Fire/Fire Tank build?
Heya guys, now, i'll start off by making the poin that i am a tanker n00b but i am determined to get one past it's teen (hopefully eventually to 50) and my lastest is a Fire/Fire tank. so i was wondering if you nice people could help me out, maybe even make some build sugestions for me. I'd like to keep the PBAoE's in there, and also have fly (for thematic reasons rather than anything practical) even though i know fly isn't that great for tanks. would prefer it to be more defensive than offensive but still pack a nice punch. I've gone through a few pages here and don't see much about fire tanks so any help is greatly apreciated
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Later, you'll want weeve and lots of defense from IO sets. I'm pretty sure that'll be expensive.
This is my build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Civilized: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Blazing Aura Empty(A), Empty(11), Empty(19), Empty(25), Empty(31), Empty(43)
Level 1: Scorch Empty(A), Empty(3), Empty(3), Empty(9), Empty(37)
Level 2: Fire Shield Empty(A), Empty(7), Empty(7), Empty(11)
Level 4: Healing Flames Empty(A), Empty(5), Empty(5), Empty(9), Empty(27), Empty(27)
Level 6: Swift Empty(A)
Level 8: Combat Jumping Empty(A)
Level 10: Boxing Empty(A)
Level 12: Plasma Shield Empty(A), Empty(13), Empty(13), Empty(15)
Level 14: Super Jump Empty(A), Empty(15), Empty(46)
Level 16: Combustion Empty(A), Empty(17), Empty(17), Empty(19), Empty(37), Empty(46)
Level 18: Health Empty(A), Empty(50), Empty(50)
Level 20: Stamina Empty(A), Empty(21), Empty(21)
Level 22: Tough Empty(A), Empty(23), Empty(23), Empty(25)
Level 24: Acrobatics Empty(A)
Level 26: Build Up Empty(A), Empty(31), Empty(40)
Level 28: Fire Sword Circle Empty(A), Empty(29), Empty(29), Empty(31), Empty(34), Empty(43)
Level 30: Fiery Embrace Empty(A), Empty(34), Empty(40)
Level 32: Consume Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 35: Incinerate Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
Level 38: Greater Fire Sword Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Char Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Melt Armor Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Fire Ball Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Rise of the Phoenix Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I've been tweaking my Fire/Fire build for weeks and I think I've finally come up with a build that I love. Most Fire/Fire tanks tend to gear their defensive sets towards Melee defense. After playing with near capped Melee defense and being somewhat underwhelmed, I decided to shift my focus to capping Smashing/Lethal defense. S/L gives much broader coverage than simply Melee.
For a specific example, when fighting Cimerorans, they would hit me with their spears which weren't affected by my melee defense, and their defense debuffs knocked down my defenses so that once they closed to melee I was struggling. Capped S/L protects against their spears and their melee attacks.
After that I focused on getting *some* ranged defense, mainly to protect against Psi foes that don't have S/L in their attacks; and focusing on limiting endurance costs so I don't have to take Consume.
If you're trying to cap either melee or S/L, taking an Immobilize from an Ancillary pool is key because you can slot in Enfeebled Operation which is dirt cheap and gives a huge defense bonus. I went with the Earth Ancillary so that I could take Quicksand and drop Combustion for Burn, with Quicksand keeping mobs in Burn longer. That change also dramatically decreased my endurance costs.
Below is the build. I'm very happy with this so far. It's quite expensive, considering what Kinetic Combats are going for right now. But you can drop something for Consume and get rid of the three Endurance focused procs.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Red Hot Fury: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
------------
Level 1: Blazing Aura Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fire Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(19)
Level 4: Healing Flames Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(15), Mrcl-Heal(17)
Level 6: Combat Jumping Zephyr-Travel(A), Zephyr-ResKB(23)
Level 8: Swift Run-I(A)
Level 10: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15)
Level 12: Plasma Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-ResKB(40)
Level 16: Health Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(25)
Level 18: Burn Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(31)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33), Aegis-ResDam/EndRdx(33)
Level 26: Weave LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(33), GftotA-Def/EndRdx(34)
Level 28: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Fiery Embrace RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Build Up GSFC-ToHit(A), GSFC-Build%(42), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50)
Level 35: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Zinger-Acc/Rchg(39)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Dmg/EndRdx(42)
Level 41: Stone Prison Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45)
Level 44: Quick Sand Slow-I(A), Slow-I(50)
Level 47: Stalagmites RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(48), RzDz-Acc/EndRdx(48), RzDz-Stun/Rng(48), RzDz-Acc/Stun/Rchg(50)
Level 49: Rise of the Phoenix RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Figure out if you want to be more offensive or defensive, and go from there. "Defensive" is still good damage for a tank, but I prioritize Tough, Weave, defense, etc. over damage, damage powers, etc. with that setup. If you can get -KB IOs, go for it, as that frees you from having to take Acrobatics and the Leaping pool (though Combat Jumping is generally good for any build going for defense).
If you want offense, Pyre Mastery and Fireball is a good way to go, as well as lots of damage.
Quick post, but that's the basics off the cuff.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
you can still get good defense in with lots of damage and pyre mastery, with enough finagling possibly even softcapped.
and yeah, get the kb protection IO, if not two of em.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
You could fit in Fireball and a good amount of defense, but picking up Stamina, Weave, and Fireball is a bit tough on a Fire/Fire build... you'd have to make some compromises and let some decent powers go to get it. But there are a lot of viable approaches for a Fire/Fire, it's rather nice having so many.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Heya guys, now, i'll start off by making the poin that i am a tanker n00b but i am determined to get one past it's teen (hopefully eventually to 50) and my lastest is a Fire/Fire tank. so i was wondering if you nice people could help me out, maybe even make some build sugestions for me. I'd like to keep the PBAoE's in there, and also have fly (for thematic reasons rather than anything practical) even though i know fly isn't that great for tanks. would prefer it to be more defensive than offensive but still pack a nice punch. I've gone through a few pages here and don't see much about fire tanks so any help is greatly apreciated