empty(7), Empty(11)
    Level 4: Healing Flames Empty(A), Empty(5), Empty(5), Empty(9), Empty(27), Empty(27)
    Level 6: Swift Empty(A)
    Level 8: Combat Jumping Empty(A)
    Level 10: Boxing Empty(A)
    Level 12: Plasma Shield Empty(A), Empty(13), Empty(13), Empty(15)
    Level 14: Super Jump Empty(A), Empty(15), Empty(46)
    Level 16: Combustion Empty(A), Empty(17), Empty(17), Empty(19), Empty(37), Empty(46)
    Level 18: Health Empty(A), Empty(50), Empty(50)
    Level 20: Stamina Empty(A), Empty(21), Empty(21)
    Level 22: Tough Empty(A), Empty(23), Empty(23), Empty(25)
    Level 24: Acrobatics Empty(A)
    Level 26: Build Up Empty(A), Empty(31), Empty(40)
    Level 28: Fire Sword Circle Empty(A), Empty(29), Empty(29), Empty(31), Empty(34), Empty(43)
    Level 30: Fiery Embrace Empty(A), Empty(34), Empty(40)
    Level 32: Consume Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
    Level 35: Incinerate Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
    Level 38: Greater Fire Sword Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
    Level 41: Char Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
    Level 44: Melt Armor Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
    Level 47: Fire Ball Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
    Level 49: Rise of the Phoenix Empty(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet



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  13. Quote:
    Originally Posted by Sinful_Obsession View Post
    Just for a helping word to all the elders of CoH folks, how viable a combination is this for a person who solos exclusively Pve and are their any current guides out there?
    I have a storm/electric. I pretty much solo'ed him to 39 over the course of 5 years. (Playing him every now and then, not constantly.) It's a great set for a theme'd type character, but you would be far better off picking something like dark as a secondary.
  14. [ QUOTE ]

    I won't commit PvP wise but PvE, I just don't see a fire/rad getting a whole lot of benefit from slotting IO sets. That might change when i11 comes out with more variety of sets. But right now, they just don't offer my build any value.


    [/ QUOTE ]

    I've seen the light, and IO's can improve my build. My main concern is having more recharge and more recovery. The goal is to have a aoe control up every fight.

    (This is in no way a leveling build or PvP or anything other than me making minimal sacrifices to gain more recharge and recovery.)

    Hero Plan by Mids' Hero Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Paralytic - Accuracy/Recharge[*] (3) Paralytic - Accuracy/Hold/Recharge[*] (3) Essence of Curare - Accuracy/Hold[*] (5) HamiO:Endoplasm Exposure[*] (5) HamiO:Endoplasm Exposure[*] (7) Recharge Reduction IO[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (43) Doctored Wounds - Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (11) HamiO:Enzyme Exposure[*] (13) HamiO:Enzyme Exposure[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 10: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (17) Endurance Reduction IO[/list]Level 12: Fire Cages <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (21) Positron's Blast - Damage/Range[*] (21) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Cinders <ul type="square">[*] (A) Paralytic - Accuracy/Recharge[*] (23) Paralytic - Accuracy/Hold/Recharge[*] (23) Essence of Curare - Accuracy/Hold[*] (25) HamiO:Endoplasm Exposure[*] (25) HamiO:Endoplasm Exposure[*] (27) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (43) Endurance Modification IO[*] (46) Endurance Modification IO[/list]Level 22: Flashfire <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (27) Stupefy - Endurance/Stun[*] (29) Stupefy - Stun/Range[*] (29) Stupefy - Accuracy/Endurance[*] (31) Stupefy - Accuracy/Stun/Recharge[*] (31) Recharge Reduction IO[/list]Level 24: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (31) Tempered Readiness - Endurance/Recharge/Slow[*] (33) Tempered Readiness - Accuracy/Endurance[*] (33) Tempered Readiness - Accuracy/Damage/Slow[*] (33) Tempered Readiness - Range/Slow[*] (34) Recharge Reduction IO[/list]Level 26: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 28: Tactics <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (34) HamiO:Cytoskeleton Exposure[*] (34) To Hit Buff IO[/list]Level 30: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (36) Blood Mandate - Damage[*] (36) Accuracy IO[*] (36) HamiO:Nucleolus Exposure[*] (46) Sovereign Right - Resistance Bonus[/list]Level 35: Fallout <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (37) Positron's Blast - Damage/Endurance[*] (37) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Damage/Range[*] (40) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Paralytic - Accuracy/Recharge[*] (39) Paralytic - Accuracy/Hold/Recharge[*] (39) Essence of Curare - Accuracy/Hold[*] (39) HamiO:Endoplasm Exposure[*] (40) HamiO:Endoplasm Exposure[*] (40) Recharge Reduction IO[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (42) Positron's Blast - Damage/Endurance[*] (42) Positron's Blast - Damage/Recharge[*] (42) Positron's Blast - Damage/Range[*] (43) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 44: Fire Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (45) Decimation - Damage/Endurance[*] (45) Decimation - Damage/Recharge[*] (45) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 47: Consume <ul type="square">[*] (A) Accuracy IO[*] (48) Accuracy IO[*] (48) Endurance Modification IO[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[*] (50) Defense Buff IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3.15% Max Endurance[*]+27% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+47.5% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+3% Enhancement(Stun)[*]+36.2 (3%) HitPoints[*]+MezResist(Immobilize) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+16% Recovery[*]+10% Regeneration[*]+5.99% Resistance(Fire)[*]+5.99% Resistance(Cold)[*]+1.26% Resistance(Toxic)[*]+1.26% Resistance(Psionic)[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]


