Storm/Electric/Psychic?? Build help


Draggynn

 

Posted

Scarlet is my only defender and only Stormy to date. I am trying to get perma-hasten with capped or near capped ranged defense.
--- I want to be best when solo but also effective on teams.
--- I expect the 2nd tier Spiritual Alpha slot to close the gap to perma on the 2 slotted hasten but am not sure, and have trouble doing the ED maths.
--- I am not happy with the Freezing Rain sloting (does Achilles Heel proc work well here?) and am open to suggestions.
--- The Psychic epic pool was taken for access to the cheap purple with the 5% ranged defense boost and 10% recharge boost, but with just an 8' radius it will probably be wasted. I would consider any Epic pool.
--- Charged Bolts and Lightning Bolt are both slotted for recharge and max-endurance boost, which along with the two Impervium Armor 4 slots give almost a 10% max endurance benefit. This is to address the endurance hog issues of Storm. Is this recovery over-kill? If so, then finding two slots and making both damage powers carry 6 slot Thunderstrike would softcap, but lose 12.5% recharge. Un-gimps damage, but how do I get back the recharge?
Here is the current mistake.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlet V2 I-19 Goal capped ranged, perma-haste with Spiritual: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Gale -- Acc-I:50(A)
Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(39)
Level 2: Lightning Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(40)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39)
Level 6: Steamy Mist -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:50(9), RedFtn-Def:50(9), RedFtn-EndRdx:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-EndRdx/Rchg:50(17)
Level 8: Freezing Rain -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(11), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(15), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(40)
Level 10: Hover -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:10(13)
Level 12: Kick -- Acc-I:50(A)
Level 14: Fly -- Zephyr-ResKB:10(A)
Level 16: Aim -- RechRdx-I:50(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(19), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-EndRdx/Rchg:40(23), ImpArm-ResDam:40(46)
Level 20: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(21), Mantic-Acc/ActRdx/Rng:50(21), Mantic-Dmg/ActRdx/Rchg:50(23), Mantic-Dmg/EndRdx/Rchg:50(33)
Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(31), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(42)
Level 24: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(29), RedFtn-EndRdx:50(31), RedFtn-EndRdx/Rchg:50(33)
Level 26: Tornado -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(27), C'Arms-Acc/Dmg:30(27), C'Arms-Acc/Dmg/Rchg:30(29)
Level 28: Tesla Cage -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-Rchg/Hold:30(34)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 35: Voltaic Sentinel -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(36), C'Arms-Acc/Dmg:30(36), C'Arms-Acc/Dmg/Rchg:30(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 41: Dominate -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResDam:40(46)
Level 47: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50), CoPers-Conf/EndRdx:50(50), CoPers-Conf%:50(50)
Level 49: Telekinesis -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(34)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(37)

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Thanks for any help,
Jak


 

Posted

First I'll crunch some numbers for you, although ultimately I don't know that they'll be relevant.

To perma hasten with two slots in Hasten and the Spiritual Boost is:

450/(1+X) = 119.27 (close enough at any rate).

This means that in total recharge you need: 277% enhancement.

From your alpha slot you will have .95 + .15 (.848+.22-1)+.11 = 1.07% and with hasten running you will have another 70% which means that you will only need a little over 100% global recharge to perma hasten...you have 108% in your build right now.

But here are two thoughts:
1)Those endurance boosts are not going to be enough to offset the high end drain that is storm summoning, especially with that high of a recharge meaning that you are cycling through high endurance cost powers like Lightning Storm, Tornado, and Freezing Rain very quickly. Add to this that you don't have any endurance management tools from your epic pool to help offset this: you are going to be hurting for endurance.
2) Recharge becomes less effective as you get more of it due to the 1/(1+X) relationship. I love building for recharge, but not at the cost of other attributes in powers. This is part of what makes the Purple Sets so great in a high end, you give up less in other categories, so sacrificing other things to get your recharge up is not going to be as beneficial as you might hope.

With those things in mind, I'm going to suggest that you not focus on perma hasten, but rather simply go for recharge bonuses when you can get them, and focus on getting the most out of your powers otherwise. If you decide to invest more money then you can start swapping in some more purple sets for the 10% recharge bonus.

Freezing Rain is the biggest offender in this category. Accuracy and Damage do almost nothing for Freezing Rain. Since you're not taking Snow Storm, slotting slows in FR could be more useful, but even so, enemies spend so much time falling that enhanced slows really don't do that much. (Remember enhancing slows only effects run speed, not recharge speed) Pull the pacing of the Turtles and stick Thunderstrikes in one of your attacks. 6 thunderstrikes will give you 3.75% ranged defense to offset the loss of the bonus and then you can do a whole lot better in FR. Focus on recharge, maybe a little defense debuff, and the Achille's heel or damage procs...since you don't have snow storm you could consider keeping the %recharge proc...I wouldn't though. To see all I have to see about Freezing Rain follow the links in my sig. 2 end/rech/Slow IOs is a good start and then finish with a combination of whatever you feel like.

I'm not crazy about slotting the 5 red fortunes in Steamy Mist or Weave since the return for your slotting is fairly slow, and Steamy Mist can benefit from some resistance slotting as well, but I understand you're chasing those recharge bonuses.

I would also drop the Kismet Proc because with all your accuracy bonuses and Freezing Rain/Tornado it's impact will not be noticeable. Consider another slot in Stamina instead for a pure end IO.

Again, Tornado is slotted poorly in an effort to chase recharge bonuses (and a small recovery bonus). I tend to be more forgiving of slotting pet sets (hate having to slot the useless accuracy) when chasing defense bonuses (6 Blood mandates will get you 3.75 ranged defense). In general though, Tornado does best with damage, recharge/end (depending on how often you use it) and some stun. If you use the power, consider pulling slots over from one of your res toggles (that +2.25 max end isn't going to make much difference) or a slot that you drop from FR. If you decide to go for Blood Mandates, pull out of weave or Steamy Mist since the 3.75 will be a lot more than what you lose.

That gives you some places to start.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

How about this one?


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fierce Nature: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/Rng(21), AirB'st-Acc/Dmg(23)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25), LdyGrey-%Dam(25)
Level 10: Short Circuit -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Acc/Dmg(29), Sciroc-Acc/Dmg/EndRdx(31)
Level 12: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DampS-ToHitDeb/EndRdx(34), DampS-ToHitDeb(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Steamy Mist -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 20: Kick -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 26: Tornado -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(27), Dmg-I(42)
Level 28: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 30: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Build%(42), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
Level 32: Lightning Storm -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(40), Thundr-Acc/Dmg(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx(50)
Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 49: Snow Storm -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 6.438% Defense(Fire)
  • 6.438% Defense(Cold)
  • 23.63% Defense(Energy)
  • 23.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 28.31% Defense(Ranged)
  • 9.875% Defense(AoE)
  • 1.8% Max End
  • 10% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 21% Enhancement(Accuracy)
  • 18% FlySpeed
  • 53.41 HP (5.252%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 1.65%
  • 10% (0.167 End/sec) Recovery
  • 34% (1.444 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.875% Resistance(Energy)
  • 18% RunSpeed
  • 1% XPDebtProtection



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Posted

Thank all of you for the advice.
First, two dumb questions. Will Freezing rain stack with itself from the same caster ? Does the damage boost from Aim affect Lightning Storm, Tornado or Voltaic Sentinel ?
--- Looking at Steamy Mist again with new eyes I saw what a horrible recharge I had in it. Also the upper levels of the Spiritual tree will enhance slow as a tertiary effect for free. Reslotted for defense debuff and recharge.
--- I decided that chasing the soft cap, and using a purple set in a power that would be mostly useless to try and get there was just dumb. Now have defense at small purple cap level. Changed epic to Electricity Mastery. Still have the 2nd hold, and a decent resistance armor that provides proper synergy with Steamy Mist (both resist energy). These changes freed two slots. One went to stamina, the other put a Thunderstrike in Lightning Bolt. Decimation moved to Electric Fence.
--- Re: Perma-Hasten I really want to be a 3 Lightning Storm caster. Have teamed with them in game on other toons and was just very fun. It appears that the current build will not quite be perma till I can slot a 45% Spiritual Rare, and that's ok.
--- Re: Endurance issues. At present, Scarlet has no accolades and just the two Health uniques. Her SO/common IO build in game gives recovery of 2.99/sec and her end usage (with essentially the same toggles as the proposed build) 1.19/sec. She is already using a 3 slotted hasten. I almost never have endurance issues. Perhaps this is because as an electric so many of my attacks have an endurance return function (new build has 5 of those.) The proposed build shows 3.86/sec (she will get her accolades) and should have an additional .24/sec from the Performance Shifter Proc (10% of 120.8 max endurance) and there is a reduction in overhead too. I believe a net positive of 3 end/sec will carry the load. I have seen very convincing discussion and math in the scrapper forum that increasing Max Endurance and getting proper endurance reduction in powers is almost always better than just trying to boost recovery. Sorry I can't link the relevant posts, I read them a long time ago. I think I have some good to excellent end reduction slotted in most powers. Steamy Mist and Weave both have 97.5% endurance reduction (Red Fortune is good that way as well as for the Recharge bonus.)
--- Re: Tornado now seldom used . Used it a lot solo at first. The biggest problem I have is the Knock-up on any map with a ceiling. Have had to call GM help twice when Tornado stuck a mob in a ceiling where it could not be targeted on a defeat all. You would think any power with Knock-up might do this but have only seen it happen with Tornado. Also, many Pugs have a knee-jerk negative reaction if you drop a tornado regardless of the situation. As to damage - as slotted 759 over 60 seconds. Red level damage would be about 850. Less than 2 DPS vs ST.

