Posted 11-02-2011 08:14 AM Hero Plan by Mids' Hero Designer 1.952 http://www.cohplanner.com/ Click this DataLink to open the build! Advantageous 2.0: Level 50 Technology Defender Primary Power Set: Force Field Secondary Power Set: Dual Pistols Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(3), DefBuff-I:50(3) Level 1: Pistols -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(5), Thundr-Dmg/Rchg:30(5), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Acc/Dmg/EndRdx:30(9), Thundr-Dmg/EndRdx/Rchg:30(11) Level 2: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(15) Level 4: Empty Clips -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(21), Det'tn-Dmg/Rchg:50(23), Det'tn-Acc/Dmg/EndRdx:50(23), Det'tn-Dmg/EndRdx/Rng:50(25) Level 6: Insulation Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(7), DefBuff-I:50(7) Level 8: Fly -- Flight-I:50(A) Level 10: Swap Ammo Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(17), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-Def:50(19), RedFtn-EndRdx:50(21) Level 14: Personal Force Field -- RechRdx-I:50(A) Level 16: Bullet Rain -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(25), Det'tn-Dmg/Rchg:50(27), Det'tn-Acc/Dmg/EndRdx:50(27), Det'tn-Dmg/EndRdx/Rng:50(33) Level 18: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(34), Ksmt-Def/EndRdx:30(36), Ksmt-Def/EndRdx/Rchg:30(36) Level 20: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39) Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(39) Level 24: Vengeance -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(50) Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Acc/Dmg/EndRdx:50(34), Det'tn-Dmg/EndRdx/Rng:50(34) Level 28: Executioner's Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31) Level 30: Boxing -- Empty(A) Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(36) Level 35: Piercing Rounds -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(43) Level 38: Hail of Bullets -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(45), M'Strk-Dmg/Rchg:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46) Level 41: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(43) Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(50) Level 47: Weave -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(48), GftotA-Def/EndRdx:40(48), GftotA-Def:40(50) Level 49: Conserve Power -- RechRdx-I:50(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Vigilance Level 4: Ninja Run Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 10: Chemical Ammunition Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Heal-I:50(A) Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(48) ------------ Set Bonus Totals:7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 8.19% Defense(Smashing) 8.19% Defense(Lethal) 13.5% Defense(Fire) 13.5% Defense(Cold) 19.75% Defense(Energy) 19.75% Defense(Negative) 6% Defense(Psionic) 10.38% Defense(Melee) 22.25% Defense(Ranged) 21% Defense(AoE) 21% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 27% FlySpeed 38.15 HP (3.75%) HitPoints 27% JumpHeight 27% JumpSpeed MezResist(Immobilize) 2.2% MezResist(Sleep) 8.25% MezResist(Stun) 1.65% 22.5% (0.38 End/sec) Recovery 2.21% Resistance(Fire) 2.21% Resistance(Cold) 7.5% Resistance(Energy) 27% RunSpeed 4% XPDebtProtection Code: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;701;1402;HEX;| |78DA6593DB4F135110C677DB2D975E28A5452894D252A008B26D01A33E190531266| |088E1BDD9D0D376CDBA5B77B7461EFD17BC3E718DD70731FA2FF9ECE5556352A73B| |1FA54937697EA73367CE7EDFEC9CEDA71BE1B3BBCF6E4AF2D0BAA1394E794354855| |911767057ECD54DCBB06AFB123DC3B72A4F34D3D56AC26A3A9915B5D84FC1E4F9E6| |F2ED66B5AA6E5AF69E286FEAC2A8A43A99079A59131575A3A919E51DDD712DC389D| |D33EBC216A6AB9E2F423B9665A89B865EABBB516FBD2534AA76EA7A23C2B9764A37| |6B23DEBF5D61888665BB9AAB5B66F24E43DF53D72DDB6E365CCB2E6F37CBDB9AE30| |A7B7F9C342ED0AFEA93F0B47CD21FC29422F9FE82696249914AC39D3D01E98073CA| |2178C41C38064F98C153E60AD5CAA8950FF8BCE021337C041E33874EC053E62AD5F| |AB956F17FE658E28C79E90BF89539FE8D59273F01F809C04F1FFCF4C14F883E503F| 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Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Advantageous 2.0: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Deflection Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(3), DefBuff-I:50(3)
Level 1: Pistols -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(5), Thundr-Dmg/Rchg:30(5), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Acc/Dmg/EndRdx:30(9), Thundr-Dmg/EndRdx/Rchg:30(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 4: Empty Clips -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(21), Det'tn-Dmg/Rchg:50(23), Det'tn-Acc/Dmg/EndRdx:50(23), Det'tn-Dmg/EndRdx/Rng:50(25)
Level 6: Insulation Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(7), DefBuff-I:50(7)
Level 8: Fly -- Flight-I:50(A)
Level 10: Swap Ammo
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(17), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-Def:50(19), RedFtn-EndRdx:50(21)
Level 14: Personal Force Field -- RechRdx-I:50(A)
Level 16: Bullet Rain -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(25), Det'tn-Dmg/Rchg:50(27), Det'tn-Acc/Dmg/EndRdx:50(27), Det'tn-Dmg/EndRdx/Rng:50(33)
Level 18: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(34), Ksmt-Def/EndRdx:30(36), Ksmt-Def/EndRdx/Rchg:30(36)
Level 20: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 24: Vengeance -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(50)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Acc/Dmg/EndRdx:50(34), Det'tn-Dmg/EndRdx/Rng:50(34)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 30: Boxing -- Empty(A)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 35: Piercing Rounds -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(43)
Level 38: Hail of Bullets -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(45), M'Strk-Dmg/Rchg:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46)
Level 41: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(50)
Level 47: Weave -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(48), GftotA-Def/EndRdx:40(48), GftotA-Def:40(50)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 10: Chemical Ammunition
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(48)
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Set Bonus Totals: