Inazuma

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  1. [ QUOTE ]
    Galaxy City (for lowbies)
    Talos Island (for midrange characters)
    Peregrine Island (for highbies)

    Mercy Island (for lowbies)
    Cap Au Diable (for midrange)
    Granville (highbies)

    [/ QUOTE ]

    Actually, I would go with Sharkhead instead of Cap, as it is equivalent to Talos level-wise. Cap is equivalent to Steel and Skyway.
  2. The OP's avatar is giving me seizures...
  3. ...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know? It also looks like a sore thumb, being all shiny and new compared the the rest of the zone, which is supposed to be a bombed-out wreck.

    I can understand that some players would want to join heroes and villains together in AE missions, but couldn't we, say, hide the facility under the Vanguard base? Just take an elevator down there's the AE stuff you need.
  4. Inazuma

    /em throwmoney

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    We do, but it's not on these forums and only I have access to it.

    So far, I'm not getting a lot of quality suggestions.

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    Small wonder, as you're the only one contributing. At least you've avoided the farce that is Jay's Costume Request thread.

    I always find your snarky disdain for player suggestions a comfort. If you guys have grander plans, is there any chance you'll actually be making them?

    Attache

    [/ QUOTE ]you missed the joke entirely, didn't you. there was no snark, if anything the joke was a self deprecating one, he was joking that he wasn't getting quality suggestions from himself. Sheesh people, do we need john kerry here to explain all our jokes?

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    I've often been told that my sense of humor is a bit too dry, but yeah...that's what I was getting at.

    "There's this one guy who keeps demanding a facepalm emote, and I keep telling him 'We can't make emotes work on the forums!'"

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    OMFG facepalm emote confirmed!
  5. If you watch carefully, when they are defeated, you can see their souls departing. I believe this is Vanessa DeVore eating their souls. The punishment for failure.
  6. No effects. No animation. The costumes themselves are slow to change over. What's up with this?
  7. [ QUOTE ]
    Arc ID: 14910
    Arc Title: Rave Against the Dying of the Light
    Author: @Inazuma
    Description: Help the Carnival of Light survive against the onslaught of the Praetorians! Don't let hope die on Praetorian Earth!
    Rating: ****

    ================================

    Character used: Zetsumei Mitsukai, Level 50 Dual Blades/Dark Armor Scrapper
    Difficulty: Tenacious (Diff 2)
    Level for Arc Playthrough: 50

    ================================

    Mission 1:
    Now personally I utterly hate the Carnies, so going off to another dimension to save their good-girl alternates isn't my idea of a good time anyway, but Vanessa DeVore was alerting me to a plot that Tyrant was forming. Plus I was somewhat interested in seeing some "Good" Arachnos for a change.

    I cross the dimensions and arrive inside a dingy office building that some Carnies had gone to for a meeting but had failed to report back from. Right away I ran into Battle Maiden's Warriors. I also found some bodies of dead Carnie women.

    At the end of the map I fought Waraxe and dispatched her easily enough. She mentioned something about dealing with the Carnies and the Archanos agent, then dropped a Arachnos flash drive. I was rather expecting to find the Arachnos guy or at least his body but didn't.

    Mission 2:
    After delivering the flash drive to Vanessa she had it decrypted and found that it was information on an operation against the Carnival that Tyrant was planning. In the meantime, Vanessa asks me to repay Arachnos by defending one of their bases as the Praetorians have traced the agent back to it.

    So I arrive at the warehouse and see that my objectives are to meet up with Ghost Widow and defeat Dominatrix. Huh, what? An unannounced EB fight?

    I tear through Dominatrix's army of gimps and find Ghost Widow very quickly. Annoyingly, she likes aggro everything and use Black Hole, which makes fights last much longer than they need to.

    Even with Ghost Widow's help the fight with Dominatrix took a long time. I had forgotten how ridiculously tough she is for a Gravity Controller.

    Mission 3:
    Vanessa tells me that not only is Tryant after her mask, the one that granted her considerable powers, but that she is not actually Vanessa DeVore at all. She is Sydney, one of Vanessa's decoys, and Tyrant is trying to capture all of them at once now. I need to head to the location of the real Vanessa DeVore and get her to safety.

    The setting is Lou's Garage and it's overrun with Bobcat's minions. Fortunately Bobcat herself is not her, I have to fight someone named Jaguar as well.

    Along the way I rescued three Carnies but Vanessa was not among them. Jaguar informed me that Bobcat was already taking her to Tyrant and that I was too late.

    Mission 4:
    Fortunately, Vanessa was able to contact the rest of the Carnies and let them know that Bobcat had been ambushed by Mother Mayhem, who wanted the mask for herself.

    I entered another abandoned office to rescue Vanessa, although for some reason the objective said "Psychic Sidney" instead. No mention of Mother Mayhem either.

    Ok, turns out that Sidney was here as a Ring Mistress to help me. After freeing her then the objective changed to "Free Vanessa DeVore". Not quite sure why the author made it so that the objective did not spawn until the ally was freed. Kinda of makes her a required thing. Sidney is also lacking in dialog.

    A few floors up we find Vanessa drugged and being guarded by some of Mother Mayhem's minions. After waking her up Vanessa insists on fighting her and then Mother Mayhem is spawned on the next floor up. With the help of Vanessa, Sidney, and Elusive Mind I defeated Mother Mayhem. With that the Carnival of Light is safe for another day.

    ================================

    The Verdict:
    This arc was not bad but it was not particularly great either. There really wasn't much motivation for me to help the Carnival of Light other than just being a hero and I couldn't get that engaged in the plot personally. The two EB fights that didn't have any explicit warning, one of which was an EB who only spawned after the hostage was freed, are things that need to be revised. You really do need to have a warning about such things, preferably highlighted in red so it doesn't get missed. Even Posi said that such an omission disqualifies a lot of potential Dev Choice picks and it really annoys a lot of players. Add a warning to the description about EBs being present as well.