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    </pre><hr />
  15. [ QUOTE ]
    Any chance I could talk you into updating your build with IO Set information? I'm starting up a Fire/Rad and looking for information and recommendations.

    [/ QUOTE ]

    I won't commit PvP wise but PvE, I just don't see a fire/rad getting a whole lot of benefit from slotting IO sets. That might change when i11 comes out with more variety of sets. But right now, they just don't offer my build any value.

    This is what I did:

    Hero Plan by Mids' Hero Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Kedem: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (3) HamiO:Endoplasm Exposure[*] (3) HamiO:Endoplasm Exposure[*] (5) Recharge Reduction IO[*] (5) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 1: Radiant Aura <ul type="square">[*] (A) HamiO:Golgi Exposure[*] (7) HamiO:Golgi Exposure[*] (9) HamiO:Golgi Exposure[*] (9) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 2: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (11) HamiO:Enzyme Exposure[*] (13) HamiO:Enzyme Exposure[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (15) Endurance Modification IO[/list]Level 6: Swift <ul type="square">[*] (A) Flight Speed IO[*] (17) Flight Speed IO[*] (17) Flight Speed IO[/list]Level 8: Hover <ul type="square">[*] (A) Flight Speed IO[*] (19) Flight Speed IO[*] (19) Flight Speed IO[/list]Level 10: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (21) Endurance Reduction IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (23) Recharge Reduction IO[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[*] (23) Flight Speed IO[*] (25) Flight Speed IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Cinders <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (25) HamiO:Endoplasm Exposure[*] (27) HamiO:Endoplasm Exposure[*] (27) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (31) Endurance Modification IO[*] (31) Endurance Modification IO[/list]Level 22: Flashfire <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (31) HamiO:Endoplasm Exposure[*] (33) HamiO:Endoplasm Exposure[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 24: Fire Cages <ul type="square">[*] (A) Accuracy IO[*] (34) Accuracy IO[*] (36) HamiO:Peroxisome Exposure[*] (46) HamiO:Peroxisome Exposure[/list]Level 26: Lingering Radiation <ul type="square">[*] (A) Accuracy IO[*] (36) Accuracy IO[*] (36) Accuracy IO[*] (37) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 28: Mutation <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (39) HamiO:Nucleolus Exposure[*] (39) HamiO:Nucleolus Exposure[*] (39) Recharge Reduction IO[/list]Level 35: Tactics <ul type="square">[*] (A) Endurance Reduction IO[*] (40) To Hit Buff IO[*] (40) To Hit Buff IO[*] (46) To Hit Buff IO[/list]Level 38: EM Pulse <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (40) HamiO:Endoplasm Exposure[*] (42) HamiO:Endoplasm Exposure[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 41: Fire Ball <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (43) HamiO:Nucleolus Exposure[*] (43) HamiO:Nucleolus Exposure[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 44: Fire Blast <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (45) HamiO:Nucleolus Exposure[*] (46) HamiO:Nucleolus Exposure[/list]Level 47: Consume <ul type="square">[*] (A) Accuracy IO[*] (48) Accuracy IO[*] (48) Endurance Modification IO[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 49: Vengeance <ul type="square">[*] (A) Defense Buff IO[*] (50) Defense Buff IO[*] (50) Defense Buff IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Containment



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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    </pre><hr />