Here is the new mistake.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlet V5 I-19 Goal small purple cap, perma-haste with Spiritual: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal/EndRdx:50(A)
Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(39)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39)
Level 6: Steamy Mist -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:50(9), RedFtn-Def:50(9), RedFtn-EndRdx:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-EndRdx/Rchg:50(17)
Level 8: Freezing Rain -- Achilles-ResDeb%:10(A), UndDef-DefDeb/Rchg:50(11), UndDef-Rchg/EndRdx:50(11), UndDef-DefDeb/Rchg/EndRdx:50(15), UndDef-Rchg:50(17)
Level 10: Hover -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:10(13)
Level 12: Kick -- Acc-I:50(A)
Level 14: Fly -- Zephyr-ResKB:10(A)
Level 16: Aim -- RechRdx-I:50(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(19), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-EndRdx/Rchg:40(23), ImpArm-ResDam:40(40)
Level 20: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(21), Mantic-Acc/ActRdx/Rng:50(21), Mantic-Dmg/ActRdx/Rchg:50(23), Mantic-Dmg/EndRdx/Rchg:50(33)
Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(31), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(42)
Level 24: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(29), RedFtn-EndRdx:50(31), RedFtn-EndRdx/Rchg:50(33)
Level 26: Tornado -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(27), C'Arms-Acc/Dmg:30(27), C'Arms-Acc/Dmg/Rchg:30(29)
Level 28: Tesla Cage -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-Rchg/Hold:30(34)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 35: Voltaic Sentinel -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(36), C'Arms-Acc/Dmg:30(36), C'Arms-Acc/Dmg/Rchg:30(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 41: Electric Fence -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResDam:40(46)
Level 47: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
Level 49: Gale -- Acc-I:10(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(34)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(37), EndMod-I:50(46)

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Thanks again,
Jak


 

Posted

Quote:
Originally Posted by JakHammer View Post
Thank all of you for the advice.
First, two dumb questions. Will Freezing rain stack with itself from the same caster ?
Yes, but it won't always feel that way. Freezing Rain is currently bugged so the debuff doesn't last the full duration it's supposed to last. Read my guide for the full explanation of what's going on there.

Quote:
Does the damage boost from Aim affect Lightning Storm, Tornado or Voltaic Sentinel ?
EDIT: Apparently only LS inherits AIm and then only for the duration of Aim.


My only other thought on your desire to triple LS, is that I find that generally by the time I would have time to cast a third LS the enemies are generally defeated: especially on teams. Of course the exception to this is in AV fights, but AV fights also tend to be the instance in which tornado really shines as well. So if you want three LS's because you find that you are in a lot of AV fights, I would encourage you to reconsider the utility of Tornado.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I'm pretty sure that tornado does not inherit buffs. I've never done focused testing on it though.


 

Posted

Quote:
Originally Posted by Garent View Post
I'm pretty sure that tornado does not inherit buffs. I've never done focused testing on it though.
Hmm, looks like you're right. Just tested and Tornado does not inherit damage buffs either from inspirations or powers.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I just tested voltaic sentinel and it looks like it ignores buffs too. In hindsight, I should have realized this sooner since both voltaic sentinel and tornado accept pet damage sets.

I know for SURE that lightning storm inherits buffs though.


 

Posted

Quote:
Originally Posted by Garent View Post
I just tested voltaic sentinel and it looks like it ignores buffs too. In hindsight, I should have realized this sooner since both voltaic sentinel and tornado accept pet damage sets.
well that will teach me to post without checking something. Although didn't VS used to inherit hasten? never used it myself, but i thought folks were complaining about that in the pet recharge nerf as well. Seems strange it wouldn't inherit other buffs then.

Quote:
I know for SURE that lightning storm inherits buffs though.
I can confirm this as well


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Thanks responders! Based on your comments and after more review I have come up with this. It does away with Kismet, and drops the powers Fly and Combat Jumping. The slots and powers freed are used to implement the Leadership pool. This provides an extra LotG mule and allows the Red Fortune set in Steamy Mist to be replaced with Defense and Resistance sloting. Overall defense remains at small purple cap level for Ranged and E/Neg-E damage. Energy damage resistance is greatly improved. Global Recharge is upped 2.5% to 101.3%. This should give 119 sec recharge to hasten, almost perma, with the uncommon Spiritual. Ninja Run and Raptor pack will provide travel.

This is more of an exercise in direction than an actual build I plan to respec to. With Strike Pack just around the corner I am thinking that rare level Alpha Spiritual recharge will allow dropping the Red Fortune in Weave and free two slots. That would allow adding 1 slot each to Tornado and Voltaic Sentinel for +damage and endurance management.
Oh and 1 more dumb question. You can only have one Voltaic at a time, can you have 2 or more Tornado as with Lightning Storm (my Tornado in game has only the base slot.) Hey Draggynn, need that Tornado guide

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlet V7 I-19 Goal small purple cap, perma-haste with Spiritual: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal/EndRdx:50(A)
Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(39)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39)
Level 6: Steamy Mist -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def:50(9), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/EndRdx/Rchg:50(15), Aegis-ResDam:50(17)
Level 8: Freezing Rain -- UndDef-Rchg/EndRdx:50(A), UndDef-DefDeb/Rchg:50(11), UndDef-DefDeb/Rchg/EndRdx:50(11), LdyGrey-Rchg/EndRdx:50(13), LdyGrey-DefDeb/Rchg/EndRdx:50(15)
Level 10: Hover -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(17)
Level 12: Kick -- Acc-I:50(A)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 16: Aim -- RechRdx-I:50(A)
Level 18: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(19), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-EndRdx/Rchg:40(23)
Level 20: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(21), Mantic-Acc/ActRdx/Rng:50(21), Mantic-Dmg/ActRdx/Rchg:50(23), Mantic-Dmg/EndRdx/Rchg:50(33)
Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(31), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(42)
Level 24: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(29), RedFtn-EndRdx:50(31), RedFtn-EndRdx/Rchg:50(33)
Level 26: Tornado -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(27), C'Arms-Acc/Dmg:30(27), C'Arms-Acc/Dmg/Rchg:30(29)
Level 28: Tesla Cage -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-Rchg/Hold:30(34)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(40), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(45)
Level 35: Voltaic Sentinel -- C'Arms-Dmg/EndRdx:30(A), C'Arms-EndRdx/Dmg/Rchg:30(36), C'Arms-Acc/Dmg:30(36), C'Arms-Acc/Dmg/Rchg:30(36)
Level 38: Assault -- EndRdx-I:50(A)
Level 41: Electric Fence -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(46), ImpArm-ResDam:40(46)
Level 47: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(34)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(37), EndMod-I:50(46)

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|-------------------------------------------------------------------|
Thanks
Jak


 

Posted

Quote:
Originally Posted by JakHammer View Post
Oh and 1 more dumb question. You can only have one Voltaic at a time, can you have 2 or more Tornado as with Lightning Storm (my Tornado in game has only the base slot.) Hey Draggynn, need that Tornado guide
Yes, you can have multiple tornados out, and if anyone tells you otherwise, I have pictures to prove it For some reason that was a point of some confusion a while back.

And the Tornado guide may be a bit. I've started drafting it, but it's no where near completion...so I won't even try to claim soon(tm) on that one. But that's what happens when real life interferes.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here