    The most I can give this is 4-stars, it was a nice attempt but just lacks anything special that'd grab that 5th star.

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    Hm, well, adding allies for the EB fights is supposed to make them easier to swallow, but I can add warnings easily enough.

    I dunno what's wrong with Sidney's dialogue. It's supposed to be there but it isn't going off like it should she she's rescued.
  8. Oh, I gotta try this arc out. *adds it to the queue*
  9. [ QUOTE ]
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    The final mission felt like a little bit of a letdown. It was just a find the glowy mish, and it kind of paled after the creativity of the first two missions. Maybe it might have been more of a challenge if I hadn't ghosted most of it with my Stalker, but it still felt like it was lacking something.

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    That is rather the point really. Everyone is so busy fighting that you have the option to avoid them all and ditch the artifact. The real twist is in the debriefing and souvenir.

    Just a reminder, feedback on my arcs goes here so as to keep this thread organized.

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    Added my review there. And the souvenir was excellent.
  10. Inazuma

    The Lazarus Arcs

    MacGuffin Delivery Service
    Arc ID: 1567
    Rating: ****

    As the only villainous arc, I chose this to play through with my 50 Stalker (whom I've been using for all my MA play). I found it to be a fun, well-crafted crime caper.

    I was impressed with the use of spawns in the first two mission, how they creatively popped up only when the story called for it. Made it feel like the mission was happening because of me, instead of just waiting for some PC to walk into a map full of baddies.

    Story-wise the use of CoT and Orenbega makes sense, though that didn't stop me from groaning when I saw what the 3rd mish entailed. Still, the various book titles were entertaining.

    The final mission felt like a little bit of a letdown. It was just a find the glowy mish, and it kind of paled after the creativity of the first two missions. Maybe it might have been more of a challenge if I hadn't ghosted most of it with my Stalker, but it still felt like it was lacking something.

    Overall, I like it. I gave it 4 stars. Very good, but not mind-blowingly awesome. I'll have to play through it again sometime with a different villain. Oh, and the final bit and the souvenir made me smile.
  11. [ QUOTE ]
    Also, the following submitters still owe me feedback on any one of my arcs:
    @Rampager
    @Yumii
    @Inazuma

    [/ QUOTE ]

    Whoop, slipped my mind. I got a dozen Arc IDs written down to play through. I jump into one of yours today.

    EDIT: And now I have...

    MacGuffin Delivery Service
    Arc ID: 1567

    As the only villainous arc, I chose this to play through with my 50 Stalker (whom I've been using for all my MA play). I found it to be a fun, well-crafted crime caper.

    I was impressed with the use of spawns in the first two mission, how they creatively popped up only when the story called for it. Made it feel like the mission was happening because of me, instead of just waiting for some PC to walk into a map full of baddies.

    Story-wise the use of CoT and Orenbega makes sense, though that didn't stop me from groaning when I saw what the 3rd mish entailed. Still, the various book titles were entertaining.

    The final mission felt like a little bit of a letdown. It was just a find the glowy mish, and it kind of paled after the creativity of the first two missions. Maybe it might have been more of a challenge if I hadn't ghosted most of it with my Stalker, but it still felt like it was lacking something.

    Overall, I like it. I gave it 4 stars. Very good, but not mind-blowingly awesome. I'll have to play through it again sometime with a different villain.
  12. Is there some coding I need to write into the text, or is there some buttons I'm not seeing?
  13. Arc: Rave Against the Dying of the Light
    Arc ID: 14910
    Author: @Inazuma
    Number of Missions: 4
    Description: Help the Carnival of Light survive against a Praetorian plot! Contains a couple EBs, but you get helpful allies against them, so it should be soloable by anyone. Level range is high 40s, due to all enemies being Praetorians.
  14. Inazuma

    Arc Reviews

    Just to put my arc up here for anyone that wants to review it...

    Rave Against the Dying of the Light
    Arc ID: 14910
    Length: 4 missions
    Foes: Various Praetorian groups
    Level Range: 40-50
    Description: Help the Carnival of Light survive the onslaught of the Praetorians! Don't let hope die on Praetorian Earth!
  15. Welcome! Hope you're not too empulsive!
  16. I'll toss my arc in here. Rave Against the Dying of the Light, ID 14910.
  17. Name: Rave Against the Dying of the Light
    Alignment: Heroic
    ID: 14910
    Levels: 48-50
    Description: Help the Carnival of Light survive against the onslaught of the Praetorians!
    Length: 1-2 hours
    Enemies: Various Praetorian groups.
    Notes: Two EBs, not terribly difficult. In fact, I beefed up to the second one in fear it was two easy after running it with a friend.
  18. Inazuma

    Arc Reviews

    Well, if you're open to moar rekwestz, give my first arc a whirl. ID is in my sig.
  19. Inazuma

    Arc Reviews

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    You're doing a great job with these reviews, Venture.

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    You should ask him to review your Taskforce.

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    That would be cruel.

    To Venture.
  20. Arc Name: Rave Against the Dying of the Light
    Arc ID: 14910
    Faction: Heroic
    Creator Global/Forum Name: @Inazuma
    Difficulty Level: Low-Medium
    Synopsis: Aid the Carnival of Light against the Praetorians
    Estimated Time to Play: 2 hours, I'd guess
  21. I published my first story arc today! I'm so proud! MA is the best thing EVAR!

    Cool video, too. Hope it draws in new players... to play my arc!
  22. "Touch my awesome button" is so becoming my new sig.